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Medusa does not struggle with mana. She can focus on warding instead.
This build focuses on attack speed and penetration. It is generally considered the most "optimal" build in the current meta.
This is a hybrid double-stack build that boosts both ability and basic attack damage to remain consistently strong throughout all stages of the game. Double-stacking is my preferred way to play Medusa.
Rush Acid Spray, then Viper Shot, then Lacerate.
My original guide that this new guide is based on was AWARD WINNING! Although it's been many years since then, I will work hard to live up to that standard of quality, and hopefully even surpass it one day. |
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Pros:
+ Reasonably strong in all stages of the game
+ Easy wave clear and poke
+ Strong ultimate for team fights
+ Passive makes her good at boxing and juking out enemies
+ Statues from ultimate are fun to look at and give her a small buff when destroyed
+ All of her skins are incredible
Cons:
- Squishy
- Ultimate is easily countered if the enemy is paying attention
- Trying to escape with the dash and hitting an enemy can get you killed if not careful
- Ugliest goddess in the game (but don't tell her I said that)
General Health: 591 (+92.625) Mana: 296 (+42) Movement Speed: 442 Attack Speed: 1 (+1.46) Range: 8.8m Radius: 0.5m |
Regen HPS: 2 MPS: 2 Protection Magical: 26.125 (+1.425) Physical: 18.05 (+2.85) |
Basic Attack Damage: 46.176 (+2.496) Scaling: 100% Strength / 20% Intelligence *Numbers in parentheses represent the amount gained with each level. |
NOTE: There are a lot of formatting errors in this section, but I think it's something SMITEFire needs to fix in a site-wide update. As far as I can tell, my formatting is correct.
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She has always had a weak early game, although her new Aspect helps with clearing minions. Regardless, you are stronger and more mobile, giving you a huge advantage. Keep poking her with your ![]() |
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Her ![]() ![]() ![]() ![]() |
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Be wary of her ![]() ![]() ![]() ![]() |
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He is arguably the hardest hunter to play, but a Rank X ![]() ![]() ![]() |
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Pretty much every build seems to work on him and he has plenty of CC and damage. His ![]() |
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Flying high into Smite 2 with a visual overhaul and a few buffs, Cupid is a very strong carry. His ![]() ![]() ![]() ![]() |
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The legendary tanuki is a particularly annoying matchup because of his ![]() ![]() ![]() ![]() ![]() |
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Despite their hostile relationship in lore, ![]() ![]() ![]() ![]() |
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He has a lot of damage and CC, enough that people make jokes about him being an assassin. He hits hard and fast, and hurts like hell. Who else does that sound like? ![]() ![]() |
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That's right, ![]() ![]() ![]() ![]() ![]() |
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Everyone's favorite Hug Bug doesn't do a lot of damage, but he got some nice additions to his kit in the move from Smite 1 to Smite 2. He can easily set up kills with his root in ![]() ![]() ![]() |
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The killer croc is one of the strongest supports right now. He pairs very well with ![]() |
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God of death, life of the party, and a pretty average pairing for ![]() |
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Following the introduction of Aspects, ![]() ![]() |
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With the Aspect of Love and new items like ![]() ![]() |
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He is a great support in general, but nothing makes him stand out when paired with ![]() |
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He doesn't play very much like a support. He's more of an ability-based bruiser with a cheesy ult in ![]() |
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Similarly to ![]() ![]() ![]() ![]() |
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Welcome back!
Question...why are you going with
With that in mind, to me it makes more sense to just fully invest in basic attacks and pick up either
Speaking of, your early game is lacking a lifesteal item. I know
Given that Smite 2 is new and many people may not be that familiar with all of the items yet, one thing I think would be helpful to readers is if you explained your itemization in more detail. Why are you picking up each item in the positions you've chosen? Maybe help others by explaining why you're not going with crit items (as crits are definitely more popular in S1 compared to S2).
I do plan to add a section explaining the itemization, but I want to get a little feedback first before I write it up. You'll never hear me call myself an expert. I'm not a ranked player. I also missed out on a few of the later years of Smite 1 when I wasn't playing as much. So there are definitely some gaps in my Smite knowledge. It's been fun getting back into it with Smite 2, but that's why I hesitate. Anyway, I'll definitely add it very soon.
Thanks for the feedback!
While double-stacking is absolutely a thing, I think switching out
I would also say I generally like the feel of dual str/int items like
And yes, I don't personally like the feel of pure ability-based builds for her. Some attack speed makes her feel a lot better. It's been tough for me finding a build that feels great. You're always going to be giving up something or other. I'm currently tending to feel that I like strength items over int for her, and I've used non-crit builds a lot more than crit. I need to keep experimenting though.
Anyway, do you think this new carry build is any better? I tried to add some lifesteal and CDR in
I don't know that it's worthwhile...the 10 cooldown rate is, I think, less than 10% equivalence to S1's CDR. I believe it takes ~65 cooldown rate to be equivalent to S1's 40% CDR, so even if you get 2 CDR items like SG and Crusher, I don't know that it'll feel good enough.
So in your current updated build, you've got Bluestone, Trans, BoT, Sun Beam, SG, Crusher, and HS. Only 1 AS item, 20 flat pen, 20% pen, 20 cooldown rate.