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Introduction | Abilities | Combos | A case for Polynomicon | Items for Non-Conquest | Alt. Starts | General Gameplay | Changeling Tier List | Thanks! |
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Introduction | Abilities | Combos | A case for Polynomicon | Items for Non-Conquest | Alt. Starts | General Gameplay | Changeling Tier List | Thanks! |
Doomsayer
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Every 3rd attack will proc Doomsayer regardless of other attacks hitting the target or not. When it hits an enemy it deals damage to all enemies within range. Enemies afflicted will take additional damage over time as well. Unsure if this is before or after damage mitigation. If it is before mitigation, this passive will deal quite a bit of damage. If it is after mitigation, then it is slightly underwhelming.
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Doomsayer
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Deadly Aspects
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Her main damage option. It produces a stun for 1 second which allows for you to escape if needed or to finish the enemy god off. The cooldown is medium in duration.
I max this first in most game modes because it is the main damage output for her and with Dark Omen already having a short cooldown, you would want this on line quicker as well.
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Deadly Aspects
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Dark Omen
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This is your poke ability. It causes enemies to be doomed which in turn they will take more damage from the next damaging ability from The Morrigan.
I max this second. I might max this first in Conquest, as this would be your main minion clearing move or in joust if you do not have a hunter teammate so you can clear the wave faster. It has a short cooldown if you have some CDR built so you would not need the cooldown scaling as much as you would for Deadly Aspects which is why I choose to upgrade this second.
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Dark Omen
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Confusion
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Either your initiator or your escape move. She sends out a clone of herself while you can move freely invisible. Getting hit or attacking removes the invisibility as well as if affected by DoT before casting. Use this to move to get into position to surprise attack. Or when you retreat, as you will have additional movement speed when cast. This has a relatively long cooldown
I max this third.
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Confusion
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Changeling
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Her most unique move. She can turn into any god on the field. This can be a game changer, but can also be underwhelming. The cooldown is really long and only helps if you are familiar with multiple gods. Tip: You can preselect a god while walking, to give yourself a quicker cast time. Some of the best gods to turn into in my opinion are: Loki Vulcan Zeus Ares. I'm sure others as well just didn't want to list them all.
Max this when available, unless you do not have gods you like to turn into. Then put points towards other abilities first.
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Changeling
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Introduction | Abilities | Combos | A case for Polynomicon | Items for Non-Conquest | Alt. Starts | General Gameplay | Changeling Tier List | Thanks! |
BASIC ATTACK | BASIC ATTACK |
BASIC ATTACK | BASIC ATTACK |
BASIC ATTACK | BASIC ATTACK |
Introduction | Abilities | Combos | A case for Polynomicon | Items for Non-Conquest | Alt. Starts | General Gameplay | Changeling Tier List | Thanks! |
Introduction | Abilities | Combos | A case for Polynomicon | Items for Non-Conquest | Alt. Starts | General Gameplay | Changeling Tier List | Thanks! |
Provides the most power and some flat penetration along with your movement speed. I usually don't go with these, because I like the CDR on the other boots, but still solid otherwise
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Slightly less power than Shoes of the Magi and no penetration, but it has 10% CDR which is extremely beneficial for her. The mana increase is also vital since she is ability based.
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I love Polynomicon on The Morrigan as you can tell from previous chapters. With her stun from Deadly Aspects, it makes it easy to hit the passive consistently. Resulting in heavy damage for the enemy late game. This is usually built later when you have more power to make the passive stronger, but I like to get it second as her early game is terrible and with the little bit extra damage from the passive helps mitigate that a little bit.
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With the recent decrease in cost (2600 now), this is definitely an easier item to get mid game. +80 power, 20 Magical Penetration and also some CDR makes this item a go-to for her. I usually pick this up 3rd or 4th depending on my earlier items, which is easier to do in other game modes than Conquest. I feel this wouldn't be item 3 for Conquest, since gold is harder to come by then. For Conquest, Item 4 or 5
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Reasonable cost (2300). Gives a lot of power (+100) as well. Gives you more lifesteal, which she needs especially if you do not build any defensive items on her. With this and Polynomicon you would have between 32-52% lifesteal (depending of health), which if you kill the minion chain, it replenishes most of your health. I usually get this after Spear of Desolation in Joust/Clash/Arena to give me more sustain. It you do not want to do double lifesteal, substitute this out with Gem of Isolation perhaps.
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Decent price and gives good power (+60). But also provides some % penetration. This will help more with tower damage, but also could help against some of the tankier gods. This is usually item 4,5 for me but with the recent decrease in price, you could get this at item 3 instead. You could bypass this if facing squishier gods as the penetration from Spear of Desolation and Shoes of the Magi would be enough for true damage on squishier gods.
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+100 power and +300 Mana, but the passive is the best thing about it. Basically when you hit a god with an ability, they will take normal damage but also 10% of their maximum health in true damage. However, it does have a long cooldown between uses, but an effective item nonetheless. This would be item 5 or 6.
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Basically a given to get for a mage. It is pricey (3300) but it is worth it. +125 power, some MP5 and a passive that also increases your magical power by another 25%. When fully built, you will be able to combo kill squishy gods with Deadly Aspects and Dark Omen along with the additional damage from Polynomicon. This would be item 5 or 6. Item 5 in Arena since you would not probably be able to build it fully if item 6.
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I used to pick Book of Thoth as item 3 (after defensive item), but it recently has fallen out of favor for me. It takes awhile to get online with the stacks, especially early game Morrigan is pretty bad, so it would take even longer to get online. But once it is fully stacked, it is an effective item, but I think now there are better items. I would probably only consider this for Conquest now.
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A useful item against healers. Relatively cheap and gives +80 power and +10 penetration. Would sub this in for one of my penetration items.
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Gives good power (90), some health and some CC reduction. The slow from the passive is nice as you can potentially hit the Max Damage combo easier.
After Dark Omen they would be slowed so you could hit your basic attack for Polynomicon easier, then move in closer to finish with Deadly Aspects | |
A good alternative to Bancroft's Talon especially when in more team fights. Gives some power, CDR, Mana and lifesteal. In team fights, allied Gods within 70 units will gain lifesteal and power depending on their class.
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Pricey, but gives quite a bit of cooldown reduction. Gives +80 power and +25 MP5. But you mostly just want it for the CDR. I am not to keen on it as I don't think full CDR on The Morrigan is needed, but is always an option.
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With the rework of Shaman's Ring, it could become viable for The Morrigan in replacement of Bancroft's Talon. It is relatively cheap, with decent power. It gives you some additional movement speed as well which could be nice. The downfall is that the passive would take some time to get online as you have to deal 5000 damage total while you have the item fully built. The 10% increase in damage from abilities is nice and you don't have much drop off in total damage within the combo damage listed above. With this being new, additional testing would be needed so proceed with caution if you get this item.
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Depending on the match up and how you are doing, I would get Spirit Robe later if needed, like at item 5 if doing okay without it. It provides solid magical and physical protections, some cooldown reduction and also some crowd control reduction. You also gain some additional damage mitigation when hit by hard crowd control. It is a little pricier (2500) but it is a solid item for her.
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This item is best when gotten 2nd after boots. It is cheaper than Spirit Robe and also provides more protections (after some stacks) +250 health and mana. I would get this early if you are behind.
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The more expensive brother to Spirit Robe. It provides a bit more protection and also 10% cooldown reduction. The passive can help you get out of some situations. This would be best gotten late game if needed, but I feel there are better options.
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Solid relic that protects you from damage for 2s. Can help you get away. The downfall is that you can't use any actions.
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Use to get away after Confusion is over or if it was on cooldown. Just something to help you get away.
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Use against CC heavy opponents. It may keep you alive....maybe
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Introduction | Abilities | Combos | A case for Polynomicon | Items for Non-Conquest | Alt. Starts | General Gameplay | Changeling Tier List | Thanks! |
Introduction | Abilities | Combos | A case for Polynomicon | Items for Non-Conquest | Alt. Starts | General Gameplay | Changeling Tier List | Thanks! |
Introduction | Abilities | Combos | A case for Polynomicon | Items for Non-Conquest | Alt. Starts | General Gameplay | Changeling Tier List | Thanks! |
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Always:
These are the gods that, when available, you should always change into with your ultimate Changeling. Changing into these gods will almost always give you a solid advantage over the enemy team. | ||
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Situationally:
These are the gods that are niche picks to change into. Before changing into one of these, assess the situation (e.g. who are our enemies?) and then pick one of these gods that would make for a good counter to them. | ||
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Practically never:
These are the gods that you should avoid changing into as much as possible. Of course, if there aren't any other gods available you might as well, but always opt for an option of one of the above 2 tables first, before looking to change into one of these. | ||
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Introduction | Abilities | Combos | A case for Polynomicon | Items for Non-Conquest | Alt. Starts | General Gameplay | Changeling Tier List | Thanks! |
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Sidenote* sorry i couldnt make it a beautiful comment like other people but im still learning
One other, major consideration. If going Poly early, you're basically committing to getting in close to do damage and proc that passive. In this case, it makes the most sense prioritizing Deadly Aspects first. However, if as you say lane-clear is needed...or it's REALLY dangerous to get in close (at least until you have enough burst damage), or you just want to build Poly later...then prioritizing Dark Omen first is probably best.
In a non-Conquest mode, you'll always have others with you. Since her escape isn't an escape really (not a leap/teleport), I think best situation is always to rely partially on teammates. Not the most convenient (have to wait for a teammate to CC an enemy or something), but if you've got someone that can help lock down an enemy, with a slow, root, stun, or whatever, the Omen / Basic / Deadly / Basic combo would be generally easy to pull off, and allowing you to keep your Confusion to aid in creating distance afterward.
Thanks for the comment. I updated the guide moving all mentioned to situational as I generally agree with your arguments. I could see turning into Thoth and Chronos late game as their power is fully online, other than that I would think there would be better options available. I like to change into gods that have AoE damage like Poseidon, Zeus and Vulcan which is why they are in the "Always" category and my main criteria.
I also agree that Bellona is worth changing into. I am mostly unfamiliar with her but have played her a couple lately so I am more comfortable with her. She can be a great disruptor and also be a good damage dealer.
I can see Thor doing well, but the initial downgrade was that it takes him a while to ultimate. Since you only have 10 seconds, a few seconds will go towards the ultimate start. Then maybe another second or 2 to aim and land. Then another couple seconds to use the rest of his kit. You could be cutting it close to get all the way through which could leave you vulnerable when you change back.
Herc could be good I agree, but it is just hard to hit all his abilities and combos. Even his ultimate is easy to miss which makes him situational to me. Granted if all goes well, he could be lethal.
A Morrigan "Glass Cannon" build should have Poly and Soul Reaver so enemies are bursted quickly, theres no point in Bancrofts. (I can understand Spear of deso though due to the high flat pen). Also why are you building defense on Morrigan shes not a bruiser like Hades or Zhong, if you want survivability go the excellent item that is Ethereal Staff (Or if u are even more concerned about early game , get Dynasty Plate as well), just dont get hide of the urchin it offers no damage. Also I wouldnt get Polynomicon second item , its an item that works better with high power already present in a build so restrict it to fourth or fifth item.
More or less, my example builds are just items taken from the considered items and put into a build that could work. You can mix and match items in each build. They are there for mere suggestion on what you can do with her. I will add Reaver to it as it does make some sense to have it.
The reason why I get some defense early is that she is so squishy. Yeah she has Confusion to act as an escape, but it is not always viable because DoT or getting a random hit will make you lose your invisibility and your movement speed buff. Plus she has to get in close to use Deadly Aspects which could cause issues in regards to getting CC'ed to death. Hide offers a little bit of health and protection making you potentially survive a battle. Granted lately, when I do play her, I build full damage as I have learned on when to engage and when not to, but early on when just learning her, a little protection goes a long ways. It doesn't hurt her damage output much either as her other items make up for it.
I understand your appeal for Soul Reaver instead of Bancroft's Talon. The two offer the same amount of power, but Reaver gives off a little more when hitting gods every once in awhile.
The big difference for me is functionality. Bancrofts offers the same base power as Reaver for 650 gold less. Yes Reaver can hit a little harder every 40 seconds giving you additional true damage, but Bancrofts can do additional damage as well, when missing health of course, but just not as much but more often. Plus Bancrofts gives some more lifesteal to help with sustain. That is why I like Bancrofts more than Soul Reaver. Reaver does a little more damage, but Bancrofts offers more function to me at a cheaper cost.
Yes, Poly's passive does better later on when more power is in the build. In my experience with her though, I get it early for the nice power increase for 2300 gold, while giving me early sustain with lifesteal. Her early game is terrible, so Poly's passive helps a little bit with that when using the passive. Yes the additional power isn't as great as it could be, but it is still additional power on a basic attack. Plus it is really easy to hit after using Deadly Aspects stun so I like getting it online early so I can use it often. What item would you say to get second instead of Poly?
Hopefully I answered your questions. If not please let me know.
*Edit- My focus is Joust/Clash/Arena, not Conquest as I am terrible at it and rarely play it.
I think that can work out perfectly well for her. With her early game being pretty weak and her being squishy, a little early defense should help you in some early fights. This will help you with farming as you can withstand some damage from minions and enemy gods. You won't be much of a threat to kill enemies, but you will be able to be a nuisance with her Deadly Aspects stun.
If you think you can survive the early game without the protections, I would go without protections and go damage, but if you can't survive you aren't any help to your teammates, so more early defense would be a wise choice then sell late when you have your damage online and you more of a threat. The downfall is that it could put you behind since you have to sell items, so you might not be able to fully finish out that aspect before match end.
Again, not the most familiar with Conquest with her, but feel that would be a decent start for her.
Yeah sounds like that build would work well on her. The only thing is it would be pretty expensive (15,750 according to smitebuilder). I am not a big fan of Chronos Pendant because of the steep price which could put you behind early as well. I would maybe switch Soul Reaver and Spear of Desolation around as well, so you have some earlier penetration. I know Soul Reaver does do some true damage, but that is not always up so can't count on it. But if it works for you go for it.
Full CDR is always nice but in my opinion not necessarily a necessity on The Morrigan. Her Dark Omen has a short cooldown]] with only 20% CDR (my usual build) it is 5.6 seconds. I could bump it to 30% if I switch out Bancroft's Talon for Pythagorem's Piecefor 4.9 seconds of Cooldown for Dark Omen. Full CDR brings it to 4.2 seconds. So not that big of difference in my opinion. Plus you sacrifice a lot of gold to go full CDR and power, when you could go slightly less with the same amount of power and more life steal so you can get away and replenish by throwing Dark Omen on minion line then get back to the fight if needed. I mean the few extra seconds that it takes off of Cooldown could help you in certain situations, but if you are ganged up and CCed you are down for either way.
Plus, if the Sylvanus happens to be building Crowns, you can help bring some support the field, especially if they're down and returning to the fight. It'll either bide enough time to focus the enemy team so he has a harder time supporting, or it'll keep your team alive long enough in a team fight for Sylvanus to return and carry on supporting.
It's very situational, but if the stars align, it will be glorious.
Aside from that, pretty solid guide as far as I can tell!
I originally wasn't going to include everyone, but I decided to hate myself and try it out haha. I figured I was in a decent spot for the first draft of the tier list, so I will update more in future attempts.