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Zhong Kui - Pros & Cons |
........ Pros ........
- Decent burst damage. - Decent harassment/poking with Expose Evil. - Good waveclear. - Can attack an entire team by just being near them. - Tanky with enough stacks of Demon Bag. - Great sustain. - A small amount of CC is always nice. - Can heal from pets, such as Cat Call. - Stronger basics than most mages. - Awesome beard. |
....... Cons .......
- Burst damage requires getting in close. - Generally low range. - Building stacks can be difficult early game. - Vulnerable to ganks. - Book of Demons is his only escape. - Recall Demons leaves you vulnerable. - Virtually no mobility. - CC can't combo with main abilities. - Sustain relies on passive. - Needs to lay off the donuts. |
0 (Passive) - Demon Bag
Fill it up. |
1 - Expose Evil
First you tag them. |
2 - Exorcism
Then you bag them. |
3 (Passive) - Book of Demons
A man and his Book. |
3 (Active) - Book of Demons
Shake it off! |
4 (Ultimate) - Recall Demons
Open the Ark of the Covenant! |
►► |
Main Combo
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►► |
Crowd Control Combo
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►► ►► |
Ultimate-Trapping Combo
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Starter Items
Answer the call |
Warlock's sash |
Core Items
Essential Gear |
Penetration Items
Making a Breakthrough |
Fifth/Sixth Items
The finishing touches |
Situational Items
For the Unexpected |
Meditationcurse |
Relic Items
The Secret Weapon |
Before you open the spoiler, let me tell you that you should not read this section if you don't have a high tolerance for bright colors and jumbles of numbers and punctuation. Also, this is where I'm putting all my math so that it longer interrupts parts of the Items Explanation above, or the Matchups below, because math is boring and almost nobody wants to look at it. However, if you're the kind to look at "√-1 2^3 Σ Π" and laugh, click the spoilers.
Warlock's sash |
Magical Power from Ethereal Staff
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MP with Obsidian Shard and Rod of Tahuti
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Obsidian Shard vs Spear of the Magus
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This section still needs work. Any advice on correcting false information would be appreciated.
Warlock's Sash |
Mid Lane Matchups
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Kukulkan DIFFICULTY MEDIUM |
Poseidon DIFFICULTY EASY |
Nox DIFFICULTY MEDIUM |
Zhong Kui DIFFICULTY MEDIUM |
He Bo DIFFICULTY HARD |
Solo Lane Matchups
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Hades DIFFICULTY MEDIUM |
Bellona DIFFICULTY EASY!? |
04/14/16
04/15/16 04/18/16 04/20/16 04/27/16 04/28/16 04/29/16 05/01/16 05/02/16 05/13/16 05/16/16 05/21/16 05/25/16 06/01/16 06/03/16 06/09/16 07/31/16 08/19/16 09/30/16 10/24/16 10/26/16 10/31/16 11/01/16 12/28/16 01/13/17 01/17/17 |
Published guide.
Addition of Soul Stone, and separation of Skills and Combos. Began work on Relics subsection, and began work on Math Section. Finished Math Section, for now. Finished Relic section. Slight reformatting, began work on Matchups section. Change of main color from #50ff50 to #50dd50. Reformatting, and specification on use of meditation. Shamelessly advertising someone else's guide. Revision of Combos Section. Added Nox to Matchups. Added Void Stone to situational items. Changed Changelog to zebra. Added various potholes, especially where unnecessary. Added He Bo to Matchups section. Went on Vacation. Added links to other parts of guide for easier navigation. Revision of Items Explanation, including more in depth on penetration. Finally got back home and updated for 3.12 and 3.13. Added Arena builds (WIP), began minor visual changes. Minor updates Began Work on second guide, minor updates for cross-consistency. Cleaning up guide. Tying up loose ends, formatting errors, new Pros/Cons section. Very Scary Halloween update! Taking some stuff out of spoilers. Tons of highlights. Christmas/New Year update! Cleanup and improved navigation. Removed annoying pastebin chapter. Guide updates on hiatus until Season 4. |
xenofonex | DuoVisen | Shoobler | MooMuse |
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Zilby Guide Template |
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|Start| | |Pros/Cons| | |Skills| | |Combos| | |Items| | |Math| | |Matchups| | |Changelog| | |End| |
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I came to give you my review of your guide :)
Pros & Cons:
Nice detailed list of pros & cons.
Something I picked up, since tankyness depends on Demon bag stacks, you may want to add that as a con “Sustain relies on passive” or “Very ability depended sustain”.
About that beard, we can discuss that later.
Skills:
Passive: Since Zhong Kui’s passive is really passive and not activated, I would get rid of that “0” before (Passive) - Demon Bag. No need for that 0 to be there. What comes to other abilities, it doesn’t matter, even though bindings can be changed. And to mention our console players, and yet their weird controllers.
Expose Evil. You said so little about the ability that I consider as Zhong Kui’s best harassing ability. Even though it’s mentioned in ability description, I felt you could write down more about that slow. How does it help landing your other abilities ( Exorcism = cone) I know you wrote bit more about it in your combo section, but I think it’s more important to open up these skills in the skills section.
Exorcism Mmm, make sure to clarify this sentence: “In spite of being a cone attack you don't necessarily need to set it instant casting, because the targeter is helpful for making sure you will hit all the minions in a wave.” I get your point here but for newer players this may sound odd and they’re starting to read ability description all over again. Maybe add a note after the explanation? And something to add would be that this ability has better use on targets with Expose Evil.
Book of Demons. It’s nice that you have separated the passive and active. And you also have great explanation here. Something to consider -> You may put these under a same title and divider and add smaller titles for both explanations. Also consider putting active part before the passive just to keep order of importance. But it also looks fine like it is.
Recall Demons Good explanation, only thing I thought was missing. Is that, does this ability have any use outside of full stacks?
Combos
You have great explanations here. And like I mentioned above, I would consider filling your skills section with some of these information. Like you could explain the basic in skills section, and more advanced tactics and tips in combos.
Items
Nice information. Just some things to consider. Is Obsidian Shard really too bad to pick up over Spear of the Magus, since switching Spear of the Magus to Obsidian Shard in late game is actually pretty expensive move. Are you really sure that Rod of Tahuti is a situational pick, surely it’s a lategame item put I would really reconsider this. And yet, are you sure to recommend Telkhines Ring even as an option since your basic attacks are not strong? I’m sure there are better options even against towers.
Relics
Seems like you recommend taking Meditation and Curse since their placed as icons above the divider. If I’m wrong, sorry, but if this is the case maybe you should explain these two first.
Math
Good to have some data or math to support your theory. Did I read this section with care and great interest. No, but simply cause I’m here to avoid all school related stuff and this section scared me out ;P
Matchups
You have explained everything well and with fast glancing I did not see any errors in there. But since this part is yet unfinished, I thought it’s not time to criticize those missing matchups.
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Whatever this next chapter is, I did open it and my only thought was that, maybe you should great a test guide to add your secret info there?
Overall
So overall your guide looked really good and I did not found any major flaws why this guide wouldn't deserve an upvote. So +1 it is!
Some tips to improve your guide with (coding):
Cheers,
Nano.
Something I picked up, since tankyness depends on Demon bag stacks, you may want to add that as a con “Sustain relies on passive” or “Very ability depended sustain”.
About that beard, we can discuss that later.
Will do.
Passive: Since Zhong Kui’s passive is really passive and not activated, I would get rid of that “0” before (Passive) - Demon Bag. No need for that 0 to be there. What comes to other abilities, it doesn’t matter, even though bindings can be changed. And to mention our console players, and yet their weird controllers.
Oh, right. The only reason I had those numbers there in the first place was because I started from a template when I first made this. Will remove.
On my first draft of this guide, I had one chapter for both skills and combos. I think it was Bran that suggested I separate them. So when I did, I just pulled apart what I had somewhat lazily. I never really thought much of the slow itself, in terms of setting up for other abilities.
Not sure what you mean. Should I move that sentence to the wave-clear combo section Delete it?
Good idea.
The damage is the same regardless of how many stacks of passive you have. Kill securing, slow and knockback immunity, and damage are the same.
You have great explanations here. And like I mentioned above, I would consider filling your skills section with some of these information. Like you could explain the basic in skills section, and more advanced tactics and tips in combos.
Is that what people do? Makes sense, will change.
switching Spear of the Magus to Obsidian Shard in late game is actually a pretty expensive move.
I will reconsider it. In fact, this seems like the kind of thing that will likely change with Season 4. In the meantime, I still think starting with spear then changing to a different pen is not too expensive.
Rod of Tahuti is not listed as a situational pick. It's just not a core item. Some people want rod, some don't. Sometimes I get it, sometimes I don't. What I consider to be situational would be, for example, Telkhine's Ring. The way I use it, situational means that you will most likely not buy the item in a match, but sometimes need to because of unusual circumstances.
Seems like you recommend taking Meditation and Curse since their placed as icons above the divider. If I’m wrong, sorry, but if this is the case maybe you should explain these two first.
I'm not recommending Meditation or Curse above any other relics. They're just two icons that look good next to eachother as a decoration.
Good to have some data or math to support your theory. Did I read this section with care and great interest. No, but simply cause I’m here to avoid all school related stuff and this section scared me out ;P
That's why it's in a spoiler.
You have explained everything well and with fast glancing I did not see any errors in there. But since this part is yet unfinished, I thought it’s not time to criticize those missing matchups.
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Whatever this next chapter is, I did open it and my only thought was that, maybe you should great a test guide to add your secret info there?
I've been meaning to do exactly that for months.
I've been meaning to add that as well.
Thank you for the code. Columns are a pain, but at least not as much as tables.
Not sure but theres no reason for it.
Edit: I realize now that boots actually give you less magical power than warlocks sash, but regardless the question still remains. Because you'll end up in lane quicker you'll be able to push minions more often and get to harpies quicker. But with sash you may end up in lane longer and end up with more farm regardless.
Zhong Kui doesn't have Mana saving built in like Chaac does, but he can heal himself better than Bellona. In mid lane, your damage is not nearly as powerful as Kukulkan, but tower pushing potential is better than Ra. Getting into tier lists and all that aside...
Your suitability for either role depends on the build you choose, and whether you want solo or mid is a question of personal preference.
Regarding your combos...well, really, you can add one.
Expose Evil to Exorcism should just always be used by letting the tag do some damage first, to max damage and help clear the lane easier. Only time you wouldn't do this is if you were being pressured while clearing and needed to get back to safety quickly, while also trying to build stacks for his ult.
Expose Evil to Book of Demons is one you don't have, and that's your basic initiation combo when trying to help lock down an enemy in a teamfight or gank situation...OR defensively to create a slight bit of extra space or interrupt a channeled ability.
As for use of the ult, you might find it to be better to use Expose Evil to Recall Demons to Book of Demons. Tagging them first allows some stacks for damage while you activate the ult. Then while they're still close you can lock them down more with Book of Demons while the tag is still active, to keep them in your ult as long as possible. Thoughts?
Well, I think that's all better than anything I have. I'll change the Combos as soon as I can. I've been a bit busy helping someone else, sorry I couldn't reply sooner.
As for the math section, that's why I was saying I'm not sure if I'm doing it correctly...the way I calculated, only considering at max stacks, I'm getting a value of anything around 135 or below...you state 90.
I was only counting full stacks of the shredding, not the pen. The point of getting protections reduction instead of penetration is that it benefits other people, so for my calculations, I only counted the shredding from the passive, not the raw stats.