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Big Cat Smashes! (Work In Progress) - A Guide for Conquest ADCs (Season 10.2)

37 2 56,070
9.4
by DiusAeri updated March 9, 2023

Smite God: Anhur

Build Guide Discussion 6 More Guides
Tap Mouse over an item or ability icon for detailed info

Anhur Build

Starter (Anti-Tank Build)

Notes Standard Starter for most conquest match.

Notes

Standard Starter for most conquest match.

Build Item Death's Toll Death's Toll
Build Item Morningstar Morningstar
Build Item Healing Potion Healing Potion
3
Build Item Multi Potion Multi Potion
2

anti-tanks build

Build Item Death's Embrace Death's Embrace
Build Item Transcendence Transcendence
Build Item Asi Asi
Build Item Qin's Sais Qin's Sais
Build Item The Ferocious Executioner The Ferocious Executioner
Build Item Dominance Dominance

Starter (Anti-Squishies Build)

Notes Balanced starter made for sustain in lane.

Notes

Balanced starter made for sustain in lane.

Build Item Death's Toll Death's Toll
Build Item Light Blade Light Blade
Build Item Healing Potion Healing Potion
3
Build Item Multi Potion Multi Potion
2

Anti-Squishies

Build Item Death's Temper Death's Temper
Build Item Asi Asi
Build Item Rage Rage
Build Item Dominance Dominance
Build Item Envenomed Deathbringer Envenomed Deathbringer
Build Item Atalanta's Bow Atalanta's Bow

Situational Items

Build Item Ornate Arrow Ornate Arrow
Build Item The Crusher The Crusher
Build Item Dominance Dominance
Build Item Titan's Bane Titan's Bane
Build Item Bloodforge Bloodforge
Build Item Toxic Blade Toxic Blade
Build Item Brawler's Beat Stick Brawler's Beat Stick

Relics

Build Item Aegis of Acceleration Aegis of Acceleration
Build Item Aegis of Judgement Aegis of Judgement
Build Item Temporal Beads Temporal Beads
Build Item Chaotic Beads Chaotic Beads
Build Item Claw Shard Claw Shard
Build Item Carapace Shard Carapace Shard
Build Item Wing Shard Wing Shard

Anhur's Skill Order Notes Remember to have all of Anhur's kit up to lv 5. Impale and Disperse are essential at level 2, then level up Shifting Sands and at level 4 give preference again to Impale. In the early and middle game, Impale is essential for clear wave, although its stun time increases very little. Without very specific situations, give preference to Shifting Sands, in match-ups where your opponent or the opposing team does not have immunity to slows, many dashes or jumps. Currently, most hunters have movement skills. Currently, the match-up focusing on Shifting Sands only happens against 2 hunter mages, Freya and Olorun. Prioritize the skill, Disperse in situations where you are being focused by the enemy team. Note that the builds presented at have low or no CoolDown Reduction. So if you feel the need, prioritize Disperse over Shifting Sands. Shifting Sands is a good choice to Objectives and Team Fights.

Notes

Remember to have all of Anhur's kit up to lv 5. Impale and Disperse are essential at level 2, then level up Shifting Sands and at level 4 give preference again to Impale. In the early and middle game, Impale is essential for clear wave, although its stun time increases very little. Without very specific situations, give preference to Shifting Sands, in match-ups where your opponent or the opposing team does not have immunity to slows, many dashes or jumps. Currently, most hunters have movement skills. Currently, the match-up focusing on Shifting Sands only happens against 2 hunter mages, Freya and Olorun. Prioritize the skill, Disperse in situations where you are being focused by the enemy team. Note that the builds presented at have low or no CoolDown Reduction. So if you feel the need, prioritize Disperse over Shifting Sands. Shifting Sands is a good choice to Objectives and Team Fights.

Shifting Sands

1 X Y
Shifting Sands
3 8 11 12 14

Impale

2 A B
Impale
1 4 6 7 10

Disperse

3 B A
Disperse
2 15 16 18 19

Desert Fury

4 Y X
Desert Fury
5 9 13 17 20
Shifting Sands
3 8 11 12 14

Shifting Sands

1 X
Anhur erects an obelisk from the ground, blocking all player movement. The surrounding sands Slow enemies and increase the damage of Anhur's Basic Attacks against targets in the sands.

Ability Type: Circle, Debuff
Slow: 15 / 20 / 25 / 30 / 35%
Damage Buff: 8 / 11 / 14 / 17 / 20%
Lifetime: 7s
Range/Radius: 70/30
Cost: 60 / 65 / 70 / 75 / 80
Cooldown: 14s
Impale
1 4 6 7 10

Impale

2 A
Anhur hurls his spear with great might. If the spear hits a god, they take damage and are knocked back. Gods knocked back into a wall are Stunned. Enemies hit by the pushed god take damage. The spear passes through minions, doing damage to them as well.

Ability Type: Line, Crowd Control, Damage
Damage: 105 / 170 / 235 / 300 / 365 (+80% of your Physical Power)
Stun Duration: 1.1 / 1.2 / 1.3 / 1.4 / 1.5s
Cost: 70 / 75 / 80 / 85 / 90
Cooldown: 12s
Disperse
2 15 16 18 19

Disperse

3 B
Anhur leaps to his ground target location, doing damage and knocking back all enemies in the radius where he lands.

Ability Type: Circle, Leap, Damage
Damage: 70 / 110 / 150 / 190 / 230 (+60% of your Physical Power)
Range/Radius: 55/15
Cost: 60 / 65 / 70 / 75 / 80
Cooldown: 15 / 14.5 / 14 / 13.5 / 13s
Desert Fury
5 9 13 17 20

Desert Fury

4 Y
Summoning the fury of the desert, Anhur hunkers down and throws empowered spears that pass through everything, doing damage to all enemies in their path. He is immune to Crowd Control for the duration.

Ability Type: Line, Damage
Damage Per Spear: 65 / 90 / 115 / 140 / 165 (+30% of your Physical Power)
Spears Thrown: 8
Cost: 80 / 90 / 100 / 110 / 120
Cooldown: 90s

Anhur Threats

Tap each threat level to view Anhur’s threats

Max
1
Major
0
Even
0
Minor
1
Tiny
2

Anhur Synergies

Tap each synergy level to view Anhur’s synergies

Ideal
1
Strong
0
OK
0
Low
2
None
1

Introduction



Welcome to my guide for Anhur, Slayer of Enemies


My name is DiusAeri. I am a casual player who primarily plays conquest. My preferred role in conquest is the duo lane, however this is a guide for Anhur as a Carry.
This is my first smitefire guide, and I intend to update it, so feel free to comment things that should be added/edited and please be patient, English is not my primary language.

Regardless, lets move on to the guide!



Base Stats

General
Health: 726 (+82)
Mana: 255 (+35)
Speed: 365 (+0)
Range: 55 (+0)
Regen
HP5: 8.69 (+0.69)
MP5: 4.82 (+0.32)
Protection
Magical: 32 (+1.6)
Physical: 18 (+3)
Basic Attack
Attack Speed: 0.92 (+1.7%)
Damage: 38 + 2.5 (+100% of your Physical Power)
Progression: None
Class Bonus: +1% up to 10% extra BA damage at level 20
About Anhur stats
Anhur's passive ensures that when it comes to just basics and not relying on skills, he is the second most oppressive hunter in the game. So consider that after using all your kit on an Anhur kill, you don't lag behind other hunters in the same condition.
Check out the comparison of basics with other hunters!

Pros/Cons

Pros
Brute Force

+ Strong Basic Attack
+ Built-in Pen
+ Built-in Steroid to Increased Damage
+ Multiple CCs
+ Hight self-peel
+ Long CC Immunity on the ulti
Anhur's skills allows him to have a strong start, especially against tanks and other low clear wave hunters. It can be considered an oppressive hunter, even if its clear wave isn't that good due to the boxing potential.
Cons
Slow Execution

- Very Squishy
- Poor attack speed early
- No attack speed steroids
- Very dependent of the 2 earl/mid game
- Slow jump
- Easy to miss good part of the ulti
Anhur has no high attack speed and no attack speed steroids, missing his main skill Impale combined with the low attack speed, can put Anhur in trouble, especially early/mid game.

Skills






Passive - Enfeeble

Notes and Tactics

ability video


1 - Shifting Sands

Notes and Tactics
ability video


2 - Impale

Analysis
ability video


3 - Disperse

Notes and Tactics
ability video


4 - Desert Fury

Notes and Tactics
ability video

Combos And Tricks



basic but important

Self-peel and tricks


frequent combo

Combo video

+ +

Agressive

Combo video


Aggressive jumps

Combo video

+ + +

Kill or die

Combo video

Itemization and Builds



Anti-tank build main items

+ + + + +

General considerations

Early Game

Mid and late game

Replacing items



Anti-Squishies build main items

+ + + + +

General Considerations

Early Game

Mid and Late Game

Situational Items

Situational Items in the Anti-Tank build

Situational Items in the Anti-Squishies build

Other general items

Gameplay

  • Within the limits of match-up possibilities, try to be aggressive early in the game. It's one of the advantages of Anhur, its powerful attacks early in the game.
  • Anhur doesn't handle well in crowds, so in TFs if you decide to go aggressive and actually enter the fight, if you're not pretty sure you or an ally can get a kill, save your skill kit to run away in case things go wrong. Remember, the builds here have low or no CDR.
  • Take the fights to the jungle, remember the lion is the king of the jungle, not ironically the Anhur kit benefits a lot in jungle fights. Shifting Sands has more impact because the locations are tighter and with less attack points, unlike an open lane, Impale has more places where enemies can be stunned.

    Anhur, the Ymir of the desert.

    Can you block? block!
    • Block: Sobek, block Geb, block Apollo, block Athena. I blocked everything and everyone. Are you being chased? Does the enemy dash go through walls? No? So lift the pillar and don't look back.

Leave a Comment

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Collapse All Comments

1
xmysterionz (72) | February 14, 2023 10:38am
Hi DiusAeri,

About your builds, I'm good with the anti tank build, although Dominance doesn't help Qin's Sais deal more damage, but about your crit build, ehh not so much.

You use Devo, which is for me a worse version of Bloodforge, providing less power, less movespeed and the tiny extra lifesteal devo has, on temfights can be compensated with the shield blood offers, so why not simply pay a bit more and get blood to access a good power spike without having to slow your start?

Also, are you sure you don't want to get Deathbringer to increase all your crits damage?
I mean, it's an "ANTI-SQUISHIES" build, the harder you hit the better to kill them fast. Plus, you don't need that much % pen if you are focusing the squishies, so my recommendation would be something like Death's Temper, Bloodforge, The Executioner, Rage, Demon Blade, Deathbringer and upgraded it into Envenomed Deathbringer, that would be much more squishy focused than the actual one.

Any thoughts?
1
DiusAeri | February 14, 2023 11:04am
Hello xmysterionz,
At this point in my comment, I modified the build.

Thank you for your comment and I will take it into account. So I think starting with Asi as an alternative to Devourer's Gauntlet and Bloodforge, as it provides satisfactory attack speed early in the game, and allows Rage to have the most stacks fast on departure. I think that in a build from Bloodforge to Anhur, a good continuation would be Atalanta and Rage, with some other attack speed item being essential, such as The Executioner or Silverbranch Bow. Anhur lacks attack speed due to not having steroids of that status. With Rage and Deathbringer I think I can even remove Demon Blade I don't believe so much in the potential of this item, and it didn't do so well in practical tests.
1
xmysterionz (72) | February 15, 2023 9:40am
Yeah, it seems much better.
I think you should offer an alternative crit build rushing Asi as 1st item just to your guide be 100% complete.

And of course write about the builds and your choices
1
xmysterionz (72) | February 14, 2023 10:47am
If you feel you are lacking Attack speed, get Asi instead of blood but then build Rage as 2nd item
2
DiusAeri | February 15, 2023 3:16pm
Thanks for the instructions. I've been inspired by top-rated guides like Brunmuffin's and yours. I have tested several configurations.
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League of Legends Build Guide Author DiusAeri
Big Cat Smashes! (Work In Progress) - A Guide for Conquest ADCs (Season 10.2)
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