Smitefire logo

Join the leading SMITE community.
Create and share God Guides and Builds.

Create an MFN Account






Or

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page

x

Vote received! Would you like to let the author know their guide helped you and leave them a message?

Banner for Kukulkan guides

Kuku Mid Season 9 (My 1st published build on here)

6 2 11,361
7.5
by DougDimmadome updated February 16, 2022

Smite God: Kukulkan

Build Guide Discussion 5 More Guides
Tap Mouse over an item or ability icon for detailed info

Build Summary

Starter Items

Notes I start with a ward at all times. With the season change I have noticed mid being targeted way sooner than before. Keep an eye on if your team gets tiki because that's a big help with mana usage as well. Pick whatever relic you want but I always buy the teleport glyph to make a quick buy then pop back to continue the minion farm.

Notes

I start with a ward at all times. With the season change I have noticed mid being targeted way sooner than before. Keep an eye on if your team gets tiki because that's a big help with mana usage as well. Pick whatever relic you want but I always buy the teleport glyph to make a quick buy then pop back to continue the minion farm.

Build Item Conduit Gem Conduit Gem
Build Item Spellbook Spellbook
Build Item Multi Potion Multi Potion
Build Item Ward Ward

END Game build

Notes Iv gone with this build numerous times and my explanation for it is making sure to balance damage and pen with a touch of cooldown. Now the reason I go with the rod of desolation is the flat pen and the ability cooldown it offers. If you play kuku well and you can get kills then it'll really be the only cooldown item you need. Which brings us to why I buy the warlock staff.not only does it provide mana for kukus passive and the book of Thoth. It also stacks more mag damage as you build the stacks, has 10% pen and it provides extra health as well. Once I get that the damage increase from just that alone is noticable. But right after the staff get the good ol rod of jabuti for more % pen and the massive damage boost to low health enemies. Which brings us to soul reaver. That provides not only mana for both the passive and the book of Thoth. But it also scales damage based on enemy health. Which with how much damage your gonna have will be very noticeable regardless if your hitting a tank or not. Then once you get your full build grab your damage camp, both potions and just take a peek at your magical power. It's nuts lol.

Notes

Iv gone with this build numerous times and my explanation for it is making sure to balance damage and pen with a touch of cooldown. Now the reason I go with the rod of desolation is the flat pen and the ability cooldown it offers. If you play kuku well and you can get kills then it'll really be the only cooldown item you need. Which brings us to why I buy the warlock staff.not only does it provide mana for kukus passive and the book of Thoth. It also stacks more mag damage as you build the stacks, has 10% pen and it provides extra health as well. Once I get that the damage increase from just that alone is noticable. But right after the staff get the good ol rod of jabuti for more % pen and the massive damage boost to low health enemies. Which brings us to soul reaver. That provides not only mana for both the passive and the book of Thoth. But it also scales damage based on enemy health. Which with how much damage your gonna have will be very noticeable regardless if your hitting a tank or not. Then once you get your full build grab your damage camp, both potions and just take a peek at your magical power. It's nuts lol.

Build Item Archmage's Gem Archmage's Gem
Build Item Book of Thoth Book of Thoth
Build Item Spear of Desolation Spear of Desolation
Build Item Warlock's Staff Warlock's Staff
Build Item Rod of Tahuti Rod of Tahuti
Build Item Soul Reaver Soul Reaver

Kukulkan's Skill Order Notes I think I did the skills right. I alternate getting his speed skill or his wind bolt depending on the assassin. Cause if you have an assassin that can jump in it's nice to have his movement buff right after you level up to 2 that way you have an early get outta dodge card to play.

Notes

I think I did the skills right. I alternate getting his speed skill or his wind bolt depending on the assassin. Cause if you have an assassin that can jump in it's nice to have his movement buff right after you level up to 2 that way you have an early get outta dodge card to play.

Zephyr

1 X Y
Zephyr
3 8 11 14 16

Slipstream

2 A B
Slipstream
2 12 17 18 19

Whirlwind

3 B A
Whirlwind
1 4 6 7 10

Spirit of the Nine Winds

4 Y X
Spirit of the Nine Winds
5 9 13 15 20
Zephyr
3 8 11 14 16

Zephyr

1 X
Kukulkan fires a projectile breath attack that hits the first enemy in its path, doing damage and Slowing all enemies in the area around the impact.

Ability Type: Line, Slow, Damage
Damage: 90 / 140 / 190 / 240 / 290 (+75% of your Magical Power)
Slow: 20 / 25 / 30 / 35 / 40%
Slow Duration: 3s
Cost: 55 / 60 / 65 / 70 / 75
Cooldown: 8s
Slipstream
2 12 17 18 19

Slipstream

2 A
Kukulkan channels the wind, allowing him to move faster and cleansing himself of Slows and becoming immune to Slows. This speed boost is strong at first but scales down gradually over the 4s duration.

Ability Type: Buff
Speed: 50 / 55 / 60 / 65 / 70%
Duration: 4s
Cost: 65
Cooldown: 15 / 14.5 / 14 / 13.5 / 13s
Whirlwind
1 4 6 7 10

Whirlwind

3 B
Kukulkan summons a tornado at his ground target location. A smaller tornado branches off onto any enemies that come within the radius, doing damage every .5s for 2.5s and is refreshed every .35 if enemies stay within the radius, for a maximum of 12 ticks.

Ability Type: Circle, Damage
Damage Per Tick: 8 / 17 / 26 / 35 / 44 (+15% of your Magical Power)
Tornado Lifetime: 4s
Range/Radius: 55/20
Cost: 70 / 75 / 80 / 85 / 90
Cooldown: 14 / 13 / 12 / 11 / 10s
Spirit of the Nine Winds
5 9 13 15 20

Spirit of the Nine Winds

4 Y
Kukulkan summons the Spirit Of The Nine Winds to breathe down destruction onto his enemies in a path in front of him, doing damage and knocking all of the enemies to the side.

Ability Type: Line, Knockup, Damage
Damage: 400 / 500 / 600 / 700 / 800 (+120% of your Magical Power)
Cost: 100 / 110 / 120 / 130 / 140
Cooldown: 90s

Kukulkan Threats

Tap each threat level to view Kukulkan’s threats

Max
1
Major
2
Even
3
Minor
0
Tiny
0

Kukulkan Synergies

Tap each synergy level to view Kukulkan’s synergies

Ideal
1
Strong
1
OK
4
Low
0
None
0

Extended Build

My first guide but it will be short and sweet.

Do you want a kuku with over 1,400 Mag Dmg at end game. Yeah you do. This build is what I use all the time and iv never had to change it. With all the base items upgraded his power should sit around 1,000. After the Dmg camp and both potions it will skyrocket to 1,400 easy. It's great with flat pen, % based pen and just enough cooldown to live with.

As a side note.

ALWAYS BUY AT LEAST ONE WARD. it helps.

Leave a Comment

You need to log in before commenting.

Collapse All Comments

1
puppeht (1) | February 16, 2022 6:20pm
This is cool. My big concern is that you only have 15 flat and 20% pen, which sometimes isn't enough. I think if you swap out Warlock's Staff for something like Obsidian Shard, you can deal a lot more damage to tanks. Plus, Warlock's Staff is a bit weird as a third item because it takes awhile to stack.
1
Big Damage (37) | February 17, 2022 5:35am
It's not too bad in 3rd slot latest because it has like nearly 100 power and 10% pen base, but I do agree getting an Ob Shard is just easier for this build, also big kuku ults with Ob Shard passive.
1
DougDimmadome | February 17, 2022 2:21am
I have learned that I can reply to your comment instead of posting a new one lol. I do appreciate the feedback for sure. Normally yes the pen wouldn't be enough but with the amount of damage kuku gets late and end game more than makes up for the lack of major pen. For big bulky tanks yeah I can see placing the obsidian shard but not with the staff. Mostly because the staff provides mana which adds to kukus passive and the book of Thoths passive on top of it. If I was gonna use the obsidian shard I'd honestly replace the either rod of Tahiti or the rod of desolation. But I haven't had many games where iv needed to worry too much about the tanks. I'm just a fan of how I have this cause end game once it's all said and done kukus ult will 85% of the time one shot full health assassin's and hunters. I am curious changing things around. Iv tried different builds.
1
Big Damage (37) | February 17, 2022 6:14am
I mean, Warlock's Staff isn't that impactful because it has 200 mana. That 200 mana is only 28 magical power for Kukulkan when you could just get more pen and hit harder with all the power you get from Book of Thoth and the rest of your items.

Similar thing goes for Archmage's Gem. The item as a whole compared to Gem of Focus or Pendulum of Ages is just very meh, yes the mana is synergistic but is it actually worth it? Let's look.

Archmage's Gem - 120 power (148), 200 mana, 25mp5. Maximum of 30% power bonus damage on an ability (not consistent, needs charging, wastes on minions).

Gem of Focus - 100 power, 250 health, 15mp5. Maximum of 9% increased movement speed and damage dealt, 6% maximum damage reduction (easy to stack and stay stacked, consistent damage, great self peel as well as damage).

Pendulum of Ages - 90 power, 20mp5, 20% CDR. Maximum of 190 power and bonus mana sustain when you start to lose that power (Easy to stay at full 190 power because of Book of Thoth, CDR arguably more valuable because there is less CDR in your build).

Generally, I prefer the Pendulum of Ages on Kuku because it offers a lot more power and most of your item choices are going to lack CDR. I feel that until Archmage's Gem receives a buff it is quite lacking compared to the other 2 options.

An alternative I could suggest though for Kuku is Ethereal Staff instead of Rod of Tahuti. Tahuti and its upgrades are expensive, whereas E-Staff gives you decent 'damage' to tanks and the stolen mana increases your power. Really nice for Kuku, for reference I'll drop a few builds here you can try out if you'd like.

Sands of Time ( Pendulum of Ages) > Book of Thoth > Spear of Desolation / Divine Ruin > Soul Reaver > Obsidian Shard > Ethereal Staff / Calamitous Rod of Tahuti

Sands of Time ( Pendulum of Ages) > Book of Thoth > Book of the Dead > Soul Reaver > Obsidian Shard > Ethereal Staff / Calamitous Rod of Tahuti

Conduit Gem ( Gem of Focus) > Book of Thoth > Breastplate of Valor > Book of the Dead > Soul Reaver > Obsidian Shard
Load more comments (1 more replies) →
Loading Comments...
Load More Comments
League of Legends Build Guide Author DougDimmadome
Kuku Mid Season 9 (My 1st published build on here)
Table of Contents

SMITEFire is the place to find the perfect build guide to take your game to the next level. Learn how to play a new god, or fine tune your favorite SMITE gods’s build and strategy.

Copyright © 2019 SMITEFire | All Rights Reserved