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Cernunnos Arena Build

2 4 25,526
5
by Diego Henrique updated December 24, 2019

Smite God: Cernunnos

Build Guide Discussion 28 More Guides
Tap Mouse over an item or ability icon for detailed info

Cernunnos Build

Build Item Ninja Tabi Ninja Tabi
Build Item Asi Asi
Build Item Transcendence Transcendence
Build Item Odysseus' Bow Odysseus' Bow
Build Item Silverbranch Bow Silverbranch Bow
Build Item Heartseeker Heartseeker

Cernunnos's Skill Order

Shifter of Seasons

1 X Y
Shifter of Seasons
2 7 11 15 18

Bramble Blast

2 A B
Bramble Blast
1 4 6 10 14

Horn Charge

3 B A
Horn Charge
3 8 12 16 19

The Wild Hunt

4 Y X
The Wild Hunt
5 9 13 17 20
Shifter of Seasons
2 7 11 15 18

Shifter of Seasons

1 X
Cernunnos imbues his glaive with the power of the 4 seasons. Activating this ability rotates him through 4 different bonuses to his basic attacks.

Spring Growth: Bonus Physical Lifesteal
Summer Heat: Bonus Damage
Autumn Decay: Debuff for 10s
Winter Chill: Slows for 1.4s

Ability Type: Buff
Spring Growth: 6 / 8.25 / 10.5 / 12.75 / 15% Physical Lifesteal
Summer Heat: 5 / 10 / 15 / 20 / 25 (+8% of your Physical Power)
Autumn Decay: 5 / 10 / 15 / 20 / 25 Reduced Physical Protections
Winter Chill: 9 / 10.5 / 12 / 13.5 / 15% Slow
Cost: None
Cooldown: 0s
Bramble Blast
1 4 6 10 14

Bramble Blast

2 A
Cernunnos fires a bramble forward in a line that roots and cripples a single enemy hit. Upon hitting an enemy, wall, or reaching max range it will explode dealing damage and spawning an area of brambles at the location. This area deals damage every .5s and persists for 5s.

Ability Type: Circle, Crowd Control, Damage
Damage: 65 / 100 / 135 / 170 / 205 (+75% of your Physical Power)
Root/Cripple Duration: 1s
Area Damage: 8 / 12 / 16 / 20 / 24 (+5% of your Physical Power)
Radius: 20
Cost: 60 / 65 / 70 / 75 / 80
Cooldown: 15s
Horn Charge
3 8 12 16 19

Horn Charge

3 B
Cernunnos charges forward, damaging and crashing through all types of enemies.

Ability Type: Dash, Damage
Damage: 70 / 125 / 180 / 235 / 290 (+80% of your Physical Power)
Range: 55
Cost: 70 / 75 / 80 / 85 / 90
Cooldown: 15 / 14.5 / 14 / 13.5 / 13s
The Wild Hunt
5 9 13 17 20

The Wild Hunt

4 Y
Cernunnos selects an area where The Wild Hunt will begin. After a 1s delay, enemies in the area will be damaged and Polymorphed into wild boars. Polymorphed targets are silenced, disarmed and slowed. Polymorph is not affected by diminishing returns.

Damage: 200 / 250 / 300 / 350 / 400 (+90% of your Physical Power)
Polymorph Duration: 1.5s
Slow: 20%
Radius: 25
Cost: 100
Cooldown: 90s

Summary

-This build is good for Arena Mode, when enemies usually are close to each other and there are many team fights!

-Two of the itens used in the build (silverbranch and heartseeker) have their passives ignored and are there only for its stats (power and pen).

- Buy the itens in the order showed (attacker's blessing first):
* Ninja Boots provide power and attack speed with relatively low cost;
* Asi is 'trifecta' (power, pen and AS; the life steal at now is not that much);
* Transcendence will bring power (the mana is not important) and, by this moment, the blessing will be evolved;
* Odysseus Bow will bring AS and will help to evolve the Transcendence;
* Silverbranch is also 'trifecta', and bring AS to the limit (don't mind the passive). By now, just worry to hit enemy gods/ minions and make the maximum gold you can, before go to the base for the last purchase;
* Heartseeker will replace the blessing when you have enough gold, putting (more) power and pen to the build.

-Usually, the skills order is balanced, for the stats of the 1 and 2, and to reduce the cooldown of the 3 (to have an scape more often). The ultimate isn't that damaging, but can turn the tide of a team fight (allowing kills or run aways).

-Used this a couple of times, and get between 30k and 40k damage most of the matches.

- Use this build when the enemy team have at minimum 3 squishies, what improves your DPS. Agains 3 tanks, things must be rethinked.

Hope it heps someone. Any comment to improve the build will be appreciated.

OBS.: my native language isn't English (something you all might have already noticed)

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1
Gulfwulf (81) | January 6, 2020 10:24am
In Arena I put a point into Bramble Blast, Shifter of Seasons, and Horn Charge at the beginning of the game, then I max both bramble and shifter (in that order) before I touch horn again.

As for your items:
  • Ninja Tabi is great because of its attack speed and mana.
  • If you're getting Transcendence, you should really get it after ninja so you can max it as early as possible. I generally don't bother and get The Crusher second for that extra AS, some flat pen, and the passive. Most people won't stand in bramble, so this helps confirm some extra damage from both it and The Wild Hunt.
  • I don't think Asi is really needed in Arena, but I'd get it after crusher if I felt I needed it.
  • Regardless of the enemy team's comp, The Executioner as your third or fourth item is always a good pickup for its extra AS and protection reduction.
  • Ichaival is a good pickup after exe if you're doing a lot of boxing with the enemy (1v1's using basic attacks).
  • If you're facing one or more enemies building health items, Qin's Sais is a must after exe.
  • While Odysseus' Bow is a great item, it has no power and benefits from power, so I'd get it late (generally my last item).
  • Speaking of last items, Bloodforge is a great one if you're ahead and can afford it. It has a ton of power that can help in getting those last few kills you need to close out a match, plus its passive can help keep you alive while doing so.
  • You don't mention either Brawler's Beat Stick or Toxic Blade as anti-heal items. Sure they're not as effective in Arena as in other modes, but both have flat pen in addition to their anti-heal. I would pick either up if the enemy team has a strong healer like Hel or Aphrodite, or has strong self-healing like Chaac or Hercules (or King Arthur with Gladiator's Shield. Seriously, screw that guy.) Which one I get depends on how much AS I'm building because even though Cernunnos doesn't have an AS steroid, you can still easy blow past the 2.5 AS cap.
  • Silverbranch Bow is kinda meh, so I'd skip it. That and it encourages bad building by forcing you to over cap AS just to get any use out of its passive.
  • While Heartseeker isn't a bad item, Cern's more of a basic attack hunter who uses abilities to setup said attacks, so I'd skip it unless I was really close to capping AS. The power is nice though.

I hope the above helps and I'll be happy to discuss any of the items listed if you have any questions or comments about them.
1
boogiebass (46) | January 5, 2020 12:36pm
Not a good build. Don't cascade your skill order. If you want to discuss more, leave a reply.
1
Diego Henrique | January 6, 2020 3:48am
Can you explain the problem with the build? I want to improve it.
Thanks for say some comment.
1
boogiebass (46) | January 6, 2020 7:41pm
Hi Diego. Thanks for your reply. As a hunter, your role is to output high damage with your basic attacks. For this you need:
-Attack speed: Faster basic attacks = faster damage output.
-penetration ( The Executioner): Without penetration, your attacks will do less damage.
-Damage Per Second Item ( Qin's Sais Or Critical Strike chance).
If you're going for critical strike chance, I think failnot + Deathbringer + wind demon

Since this is for arena, here are some example builds that include attack speed, penetration, and high damage:
Ninja Tabi
Transcendence
The Executioner
Fail-Not
Deathbringer
wind demon
Sell Ninja Tabi for Elixir of Speed and Asi.

Warrior Tabi
Transcendence
The Executioner
The Crusher
Brawler's Beat Stick
Qin's Sais
Sell Warrior Tabi for Elixir of Speed and Odysseus' Bow.

Let me know if you have more questions.
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1
Branmuffin17 (400) | January 6, 2020 11:24am
So your build is currently:
I'll go one by one:

Ninja Tabi: This item is fine for him, and rushing boots is usually the best thing in Arena.

Asi: While a great item, and a perfect item in combination with Transcendence, is not a great early item in Arena, IMO. You don't really need lifesteal that early, and while the pen and AS are very helpful, it's something that can probably be delayed so you can work on other, more impactful early items.

Transcendence: This is an alright item in Arena, purely due to the power. However, you typically rely a lot less on mana in a smaller map since base is close and gold spooling is high (thus going back to buy items very regularly). This means the mana portion of the item is, although helpful, mostly unnecessary. Finally, the CDR is nice for ANY god, but that's not really necessary for him. Given that you split a single wave with 4 teammates, and it's an item that, again while okay, isn't anywhere near core for him.

Odysseus' Bow: This item is great for him in Conquest. Helps his wave clear a lot, and allows him to then save his 2 for god poke/boxing. And while it has teamfight function, it's not really the strongest item in this position, IMO. Keep in mind, its secondary / passive damage relies on power, so in an Arena setting, I might only consider it late-game...but likely wouldn't build it in Arena at all.

Silverbranch Bow: This item has strong base stats, but the passive is basically worthless. The item's design is terrible...basically saying, "hey, if you want to build inefficiently (by overcapping AS), this item will at least make it a bit worthwhile." And while you've built a lot of AS to this point, I'm not sure you're even overcapping, meaning you'd get absolutely nothing out of the passive. Add to that that while you've built some good flat pen, you haven't built any % protection reduction. More on that in a bit.

Heartseeker: This item is for ability-based gods, or at least those that are hybrids. Although you built Trans, the rest of your build is squarely a basic-attacker's build, and this item doesn't really fit. Not that you can't get use out of it, but you're sort of lacking in other, more core items.

What is missing: Core damage. Let's assume you are committed to the basic attack nature of Cern. What you're missing is a combination of core pen ( The Executioner) and either Qin's Sais or 2 crit items. That's a pretty big oversight with regard to the build. This isn't to say you can't do reasonable damage with what you've built, but if you're looking to optimize, you're missing core items.

The below build directions are perhaps boring, but these would be stock builds I'd consider to be strongest in Arena:
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League of Legends Build Guide Author Diego Henrique
Cernunnos Arena Build
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