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How To Be A Champion With Bellona

11 0 135,320
9.5
by RazeMage updated March 6, 2015

Smite God: Bellona

Build Guide Discussion 3 More Guides
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Bellona Build

Example Final Build

Build Item Ninja Tabi Ninja Tabi
Build Item Hastened Fatalis Hastened Fatalis
Build Item Devourer's Gauntlet Devourer's Gauntlet
Build Item Shifter's Shield Shifter's Shield
Build Item Spirit Robe Spirit Robe
Build Item Jotunn's Wrath Jotunn's Wrath

Start

Build Item Bluestone Pendant Bluestone Pendant
Build Item Boots Boots
Build Item Healing Potion Healing Potion
2
Build Item Heavenly Wings Heavenly Wings

Choice of Boots

Build Item Ninja Tabi Ninja Tabi
Build Item Warrior Tabi Warrior Tabi

Choice of First Item

Build Item Hastened Fatalis Hastened Fatalis
Build Item The Executioner The Executioner
Build Item Asi Asi
Build Item Odysseus' Bow Odysseus' Bow

Core Items

Build Item Devourer's Gauntlet Devourer's Gauntlet
Build Item Shifter's Shield Shifter's Shield

Offensive Options

Build Item Brawler's Beat Stick Brawler's Beat Stick
Build Item Jotunn's Wrath Jotunn's Wrath
Build Item Titan's Bane Titan's Bane
Build Item Bloodforge Bloodforge

Defensive Options

Build Item Spirit Robe Spirit Robe
Build Item Magi's Cloak Magi's Cloak
Build Item Mystical Mail Mystical Mail
Build Item Bulwark of Hope Bulwark of Hope

Active Options

Build Item Achilles' Spear Achilles' Spear
Build Item Greater Sprint Greater Sprint
Build Item Greater Purification Greater Purification
Build Item Fist of the Gods Fist of the Gods

Bellona's Skill Order

Shield Bash

1 X Y
Shield Bash
3 15 16 18 19

Bludgeon

2 A B
Bludgeon
1 8 11 12 14

Scourge

3 B A
Scourge
2 4 6 7 10

Eagle's Rally

4 Y X
Eagle's Rally
5 9 13 17 20
Shield Bash
3 15 16 18 19

Shield Bash

1 X
Bellona dashes forward and bashes with her shield, dealing damage and Slowing enemies. Bellona gains 1 Stack of block for each enemy god hit. Block absorbs all damage from a single Basic Attack and reflects a portion of the damage around her.

Bellona then makes Basic Attacks with sword and shield until she has not taken or dealt damage in the last 7s. Every 3 successful basic attacks she gains another Stack of block (max. 3).

Ability Type: Dash, Slow, Damage
Damage: 90 / 130 / 170 / 210 / 250 (+50% of your Physical Power)
Block Reflect: 30%
Slow: 20% for 2s
Range: 45
Cost: 60
Cooldown: 14s

*NOTE* Basic attack progression in this stance is 0.5/1/1x damage and swing time.
Bludgeon
1 8 11 12 14

Bludgeon

2 A
Bellona summons a hammer and spins, hitting every enemy around her and then smashing forward in an overhand attack. Each enemy god hit in the spin increases the damage of the overhand attack.

Bellona now makes Basic Attacks with her hammer until she has not taken or dealt damage in the last 7s. Every hammer attack hits all enemies in melee range and only benefits from 33% of Bellona's total Lifesteal.

Ability Type: Circle, Damage
Spin Damage: 35 / 65 / 95 / 125 / 155 (+25% of your Physical Power)
Slam Damage: 70 / 130 / 190 / 250 / 310 (+60% of your Physical Power)
Slam Damage Increase: 25% Per Enemy God Hit
Radius: 25
Cost: 60 / 65 / 70 / 75 / 80
Cooldown: 14 / 13 / 12 / 11 / 10s

*NOTE* Basic attack progression in this stance is 1.5/1/1.5x damage and swing time, with each attack hitting all enemies in melee range.
Scourge
2 4 6 7 10

Scourge

3 B
Bellona summons a scourge, dealing damage to all enemies in a line. Enemies hit are Disarmed, and cannot make Basic Attacks.

Bellona now makes Basic Attacks with a scourge until she has not taken or dealt damage in the last 7s. Basic Attacks have extended range (+4) and every third attack heals Bellona.

Ability Type: Line, Disarm, Damage
Damage: 80 / 120 / 160 / 200 / 240 (+50% of your Physical Power)
Disarm Duration: 1.4 / 1.6 / 1.8 / 2 / 2.2s
Healing: 20 / 24 / 28 / 32 / 36
Range: 55
Cost: 60 / 65 / 70 / 75 / 80
Cooldown: 18 / 17 / 16 / 15 / 14s

*NOTE* Basic attack progression in this stance is 1/0.5/1x damage and swing time.
Eagle's Rally
5 9 13 17 20

Eagle's Rally

4 Y
Bellona plants a Roman flag, granting Protections and increased Physical Power to allied gods. Enemies directly under where the flag is placed take damage and are Stunned for 1.25s.

Ability Type: Circle, Stun, Damage
Damage: 150 / 250 / 350 / 450 / 550 (+50% of your Physical Power)
Protections: 20 / 30 / 40 / 50 / 60
Physical Power: 20 / 30 / 40 / 50 / 60
Magical Power: 35 / 45 / 55 / 65 / 75
Flag Duration: 8s
Radius: 40
Cost: 100
Cooldown: 90s

Introduction

WELCOME TO RAZEMAGE GUIDE FOR Bellona, GODDESS OF WAR




Who is Bellona?


Bellona is the goddess of war and is a warrior in SMITE. She has a huge amount of utility and damage in her kit. Master of War provides her with protections and a nice movement speed bonus. Shield Bash and Scourge provides both defensive power and CC. Bludgeon gives her a huge amount of area damage. Finally, Eagle's Rally is a very powerful ult, giving everything damage, protection and CC with a pretty low cooldown.

What is in this guide?


This guide will cover a lot about Bellona from itemization, skills, gameplay and many more. If you like it, upvote will be a pleasure. So, enjoy it and give me feedbacks if there is something wrong with my guide. I love feedbacks.


Note : This build is more focused on damage Bellona

Pros & Cons

Pros
+ Flexible
+ High Area Damage
+ A lot of CC
+ Scale Well with Items
+ Ult helps all teammates
+ Seriously, Girl Warriors (that pink hair is so good)


Bellona is a very flexible god. She could be either the tanker or the one that deals damage. Also, however you build her, she still deals a lot of damage with both her abilities and auto attacks. All of her abilities (except Bludgeon have CC which is very good in teamfight. She also scales well with items, being able to deal more damage or sustain longer and able to carry the team later on. Eagle's Rally provides all teammates bonus protections and physical power which is extremely good in teamfight
Cons
- Hard to master
- If you mess up, you're screwed
- Basic abilities have long cooldown
- Can be mana hungry
- Ult only affects a small radius
- No real hard CC


With all of her pros, Bellona has her cons too. She can be hard to master as she needs to use the right weapon at the right time. And once you messed up with your weapons, your power drop significantly. This is caused because her basic abilities all has long cooldown. She also has a little mana problem early and even later. Finally, her ult only affects a small radius and as she has no real hard CC except the stun on her ult, enemy can easily run away with movement abilities

Skills





Master of War: Master of War is Bellona' passive which, if i must to say, really OP. The protections give Bellona the ability to sustain some damage while 30% movement speed is useful for chasing and running away after a good fight.
Tips and Tricks
  • Try to always keep attacking the enemy. The 30% movement speed is not only good for chasing but to dodge abilities
  • You can hit enemy minions first to have the abilities at full stacks when entering the fight
  • The bonus only last a moment after getting out of the fight. Time it so you don't get shocked when you suddenly get slower




Shield Bash: Shield Bash is Bellona's main defense ability. Though, it can be used defensively. Make sure you use it for the right time for either the offensive part of this ability or the defensive part.

Tips and Tricks
  • Block is really useful when fighting auto attack reliant enemies. Though, it is useless against ability reliant enemies.
  • Shield Bash slow is good for chasing, slowing enemy and damage. If you are going to use it for offense, make sure you can escape later.
  • Using it in the middle of the enemy is pretty good since it reflects some of the damage that is blocked




Bludgeon: Bludgeon just cause Bellona to deals a lot of damage in an area. It doesn't do much at laning except for pushing so i don't really recommend it to be maxed so early if you are building damage after all.

Tips and Tricks
  • The slam deals more damage when there are more enemies in the area so it is good to use it on a crowded enemy.
  • Though, the slam takes forever to be done. It is good to use it in chain with ally's CC or with your Eagle's Rally stun or Shield Bash slow
  • Each enemy hit gives Bellona the lifesteal. So if you need some extra health when you already have lifesteal, using this will give you the heal in no time




Scourge: Early game, Scourge just give so much. Disarm unable enemy to trade damage with autos. The hit deals a good poke damage. Finally, the heal is really big that it enables Bellona to sustain and duel.

Tips and Tricks
  • This weapon is only good when 1vs1 enemy. Otherwise it's not that good.
  • You can use this ability only for the disarm since it is actually really good. Make sure you have another ability ready for you to change weapon
  • Hitting the right enemy for the disarm is really important. Don't just hit the mage. Hit that hunter.




Eagle's Rally: Eagle's Rally is just one of the best ultimate. It can be used for 4 things. To CC enemies with the stun. To give your team more damage. To give your team protections. For mobility.

Tips and Tricks
  • Don't worry if you use it incorrectly. It has a really short cooldown.
  • Best part of it is the stun. So it's really important for you to practice hitting enemy on the middle.
  • Can be used to save ally. It gives a lot of protection and can also stun chasing enemies

Items

Starting Items

Bluestone Pendant

This is a really great starting item for Bellona. She only has a little amount of mana but she needs to use a lot of abilities to be relevant. This item helped her a bit on that side. It is recommended to keep this item until you want to buy your 6th item. We don't need Death's Toll as Bellona has enough sustain in her kit.

Healing Potion

As we already have Bluestone Pendant we don't need any Mana Potion. Healing Potion is important when your Scourge only heals for so little

Boots

I prefer to buy early boots. If you want to buy more potions for sustain, it's good either.

Sprint Any Actives

You can pretty much take any active. If you feel like being pushed or is jungling, takes Hand of the Gods. If you need to chase, run or counter slows, takes sprint. If enemy has some hard CC, takes Purification Beads. If you need to counter burst, take Aegis Amulet . If you need to counter heal or need more CC, takes Weakening Curse. If you want more damage and don't care about being damaged, take Achilles' Spear.

Bumba's Mask

Good for jungling. Makes you faster to clear, more sustain and more gold.




Carry Build


Boots Choices

Both boots are good and usually it depends on your playstyle or the enemy. If you need to deal more sustain damage, take Ninja Tabi. Especially good when enemy are a bunch of tanky. Though, if you want to burst enemies down, take Warrior Tabi.


Attack speed item

I don't know why only a little of people buy any of this items as their first item. Bellona, early in the game, scales really really well with attack speed items. First of all, it increases her DPS which is extremely good when you are dueling enemy in the solo lane. Second, it gives you the ability to clear faster. Finally and the most important, it enables you to proc Scourge faster which pretty much increase your sustainability, defense and damage (the longer you stay, the more damage you deal right?) I like to take Hastened Fatalis since i want to chase enemies easier since later, your CC is not good enough to stick to an enemy. Though you can buy any other items. The exectuioner for protection shredding, Asi for sustain and Odysseus' Bow for more area of damage if the enemies are squishies.


Core Items

So, i know your Scourge actually heals a ton, but later on you won't be using it as explained above and you will use more Bludgeon. Devourer's Gauntlet doesn't only provides Bellona with tons of damage but all enemies hit are lifestealed, so you pretty much can be healed double, triple or even more the amount of it. Next, Shifter's Shield provides a lot of damage and some nice protections which enables Bellona to stay in the middle of a fight longer.


Offensive Options

If everything is going well, buying more offensive options is a good choice. Brawler's Beat Stick is a really good item against healer. Jotunn's Wrath gives more damage, less cooldown and some penetration, which is good against squishier target. Titan's Bane when you have problem against tanky gods. You can also buy The Executioner if enemy is not super tanky and you haven't bought this item yet. Bloodforge is only when you are really really dominating.

Magi's Blessing
Defensive Options

If you are too squishy and you feel like you die a lot, buy more defensive options. Spirit Robe when the enemies are pretty good in both the physical damage dealer and magical damage dealer. Magi's Blessing when you die because of enemy's hard CC. Mystical Mail when you are losing to physical damage dealer. Bulwark of Hope when you are losing to magical damage dealer.




Tanky Build


Boots Choices

Both boots are good and depends on the enemy. If enemy has lots of CC, buy Reinforced Greaves for the CC reduction. If your team needs a little bit more damage, take Warrior Tabi


First and Second Defensive Items

The first item depends on the enemy lanter. If the enemy solo laner is another warrior, taking Mystical Mail is good to counter their damage as well for pushing. Meanwhile as mage usually are able to poke, buying Stone of Gaia is good for the sustain. The second item depends on the enemy team. If the enemy has a lot of physical damage dealer, buying Breastplate of Valor or Mystical Mail if you haven't is good. Meanwhile, buying Runic Shield is good when the enemy has a lot of magical damage dealer (better to buy Bulwark of Hope if you haven't bought Stone of Gaia).

Core Item

I think Spirit Robe just give so much. First it gives the protections you need, both in the active and the passive. Second it gives you cooldown reduction which is pretty good when you are a tanker since you need to use a lot of abilities.


Late Game Options

Witchblade when against physical dealer enemy. Pestilence when agaisnt healer. Bulwark of Hope when against magical dealer enemy. Shifter's Shield if you want more damage. Titan's Bane if enemy is really tanky.




What I Don't Take

Hide of the Urchin

I don't take Hide of the Urchin because i'm not looking for kills. And you don't really want to roam that much early since you want to get fed by farming your lane.


Crit Items

Why should Bellona even build crit items? All she need is raw physical power and some attack speed. Crit isn't necessary. You want to deal area damage, not single targeting an enemy god. Additionally, even with Hastened Fatalis, you won't have enough attack speed to maximize the use of crit

Qin's Sais

The last nerf to Qin's Sais just makes this item much weaker. I don't think building this is still worth it

Gameplay

Early Game

Early game you probably want to farm as much as possible. Bellona just scale so well with items.

Try to lane as safe as possible. If you thing the lane is in favor, you can pick on the enemies. Buy wards to be able to locate if the enemy jungler is going to gank you or not.

Try to keep Scourge as long as possible so you don't waste a lot of mana. Also, early game Scourge is really good. It is best to use it for all occasion, especially dueling. Try not to recall if possible.


Mid Game


If you reach level 5 without feeding the enemy, congratulation, you have reach mid game successfully. Your enemy laner and you might want to back now and regain some health and mana and buy items. Quickly rush your boots (ninja or tabi) and maybe another tier 1 item or an active and get back to lane ASAP.

Now, you should be a bit more aggresive since your abilities are so good early game. Once again, I must say that Scourge is so good. There is only little skirmishes at this time of the game so using Scourge is still a good idea.

If possible try to not join as many teamfight as possible. A farming Bellona can carry the game much harder. Though, if you are going tanky, it is probably a good idea to help your teammate.

If you are able to push your lane, good. Try to help another lane that has problem. Otherwise, try not to feed


Late Game

Late game you should be fine if you are doing fine. Carry Bellona is a semi initiator, so you are not supposed to enter the battlefield first. If possible ask your tank to initiate the fight.

Once the fight start, you can pretty much deal as much damage while your tank keep ccing the enemy. Use your Eagle's Rally to chain CC the enemy. The combos will be explained below.



Combos

Early game combos (poking)
Scourge >> Auto Attacks
Scourge disables enemy from auto attacking, possibly causing you to win the trade. Otherwise if the enemy can counter initiate you successfully, don't worry. You can hit minions with the Scourge to return you to full health


Teamfight Combo
Scourge >> Eagle's Rally >> Shield Bash >> Bludgeon
Scourge disables enemy from attacking you while Eagle's Rally help you to stun and CC. Next, use your Shield Bash so they won't run the Bludgeon for the damage and to give you the weapon to deal area damage


Burst combo
Eagle's Rally >> Bludgeon
This combo enables you to hit your Bludgeon to as many enemy as possible.


Safe Initiation
Eagle's Rally >> Scourge >> Bludgeon
Eagle's Rally is used for the initiation while Scourge is used to disable you to attack you then use Bludgeon for the damage. Save the Shield Bash for running away.


Against mobile enemies
Eagle's Rally >> Bludgeon >> Shield Bash >> Scourge
Once again Eagle's Rally is for initiation, but now we use Bludgeon for the damage. However, it is possible for the enemy to run before we hit them. So slow them with your Shield Bash then use Scourge for the extra range.


No ultimate
Shield Bash >> Scourge >> Bludgeon
Pretty much the same as the safe initiation but instead, you use Shield Bash for the initiation. It's pretty risky though.

What Weapon to Use



Sword and Shield

Sword and shield is mainly used for the protection. It is extremely good to be used when fighting against auto attacks enemy and you have a pretty high attack speed. However, if the enemy is ability reliant, use the ability only for the slow/mobility and then quickly change weapon since the sword and shield is useless.




Hammer

Hammer is the most damaging ability of them all. It gives you the ability to deal damage in an area. It deals so much damage. However, it doesn't give you any kind of mobility, utility or CC. This is used when you are near the enemy in teamfight




Scourge

Scourge is the one with the most utility. Use scourge when you want to sustain, to CC the enemy to be unable to attack you and also for chasing since it gives you additional range. However, do not use it in the middle of teamfight since it doesn't give so much

Enemies and Companions

Enemies



Careful With these enemies
Bakasura : Bakasura deals so much true damage and when he gank you, he has pretty much enough CC since you have low mobility
Chaac : Chaac has good poke and burst which you should be careful with. He also has silence which can make you in trouble
Odin : Odin has some nice burst and his ult can trapped you if you have your ultimate on cooldown.
Thanatos : Thanatos also deals a lot of damage and his silence can troubles you
Vamana : Vamana can poke you and doesn't really care about your disarm while he is in ult farm. Wait until his ult to be done when fighting him

Play Nice With Them
Anubis : Anubis can pretty much burst you down. Dodge his stun and buy Purification Beads
Loki : Another one that can burst you. Use your shield wisely against him.
Neith : Her CC can makes you hard to get close to her or her ally. She also has a nice escape

No worry
Apollo : You can disarm him which is his main source of damage. Also, you can burst him down before he could fly away
Zeus : He has no real mobility, you can easily come to him and burst him down (careful with his ult though, it kinda hurts)
Ne Zha : While her ult is annoying, you can disarm her, which plays an important role in her and if she crits you with her 2X damage and you block it, she just killed herself



Allies



Ymir, Ares, Hades, Athena, Cabrakan: These are the best allies. They provide you the CC to enable you to use your Bludgeon even better
Odin : Trapping the enemies enable you, who has low mobility, to keep attacking the enemy.
Chaac : Disarm + Silence = Semi-stun

Goodbye

Thank you for reading this guide for Bellona, the Goddess of War. If you see any mistake, please leave a feedback. Until next guide. Good luck and good game



Credits

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Collapse All Comments

1
x513 Nah Wiki | March 31, 2016 9:29am
great guide, especially the attack combos. Went from doing okay with Bellona to having a very high k/d ratio
1
Estidien (30) | March 7, 2015 10:21am
Although I still say the way to be a champion with Bellona right now is to simply not play her. I do like this guide and I'm looking forward to seeing how it evolves with the almost guaranteed Bellona nerfs to come! 9/10 upvote from me!
1
Zilby (132) | March 4, 2015 1:59pm
Really nice guide! Goes in depth in all the right places and has nice bbcoding to match. It's refreshing to see some new ideas on Bellona that are presented in a likable manner. My only comment would be that the grammar can be a bit iffy at times, but who really cares as long as you get the point across anyway.
Definitely an upvote from me.
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