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Kukulkan: Mid laner of the year! (Updated for 8.2)

44 6 65,955
8.9
by RazierTheCat updated April 13, 2021

Smite God: Kukulkan

Build Guide Discussion 11 More Guides
Choose a Build: Conduit Gem build
Conduit Gem build Sands of Time build
Tap Mouse over an item or ability icon for detailed info

Build Summary

Gem Start

Notes I like to finish Book of Thoth before picking up boots, as each stack of the item gives you power through Kuks's passive.

Notes

I like to finish Book of Thoth before picking up boots, as each stack of the item gives you power through Kuks's passive.

Build Item Conduit Gem Conduit Gem
Build Item Spellbook Spellbook
Build Item Mana Potion Mana Potion
2
Build Item Healing Potion Healing Potion
Build Item Purification Beads Purification Beads
Build Item Aegis Amulet Aegis Amulet

Example Gem Build

Notes In this example I sell boots late for Chronos' Pendant, which brings me to a total of 40% CDR (20% from item stats, 10% from Pendant's passive, and 10% from power pots)

Notes

In this example I sell boots late for Chronos' Pendant, which brings me to a total of 40% CDR (20% from item stats, 10% from Pendant's passive, and 10% from power pots)

Build Item Archmage's Gem Archmage's Gem
Build Item Book of Thoth Book of Thoth
Build Item Shoes of Focus Shoes of Focus
Build Item Polynomicon Polynomicon
Build Item Spear of the Magus Spear of the Magus
Build Item Rod of Tahuti Rod of Tahuti
Build Item Elixir of Speed Elixir of Speed
Build Item Chronos' Pendant Chronos' Pendant
Build Item Purification Beads Purification Beads
Build Item Aegis Amulet Aegis Amulet

Kukulkan's Skill Order Notes Skip ability at level 8 so that you can level Whirlwind to 5 at level 9 alongside your ult.

Notes

Skip ability at level 8 so that you can level Whirlwind to 5 at level 9 alongside your ult.

Zephyr

1 X Y
Zephyr
2 10 11 12 14

Slipstream

2 A B
Slipstream
4 15 16 18 19

Whirlwind

3 B A
Whirlwind
1 3 6 7 9

Spirit of the Nine Winds

4 Y X
Spirit of the Nine Winds
5 13 17 20
Zephyr
2 10 11 12 14

Zephyr

1 X
Kukulkan fires a projectile breath attack that hits the first enemy in its path, doing damage and Slowing all enemies in the area around the impact.

Ability Type: Line, Slow, Damage
Damage: 90 / 140 / 190 / 240 / 290 (+75% of your Magical Power)
Slow: 20 / 25 / 30 / 35 / 40%
Slow Duration: 3s
Cost: 55 / 60 / 65 / 70 / 75
Cooldown: 8s
Slipstream
4 15 16 18 19

Slipstream

2 A
Kukulkan channels the wind, allowing him to move faster and cleansing himself of Slows and becoming immune to Slows. This speed boost is strong at first but scales down gradually over the 4s duration.

Ability Type: Buff
Speed: 50 / 55 / 60 / 65 / 70%
Duration: 4s
Cost: 65
Cooldown: 15 / 14.5 / 14 / 13.5 / 13s
Whirlwind
1 3 6 7 9

Whirlwind

3 B
Kukulkan summons a tornado at his ground target location. A smaller tornado branches off onto any enemies that come within the radius, doing damage every .5s for 2.5s and is refreshed every .35 if enemies stay within the radius, for a maximum of 12 ticks.

Ability Type: Circle, Damage
Damage Per Tick: 8 / 17 / 26 / 35 / 44 (+15% of your Magical Power)
Tornado Lifetime: 4s
Range/Radius: 55/20
Cost: 70 / 75 / 80 / 85 / 90
Cooldown: 14 / 13 / 12 / 11 / 10s
Spirit of the Nine Winds
5 13 17 20

Spirit of the Nine Winds

4 Y
Kukulkan summons the Spirit Of The Nine Winds to breathe down destruction onto his enemies in a path in front of him, doing damage and knocking all of the enemies to the side.

Ability Type: Line, Knockup, Damage
Damage: 400 / 500 / 600 / 700 / 800 (+120% of your Magical Power)
Cost: 100 / 110 / 120 / 130 / 140
Cooldown: 90s

Extended Build

Main Items - Build Every Time!!!

Notes Polynomicon is an extremely strong item on Kuks, as your 1 ability basically confirms a basic attack after, and Kukulkan is a high power mage, which allows him to do basically get a free 600 damage auto attack.

Notes

Polynomicon is an extremely strong item on Kuks, as your 1 ability basically confirms a basic attack after, and Kukulkan is a high power mage, which allows him to do basically get a free 600 damage auto attack.

Build Item Archmage's Gem Archmage's Gem
Build Item Book of Thoth Book of Thoth
Build Item Shoes of Focus Shoes of Focus
Build Item Polynomicon Polynomicon
Build Item Purification Beads Purification Beads
Build Item Aegis Amulet Aegis Amulet

Antiheal options (That's right, Divine Ruin all the way!!)

Notes Build these after book if possible, however if you are going against a seriously annoying healer that will give you issues, you can build right after boots

Notes

Build these after book if possible, however if you are going against a seriously annoying healer that will give you issues, you can build right after boots

Build Item Divine Ruin Divine Ruin

Offensive Options

Notes Aggressive options for Kuks. I almost always get Spear of the Magus into Rod of Tahuti, as that gives you good options for both flat and percent penetration. However if you have very tanky tanks, Charon's Coin is your best option.

Notes

Aggressive options for Kuks. I almost always get Spear of the Magus into Rod of Tahuti, as that gives you good options for both flat and percent penetration. However if you have very tanky tanks, Charon's Coin is your best option.

Build Item Spear of the Magus Spear of the Magus
Build Item Rod of Tahuti Rod of Tahuti
Build Item Bancroft's Talon Bancroft's Talon
Build Item Divine Ruin Divine Ruin
Build Item Spear of Desolation Spear of Desolation
Build Item Soul Reaver Soul Reaver
Build Item Doom Orb Doom Orb
Build Item Charon's Coin Charon's Coin

Defensive/Utility Options

Notes Build one item from this list unless you are trying to go full aggressive. I usually go for Gem of Isolation from here, as it has good power and CCR which can be quite useful

Notes

Build one item from this list unless you are trying to go full aggressive. I usually go for Gem of Isolation from here, as it has good power and CCR which can be quite useful

Build Item Chronos' Pendant Chronos' Pendant
Build Item Gem of Isolation Gem of Isolation
Build Item Soul Gem Soul Gem
Build Item Magi's Cloak Magi's Cloak
Build Item Mantle of Discord Mantle of Discord

First back (Aim for backing at 2k gold, if possible)

Notes Backing at 2k gold allows you to finish Book of Thoth, as well as purchase wards. You are safe to rush Book early, as long as you ward jungle well and use your Slipstream to retreat to tower in the event of a gank.

Notes

Backing at 2k gold allows you to finish Book of Thoth, as well as purchase wards. You are safe to rush Book early, as long as you ward jungle well and use your Slipstream to retreat to tower in the event of a gank.

Build Item Conduit Gem Conduit Gem
Build Item Book of Thoth Book of Thoth
Build Item Ward Ward
2

Introduction

Hello everyone! 5 Star Kukulkan main here!
Kuks has been my main since the 2015 Odyssey event, and has been one of my favorite mages, and characters in general, ever since.

Please please please leave feedback on this guide, as I put a lot of effort into it, and I am open to feedback wherever its applicable. Your feedback will not only help me improve the guide, but it is also useful to me as a Kukulkan main, since what I put into this guide is what I as a player have been doing, and so the more feedback I get, the more I can improve as a player.

I will admit that I am not good at formatting with this website, so please bear with me as this probably won't look the prettiest when I'm done, but in the following sections I would like to:
Briefly go over some pros and cons of Kukulkan
Explain some of my item choices and why I start him the way that I do
Discuss each of his skills in some more detail
And finally, summarize everything in a little Tl;dr section

In the future, based on the reception that this gets, I could potentially add a section with video clips as well, if that would be appreciated.

Pros / Cons

I will start by introducing the pros, then the cons, and then I will go over both in more detail later in the section

Pros!:

Excellent and safe lane clear
Abilities do very high damage over a short time
Relatively low cooldowns
Slipstream
Good, high damage teamfight abilities and ultimate
Medium tower damage
Good poke
Amazing passive
Good early-mid game




Cons:
Squishy
Targetable
No escape
Can feel weak late game




Well that's more or less his pros and cons, now its time for the long and wordy part of all of this. I will just explain every point and why I think it's justified.


Excellent and safe lane clear - Whirlwind is an amazing wave clear tool. It does high damage to minions, and puts a DoT effect on them even if they leave the circle. This allows you to peek onto lane for 2 seconds, and without much thought you can drop the tornado on wave and then go back into jungle or back under tower. It is an extremely easy and safe lane clear, and as long as you're careful you don't have to worry about pushing up through the lane in order to clear minions for exp.

Abilities do very high damage over a short time - Very burst heavy mage, which is amazing for the current meta of Season 8. Your 1 can combo into Polynomicon, which can easily do 75% of a mage/assassin/hunter's hp in 2 attacks. Your 3 does a lot of damage over time, and so even if your target uses Aegis, they will still take 60% of the ticks from it. And the ultimate will hit every enemy it hits for anywhere from 1000-2300 damage, depending on your build and your targets protections.

Relatively low cooldowns - This one is pretty self explanatory. Your abilities have very short cooldowns when compared to other mages, and your 3, which is your most important and iconic ability, has its cooldown reduced by 1 second per ability level, which is great for your midgame cooldown situation.

Slipstream - This is an extremely underrated ability. I will go into more detail about it in the ability section of the guide, but for now, all you need to know is that it lets you delay your boots to after Book of Thoth without making you vulnerable to ganking, and it can help you get to teamfights faster, or retreat faster.

Good, high damage teamfight abilities and ultimate - I talked about his abilities already, but just to go into a little bit more detail for teamfights specifically, your 1 and 3 are both amazing zoning tools, more specifically the 3 as you can use it to confine enemies to certain areas, block off escape/gank routes, and give your teammates an escape that will severely damage any enemy who tries to chase. And hitting that Kuks ult is just the best feeling. It has the potential to end a teamfight if you are positioned correctly, as 1500 damage to every enemy in the teamfight is kiiind of hard to ignore. The ult is also an amazing tool for arriving late to teamfights, as it is much easier to hit if you can gank the enemy from the jungle to catch them off guard and hit it at the perfect angle.

Medium tower damage - basically, you can do 1/4 of a tower's hp in one basic attack late game. This is because poly procs on towers, and when you have 900+ magical power late game, poly hurts towers a LOT. This allows you to use an ability before attacking tower, and proccing poly with your basics lets you destroy towers faster than most mages.

Good poke - get close to someone, use your 1 or your 3, then use your 2 and get out of there. nuff said

Amazing passive - at endgame, your passive gives you more magical power than Scylla's, and it also makes it so you get power per stack of Book of Thoth, which makes it good to rush.

Good early-mid game - Pretty self explanatory, you have good lane clear, high damage, and low cooldowns, which allows you to perform extremely well during the early-mid game stage.



Squishy - You are a mage. Things hurt... a lot, and more often than not you will be deleted instantly for playing out of position.

Targetable - You do a lot of damage and people will notice. This means that more often than not, you will be the primary target in teamfights, and as a result you might find yourself dying a lot more than your teammates on occasion. This means that sometimes you have to play much more carefully than you normally would, and never venture into the jungle alone without information or backup...

No escape - Slipstream is more than most mages have, this much is true. However, it still isn't a real escape, and it will not save you from everything. Because of this, you are easy to pin down and gank, and you have no easy repositioning tool for getting out of sticky situations.

Can feel weak late game - Sometimes, the enemy team will just feel really tanky to you, and even if you're building penetration, once everyone hits level 20 it can seem like you don't do anything. This doesn't always happen, and depends mainly on your build, but sometimes you can really feel yourself fall off during the late game.

Items

I will only be going over the main items that I recommend in this section, though I may choose to update it to full builds later on if this is well-received

Conduit Gem/Archmages Gem - Great starter for being aggressive, allows you to clear wave faster and more efficiently in the early game, and in the late game once you have upgraded it, it adds a juicy 450+ damage to your abilities. All around a good item for Kuks

Shoes of Focus - Good mana and cooldown for Kuks, I would only recommend this if you start with Conduit Gem, because you need some early game cooldown on Kuk just to have your tornado up more often.

Sands of Time/Pendulum of Ages - Also a great starter item for Kuks, the cooldown is great for your early game, and late game when it is upgraded, its passive will add a nice amount of damage to your abilities, although nothing close to what Archmages will offer, the tradeoff is that you can afford to build more damaging items as opposed to CDR, as lategame with this item alone you will have 30$ CDR (20 from pendulum, 10 from potions). Overall a safer starter item than Conduit Gem, but at the price of raw damage.

Book of Thoth - This item works great with Kuks passive. Each stack of the item gives you mana, and then through your passive that mana is converted into magical power, so basically with each stack of Book of Thoth you are not only getting mana, but also power with every stack. Plus once you're done stacking, the item gets its second passive, which is basically just a better version of Kukulkan's base passive, and the two stack, which equates to 13% of your mana being converted into magical power. Very strong item overall.

Polynomicon - Perhaps the most important item for almost any Kuks build. Gives you some lifesteal while making it so that your basic attacks can hit for an additional 75% of your magical power. When you have 900+ magical power at lategame, this basically makes your auto attacks hit for 800+ damage. So yeah, this item hurts just a little bit. If you manage to hit your 1, you will do about 1000 damage lategame, and slow the enemy, which almost guarantees that your next basic attack will hit. If you have Poly, that basic attack will hit for 800 damage. So basicaly, every time you hit your 1 you will do 1800 damage (before protections) to the enemy... I have seen this combo 100-0 many a jungler, and it is something that is very satisfying to do. I build this item into any build that I make for Kuks, as it it makes your 1 delete people faster than they can pop Aegis.

Skills

Don't expect any fancy graphics or images... I have no clue how to add that, so it's going to look awful and I'm sorry for that.

1 - Zephyr - Line attack with a small AOE around your target. This attack does high damage and slows your target for 20-40%. Use this to poke, or to set up an attack with Polynomicon. It can also help you escape a gank if combined with your 2.

2 - Slipstream - One of Kuks's most underrated abilities. This gives you a hefty speed boost, but doesn't count as a dash, so you can use it while crippled. In addition, it gives you temporary immunity to slows, which can make the difference between life and death. Try not to use this ability casually, it is the closest think Kuks has to an escape tool. Use it to retreat back to your tower if you are worried about getting ganked, or use it after your beads to escape death. It can also be used to chase an enemy or arrive to a teamfight/objective faster, though be careful when using it like this. Can also be used as a fast way to proc Poly without putting your damaging abilities on cooldown.

3 - Whirlwind - Kuks signature ability... The tornado. This thing does so much damage its actually insane. It is a circle on the ground that puts a DoT on any enemy that steps into it. This DoT ticks 5 times and does A LOT of damage, and mid to late game you can expect to see it hitting for roughly 200 damage a tick, if not more. Very useful for just about everything. Zoning, clearing wave, poking, killing enemies, and also you can put it at your feet and stand in it if any global ult is happening and you're worried that an enemy is about to land on you. By putting the ability at your feet you force them to take a loooot of damage just to land on you.

4 - Spirit of the Nine Winds - If you like seeing big knockups combined with big damage numbers, then boy is this the ultimate for you. This thing does so much damage that you can oneshot squishies with it if you get a level advantage. I mean seriously, this ult HURTS. Big line attack that knocks up and damages any enemy hit, and it can go over walls. Use it offensively in teamfights to turn the fight in your favor or to clean up kills, use it when someone is out of position and you can secure the kill with it, use it defensively when you're being chased to remind your enemies how bad of an idea it is to chase you. I mean seriously, this ult is very good, and the more you play Kuks the more uses for it you'll find

Passive - Power of the Wind Jewel - 4% of your max mana is converted into magical power. Basically a diet Book of Thoth that you get for free, and roughly equates to 120 free magical power by the end of the game with most builds.

Summary

Overall, Kuks is one of the most fun characters that I have found in Smite, and he is my favorite mid laner, and god in general, by far. I hope that with this guide you learned a thing or two about him, and that you enjoy him as much as I do. I hope that this was able to help you, and I would appreciate any and all feedback you have to give after reading this guide.

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1
DrinksAdmirer (1) | November 3, 2021 4:02am
do you buy a starter item in arena?
2
Kriega1 (143) | November 3, 2021 10:20am
You can start tier 2 book on Kuku or go sands + tier 1 book.
1
DrinksAdmirer (1) | November 4, 2021 8:45am
and after sands? I've been out of the game for quite a long time
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1
Branmuffin17 (400) | November 3, 2021 11:04am
Oh yeah Sands also...lol.
2
Branmuffin17 (400) | November 3, 2021 9:20am
Hi Drinks,

Depending on the god and build, you might still buy a starter. That said, for someone like Kukulkan, I probably wouldn't. With quick gold spooling, it's usually better just to go straight for the full items.

Keep in mind, this build you're looking at has not been updated since April, so it still has outdated items like Shoes of Focus which are no longer in the game.

Currently for Arena, because Kuk can be a big pest, you might go for more early CDR to throw a lot of Whirlwinds down. See if you like going for a Chronos' Pendant rush. When you DO go for CDR though, you probably wouldn't pick up Archmage's Gem. Instead, when you hit level 20, you can consider going straight into Gem of Focus. Other items to consider w/ the Chronos' rush would be (in no specific order) Rod of Tahuti, Soul Reaver, Soul Gem, Charon's Coin OR Obsidian Shard, Spear of the Magus / Divine Ruin (possibly Spear of Desolation).

While you could go Book of Thoth early, I still think I'd go more with my build suggestions above. If you do go Thoth, well...I'd wait until patch 8.11 hits November 16, when Book of the Dead gets a nice buff, and combine the two like they historically do. Add Staff of Myrddin to that (which also will get a good buff), Ob Shard and Tahuti, and finish off with Archmage's Gem for a nice burst build.
1
SoldierBoy (1) | May 6, 2021 8:55pm
Not bad tbh but I would build a bit more hp/res item since this god is pretty much target #1 errrrgame lollll
1
ThickCookie (2) | February 16, 2021 12:06am
2
ThickCookie (2) | February 16, 2021 7:17pm
Whoops didn’t go through but I though this is a great build. Good job
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League of Legends Build Guide Author RazierTheCat
Kukulkan: Mid laner of the year! (Updated for 8.2)
Table of Contents

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