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Catalyst
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Serqet's basic attacks apply
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Catalyst
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Deathbane
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Serqet dashes forward and hits enemy gods in 3 spots. It can hit critically which is a nice boost to damage.
I max this second, but you could max it 1st.
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Deathbane
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Cobra's Kiss
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This is a projectile that shoots twice. If enemy god is hit they will either attack their teammates or walk toward you harmlessly. It is nice to hit 2 enemy gods and have them attack each other.
I max this first, but you can max it 2nd as well.
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Cobra's Kiss
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Ambush
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Ambush is a leaping ability where she roots in place and vanishes until an enemy god walks next to her. This is a nice escape move but should be used with caution when near heavy CC gods as you won't be able to leap. With items that increase your HP5 you can go hide and use
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Max this last.
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Ambush
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Last Breath
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Serqet lunges at and stings the target then flings them 30 units away from any direction you choose. This causes True Damage over 5 seconds. This is a fun ultimate where if you are under friendly towers and use it, you can fling them further under your tower to have it attack them.
Max this when available.
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Last Breath
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She doesn't need attack speed so
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Hear me out on these. I know you are thinking
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Just a good overall item. Penetration, CDR, Power and Mana. Everything Serqet needs. I would purchase this either after your boots or after your first defensive item.
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Great penetration item to help with damage output. I would get as my last item usually.
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For a burst build, you would need this item. Use
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I have not used this item much, but it seems to go well with her. Decent power, increased movement speed and at 5 stacks your next ability does more damage. It should put some more power towards your
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Good power +20% crit chance. Plus when you crit you deal DoT damage.
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With
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Make those crits hurt. This increases your critical strike damage 40%. Also gives you 50 power and another +20% crit chance.
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It gives physical power and physical protections. The passive also reduces protections from enemies within the aura. A solid item for her. I usually get this after boots are completed.
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Gives physical power and magical protections. Also gives some CDR that Serqet likes. Passive can be useful at times as well. This would be item 3 after
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Great physical protections. Affordable, and has high CDR. It also provides mana which Serqet can be mana hungry early game. I would say this is situational probably best gotten in place of
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Similar stats compared to
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+40 physical and +40 magical protections plus some CDR and some CC reduction. Cheaper than
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An item that gives little of everything. Some power, some protections and some CDR and it's cheap. All wins for Serqet since Crit items are expensive. This would be good in place of
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Slightly more protections than Spirit Robe and the passive can get you out of some situations. Gives more CDR than Spirit Robe as well, but is quite a bit more expensive. This would definitely be your only defensive item. You could bridge Spirit Robes into it later in the match.
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Gives you what you need when you need it. Additional power when healthy, additional protections when below 50% health. This item is one of the cheaper dual protection items and it also gives good power as well. This could serve as a standalone protection item. |
For that team with all the slows. This will make you immune to slows for 4s. Can only occur every 30s.
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A good last item to get. It gives you health and HP5 along with some CDR. You gain 15% of maximum health over 5s if you get a kill or assist against and enemy god or an objective. If you are doing well in the match and getting kills or assists. I would get this item last as your passive would be triggered more often. If not, I would stay away from it and get whatever else you need like more power, penetration or protection.
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Enemy Team Makeup
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If a team is heavy in CC I would build more CC reduction items. If they are balanced I would use the average build stated above.
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Own Team Makeup
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If for some reason in Joust you have 2 Assassin and a Mage I would build heavy protection to take some pressure off the others.
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Feeling
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Sometimes I change up which build I use on how I feel. If I feel like harassing enemy gods, I usually go with Harassing Scorpion build cause I can take more damage. If I feel like an overall build with more damage, I will go with a build of 2 protections items for more balance.
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Nox's
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Using
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I don't think I need to explain this one, but two CC abilities make it easy for you to attack.
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The reason I suggest
This is the full build that I've come up with:
Let me know what you think! :)
I am pretty sure I have never bought
My reasoning is,
Moving on to your suggested build. According to Smite builder, you would have 2630 health (great), 200 power (solid), 40% crit chance (good), 10% CDR (poor). So obviously, you substitute increased health for protections for survival which I am generally okay with. The power is decent and slightly more power than my average build under build 2 (200-195) which was my most often build (haven't actually played her in awhile).
The biggest thing I would think I would have issue is, is the low CDR%. Her cooldowns are quite long. At 10% CDR,
In regards to your suggested build, I would not get
Overall, I see where you are going with it. I could see having some success with it as it compares well with my normal average build that I usually get. I feel like you should could use some more CDR though, but it really depends on play style and how the match is going. If you are constantly in fights, the extra CDR will be extremely beneficial to her as you will be able to contribute more often with lower the cooldowns. If fights are few and far between you could get away with less CDR as you won't be needing/using your abilities as often making CDR less efficient.
This got a little longer than I thought so....
TL:DR- Using
Why do you prioritize maxing
In your description of
Some things on your combo section -
I choose
At this point, I think you could do either way, with more emphasis on Deathnbane. I thought I put that in the guide, but I must have just written about it in the comments because Branmuffin also mentioned that. Thanks for bringing that up, will note that in the guide after the contest is over, so I don't get nicked for an updated guide.
I really thought that
Combo questions
Second combo- I don't think it's unnecessarily harder to use the 3 hit
1st and 3rd combo being basically the same- Yeah they basically are, but I thought it better to have it than not to have it. I had something similar with my
Point 2: I would think that you could consider Combo 2 as an all-in combo. Possibly in different orders. But in regards to how you would fight an isolated jungle opponent. I would initiate with
Point 3- I will mention Serq's passive with these combos, especially since they got buffed some I think. Since she isn't an AA god, her passive can be forgotten, but it can deal some good damage when used correctly.
Thanks for the input! Hopefully I answered most everything. That is all for now or else I will be Branmuffin Jr with my response!
Not pleased...
...okay, that's funny.
In regards to the contest, I hope I do well, but there are some really good Assassin guides here that are much more impressive than mine, but thank you for the comment. I worked hard on it and it has come a ways since the guides inception, but I would rather just have the guide out here so people that are scared of using Serq can have something to reference and hopefully perform well with.
Alright, S4 feedback...
But yeah, you're right, added health does counter the lack of magical protection to some degree (per total effective health), and if it's worked for you, stick to your guns. Just...I'll puke if you use it when playing on my team.
Oh god, I think I've infected you.
Otherwise, I do switch out
Let me know how you like it.
So I tried out the builds you suggested a couple matches and along with Subbing Gaia out with Mail of Renewal. My results were mixed. Either 1:1 k/d ratio or more deaths than kills.. Which it could've just been off night for me, but otherwise, I was decimated quickly.
My initial reactions to the builds and suggestions
I did like the CDR with Mail of Renewal but couldn't seem to make it work as well as Gaia. It could be I was more hesitant to jump into battle, it could've been because team was overpowered alot to. So maybe, I could incorporate more CDR like
The Crit hits were nice, but damn Crit is just expensive to implement especially if you get 2 items so I felt like I didn't get to put out any damage with it because took long to build up and died quickly. So I need to tweak it enough to for more overall stats instead of focusing on one thing.
It is definitely tough finding balance between being able to survive hits but still put out damage to help out and the handful of games I played with other builds is not enough to gauge a good reaction. As I have to adjust my playstyle with her quite a bit since I am not protected as much.
But I feel with Serqet, that I would rather have more health and some protections, than less health and more protections as other items reduce protections but not many actually just take away health without getting hit. However I could be totally wrong about that.
Tinkering around with eliteownage/smitebuilder. This could be viable on paper
Would have 40% crit chance, 20% CDR, 112 Physical, 108 Magical Protections, and 2280 health. With decent power 279 Basic attack, 195 Power. It looks like it could be adequate in all areas I am looking for and reasonable cost (14800)
Hmmm, interesting...let's talk about the individual things.
Gaia is just going to do nothing different for you from full health compared to Renewal. Renewal gives you 10% CDR and the same health...the only benefit from Gaia is if you were to stay out for a long time, to allow the regen to have enough effect. So with your K/D and whatnot, you shouldn't see negative impact on using Renewal at all...unless you stay out while hurt and engage again. Staying out when you're at 1/2 health is just not a great idea anyway, and a quick jaunt back to base to heal up is best anyway...and if you need 1+ minutes to heal up enough so that you're back at or close to full health...it's not like you're going to want to engage again anyway. Gaia, in the end, is just not a good choice in these modes. You don't want to have to stay out for a long time JUST to get the regen from Gaia.
Specifically, though, to make Renewal beneficial, you and/or your teammates are going to need to get kills...you can help engage on a specific target, do some damage, and get out, and if you took some damage, you'll benefit the same from either a kill or an assist.
Yes, crit is expensive, and it takes 2 items to make it more useful. This really emphasizes that when you go crit, you really need to focus more on damage than protections...get your kills quickly and get out, rather than soaking up damage. Everything is a tradeoff...when you get one item, you have to sacrifice SOMETHING. So yeah...finding a balance is tough, and because every match is different, you're always going to be juggling to find that balance.
Hmmm...actually, I really like that build you're tinkering with. I would really like to see how that one goes. FYI, in Arena, since it's really a quick match, one thing you could substitute to make things a bit cheaper would be to sub
Let me know how that one goes!
Overall, it worked out nice for me, 8/5 first match with the first order I suggested. Then 7/0 with Bluestone starter and no Mail of Renewal. 14/1 with Jotunn's but no Ancile (Bellona, Khepri, and Ratatooskr team), a 5/2, 6/7 and 8/2. I had a 2/8 but that's because I had to take dog outside and wife played starting me out 0/6 so I'm not counting that one lol. Most of the matches were Joust with a couple Clash and one Arena. For the Arena one I did sub
But I am considering adding this build into guide as well. It had a good overall feel with it with CDR, Damage, and Protections with Health Regen from Mail of Renewal. I think you are winning me over with Mail lol.
The matches I did
Ahhh, sounds like things are starting to mesh for you. Those are some good scores, and I like how you've adjusted builds based on enemy comps (e.g. Bell & Rat w/ Khepri...Khep not being a huge threat damage-wise). How have you been adjusting your playstyle?
Your new build is much closer to what a "meta" build would be for an assassin...1 or 2 protection items, the rest damage of one type or another.
Depending on the mode, one other thing you might consider is dropping
Consider that in quicker matches like Clash and Arena, dropping 800 early is significant. Most people completely bypass starter items, because it means it delays getting their full tier 3 items. Also, 30-60 damage really isn't much, especially in those modes where you've got potential damage coming from multiple people in a teamfight. Hence again...Bluestone having more effect in Solo, when 1 v 1 means it's just you and one enemy.
So, if you drop that item, I don't see it hurting you too much, and you might see a smidge of benefit, getting other items earlier.
I probably like the Damage over time, since it seems more poisonous and fits her persona. And it has helped me in early game as well. I see your point with it being droppable, but I like it and me being stubborn doesn't want to necessarily drop it downright yet or at least I try other things without it first. I'm sure it's more personal preference for me than anything.
I want to try out
In the abilities section, suggest spacing out a bit more consistently...for example, Passive to Deathbane has a space between wording...but Ambush and Last Breath has no space. Space can be used strategically to give separation and clarity between items/topics.
Also with abilities, note that
Quick comment on skill order...thinking
Your explanations are quick and simple for the items, and that is good. You give a bit of direction on why you choose in the specific order too, and that's good as well. Regarding Gaia, though, I know I already covered it, but want to say (my opinion) is that key to Serq's survival isn't health/regeneration...it's mobility and picking the right fights.
Remember for DB that
Regarding
Check the BB coding on the Combos section...looks like you indent or use columns, but forget to close the columns before you move on to "Ultimate Combo."
Ultimate combo as you have it should probably have the ult last...you don't want to push them away and then use
Also with the combos, you should offer combos that don't involve starting with
Before I continue on with your strategies or anything else, I'd like your feedback and thoughts on these items...and I'm not saying these builds as-is don't work for you...they obviously do, based on what you're saying (average 7 kills 2 deaths while dealing at least 14-18,000 damage in Arena). But everything is situational, and there might be items that will better work to your advantage...DEFINITELY should eliminate
Anyway, you've laid the groundwork, and can now add more BB coding, and other things to spruce up your guide...but definitely think about what I said. You don't have to agree, and my feelings won't be hurt if you don't, but they're things to consider.
I added a space then : between the ability and the description hopefully to make the spacing better. In regards to
Skill order: I will try out upgrading
Coding: Hmmmm I'm seeing [/columns] at the end of my code on both the build and combos..so not sure what's the deal and when I added another combo it did the same thing but further indented.
Ulitmate Combo: I use elongated Deathbane at the end just in case
Wait what? You can? Well damn. Good to know. How do you do so? After she connects, you just push in the direction you want them to go? Sort of like
You are getting yourself in place for a second before "throwing" your target.
So, during that second, you can turn around and aim where you want to throw.
However, I think
If you can paste the code for your combo section in a spoiler here, or PM it to me, I can check to see if I can find what's wrong with it for you.
Reading Shlappz comments, sounds like I'm reading this at the right time...glad my eyes aren't going to be destroyed.
Will comment first on build, then the writeup. Considering this only for non-Conquest modes, since it looks like you don't have a section for Conquest.
Movement speed (usually
So my suggestion for her with protection items would be...and I'll give 2 builds...
With regard to your 2nd build, DB is a bit early, but if you can make it work, cool...Malice is the better first option though...slightly lower cost, and the DoT damage will do more than DB's enhanced damage, at least on one hit. Definitely don't think
This is a long comment...so I'm going to stop here with the build, and continue with the guide content in a separate comment.
The benefits of my first build is Cost I think. With
Another benefit is that no one suspects a high defense/health Serqet. With a health of almost 2600, I believe Stone of Gaia is perfect for it. Not only for the Health regen, but also the Mana regen. I tried a couple jousts without it and I seemed to be running for my life more or ran out of Mana when pursuing. I had mixed results without Gaia but with everything else the same. One game we overpowered and I went 6-0 and the next I was 5-7. To my recollection with my tanky build I didn't die more than 5 times with most times between 0-3. What would be an effective health to warrant Stone of Gaia?
I don't use
I know there isn't any/much Magical protection which I mention could give troubles, but with the high health and regen, I haven't had much issue with burst damage Mages unless Im locked down by CC.
I guess the more I think about it the more I'm not big on Crit with Serq since she is Ability based. Yeah the extra crit chance and damage is nice on Deathbane but otherwise it's wasted.
I like the idea of doing damage nearby with
I appreciate the thought of the other builds. I will try them out and get back with my thoughts. In all, I feel more consistent and safe in my build. I appreciate your comments and I will use your ideas to tweak my build. I just play unconventional Serqet apparently lol.
I know you don't do assassins much, but try it out to see if you want. Maybe that will change your mind.
Looking through my game history I have around 40 games with my tanky build some the same some with Alternatives.. Figuring out my K/D/A for it, I came up with 6/2/8. I compared that to my Smite Guru matches with K/D/A and my average for that is 5/4/9. Not terribly different besides a whole kill more but 2 deaths less but also 90 more games for Build 2 than Build 1 so could . Just some extra info. Granted I'm not sure if that is actually a good K/D/A.
The biggest point I was trying to make is that a tanky Serq isn't really optimal. You can probably make most gods tanky and be able to do something...but when taking a kit in mind, as well as base stats, some builds are sort of FORCING something to work, rather than being more synergistic and letting things flow.
Everything about her kit screams "get in, unleash your abilities ASAP, and get out." You do have 2 items that can work for a tank...
But I do want to say that my intention is not to discourage builds and thinking that aren't meta. It's cool that you tried this and have success. But I think what I'd like to see or have explained is more in-depth reasons WHY you would WANT to choose this, why it can work, etc. Is that reasonable?
To respond to your question about
So, if your other main point about getting it is the health, there are other options. Compared directly to Gaia, I would say that
When I go with my normal Assassins, I almost always build 1 or 2 defensive items (except
Anyway, thanks for the further feedback, gives me more information about where you're coming from. In the end, if it works for you, it works for you.
But I do want to say that my intention is not to discourage builds and thinking that aren't meta. It's cool that you tried this and have success. But I think what I'd like to see or have explained is more in-depth reasons WHY you would WANT to choose this, why it can work, etc. Is that reasonable?
Of course it's reasonable to want that and I take no offense to anything you've said about my build. I asked for opinions and accept them. I will try to explain more. I've played this game since March and this is basically the only game I play in this genre. I'm not much into knowing what is Meta and what is not.
Anyways, I guess my basic thought process is death is bad, which seems obvious of course. I mean you die in the game, it puts your team at a disadvantage, in all game modes. Lanes shift the other way while you can do nothing about it, basically an inopportune death can lead to you losing the match.
With Serqet, she has one of the lowest health pools for an assassin and her MP5 is below average for other assassins as well. My thinking for her is to survive as much as possible. Yes she is more of a get in get out type of God which I agree with you on, but with a little extra protection/health, she can still get in, do her thing and get out if need be...or she could stay in the fight a little longer to help sway the battle the other way or maintain position in the lane if need be. Which it is weird that I think this, because all my other Assassin builds, I usually go full attack mode with maybe a defensive item, but with Serqet's low health, you could be dead before you even start your first attack.
Again, thank you for the help with Coding and the advice. I will try subbing out Gaia for
Wow, awesome...you're good peeps, thanks for the explanation. It had gotten me to thinking...do you just build tanky on ALL gods you play, based on that thought process? But then you answered it, and it makes this build funny (why Serq of all the assassins?) but with reason behind it.
So, I'd still avoid
I like to get kills and just have terrible times with Guardian/ Support as I am overly aggressive and then die a lot.
My usual
I added my explanation to the guide as well after Build 1 to help with why anyone would want to play
As a single crit item,
As a pair,
There are a couple of rare occasions where these rules don't apply...for gods that have built in crit, it can get to a point where it can almost act like the first crit item, and
Since you mention
Also your builds are kinda meh and you don't explain any game modes like the title suggests. It is true Serqet likes 1 or 2 defense items, but your build is like all defense with crits. Maybe throw in a
I have considered
I have switched out