This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page
This build has been archived by the author. They are no longer supporting nor updating this build and it may have become outdated. As such, voting and commenting have been disabled and it no longer appears in regular search results. We recommend you check out our other Jormungandr Builds
Vote received! Would you like to let the author know their guide helped you and leave them a message?
Reinforced Shoes: Standard tank shoes. Great early game if enemies have a lot of tick damage ( Anubis for example). Even if they don't, it's still pretty good.
Shoes of Focus: Early game, this guy runs out of mana like it's no one's business. Shoes of focus helps with this. The 10% cdr is great too for early aggression.
If you trust your team, these are good to consider. Get these early in your build. Depending on match up, pick the relevant one.
Winged Blade: NOT to cleanse your Immovable. It's for slows like Gem of Isolation, Gungnir's Might, etc.
Witchblade: Support counter build item against attack speed based gods.
Midgardian Mail: Selfish counter build item against strong basic attackers. If your team is full of morons subpar, get this over Witchblade.
Pestilence: For enemy healing or lifesteal.
Void Stone is good on a support, especially one like Jormungandr. Definitely consider if you have good, magical allies.
Gem of Isolation is for harassing. Aura items and tanky defensive items take priority over this in tank/support builds.
Stone of Binding applies to every one of his abilities.
Potion of Magical Might Late game item (after completing build) if you need an extra 10% CDR and some damage.
Optionals for this example:
You can get Witchblade instead of Oni Hunter's Garb if enemy magic isn't as big an issue.
Or, you can consider selling shoes for Witchblade (only if you bought Winged Blade and depending if enemy team has relevant ADCs).
For this example:
Last 2 items are interchangeable. Spirit Robe is a situational pick up. Good substitute is Oni Hunter's Garb.
Can get something besides Witchblade if enemy basic attackers are irrelevant. Gem of Isolation, Void Stone, or Mantle of Discord are some possibilities.
For this example:
If you need a Winged Blade, don't buy Mantle of Discord. Get Winged Blade 5th. Get Midgardian Mail 6th. You can then consider selling Reinforced Shoes late game for either Shoes of Focus or a Witchblade. Only sell shoes for Witchblade IF you bought Winged Blade.
If Spirit Robe isn't a good fit for the enemy composition, try this Example Build:
Reinforced Shoes
Breastplate of Valor
Oni Hunter's Garb
Winged Blade
Midgardian Mail
Mantle of Discord
For this example:
If you bought Winged Blade and Witchblade, you can sell shoes late game for Oni Hunter's Garb (optional) if you need some extra magical protections.
Pick either Gem of Isolation or Ethereal Staff. Gem of Isolation is a good choice since it synergizes with Midgardian Mail's passive.
Can get Void Stone instead of Pestilence if you don't need anti heal.
Can sell Shoes of Focus with Witchblade if the main tank/support isn't building it.
Heavenly Wings: Another great support relic. Doesn't remove the slow debuff from your passive, but can still help you retreat.
Magic Shell: Great support relic.
Purification Beads: Everyone and their grandmother has CC. Definitely consider this if you're playing with randoms in Arena, or if you just feel uncomfortable without it. This will NOT cleanse the debuffs from your passive.
Phantom Veil: To help your team against Odin's Ring of Spears.
Tap each threat level to view Jormungandr’s threats
Introduction
|
.......Pros.......
|
......Cons......
|
Abilities
|
Jormungandr cannot be affected by Hard Displacement. Instead, he gets Dazed (debuff). It is a fading, non-cleansable slow and increases the damage he takes by 10% for the duration.
Jormungandr's basic attack is sprayed in a cone.
Don't be afraid to play aggressive against enemies like Xing Tian, Kumbhakarna, etc. |
Ability Type: Ground Target Damage: 80 / 120 / 160 / 200 / 240 (+40% of your Magical Power) Damage Per Tick: 5 / 15 / 25 / 35 / 45 (+5% of your Magical Power) Slow: 15% Slow Duration: 1s Cloud Duration: 20s Cost: 60 / 65 / 70 / 75 / 80 Cooldown: 16 / 15 / 14 / 13 / 12s I see a lot of people building Spear of the Magus to interact with this ability. I don't advocate this because the ability is hard to aim due to the poor camera angle on Jormungandr. It's also very easy for an enemy to walk out of the venom cloud.
|
Ability Type: Area Damage: 120 / 180 / 240 / 300 / 360 (+50% of your Magical Power) Bonus Damage: 20 / 30 / 40 / 50 / 60 (+10% of your Magical Power) Damage Mitigation While Channeling: 10% Empowered Buff: 1s Radius: 20-30 Cost: 70 Cooldown: 14s
Despite the mentioned shortcomings, max this skill first. It is your most damaging skill. I use instant cast for this ability. |
Ability Type: Area Damage and Buff Damage: 70 / 125 / 180 / 235 / 290 (+50% of your Magical Power) Movement Speed: 25% Duration: 5s Radius: 20 Cost: 70 / 75 / 80 / 85 / 90 Cooldown: 18s Two part skill. First part:
Second Part:
Max this skill third. Outside of starting your combo/initiating and using this as a pseudo escape, you don't get much out of this skill. Sure it does more damage as you level it up, but will multiple enemies be grouped up for you to get the most out of the damage? I use instant cast for this ability. |
Ability Type: Ground Target Submerge Damage: 150 / 200 / 250 / 300 / 350 (+40% of your Magical Power) Emerge Crash Damage: 75 / 100 / 125 / 150 / 175 (+20% of your Magical Power) Radius: 20 Cost: 100 Cooldown: 100s Pros:
Cons:
Put a point in this at level 5. Afterwards, max this last. If you can comfortably kill secure with this, feel free to put points on this when it's available. |
Combos
|
Conclusion
|
SMITEFire is the place to find the perfect build guide to take your game to the next level. Learn how to play a new god, or fine tune your favorite SMITE gods’s build and strategy.
Copyright © 2019 SMITEFire | All Rights Reserved
I have a lot of questions about support but I'll ask later when I get near a pc.
1) Is a support start with guardian blessing, 5 health pots, and 5 mana pots good? Helps you stay in lane longer and continue pressuring.
Are Gem of Isolation (not nerfed yet) and Ethereal Staff not recommended on a jungle build? Especially if I get Mantle of Discord? I like the health from these items.
As for next patch, Gem is going to be much less appealing to the general god pool and I'd probably consider it much less for Jorm. It'll still be very functional for gods with DoT damage (applied once, and the damage keeps ticking for X seconds, like Zhong Kui. It'll be of situational functionality for gods with ticking abilities...better if the AOE is large and can keep gods in the area for at least a couple of ticks...or the ticking damage is able to be continually redirected, like Merlin fire stance 1.
2) (serious answer) I want to get different opinions. I'm not going to commit to a new playstyle from just one opinion. It's good to get different perspectives.
Jorm is a CC machine. If you're playing him in the jungle you're bound to confront both magical and physical gods fairly equally. As such, balanced early and cheap prots from Binding + the ganking nature of teaming up to kill enemies where you actually allow teammates to get more damage seems fitting. Binding should be fine. Sell late? Probably yeah, though it DOES have some pretty decent function even late on the pen side.
+15 dual prot reduction aint a joke.
Ok, so to start off with a reference, here's Screammm's build for Jormungandr jungle:
Now here's my match history with Jorm jungle:
A few things to note:
1) Level 1 clear isn't very good
2) Mana issues, even with Assassin's Blessing restoring health/mana upon clearing camps
3) Only 365 movement speed
Build progression:
1) Shoes of choice is Shoes of the Magi due to Jorm's strong early game. Makes for stronger ganks.
2) Second item, would you guys prefer Spear of Desolation, or Chronos' Pendant? Spear of Desolation is a strong item with high power, pen, and CD. Chronos' Pendant gives that precious MP5.
3) For protection/bruiser items, I like to focus on Void Stone, Gem of Isolation, Mantle of Discord, and Ethereal Staff (the Health steal has helped me stay in team fights). Now, is there a bruiser item that gives physical protections that you would prefer? ThePerfectPrism really likes Celestial Legion Helm on his mages, so is that an option?
Let's look at some example builds:
Shoes of the Magi
Spear of Desolation
Divine Ruin
Gem of Isolation
Mantle of Discord
Void Stone
So for late game, are there any recommendations on what to sell Shoes of the Magi for in this example?
Shoes of the Magi
Chronos' Pendant
Divine Ruin
Gem of Isolation
Mantle of Discord
Void Stone
Sold Shoes of the Magi for Spear of Desolation late game.
Get back to me, and let me know what you guys think.
Your big issue is going to be mana. You might consider Chalice of Mana, or if you go Binding or Dynasty 2nd, you could opt into Focus 1st for the added mana.
I cant recommend chalice of mana on a jungler. It's way too expensive and falls off mid-late game.
How is dv-8's suggestion on bancroft? All his abilities are aoe, so does he get the full benefit out of it?
I would build Rangda's Mask personally. Also, I liked how Bancroft's Talon felt when I played Jorm Mid. Not sure if it would feel the same on Jungle.
I will look at that other build you put further down, but I wasn't looking at going pure damage per se, but tahuti is a significant boost and the passive is helpful so I figured it might be a nice bump at the end of games.
https://smiteprobuilds.com/Builds?p_filters_page=1&p_filters_search=&p_filters_god=3585&p_filters_pro=~&p_filters_opponent=~&p_filters_role=~&p_filters_league=~&p_filters_sort=~
You might have to scroll down a bit until you see it. Let us know how it works out for you. I would only recommend trying this if you have another guardian and a warrior on your team who can frontline and create opportunities for you. Otherwise, you won't have a good time.
I have been so into the discussion here between matches if i'd thought to look, pretty much most of the items I have been thinking of for this latest build I am tinkering on are in your selfish build section. I guess it might be helpful to actually go look at that in between asking questions when testing. lol.
Ok, I have yet to test, but i took Kriega's suggestion of using Midguardian instead of winged and looking it made sense to me to switch up the order from what i had with that change. Right now I am looking at going Shoes of Focus Spirit Robe Midgardian Mail Mantle of Discord Genji's Guard Ethereal Staff
I would go: CDR boots (or pen boots?), genji's (or void stone, or other magical defense), physical defense (e.g. Midgardian - alternatively a counter item like winged blade), e-staff (or winged blade, or physical defense if not picked up earlier), spirit robe (or situational), mantle (or situational).
Also doesen't have to be a magical defense item after boots, can be physical, depends who has more relevant damage at that stage and what you think the rest of the build will turn out like.
Spirit Robe isn't a perfect item anyway because of Jorm's passive, as I believe it will only proc on some CC effects. Mantle is situational against burst comps, it can be replaced for another situational. E-staff is almost a borderline-luxury bruiser item that % health and mana stealing that can be used to make you tankier (most effective if you damage high health enemies to proc the passive), and can be replaced for a situational.
I would go: CDR boots (or pen boots?), genji's (or void stone, or other magical defense), physical defense (e.g. Midgardian - alternatively a counter item like winged blade), e-staff (or winged blade, or physical defense if not picked up earlier), spirit robe (or situational), mantle (or situational).
Also doesen't have to be a magical defense item after boots, can be physical, depends who has more relevant damage at that stage and what you think the rest of the build will turn out like.
Spirit Robe isn't a perfect item anyway because of Jorm's passive, as I believe it will only proc on some CC effects. Mantle is situational against burst comps, it can be replaced for another situational. E-staff is borderline-almost luxury bruiser item that % health and mana stealing that can be used to make you tankier (most effective if you damage high health enemies to proc the passive), and can be replaced for a situational.
I have been wanting to be greedy and get pen boots and get a bit more pen but it is has felt easier for me to get my cooldowns without as much indecision when i just go cdr boots. void is such a nice item early and fits right in with me wanting to keep as much power as possible but i do really like genji's for the extra cooldown passive.
Yeah, I have gotten better about switching order of my build based on other team comps if needed. I need to work on substituting on the fly. I do try to have a mix of extra items on my build page as counters.
I I feel like Spirit Robe would still be a good item on Jor since with hard cc's he is slowed and that is when the 15% extra mitigation kicks in for the 3 seconds. That passive is on the 15 second cooldown as well so it seems to be something available pretty often. Normally if i get slowed it feels like almost instadeath but I have been taking lots of hits escaping and still being alive(depending on my team they still get me pretty frequently in those situations but at least to my eye test it seems like i have more time to TRY to escape when i get the hard cc slow).
In regards to the E-staff, I like the power it gives with the health along with the health as well so that my power at the end of match is a bit better. I know there are all kinds of hp options, i just don't want him to hit like a 95 year old woman.
Just as an extra bit of info, actually putting in Midgardian because i misread your post, my physical defense is 231 and magical is 218. what would your thoughts be on that particular build if i switched to pen boots and went spear of desolation in the 6 spot. I was doing that in another build yesterday and it was doing solid work for me. I was thinking with those defense numbers i might be able to go without that extra health and passive, Another idea i was thinking of was keep as is except switch the staff with the Rod of Tahuti at the 6.
"I feel like Spirit Robe would still be a good item on Jor since with hard cc's he is slowed and that is when the 15% extra mitigation kicks in for the 3 seconds. That passive is on the 15 second cooldown as well so it seems to be something available pretty often. " - Well if you do decide to get it, just don't get it 2nd item. I would say 4th or 5th item at the earliest. Especially since items like Obsidian/Titan's Bane are bought in the middle (or later) in builds.
Mantle is great on him as well. If you're about to ult to escape, everyone on the enemy team is going to try to burst you down asap. If your hp goes low enough, The shockwave from mantle might save you as your ult is charging.
Anyway, the item choices kriega mentioned for your build look good for the most part.
When you finalize your build, let me know.
Mantle is great on him as well. If you're about to ult to escape, everyone on the enemy team is going to try to burst you down asap. If your hp goes low enough, The shockwave from mantle might save you as your ult is charging.
Anyway, the item choices kriega mentioned for your build look good for the most part.
When you finalize your build, let me know.
I will. I really appreciate all of the input from everybody. I am taking that input in and trying it as well. I am not as stubborn in making my builds as I am in real life, especially after i got my AS Bellona out of my system(mostly). lol. I am sure that something that seems to be working well enough on me isn't optimal i am just getting that input so i can see how what is being suggested should be better.
"I feel like Spirit Robe would still be a good item on Jor since with hard cc's he is slowed and that is when the 15% extra mitigation kicks in for the 3 seconds. That passive is on the 15 second cooldown as well so it seems to be something available pretty often. " - Well if you do decide to get it, just don't get it 2nd item. I would say 4th or 5th item at the earliest. Especially since items like Obsidian/Titan's Bane are bought in the middle (or later) in builds.
I hadn't thought of that, but it seems like any time that I put off getting defensive items I get almost instakilled by the other team when I even think about initiating. This is not helped by the fact that in Arena a lot of times my team will hang back any time we could be trying to push and they will not follow when I initiate. I am not saying blind charges, I understand being left to the wolves in those situations. I don't know how many times on whichever guardian/warrior I am playing I have initiated and had 2 or 3 at least to half or almost dead and had a team with full or near full health and mana just watch me die and then not even go in and get the easy kills. I have gotten where I err on the side of caution, unless I am testing out off-meta stuff.
Also, unless you're going for a high damage build, i personally don't prefer pen boots on him. But my playstyle with jorm is very tanky with high cdr. I dont like playing high damage on him. Just my preference.
Also, unless you're going for a high damage build, i personally don't prefer pen boots on him. But my playstyle with jorm is very tanky with high cdr. I dont like playing high damage on him. Just my preference.
Yes, I hardly ever use my ult's third move to do anything other than escape unless I have someone isolated. I don't necessarily want to go high damage, i just want more of it to get through. I have been pleasantly surprised at my ability to finish with him even if i lose alot of kills.
Yeah, I do that quite often..i guess I am just too greedy. lol. kind of how when i first started and was going as on Bellona i have sort of shifted and like to fit in as much pen as possible without giving up too much else.
I know, but it just feels easier to have a couple of items that give both protections and then fitting in something late build to add some power. Also, I do really like BoV but if I am going defense with no health I guess I have just felt better having the extra protection early.
Here's an example (which I wouldn't use, but it fits the way you describe): Reinforced Shoes, Hide of the Urchin (kills usually happen early), physical defense, magical defense, spirit robe, last item.
Yeah, I have used that combination and flipped them as well. 300 health from 2 items and, yes, you do get your cooldowns maxed and the bit of pen from void but in matches where the opposing team is pretty balanced in damage types I just felt like spirit at the 2 and mantle at the 4 kept my protections more balanced and didn't leave me weak against one or the other. I have also seen those items suggested in those spots for other characters and figured i'd give it a go that way on Jor.
with BoV, Genji and Void by 4th item he'd be 160 physical and 91 magical with the 300 extra health. With spirit at the 2 and mantle at the 4 and another magical or physical defense around mid match(i'll just throw out lvl 10-12 ish I guess his protections for physical and magical would be 40-50 higher than with the other combo. I could be wrong since I am not a stat under the microscope guy but it seems like if I look at straight health compared to protections, the protections feel more important at that time if I am going to add items that don't add too much health anyways.
Sry man, I haven't slept since I got up at 2 pm yesterday due to working 3rd shift and kids. In my defense they both start with a W. But it made sense to my tired brain anyways since he gets slowed so much anyways since he can't be hard cc'ed. I might try it anyways just so they can be slowed when they attack me.
How do you both feel about Witchblade or Wingedblade at the end of a build on him? After getting shot down on the lifesteal because of the losses on it from his AOE's I was thinking Shoes of Focus Spirit Robe Genji's Guard Mantle of Discord Ethereal Staff Winged Blade
(Reading and responding to your post accurately now) That makes sense because if they are farther away hitting you with their basics and get slowed it would be easier to get away from their attacks.
I am not sure how you feel about lifesteal on Jor, but I just tried out a build and we had two of my party going dc from the very beginning so it was 5 on 3 and I ended up 8/4/10. Build as follows; Shoes of Focus, Spirit Robe, Stone of Binding, Mantle of Discord, Pythagorem's Piece, and Polynomicon. I definitely have more testing, but got my full cooldown, 221 Physical protection/178 magical protection, the situational boost to mitigation and cc immunity, magical power is not...terrible and a bit of extra pop at the end from the poly.
I am not sure how you feel about lifesteal on Jor, but I just tried out a build and we had two of my party going dc from the very beginning so it was 5 on 3 and I ended up 8/4/10. Build as follows; Shoes of Focus, Spirit Robe, Stone of Binding, Mantle of Discord, Pythagorem's Piece, and Polynomicon. I definitely have more testing, but got my full cooldown, 221 Physical protection/178 magical protection, the situational boost to mitigation and cc immunity, magical power is not...terrible and a bit of extra pop at the end from the poly.
I guess when you have an item that give whatever aura effect it also gives the god in question the effect too because i was figuring that my lifesteal would be at 24% but it was at 36%. I didn't realize the character using the aura got the effect. I thought it only helped the rest of your team. I was thinking that maybe if you did go lifesteal that Pythag's might be good to pair with Typhon's Fang because it would raise your lifesteal to 39% if my math is right, give the extra healing from the lifesteal and then the total lifesteal would get doubled and added to your magical power. As opposed to the situational pop from poly the minor boost in overall damage would maybe be at least as beneficial. I am not sure how well that all works though.
oops....my 3 year old was trying to get some help with something and i answered myself instead of you boogie. lol.
ok, i will have to remember that on other characters where lifesteal is a valid option then.
Per Word of Thoth:
Per Word of Thoth: All of Jorm's attacks are AoE, including his Auto Attacks, which means that all of them suffer from this reduction.
Ok, will test some other stuff in my 5, 6 then. thanks for the info.
ok. Is that a glitch on him or they just don't allow him to get the benefit of that item?
Will do, but I have only played 2 matches with him, so it might be awhile yet. lol. I also have to get used to his basics. I probably left a lot on the table just because I thought his attacks were ranged but then it just seems like they hit right in front of him. I still did 22k my second match, which I feel is at least respectable as a tanky type. The mitigated and damage taken in my first full match are not where I normally like them 32k/31k but not a bad start. I was already getting more of a feel and better decisions on aiming and placing abilities. My primary goal is to at least have one more Jor out there that does not just constantly go over to the other side and die repeatedly playing He-Man against the other team. :p
Yeah, i was looking at that, but I felt like if i could maybe not die I could sacrifice the extra protections for the extra team damage potential. i need to go back and look at the selfish build.
well, both bruiser builds have Void Stone which lower magical protection a bit. I could give up a bit of cooldown by going with Boots of the Magi possibly. Looking at the item list for pen I guess it would come down to whether Demonic Grip or Dynasty Plate Helm would be viable. Unless Spear of Desolation or Spear of the Magus would be valid options. If any of those are viable should I replace Gem of Isolation or Ethereal Staff in the build with Stone of Binding? I feel like if I went that route i'd want to keep Ethereal.
Also, since that build is not maxed at cooldown with 30% that would knock me to 20 so i'd probably want to see about bringing that back up if the other items I mentioned wouldn't be a good fit for Jor and I switched the boots to Magi.
I will have to try it out at the 2 then.
That is why I was asking questions. lol. I didn't say I would. I was just exploring how to get pen on him since you mentioned that would make the Stone of Binding build more viable.
Also, I don't usually have a lot of time to play so I usually focus us more on playing vs contemplating items. I have gotten better after looking at some of the information on discussions here, but I also have only been doing this game a couple of months while a lot of you have been playing for years. This can lead to mash up builds at times.
Let me get back to you on a damage build. Check the other tab, I have a damage/fun build in progress.
Let me get back to you on a damage build. Check the other tab, I have a damage/fun build in progress.
Sounds good. I can't take too much away from it because it was a steamroll, but my third game i came out 7/4/20 and 2nd in damage with 30k and mitigated/took a combined 74.5k damage. I was going to check smiteguru to get a little better barometer of my performance based on their metrics but i guess they are a day behind on matches right now.
The nice thing for you (and anyone) is that his stupid global ult gets him out of a ton of trouble. So you misplay a bit or are out of position, and as long as you've saved the ult, you're going to be just fine.
The nice thing for you (and anyone) is that his stupid global ult gets him out of a ton of trouble. So you misplay a bit or are out of position, and as long as you've saved the ult, you're going to be just fine.
Yeah, I almost always use his last move on the Ult to escape and on the few occasions when I don't I have the 3 ready to escape and I usually pick a direction other than directly away from them where they are going to attack if I disappear. lol.
If for nothing else, by playing Jor I am keeping a bunch of random morons from dying repeatedly by themselves on the enemy teams's side of the map. In Arena at least, the only other God I feel like might be used to do that more than Jor is King Arthur.
To be honest, other than knowing the AA-rings are bad on Jorm, I don't know how to build him, i've seen him support, solo, even mid in one SPL game.
To be honest, other than knowing the AA-rings are bad on Jorm, I don't know how to build him, i've seen him support, solo, even mid in one SPL game.
Your overall game experience has been helpful, regardless, and is appreciated. laughing at "Jesus Christ" exclamations is an added bonus.
For bruiser builds, gem of iso has more use for team fights. Ethereal staff is just a very solid item overall. Lots of health and a passive that gives even more health if used properly. I liked those items more than mystical.
Again, keep in mind this is for arena. I Don't need help clearing a minion wave.
Why do you think it's more viable than other items I've listed?
I'm fairly inexperienced with Jorm still, but I did a quick Arena match to test the item and it felt solid to me.
As Gulf mentioned, mystical could give away his position with submerge. I'll have to test it out. Thanks for your feedback
I mean, all in all, for an Arena setting, I already know you play him very solidly, and you currently have a 52.78% win % and a 4.86 KDA (LOL). Those are solid numbers. I also confirmed I'm comfortable with the bruiser style, at least through my 2 games played (also LOL). I think in those settings he's pretty strong, though I can't stand his big fat head blocking my view of targeting.
You did a good job playtesting to find out what items work and what passives play weird with his kit, and the summarizing of those findings are very helpful.
One other thing on Submerge...not only for invisible enemies, but with the limited map functions of Arena, can find someone hiding out or trying to secure buffs on the other side of the walls. Obviously, it's a much stronger function in something like Conquest, but it can still be a bit helpful here.
Funny you talk about getting Sov when you're playing with friends as you know they'll back you up. Can't back you up when you're doing the flying snake thing into the enemy base securing a kill, and still getting out alive, hahaha.
As an FYI, in Arena, I find I'm often keeping Stone of Binding when I do pick it up on whoever I'm playing, because the passive is just pretty great overall for teammates' damage. It's preference on replacement, but again, I do think it can still function fairly well late.
Well done overall. Very nice taking the time to explain everything.
1) Regarding Submerge: Good point. Good vision opportunity. More for conquest than other modes.
2) When I build Sovereignty, I can't spam abilities as much as going into Breastplate of Valor. We have to make early engagements count. I know you, taco, sometimes Luke will follow up if I tell you over comms. Wheras randoms (even though they're in range) may or may not help, which just leaves me by myself in the middle of 5 enemies.
Ulting into enemy base to get a kill only happened once xD
3) Yea, I don't sell it either. -15 dual prot reductions is good. Especially if paired with a Void Stone or an ally's Void Shield. What would you sell Stone of Binding for late game? I get it as my third item, instead of Void Stone because it gives 15 phys AND magical reductions. Helpful for all team members rather than only magical members.
11-0 using Counter Build #2 ill postscreen shots. Good guide.
I see so many people going full damage on him, do you have any item suggestions for more damage without loosing too much survivability?
Have you seen the bruiser builds? or only the tank builds? If you haven't seen the bruiser builds, to the far right, do you see the button that let's you change builds? Click on that you should be able to see more builds.