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Just the Tip: Being a Big Snek in "tight" situations (WIP)

42 3 175,217
10
by boogiebass updated June 8, 2019

Smite God: Jormungandr

Build Guide Discussion 130 More Guides
Choose a Build: Tank Builds (Arena)
Tank Builds (Arena) Bruiser and Damage Builds (Arena) Conquest Jungle Conquest Support
Tap Mouse over an item or ability icon for detailed info

Jormungandr Build

Shoes (Pick one)

Notes Reinforced Shoes: Standard tank shoes. Great early game if enemies have a lot of tick damage ( Anubis for example). Even if they don't, it's still pretty good.

Shoes of Focus: Early game, this guy runs out of mana like it's no one's business. Shoes of focus helps with this. The 10% cdr is great too for early aggression.

Notes

Reinforced Shoes: Standard tank shoes. Great early game if enemies have a lot of tick damage ( Anubis for example). Even if they don't, it's still pretty good.

Shoes of Focus: Early game, this guy runs out of mana like it's no one's business. Shoes of focus helps with this. The 10% cdr is great too for early aggression.

Build Item Reinforced Shoes Reinforced Shoes
Build Item Shoes of Focus Shoes of Focus

Support Options

Notes If you trust your team, these are good to consider. Get these early in your build. Depending on match up, pick the relevant one.

Notes

If you trust your team, these are good to consider. Get these early in your build. Depending on match up, pick the relevant one.

Build Item Sovereignty Sovereignty
Build Item Heartward Amulet Heartward Amulet

Defensive Options (selfish)

Build Item Breastplate of Valor Breastplate of Valor
Build Item Genji's Guard Genji's Guard
Build Item Oni Hunter's Garb Oni Hunter's Garb
Build Item Spirit Robe Spirit Robe
Build Item Mantle of Discord Mantle of Discord

Counter Build

Notes Winged Blade: NOT to cleanse your Immovable. It's for slows like Gem of Isolation, Gungnir's Might, etc.

Witchblade: Support counter build item against attack speed based gods.

Midgardian Mail: Selfish counter build item against strong basic attackers. If your team is full of morons subpar, get this over Witchblade.

Pestilence: For enemy healing or lifesteal.

Notes

Winged Blade: NOT to cleanse your Immovable. It's for slows like Gem of Isolation, Gungnir's Might, etc.

Witchblade: Support counter build item against attack speed based gods.

Midgardian Mail: Selfish counter build item against strong basic attackers. If your team is full of morons subpar, get this over Witchblade.

Pestilence: For enemy healing or lifesteal.

Build Item Winged Blade Winged Blade
Build Item Witchblade Witchblade
Build Item Midgardian Mail Midgardian Mail
Build Item Pestilence Pestilence

Other Items

Notes Void Stone is good on a support, especially one like Jormungandr. Definitely consider if you have good, magical allies.

Gem of Isolation is for harassing. Aura items and tanky defensive items take priority over this in tank/support builds.

Stone of Binding applies to every one of his abilities.

Potion of Magical Might Late game item (after completing build) if you need an extra 10% CDR and some damage.

Notes

Void Stone is good on a support, especially one like Jormungandr. Definitely consider if you have good, magical allies.

Gem of Isolation is for harassing. Aura items and tanky defensive items take priority over this in tank/support builds.

Stone of Binding applies to every one of his abilities.

Potion of Magical Might Late game item (after completing build) if you need an extra 10% CDR and some damage.

Build Item Void Stone Void Stone
Build Item Gem of Isolation Gem of Isolation
Build Item Stone of Binding Stone of Binding
Build Item Potion of Magical Might Potion of Magical Might

Example Support Build (vs. Balanced Compositions)

Notes Optionals for this example:
You can get Witchblade instead of Oni Hunter's Garb if enemy magic isn't as big an issue.

Or, you can consider selling shoes for Witchblade (only if you bought Winged Blade and depending if enemy team has relevant ADCs).

Notes

Optionals for this example:
You can get Witchblade instead of Oni Hunter's Garb if enemy magic isn't as big an issue.

Or, you can consider selling shoes for Witchblade (only if you bought Winged Blade and depending if enemy team has relevant ADCs).

Build Item Shoes of Focus Shoes of Focus
Build Item Sovereignty Sovereignty
Build Item Pestilence Pestilence
Build Item Breastplate of Valor Breastplate of Valor
Build Item Winged Blade Winged Blade
Build Item Oni Hunter's Garb Oni Hunter's Garb

Example Support Build (vs. More Magical)

Notes For this example:
Last 2 items are interchangeable. Spirit Robe is a situational pick up. Good substitute is Oni Hunter's Garb.

Can get something besides Witchblade if enemy basic attackers are irrelevant. Gem of Isolation, Void Stone, or Mantle of Discord are some possibilities.

Notes

For this example:
Last 2 items are interchangeable. Spirit Robe is a situational pick up. Good substitute is Oni Hunter's Garb.

Can get something besides Witchblade if enemy basic attackers are irrelevant. Gem of Isolation, Void Stone, or Mantle of Discord are some possibilities.

Build Item Reinforced Shoes Reinforced Shoes
Build Item Heartward Amulet Heartward Amulet
Build Item Breastplate of Valor Breastplate of Valor
Build Item Pestilence Pestilence
Build Item Spirit Robe Spirit Robe
Build Item Witchblade Witchblade

Selfish Example Build

Notes For this example:
If you need a Winged Blade, don't buy Mantle of Discord. Get Winged Blade 5th. Get Midgardian Mail 6th. You can then consider selling Reinforced Shoes late game for either Shoes of Focus or a Witchblade. Only sell shoes for Witchblade IF you bought Winged Blade.

If Spirit Robe isn't a good fit for the enemy composition, try this Example Build:
Reinforced Shoes
Breastplate of Valor
Oni Hunter's Garb
Winged Blade
Midgardian Mail
Mantle of Discord

Notes

For this example:
If you need a Winged Blade, don't buy Mantle of Discord. Get Winged Blade 5th. Get Midgardian Mail 6th. You can then consider selling Reinforced Shoes late game for either Shoes of Focus or a Witchblade. Only sell shoes for Witchblade IF you bought Winged Blade.

If Spirit Robe isn't a good fit for the enemy composition, try this Example Build:
Reinforced Shoes
Breastplate of Valor
Oni Hunter's Garb
Winged Blade
Midgardian Mail
Mantle of Discord

Build Item Reinforced Shoes Reinforced Shoes
Build Item Breastplate of Valor Breastplate of Valor
Build Item Void Stone Void Stone
Build Item Spirit Robe Spirit Robe
Build Item Oni Hunter's Garb Oni Hunter's Garb
Build Item Midgardian Mail Midgardian Mail

Example Counter Build #1

Notes For this example:
If you bought Winged Blade and Witchblade, you can sell shoes late game for Oni Hunter's Garb (optional) if you need some extra magical protections.

Notes

For this example:
If you bought Winged Blade and Witchblade, you can sell shoes late game for Oni Hunter's Garb (optional) if you need some extra magical protections.

Build Item Reinforced Shoes Reinforced Shoes
Build Item Breastplate of Valor Breastplate of Valor
Build Item Pestilence Pestilence
Build Item Winged Blade Winged Blade
Build Item Witchblade Witchblade
Build Item Midgardian Mail Midgardian Mail

Example Counter Build #2

Notes Pick either Gem of Isolation or Ethereal Staff. Gem of Isolation is a good choice since it synergizes with Midgardian Mail's passive.

Can get Void Stone instead of Pestilence if you don't need anti heal.

Can sell Shoes of Focus with Witchblade if the main tank/support isn't building it.

Notes

Pick either Gem of Isolation or Ethereal Staff. Gem of Isolation is a good choice since it synergizes with Midgardian Mail's passive.

Can get Void Stone instead of Pestilence if you don't need anti heal.

Can sell Shoes of Focus with Witchblade if the main tank/support isn't building it.

Build Item Shoes of Focus Shoes of Focus
Build Item Breastplate of Valor Breastplate of Valor
Build Item Pestilence Pestilence
Build Item Gem of Isolation Gem of Isolation
Build Item Winged Blade Winged Blade
Build Item Midgardian Mail Midgardian Mail

Relics

Notes Heavenly Wings: Another great support relic. Doesn't remove the slow debuff from your passive, but can still help you retreat.

Magic Shell: Great support relic.

Purification Beads: Everyone and their grandmother has CC. Definitely consider this if you're playing with randoms in Arena, or if you just feel uncomfortable without it. This will NOT cleanse the debuffs from your passive.

Phantom Veil: To help your team against Odin's Ring of Spears.

Notes

Heavenly Wings: Another great support relic. Doesn't remove the slow debuff from your passive, but can still help you retreat.

Magic Shell: Great support relic.

Purification Beads: Everyone and their grandmother has CC. Definitely consider this if you're playing with randoms in Arena, or if you just feel uncomfortable without it. This will NOT cleanse the debuffs from your passive.

Phantom Veil: To help your team against Odin's Ring of Spears.

Build Item Heavenly Wings Heavenly Wings
Build Item Magic Shell Magic Shell
Build Item Purification Beads Purification Beads
Build Item Phantom Veil Phantom Veil

Jormungandr's Skill Order

Venomous Haze

1 X Y
Venomous Haze
2 8 10 11 12

Consuming Bellow

2 A B
Consuming Bellow
1 4 6 7 9

Submerge

3 B A
Submerge
3 13 14 15 16

The World Serpent

4 Y X
The World Serpent
5 17 18 19 20
Venomous Haze
2 8 10 11 12

Venomous Haze

1 X
Jormungandr fires noxious spit at an area that deals damage and creates a large toxic cloud. This field damages and slows Enemies inside of it every second.

If Jormungandr interacts with a toxic cloud with Consuming Bellow or Submerge, the duration of the cloud is reduced to 8s.

Jormungandr can have a maximum of 9 toxic clouds out at a time.

Ability Type: Ground Target
Damage: 80 / 120 / 160 / 200 / 240 (+40% of your Magical Power)
Damage Per Tick: 10 / 20 / 30 / 40 / 50 (+5% of your Magical Power)
Slow: 20%
Slow Duration: 1s
Cloud Duration: 20s
Cost: 50 / 55 / 60 / 65 / 70
Cooldown: 15 / 14 / 13 / 12 / 11s
Consuming Bellow
1 4 6 7 9

Consuming Bellow

2 A
Jormungandr draws power from toxic clouds nearby while channeling for 1.2s. At the end of the channel Jormungandr roars dealing damage to all Enemies, trembling and slowing Enemy gods by 30% for 1.5s. Each cloud increases the size of Consuming Bellow and Empowers him up to 3 times while also dealing extra damage to Enemies hit. Extra damage after the first instance is halved. While Empowered, Jormungandr's basic attack fires at its fastest rate.

Ability Type: Area
Damage: 120 / 180 / 240 / 300 / 360 (+45% of your Magical Power)
Bonus Damage: 20 / 25 / 30 / 35 / 40 (+10% of your Magical Power)
Empowered Buff: 2s
Radius: 20-30
Cost: 70
Cooldown: 12s
Submerge
3 13 14 15 16

Submerge

3 B
Jormungandr submerges into the ground turning invisible as he searches for prey. During this time he moves faster and gains predatory vision, sensing all enemies in a large radius.

Firing this ability while invisible reveals Jormungandr as he emerges out of the ground, knocking up Enemies around him.

Emerging through a toxic cloud creates two new ones in the direction Jormungandr is facing, with a low duration. Taking damage from Enemy gods breaks Stealth.

Ability Type: Area Damage and Buff
Damage: 70 / 125 / 180 / 235 / 290 (+50% of your Magical Power)
Movement Speed: 35%
Duration: 5s
Radius: 20
Cost: 70 / 75 / 80 / 85 / 90
Cooldown: 14 / 13.5 / 13 / 12.5 / 12s
The World Serpent
5 17 18 19 20

The World Serpent

4 Y
Jormungandr prepares to enter into the world, enlarging as he prepares a devastating attack. After selecting a target area, Jormungandr flies into the air, diving down and crashing into enemies as his body then slams into the ground. He must travel 2 more times.

When Jormungandr Emerges and Submerges during this ability, he knocks up Enemies and with each Submerge he leaves behind a toxic cloud.

Ability Type: Ground Target
Submerge Damage: 150 / 200 / 250 / 300 / 350 (+40% of your Magical Power)
Emerge Crash Damage: 75 / 100 / 125 / 150 / 175 (+20% of your Magical Power)
Radius: 20
Cost: 100
Cooldown: 90s

Jormungandr Threats

Tap each threat level to view Jormungandr’s threats

Max
0
Major
4
Even
3
Minor
5
Tiny
2

Introduction

Introduction
Chapter Info: Introduction and Pros/Cons





Hi everyone,
I am sharing what has given me success with Jormungandr in Arena. This guide covers a introduction, explanations on abilities, combos, and basic itemization.

As Jormungandr, I need to be a team player. You'll want to:
  • Initiate and stay in the thick of team fights.
  • Cause disruption in team fights with your Crowd Control (slows/knockup/tremble)
  • Do AoE damage to whittle enemy health for your team
To do this, you'll want to build very tanky with high CDR. Due to your AoE damage, you can consider bruiser items that apply debuffs/soft CC.

This is a work in progress, as he is still very new.



Jormungandr - Pros & Cons


.......Pros.......
  • Lots of CC (Slows, Knockups, Trembles)
  • Strong against grouped up enemies (AoE damage)
  • Immune to hard displacement. Counters gods like Xing Tian
  • Ultimate provides a good escape and has fantastic peel potential
  • Big snek
......Cons......
  • Passive can be used against you to burst you down faster
  • Ultimate is easily juked
  • Can be a bit predictable
  • If enemies avoid Venomous Haze, you'll have trouble comboing
  • Camera angle SUCKS for Venomous Haze
  • Mana hungry early

Abilities

Abilities
Chapter Info: Skill Explanations, Leveling Order, and Tips


PASSIVE: IMMOVABLE



Immovable
Jormungandr cannot be affected by Hard Displacement. Instead, he gets Dazed (debuff).
It is a fading, non-cleansable slow and increases the damage he takes by 10% for the duration.
  • Winged Blade will NOT help you with the slow.
  • Oni Hunter's Garb can help (depending on enemy compositions).
  • Spirit Robe may or may not help, depending if the hard displacement CC comes with other types of CC. For example, Ares No Escape pulls you AND stuns you. You're immune to the pull, but the stun will proc the Spirit Robe.
  • Magi's Cloak will cleanse the displacement CC, but your passive will still slow you down and increase the damage you take by 10% (even though you technically weren't CCed due to Magi's Cloak).

Jormungandr's basic attack is sprayed in a cone.
  • His basic attack speed lowers as he keeps spraying.
  • If you stop spraying, the speed will recharge back to normal.
  • Any Attack speed past base speeds up the recharge rate of Jormungandr's Basic Attack. Fire an ability when your attack speed is at its lowest to allow the speed to recharge a bit.
It is NOT recommended to build attack speed items on Jormungandr. Use abilities in between basic attack chains to recharge your spray meter.

Don't be afraid to play aggressive against enemies like Xing Tian, Kumbhakarna, etc.



ABILITY 1: VENOMOUS HAZE!



Venomous Haze
Ability Type: Ground Target
Damage: 80 / 120 / 160 / 200 / 240 (+40% of your Magical Power)
Damage Per Tick: 5 / 15 / 25 / 35 / 45 (+5% of your Magical Power)
Slow: 15%
Slow Duration: 1s

Cloud Duration: 20s
Cost: 60 / 65 / 70 / 75 / 80
Cooldown: 16 / 15 / 14 / 13 / 12s

I see a lot of people building Spear of the Magus to interact with this ability. I don't advocate this because the ability is hard to aim due to the poor camera angle on Jormungandr. It's also very easy for an enemy to walk out of the venom cloud.
  • You have to be STANDING UNDER a venom cloud for your Submerge to interact with it.
  • You have to be STANDING NEAR venom clouds for to buff Consuming Bellow.
  • Each venom cloud lasts for 20 seconds.
  • If interacted with Consuming Bellow or Submerge, cloud life is reduced to 5 seconds.
  • At max rank, the cooldown is 12s.
    This may feel a bit long and makes having more than one venmous haze cloud a bit clunky.
This skill has a lot of drawbacks, and Consuming Bellow has more priority. However, this skill still has more to offer than Submerge. You'll want to max this skill second



ABILITY 2: CONSUMING BELLOW



Consuming Bellow
Ability Type: Area
Damage: 120 / 180 / 240 / 300 / 360 (+50% of your Magical Power)
Bonus Damage: 20 / 30 / 40 / 50 / 60 (+10% of your Magical Power)
Damage Mitigation While Channeling: 10%
Empowered Buff: 1s
Radius: 20-30
Cost: 70
Cooldown: 14s
  • You have to channel this ability for 1.2 seconds before using it.
  • While channeling, you get 10% damage mitigation. This is a possible way to negate the debuff from Immovable.
  • It has great AoE and can apply CC (Tremble) to multiple enemies.
  • You have to be STANDING NEAR Venomous Haze clouds to
    empower
    Consuming Bellow.
  • Being empowered increases the range of Consuming Bellow.
  • Your basic attack speed will be at its max (1s for each venom cloud you consume, up to 3s).
Smart enemies can avoid grouping near multiple venom clouds because they know you'll follow up with a Consuming Bellow.

Despite the mentioned shortcomings, max this skill first. It is your most damaging skill. I use instant cast for this ability.



ABILITY 3: SUBMERGE



Submerge
Ability Type: Area Damage and Buff
Damage: 70 / 125 / 180 / 235 / 290 (+50% of your Magical Power)
Movement Speed: 25%
Duration: 5s
Radius: 20
Cost: 70 / 75 / 80 / 85 / 90
Cooldown: 18s

Two part skill.

First part:
  • You go underground
  • Become invisible
  • Gain movement speed
  • Gain a sonar that helps you identify stealthed enemies.
  • If you take any sort of damage, you lose all these benefits, but you still stay underground.
  • If you're hard CCed, this ability ends.

Second Part:
  • ***uing you weren't hard CCed; Left clicking makes you erupt, knocking up and damaging all enemies in the area.
  • If you submerge and erupt at a Venomous Haze pool, two more venom pools are created in the direction you're facing. Be sure to face towards grouped up enemies when doing this. Try to position yourself in a way that forces the enemy to step onto one of these venom pools. Helps with applying item effects like Gem of Isolation or Ethereal Staff.
Outside of your ultimate, this is the closest thing you have to an escape.

Max this skill third. Outside of starting your combo/initiating and using this as a pseudo escape, you don't get much out of this skill. Sure it does more damage as you level it up, but will multiple enemies be grouped up for you to get the most out of the damage? I use instant cast for this ability.



ULTIMATE: THE WORLD SERPENT



The World Serpent
Ability Type: Ground Target
Submerge Damage: 150 / 200 / 250 / 300 / 350 (+40% of your Magical Power)
Emerge Crash Damage: 75 / 100 / 125 / 150 / 175 (+20% of your Magical Power)
Radius: 20
Cost: 100
Cooldown: 100s

Pros:
  • Invincible while channeling (mostly).
  • Knocks up enemies. Great if enemies are grouped up like idiots.
  • Provides REALLY GOOD peeling potential. When enemies try to kill secure an ally, their movements are more predictable. Makes the ult easier to hit.
  • Can cover 3/4 the Arena map with this ult.
  • Your only real escape. It's pretty damn reliable in getting out of hairy situations.
  • Each time you submerge, you leave behind a venom cloud. This can be used to combo.

Cons:
  • It takes about 1.2 seconds to charge up (but you are CC immune while charging).
  • The emerge and submerges animations are obviously telegraphed. Enemies can easily juke it. It can be easier to hit enemies if some sort of setup/slow is applied. Be careful if trying to kill secure with this.
  • You can't right click to cancel this ability. You have to finish all 3 travels to end the ability. Why is this an issue? If you're low on health, and a Nu Wa is about to ult you, you can't cancel the ability to pop your Magic Shell.

Put a point in this at level 5. Afterwards, max this last. If you can comfortably kill secure with this, feel free to put points on this when it's available.

Combos

Combos

Chapter Info: How to combo. Tips and what you need to watch out for.



General Combo:
1. Venomous Haze near grouped up enemies.
2. Submerge. Be sure to face as many enemies as you can. Erupt at a venom cloud. Two more clouds (total of 3) should be created.
3. Consuming Bellow (empowered by the 3 venom clouds).
4. Basic Attack spray.
5. If things get hairy or your team doesn't follow up, use The World Serpent to retreat immediately. You can also try to use The World Serpent to secure a fleeing enemy, but like I mentioned, it's very easy for the enemy to juke.



Ultimate Combo:
1. The World Serpent on grouped up enemies
2. Submerge and erupt on any venom cloud. Be sure to face grouped up enemies.
3. Consuming Bellow.
4. Basic Attack Spray.
5. Fire Venomous Haze at low health enemies trying to retreat.



The major issue with these combos is enemies can interrupt you while you're channeling Consuming Bellow. It's also predictable that you're going to Submerge and erupt onto a venom cloud to start your combo, so smart enemies will try to avoid that.

Items

Items

Chapter Info: Discussion on when certain items should be built


Shoes and Support Item Discussions


Selfish Defense Items Discussions


Bruiser Item Discussions

Conclusion and Credits

Conclusion

Let's wrap up... no pun intended... maybe


References




Good video by Duke Sloth to see how various hard displacement effects this god.






Conquest related, but still helpful. I agree with Duke Sloth suggesting building very tanky. I also agree with the skill priority: 2, 1, points in 4 whenever it's available, 3.




Credits

  • BranMuffin17 for proofreading and helping me build this god
  • Gulfwulf for proofreading
  • xZeroStrike and Bernardozomer for help with BB code
  • Estidien for title suggestions
  • You, the reader, for taking the time to read this. Thank you. Even if you don't agree with my guide, if you learned at least one new thing that helps you, my goal has been met. I appreciate all forms of constructive criticism. You leaving a comment gives me a chance to learn from you and improve this guide for others. I really would appreciate that opportunity.



Big Snek just wants a hug

Leave a Comment

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Collapse All Comments

1
Kriega1 (143) | June 8, 2019 5:54pm
Support: Start: Instead of getting 5 health pots and 1 mana pot, get 3 health pots and 3 multi pots. As for other areas for improvement I would list more situationals: Mantle, Dynasty, Pythags, gem of iso, spirit robe, relic dagger, genji’s, magi’s, thorns, Horrific Emblem, cursed ankh, emperor’s armour, shoes of the magi. Jungle: Need more items like Tahuti/Soul Reaver listed. Also it’s up to you but I would swap gem of iso in that build for soul reaver.
1
boogiebass (46) | June 8, 2019 6:31pm
Jungle: Ok. I can agree with that. The reason for the gen of iso/ethereal staff was for sone health to complement the mantle of discord. Plus the slow from iso is just one of my personal preferences.

I have a lot of questions about support but I'll ask later when I get near a pc.
1
boogiebass (46) | June 8, 2019 6:44pm
Is stone of binding good as a early item on jungle? Should it be kept? or sold late game?
Load more comments (15 more replies) →
1
boogiebass (46) | June 1, 2019 4:16pm
Bran, DV-8, Estidien, yall wanna theory craft some Jorm jungle builds with me?

Ok, so to start off with a reference, here's Screammm's build for Jormungandr jungle:The only problem I have with this build is Rangda's Mask. The build is squishy enough as it is, but if you combine Rangda's Mask +25% damage taken along with Immovable, you're going to get blown up VERY quickly.

Now here's my match history with Jorm jungle:
Match history

A few things to note:
1) Level 1 clear isn't very good
2) Mana issues, even with Assassin's Blessing restoring health/mana upon clearing camps
3) Only 365 movement speed

Build progression:
1) Shoes of choice is Shoes of the Magi due to Jorm's strong early game. Makes for stronger ganks.
2) Second item, would you guys prefer Spear of Desolation, or Chronos' Pendant? Spear of Desolation is a strong item with high power, pen, and CD. Chronos' Pendant gives that precious MP5.
3) For protection/bruiser items, I like to focus on Void Stone, Gem of Isolation, Mantle of Discord, and Ethereal Staff (the Health steal has helped me stay in team fights). Now, is there a bruiser item that gives physical protections that you would prefer? ThePerfectPrism really likes Celestial Legion Helm on his mages, so is that an option?

Let's look at some example builds:
Shoes of the Magi
Spear of Desolation
Divine Ruin
Gem of Isolation
Mantle of Discord
Void Stone
So for late game, are there any recommendations on what to sell Shoes of the Magi for in this example?

Shoes of the Magi
Chronos' Pendant
Divine Ruin
Gem of Isolation
Mantle of Discord
Void Stone
Sold Shoes of the Magi for Spear of Desolation late game.

Get back to me, and let me know what you guys think.
1
Branmuffin17 (400) | June 1, 2019 7:52pm
You can go Celestial if you'd like. In Discord Pris said Magi -> Void -> Celestial -> Iso...if you don't get Void 2nd, and you go for phys, you can go either Celestial OR consider Stone of Binding or Dynasty Plate Helm as a 2nd item (bridge).

Your big issue is going to be mana. You might consider Chalice of Mana, or if you go Binding or Dynasty 2nd, you could opt into Focus 1st for the added mana.
1
boogiebass (46) | June 1, 2019 11:20pm
I need to play test that. In my opinion, that build path is not aggressive enough. In the games where i did build full damage for the first three items, I was getting blown uo pretty quickly when I was caught off guard... so maybe hyper aggressive isnt always the best path. Yes... stone of binding i will definitely consider if playing with friends because i know they will follow up.

I cant recommend chalice of mana on a jungler. It's way too expensive and falls off mid-late game.

How is dv-8's suggestion on bancroft? All his abilities are aoe, so does he get the full benefit out of it?
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1
DV-8 (35) | June 1, 2019 7:37pm
I keep trying to tell you that I'm terrible at building. Don't listen to my advice.

I would build Rangda's Mask personally. Also, I liked how Bancroft's Talon felt when I played Jorm Mid. Not sure if it would feel the same on Jungle.
1
boogiebass (46) | June 1, 2019 11:15pm
Bran explicitly said you and estidien were the goto guys for jg help
Load more comments (1 more replies) →
1
silentshell (5) | May 4, 2019 4:43pm
I am also guessing everyone thought the Rod of Tahuti question about placing at the 6 depending on build was a troll? lol
1
boogiebass (46) | May 4, 2019 4:45pm
The way his kit is designed, he can't poke/nuke from a distance (ult isn't reliable because a good player can easily dodge it). He has to be up close to do his damage (1 3 2 combo). If you go full power/pen + tahuti with no defense, you're gonna get blown up. If I see a jorm building like this, I'll tell my team to focus him down and farm him.
1
silentshell (5) | May 4, 2019 5:33pm
boogiebass wrote:
The way his kit is designed, he can't poke/nuke from a distance (ult isn't reliable because a good player can easily dodge it). He has to be up close to do his damage (1 3 2 combo). If you go full power/pen + tahuti with no defense, you're gonna get blown up. If I see a jorm building like this, I'll tell my team to focus him down and farm him.



I will look at that other build you put further down, but I wasn't looking at going pure damage per se, but tahuti is a significant boost and the passive is helpful so I figured it might be a nice bump at the end of games.
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1
Kriega1 (143) | May 4, 2019 4:51pm
Surely Damage Jorm could work out if Zyrhoes pulled it out in SPL. Not that I recommend Tahuti.
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silentshell (5) | May 4, 2019 4:40pm
while I am thinking about it, what thoughts does anyone have on celestial plate helm Dynasty Plate Helm and [[Jade Emporer's Crown}}. It seems like both would be good bruiser build items. I feel like all three could find their place in a bruiser build. depending on comp, JEC could replace Void, the CPH could easily fit into a bruiser type CDR build but was unsure of if it would be better early or late, and the Dynasty I was thinking could be fit at the end of a bruiser build that had boots of magi and voidstone or if I wanted to add a bit of pen after getting cooldowns.
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silentshell (5) | May 4, 2019 2:00pm
Boogie,

I have been so into the discussion here between matches if i'd thought to look, pretty much most of the items I have been thinking of for this latest build I am tinkering on are in your selfish build section. I guess it might be helpful to actually go look at that in between asking questions when testing. lol.
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boogiebass (46) | May 4, 2019 2:06pm
Feel free to ask anytime! If something isn't clear, I'll happily explain.
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silentshell (5) | May 4, 2019 2:44pm
boogiebass wrote:
Feel free to ask anytime! If something isn't clear, I'll happily explain.


Ok, I have yet to test, but i took Kriega's suggestion of using Midguardian instead of winged and looking it made sense to me to switch up the order from what i had with that change. Right now I am looking at going Shoes of Focus Spirit Robe Midgardian Mail Mantle of Discord Genji's Guard Ethereal Staff
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silentshell (5) | May 4, 2019 1:28pm
DV/Boogie,

How do you both feel about Witchblade or Wingedblade at the end of a build on him? After getting shot down on the lifesteal because of the losses on it from his AOE's I was thinking Shoes of Focus Spirit Robe Genji's Guard Mantle of Discord Ethereal Staff Winged Blade
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boogiebass (46) | May 4, 2019 1:50pm
I'd only buy Winged Blade if the enemy has a lot of slows in their kits. If you bought Winged Blade, you can sell Shoes of Focus for Witchblade if enemy has relevant AA based gods. I don't think they should be in every build. Only if you need to counter build the enemy.
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silentshell (5) | May 4, 2019 1:58pm
boogiebass wrote:
I'd only buy Winged Blade if the enemy has a lot of slows in their kits. If you bought Winged Blade, you can sell Shoes of Focus for Witchblade if enemy has relevant AA based gods. I don't think they should be in every build. Only if you need to counter build the enemy.
Well, the reason i was thinking winged because i thought that since he can't get hard cc'ed he gets the slow, but i forgot about the uncleansable part for the slow in the passive description.
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Kriega1 (143) | May 4, 2019 1:37pm
I'd give a slight edge to midgardian over witchblade on Jorm
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silentshell (5) | May 4, 2019 1:54pm
Kriega1 wrote:
I'd give a slight edge to midgardian over witchblade on Jorm
I haven't used that item much, but that makes a lot of sense. slows them and extra protection.
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silentshell (5) | May 4, 2019 12:32pm
Boogie,

I am not sure how you feel about lifesteal on Jor, but I just tried out a build and we had two of my party going dc from the very beginning so it was 5 on 3 and I ended up 8/4/10. Build as follows; Shoes of Focus, Spirit Robe, Stone of Binding, Mantle of Discord, Pythagorem's Piece, and Polynomicon. I definitely have more testing, but got my full cooldown, 221 Physical protection/178 magical protection, the situational boost to mitigation and cc immunity, magical power is not...terrible and a bit of extra pop at the end from the poly.
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silentshell (5) | May 4, 2019 1:01pm
silentshell wrote:
Boogie,

I am not sure how you feel about lifesteal on Jor, but I just tried out a build and we had two of my party going dc from the very beginning so it was 5 on 3 and I ended up 8/4/10. Build as follows; Shoes of Focus, Spirit Robe, Stone of Binding, Mantle of Discord, Pythagorem's Piece, and Polynomicon. I definitely have more testing, but got my full cooldown, 221 Physical protection/178 magical protection, the situational boost to mitigation and cc immunity, magical power is not...terrible and a bit of extra pop at the end from the poly.


I guess when you have an item that give whatever aura effect it also gives the god in question the effect too because i was figuring that my lifesteal would be at 24% but it was at 36%. I didn't realize the character using the aura got the effect. I thought it only helped the rest of your team. I was thinking that maybe if you did go lifesteal that Pythag's might be good to pair with Typhon's Fang because it would raise your lifesteal to 39% if my math is right, give the extra healing from the lifesteal and then the total lifesteal would get doubled and added to your magical power. As opposed to the situational pop from poly the minor boost in overall damage would maybe be at least as beneficial. I am not sure how well that all works though.


oops....my 3 year old was trying to get some help with something and i answered myself instead of you boogie. lol.
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Kriega1 (143) | May 4, 2019 1:08pm
Typhons is only worthwhile with Bancrofts
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DV-8 (35) | May 4, 2019 1:07pm
Lifesteal is not recommended on Jormungandr.

Per Word of Thoth:
Quoted:
Magical Lifesteal applies to both magical basic attacks and abilities. How-ever, if the ability is considered an area of effect ability (very few singletarget abilities exist), then it has a 0.33 coefficient applied to it. If youhad 30% lifesteal on an ability such as Flame Wave, you would only heal for 30×0.33 = 9.9% of the damage done on each target.
All of Jorm's attacks are AoE, including his Auto Attacks, which means that all of them suffer from this reduction.
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boogiebass (46) | May 4, 2019 12:53pm
IDK how polynomicon works on Jor. Pythag's could be interesting, as DV-8 also talked about it. will need to test more.
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DV-8 (35) | May 4, 2019 12:53pm
I don't think you were paying attention then, because Polynomicon does not interact with his autos
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silentshell (5) | May 4, 2019 1:11pm
DV-8 wrote:
I don't think you were paying attention then, because Polynomicon does not interact with his autos



ok. Is that a glitch on him or they just don't allow him to get the benefit of that item?
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boogiebass (46) | May 4, 2019 12:54pm
Yea, I would never build poly on Jor.
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silentshell (5) | May 2, 2019 2:06pm
I just bought Jor a short while ago and after looking through your build I was trying out your second bruiser build option. I got two quick deaths just from the newness of it. It will take some practice for sure with that ult and getting placement of abilities down but my initial impressions are that he isn't too shabby. not a super sexy first match but I didn't do horribly for my first time and the other team quit after two of their members left mid match. 1/2/12 and could have had a few more kills if not for our Merlin popping his aoe after I had them almost dead. It was fun. I thumbed up your guide before I even tried just because you are very with all your info and it is put together so well.
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boogiebass (46) | May 2, 2019 2:30pm
Thanks! Yea you get ksed a lot as jorm. Your 1 and 4 are very difficult to land and needs some practice. If you have other ideas for builds, please feel free to share them!
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silentshell (5) | May 2, 2019 3:03pm
boogiebass wrote:
Thanks! Yea you get ksed a lot as jorm. Your 1 and 4 are very difficult to land and needs some practice. If you have other ideas for builds, please feel free to share them!


Will do, but I have only played 2 matches with him, so it might be awhile yet. lol. I also have to get used to his basics. I probably left a lot on the table just because I thought his attacks were ranged but then it just seems like they hit right in front of him. I still did 22k my second match, which I feel is at least respectable as a tanky type. The mitigated and damage taken in my first full match are not where I normally like them 32k/31k but not a bad start. I was already getting more of a feel and better decisions on aiming and placing abilities. My primary goal is to at least have one more Jor out there that does not just constantly go over to the other side and die repeatedly playing He-Man against the other team. :p
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boogiebass (46) | May 2, 2019 2:31pm
Try the selfish tank build or the first bruiser build. Those are a bit more beginner friendly.
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DV-8 (35) | April 16, 2019 10:19pm
I was under the impression that Mystical Mail was a viable item. What is your reasoning for not including it?
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boogiebass (46) | April 16, 2019 10:33pm
I can certainly add it. I just thought other items (for tank builds) had more priority.

For bruiser builds, gem of iso has more use for team fights. Ethereal staff is just a very solid item overall. Lots of health and a passive that gives even more health if used properly. I liked those items more than mystical.

Again, keep in mind this is for arena. I Don't need help clearing a minion wave.

Why do you think it's more viable than other items I've listed?
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DV-8 (35) | April 16, 2019 11:12pm
Yes, but neither of the items that you mentioned provide protections. Mystical is a bit more on the tanky side but can function as a good bruiser option if you can utilize the passive effectively.

I'm fairly inexperienced with Jorm still, but I did a quick Arena match to test the item and it felt solid to me.
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boogiebass (46) | March 31, 2019 12:18pm
@Bran, I'm glad we played those custom games the other night. I need to make a mention that he pairs really well with Awilix (two knockups in his kit).
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Branmuffin17 (400) | March 31, 2019 5:03pm
F U to you and Estidien.
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Gulfwulf (81) | March 31, 2019 8:16pm
What'd I miss?
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Branmuffin17 (400) | March 25, 2019 3:36pm
Alright, a bit more time to comment now that I'm not just on my phone. Also, very funny title.

I mean, all in all, for an Arena setting, I already know you play him very solidly, and you currently have a 52.78% win % and a 4.86 KDA (LOL). Those are solid numbers. I also confirmed I'm comfortable with the bruiser style, at least through my 2 games played (also LOL). I think in those settings he's pretty strong, though I can't stand his big fat head blocking my view of targeting.

You did a good job playtesting to find out what items work and what passives play weird with his kit, and the summarizing of those findings are very helpful.

One other thing on Submerge...not only for invisible enemies, but with the limited map functions of Arena, can find someone hiding out or trying to secure buffs on the other side of the walls. Obviously, it's a much stronger function in something like Conquest, but it can still be a bit helpful here.

Funny you talk about getting Sov when you're playing with friends as you know they'll back you up. Can't back you up when you're doing the flying snake thing into the enemy base securing a kill, and still getting out alive, hahaha.

As an FYI, in Arena, I find I'm often keeping Stone of Binding when I do pick it up on whoever I'm playing, because the passive is just pretty great overall for teammates' damage. It's preference on replacement, but again, I do think it can still function fairly well late.

Well done overall. Very nice taking the time to explain everything.
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boogiebass (46) | March 25, 2019 7:34pm
Thank you Bran! Ok, gonna respond to each point individually.

1) Regarding Submerge: Good point. Good vision opportunity. More for conquest than other modes.

2) When I build Sovereignty, I can't spam abilities as much as going into Breastplate of Valor. We have to make early engagements count. I know you, taco, sometimes Luke will follow up if I tell you over comms. Wheras randoms (even though they're in range) may or may not help, which just leaves me by myself in the middle of 5 enemies.
Ulting into enemy base to get a kill only happened once xD

3) Yea, I don't sell it either. -15 dual prot reductions is good. Especially if paired with a Void Stone or an ally's Void Shield. What would you sell Stone of Binding for late game? I get it as my third item, instead of Void Stone because it gives 15 phys AND magical reductions. Helpful for all team members rather than only magical members.
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FirmlySlapped | March 23, 2019 6:02pm
this guide is horrible LOG OFF im just playin :P
11-0 using Counter Build #2 ill postscreen shots. Good guide.
I see so many people going full damage on him, do you have any item suggestions for more damage without loosing too much survivability?
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boogiebass (46) | March 23, 2019 8:06pm
Hey, thanks for your comment. Glad you enjoyed the build. You don't have to post a screen shot.

Have you seen the bruiser builds? or only the tank builds? If you haven't seen the bruiser builds, to the far right, do you see the button that let's you change builds? Click on that you should be able to see more builds.
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FirmlySlapped | March 27, 2019 7:41am
found it
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Branmuffin17 (400) | March 23, 2019 7:15pm
You mean uninstall right? =)
1
Gulfwulf (81) | March 23, 2019 10:10pm
┬─┬ノ( º _ ºノ)
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League of Legends Build Guide Author boogiebass
Just the Tip: Being a Big Snek in "tight" situations (WIP)
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