Vote received! Would you like to let the author know their guide helped you and leave them a message?
This is a hybrid double-stack build that first boosts Medusa's abilities for easy wave clear and early kills, then transitions into an AA build which will shred through most foes, with a dash of lifesteal for good measure.
Rush Acid Spray, then Viper Shot, then Lacerate.
|
Pros:
+ Reasonably strong in all stages of the game
+ Easy wave clear and poke
+ Strong ultimate for team fights
+ Passive makes her good at boxing and juking out enemies
+ Has a small niche against healers with her dash
+ Statues from ultimate are fun to look at and give her a small buff when destroyed
+ All of her skins are incredible
Cons:
- Squishy
- Ultimate is easily countered if the enemy is paying attention
- Trying to escape with the dash and hitting an enemy can get you killed if not careful
- Ugliest goddess in the game (but don't tell her I said that)
General Health: To be added soon Mana: Speed: Range: Attack/Sec: |
Regen HP5: MP5: Protection Magical: Physical: |
Basic Attack Damage: Progression: *Numbers in parentheses represent the amount gained with each level. |
I will add a section here talking about the justification and reasoning behind every item in every build I've laid out, as well as alternative items you could build, but I am still working on finalizing the builds for each mode. I want to receive some feedback first. Consider this to be Coming Soon^TM
Sol was strong for a while in the Closed Alpha, but dropped down the tier list as more gods got added. Her Stellar Burst gives her very easy to land poke damage and her ult is good for securing kills. Her Disapparate is basically an Aegis Amulet with a 3 second delay, so she is fairly hard to kill if she knows when to use it. If left alone in the late game, she can melt towers like butter in a microwave. Get on her early and put her behind. |
Her Rapid Reincarnation gives her unparalleled mobility around the map and allows her to shrug off poke damage. Her Persistent Gust + Explosive Bolts combo allows her to clear minions very well, but makes her fairly mana hungry. This is not a huge deal, however, because of her passive. Agility also makes her very hard to catch, and can let her chase kills. She is more late game oriented, but can still cause trouble early and mid game, so be aggressive but careful. |
Be wary of her Broken Weaves and World Weaver as they can catch you off guard and result in swift, annoying deaths. You might consider taking Aegis Amulet instead of Purification Beads. Her backflip makes her very hard to catch, so try to wait until she uses it to go in for the kill. |
He is arguably the hardest hunter to play, but a Rank X Ullr is scary. His Hail of Arrows in bow stance has a long range and is good for poke or for securing kills on enemies who thought they got away. He is heavily reliant on his Thrown Axe to stun you and do poke damage, and most players either land it every time or whiff it every time, so it is kind of hard to rate his difficulty to play against. |
Pretty much every build seems to work on him and he has plenty of CC and damage. His Bramble Blast is easy damage and CC, he has multiple strong basic attack buffs (including a new Aspect that gives him melee attacks), a fast and long dash, and a crazy ult that turns enemies into wild boars. The general consensus is that he is a pain to fight. |
Flying high into Smite 2 with a visual overhaul and a few buffs, Cupid is a very strong carry. His Heart Bomb is his most annoying ability. Combined with his reworked passive Lovestruck, he can be a real nuisance. He is one of the few hunters who is good at boxing you, so be careful. Also, he has sustain, so build lifesteal and antiheal. Cupid and Aphrodite together is a scary lane to face, so watch out. |
The legendary tanuki is a particularly annoying matchup because of his Dishonest Duplication clones. He kind of feels like a carry version of Nu Wa. He can also disappear into the forest with Tanuki Trickery and chase you down relentlessly using Uproarious Rocket. Not even Jing Wei has an easy time escaping that stupid rocket. |
Anhur is the perfect counter to Medusa. He can make your passive useless with his AoE slow in Shifting Sands, and he can totally counter your dash (and, therefore, most of your combos) with Impale. To make matters worse, he can easily dodge your Petrify and retaliate by either leaping or using Desert Fury. Even a player of just average skill can totally shut you down. Watch out. |
Despite their hostile relationship in lore, Athena and Medusa are a tried and true duo lane "Wombo Combo." So much so, that I even mentioned it above in the Combos section, using it as an example. All she needs to do is land her taunt, and you have a captive audience for Petrify. Worst case scenario, the enemy's Purification Beads are used up. |
He has a lot of damage and CC, enough that people make jokes about him being an assassin. He hits hard and fast, and hurts like hell. Who else does that sound like? Medusa! There isn't really a combo here, just let Bacchus initiate and go to town. |
That's right, Fenrir is a support now. Similarly to Bacchus, he is aggressive and hard to shake off thanks to Brutalize. With a little coordination, he can deliver free kills to Medusa on a silver platter using Ragnarok. |
Everyone's favorite Hug Bug doesn't do a lot of damage, but he got some nice additions to his kit in the move from Smite 1 to Smite 2. He can easily set up kills with his root in Solar Flare and grab in Abduct. And if you make a big mistake, he can save your scaly butt with Scarab's Blessing. He may not be the most aggressive support, but he still brings a lot to the table. |
The killer croc is one of the strongest supports right now. He pairs very well with Medusa because of his ability to displace and disrupt the enemy. All he has to do is land his pluck, and enemies will fall right into your claws. With the right build he can be almost unkillable. |
Geb got a deliciously strong Aspect that turns him into a real bruiser. It's meant to make him more of a solo laner, however. He shouldn't really use the Aspect in a support role. He still has plenty of CC and a shield in Stone Shield, so he isn't useless by any means. |
He is a great support in general, but nothing makes him stand out when paired with Medusa. He has good waveclear, easily spammable CC, a giant wall to single out enemies or protect allies, and a high damage zoning ult. He's also very easy to play, so that's a bonus. |
He doesn't play very much like a support. He's more of an ability-based bruiser with a cheesy ult in No Escape. His waveclear is mediocre at best. He is an aggressive bully and can set up kills, so he isn't totally awful, but his cons outweigh his pros, so he isn't up higher. You're also much more likely to find him outside of Conquest, in modes like Arena and Joust. |
Similarly to Ares, he doesn't play much like a support. He is more of a hybrid bruiser who hits hard and is very annoying. Unfortunately, he is hard and risky to play and is well past his prime, having been much more potent and scary during the Season 3 power pot meta. Combined with some nerfs since then, he isn't a great partner in lane. He may, however, be seen in the solo lane sometimes. |
This is an early draft of a guide for an early version of Smite 2. Everything is subject to change. I'm sure there's something I missed or something that could be improved. Please let me know in the comments! [VVGL] [VVGH]
SMITEFire is the place to find the perfect build guide to take your game to the next level. Learn how to play a new god, or fine tune your favorite SMITE gods’s build and strategy.
Copyright © 2019 SMITEFire | All Rights Reserved
Welcome back!
Question...why are you going with Bluestone Brooch on a carry build that has no CDR? While I get the double-stacking will help with ability damage, you don't have ability pen support from a straight up pen item like Titan's Bane or Obsidian Shard...in order to get your pen, you'll need to build stacks via The Executioner first.
With that in mind, to me it makes more sense to just fully invest in basic attacks and pick up either Hunter's Cowl or Death's Embrace.
Speaking of, your early game is lacking a lifesteal item. I know Devourer's Gauntlet is generally popular (I'm not fully knowledgeable on meta builds yet though), and I do see you get Serrated late...but that's very late. While I've found lifesteal to feel very weak overall, any health sustain is going to be appreciated I'm sure. Is that partly why you're picking up Bluestone? The health regen is pretty decent, so I guess it works for that...but I still think that item doesn't fit very well with the rest of the build's intentions.
Given that Smite 2 is new and many people may not be that familiar with all of the items yet, one thing I think would be helpful to readers is if you explained your itemization in more detail. Why are you picking up each item in the positions you've chosen? Maybe help others by explaining why you're not going with crit items (as crits are definitely more popular in S1 compared to S2).
Medusa can definitely work with a fully basic attack focused build. I'll probably add one to the guide as an option. Her abilities are pretty strong though. I feel like not investing in them would be a waste. That said, I've not had much luck playing Medusa with a fully ability focused build. Then it feels like her basic attacks are too weak, and even with CDR her cooldowns are fairly long. Is it just me? I've had the most success investing in both in a hybrid build. But then of course there's the question of how much to invest in each. This is where it gets very debatable, and with how new Smite 2 is, there is still a lot of experimenting going on.
Bluestone Pendant is mostly useful for getting that extra bit of damage on minions during the laning phase. At certain levels I find it helps Acid Spray one-shot the archers. And I do like the stats it gives. It felt good to me, but it's certainly not the only option. Perhaps the build could be adjusted in a way that further utilizes the upgraded Bluestone Brooch in the late game.
I do plan to add a section explaining the itemization, but I want to get a little feedback first before I write it up. You'll never hear me call myself an expert. I'm not a ranked player. I also missed out on a few of the later years of Smite 1 when I wasn't playing as much. So there are definitely some gaps in my Smite knowledge. It's been fun getting back into it with Smite 2, but that's why I hesitate. Anyway, I'll definitely add it very soon.
Thanks for the feedback!
While double-stacking is absolutely a thing, I think switching out Book of Thoth for an item with a bit of CDR would help justify Bluestone a bit more. Hydra's Lament and The Crusher are options (also having strength rather than int to help with your basic attack damage), with The Crusher also adding some % pen.
I would also say I generally like the feel of dual str/int items like Bragi's Harp, though that obviously is a basic attack item.
And yes, I don't personally like the feel of pure ability-based builds for her. Some attack speed makes her feel a lot better. It's been tough for me finding a build that feels great. You're always going to be giving up something or other. I'm currently tending to feel that I like strength items over int for her, and I've used non-crit builds a lot more than crit. I need to keep experimenting though.