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advantages of this start:
Gives large amount of gold gain
high early game attack speed
cheap
bearable mana sustain
scales well into the late game
disadvantages of this start
limited early game offensive stats
No early game defensive stats
no power so it doesn't contribute to your crit chance passive
when to use this build:
You should use this build when you're fighting a magical adc like Freya Sol Chronos or in a mirror match with another Olorun as Diamond Arrow gives you more late game dps than Blood-Soaked Shroud, however Blood-Soaked Shroud gives physical defensive stats which are useless in a magical 1v1, hence the lack of a need for vampyric shroud
In this build you physically can't swap out Rod of Tahuti for Toxic Blade as it sacrifices way too much damage and late game presence.
Ornate Arrow doesn't give you increased crit chance towards olorun's passive, hence Diamond Arrow is better as it gives more attack speed and basic attack damage which is better than power for magicals as it is a flat 80 damage on top of a basic, instead of normal 20% scallings (or Olorun's 25%) and hence gives the damage that 100 power would give as well as a large amount of gold gain as well as 60% attack speed from just 1 item.
You can swap out Diamond Arrow for Mantle of Discord or Magi's Cloak
TL;DR
Priority is:
Overflowing Divinity: you want to max this first for the attack speed steroid and additional damage from the sun, it also isn't possible to body block this unlike focussed light
Focussed light: this is maxed second for the general damage, however you don't want to max it before Overflowing Divinity as it can be body blocked
Sanctified Field: put points into Sanctified Field whenever you can in order to reduce the cooldown
Consecration: consecration is maxed last as it offers the least in terms of utility and survivability, however if you are building [[lotus crown you should max this before Sanctified Field
Advantages to this start:
Gives a lot of early game safety
scales well into the late game
offers a lot of health sustain
Makes you very tanky into a physical adc
offers a lot of safety early game
disadvantages to this start:
low mana sustain
slow ramp time
very little early game damage
When to use this start:
This start is useful against a physical adc (which are very common) or an aggressive double physical duo lane like a Fenrir support and a Ullr or a Hercules support and Chiron adc.
it is incredibly helpful against teams who are likely to single you out and hard commit to diving you, like Guan Yu and Fenrir as they can still dive you whilst your ult is active.
Blood-Soaked Shroud Ring of Hecate and Typhon's Fang all give large amounts of lifesteal together, this will most likely cause the enemy to buy antiheal (especially if you are paired with another god with healing/strong sustain like Aphrodite Hel Guan Yu Anubis ect)
you go Blood-Soaked Shroud instead of Sacrificial Shroud as it offers way more safety, you also have only 2 reliable ways of using the 15% more damage from Sacrificial Shroud as Consecration isn't reliable for damage and it does very little at 140+20%, as well as Sacrificial Shroud not proccing on your stimmed auto attacks unlike Freya
In adc you often don't need to buy antiheal but Rod of Tahuti can be swapped out for Toxic Blade if the enemy has 2+ healers.
You can swap out Blood-Soaked Shroud for Mantle of Discord or Magi's Cloak
This is the start for the second vamp build that starts with Pythagorem's Piece instead of Ring of Hecate
This build is of courtesy of DiscoFerry and is meant to be a more defensive olorun build with the inclusion of Pythagorem's Piece instead of Ring of Hecate and lotus crown instead of Rod of Tahuti
lotus crown on olorun stacks with the protections he gains from his Consecration which can give him up to 100 protections if he hits all his allies in a fight and can allow you to turn a dive around in your favour.
You swap out Vampiric Shroud for Rod of Tahuti
Charon's Coin
Charon's Coin is a cheap, early game way of gaining percent penetration, hp5 and movement speed which can give you a slight bit of safety, however it has a fairly low power value and comes online fairly slowly, Charon's Coin can be an alternative to Demonic Grip if you are playing olorun in mid
Obsidian Shard
Obsidian Shard is a late game alternative to Charon's Coin and can be a replacement to Rod of Tahuti in the main 2 adc builds if tanks are really giving you trouble.
Toxic Blade
Toxic Blade is olorun's only antiheal item that he can go as he doesn't use Divine Ruin very well, you should only ever go this if your team is having massive problems with healers or if they're monkeys and not buying antiheal themselves.
Spear of the Magus
Spear of the Magus is a penetration item that gives lifesteal and a passive that increases your overall damage after hitting an enemy with an ability, however it is a little awkward to procc.
The Alternate Timeline
The Alternate Timeline is a niche item that gives you a few defensive stats and a passive that resurrects you, it's only a niche pickup and hasn't seen much play due to the item itself being weak, however it could see play on olorun if it was stronger
Pendulum of Ages
Pendulum of Ages just gives a tonne of power (190 to be exact) and just like The Alternate Timeline is very niche, however it's more due to the item lacking any AA synergies for olorun to utilise, as well as lacking any defensive stats that olorun can use to stay alive.
Pythagorem's Piece
Pythagorem's Piece is basically a safer Ring of Hecate with pen and an aoe passive that bennefits his entire team
Bancroft's Talon
Bancroft's Talon if helpful if you want to go a little more ability based on olorun instead of Ring of Hecate or a more damaging alternative to Pythagorem's Piece
Don't get more than 1 of these in a build
Mantle of Discord
Mantle of Discord is just a strong bulk defence item that you can get if you are really struggling to stay alive
Magi's Cloak
Magi's Cloak is the defensive option to buy if hard cc is causing you trouble, it's especially helpful against teams with Ares and Fenrir
Lotus crown
Lotus crown procs on Consecration by allowing you to gain up to 100 protections by hitting all 5 teammates whilst giving out 36 to each ally, lotus crown also has a little power which scales well with olorun.
Spectral Armor
Spectral Armor can be worth a pickup if the enemy is running double crit, like a Mercury jungle and Jing Wei adc as it will drastically reduce their damage output on you.
Stone of Fal
Stone of Fal post rework has been a niche pickup on mage adcs due to the mitigation passive, it's not got a set time where it's optimal to buy however it can be a nice pickup in very tank heavy olorun builds.
You should never buy any relics other than Purification Beads and Aegis Amulet
Olorun pairs best with AOE beads burners like Athena Xing Tian Ares in duo lane, or even individual beads burners that supply large set up like Ne Zha Fenrir and Hercules
If you are going to pick Olorun adc make sure to have a physical mid like Ullr Neith Chiron Skadi Medusa Heimdallr danzabouro and Anhur in order to balance out your damage types, this isn't needed but it helps a lot.
If you are picking olorun you may also want gods with strong peel capability like a Khepri or Geb due to his immobility and susceptibility to dive comps.
Olorun is a magical adc, Throughout the entire season people have struggled on what to build on mage adcs starter wise as hi-rez hasn't implemented any starters specifically for them and the item Leather Cowl is specific to hunters, hence mage adc starters being limited to a few picks, I will name all of those potential starters and whether you should consider them or not.
This will be colour coded on whether I personally like the starter on olorun:
This starter gives Olorun a flat 20 basic attack damage which is more helpful for mages than power (due to their basic attacks scaling lower than physical gods). It also gives gold gain which can get Olorun to late game quicker. Upgrades:
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Olorun's best starter when playing against a physical adc or double physical duo lane. Upgrades:
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Conduit Gem saw some play on Olorun at the start of the season as it made the enemy think twice about standing in front of Focused Light, however the starter offers nothing exceptional on olorun other than a little clear. Upgrades:
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This is a starter item that will prevent you from running out of mana early, this starter has decent stats however it has no auto attack synergies and is just raw power with a little cdr which is only helpful for getting your ult back up. Upgrades:
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Bumba's dagger is mainly here because of bumba's spear, as dagger itself only offers some power and sustain off killing jungle camps, however if you can get bumba's spear the pay off is very much worth it Upgrades:
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Death's Toll as a starter is very weak rn due to it giving minimal stats, a passive which has been gutted and two upgrade paths that really offer less than any other alternative out there Upgrades:
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Manikin Scepter gives you ok pressure early on, but it falls off very hard after 5 minutes and the upgrades aren't good for Olorun. The stats are also just abysmal for the cost and it will often hinder you more than help if you get it as an ADC. Upgrades:
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Eye of the jungle is no longer any good in lanes after it received shifts to it's passive, it has ok stats but if you're in a lane role it has literally no passive, the upgrades for eye are ok however Upgrades:
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Olorun is an immobile mage who mainly works in adc but can also work in mid to similar degrees, the god is known for being very meta dependant and has strong counterpicks to him which can sometimes entirely prevent him from being picked if they are on the enemy team.
Gods who are good against Olorun have:
If you have gotten this far thank you, I've spent hours and hours working om this guide trying to make it as good as I could and any feedback is helpful and happily appreciated.
This is currently my longest guide at 16k characters which is nearly double my heimdallr, xing tian and skadi guides.
Anyway, thanks for reading,
Blip :3
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Awesome, we needed a good Olorun guide. Thanks for doing this.
Some comments:
On the flipside, is there a situation where you'd invest even more into basic attacks and pick up Hastened Ring? I know Hastened isn't that popular right now, but I don't even see it as a listed option in the situational damage items.
Thanks for the feedback it's much appreciated.
For the start you mentioned the starter write up order which I will agree with looks quite messy and will definitely get some improvements in the coming weeks to make it look a little cleaner, also any help on the coding would be super helpful as I'm not too sure on how to do all that yet.
Now onto the typhon's suggestion, it is completely possible to get Typhon's Fang a little earlier, but I'd personally only get it after Ring of Hecate if I was fed more than being dived simply cos of how expensive the item is, however I'll leave a note in that build that Typhon's Fang can be bought earlier.
For the investing into less attack speed it's possible to go like a Sands of Time build with Spear of the Magus and pythahorem's piece but generally you do want telkine's ring and Demonic Grip just due to how much dps they allow him to do with his focus on sustained AA damage.
As for using Hastened Ring I don't think olorun has ever really needed it, even in a situational sense just because his ult and high range allow him to keep pumping out damage at a sustainable rate against someone who is a little further away from you as generally olorun doesn't need to stick to enemies unlike Freya
If haste ever happened to get a buff I would put it in the situational damage items, just rn the stats aren't ggreat and olorun doesn't need the passive.
For the levelling order I do really like maxing the 2 first because of the attack speed and damage which allows me to box, poke and clear, but i could defo see me being wrong completely with levelling order so I'll look into that a little further.
For the final part I should probably change the wording around it to be more preference instead of making it seem like a necessity which it's not, it's just helpful which you've stated.
Overall, thanks for your response Bran, I'll be working to improve this guide over the coming weeks so all this is really helpful, I've also recieved feedback to make this a more general guide around olorun cos rn it's very heavily focussed on items and not the actual god which I'll try to do, anyway, thanks for the feedback and I'll try to incorporate all your feedback as soon as possible.
Just clarifying, I wasn't saying Typhon's earlier than Hecate, just that if you agree, you might mention you can get it earlier (immediately after Hecate) than you currently list in your builds or state in your writeups. Typhon's is 5th or 6th in all of your examples.
So yeah, I think a much deeper dive into ability discussion and proper use is very important for a guide looking to educate newer players or players not familiar with the god. A separate chapter on that, rather than just small portions in the tips/tricks section would be good to add.
If you want to theme your guide with a color, I might suggest this one (due to fairly matching his main pic's color scheme: f0cd30
In reading your writeups on the individual starters and upgrades, I do think you could expand quite a bit more on some of these.
For organization of your starter/upgrade items, I think you should get rid of listing it by starter type (ADC, jung, etc.). Instead, put the green starters together, and you can categorize by color for their upgrades underneath. Something like this (I obviously didn't do the entire list):
Gilded Arrow
Upgrades:
Vampiric Shroud
Upgrades:
Conduit Gem
Upgrades:
Sands of Time
Upgrades: