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Consider swapping Sovereignty for Spectral Armor if needed.
Conduit Gem start works best when rushing Chronos' Pendant on Aphrodite, which helps her early/mid game clearing a lot. Sands of Time into Book of Thoth is a pretty slow start and only feels bearable once you have Spear of Desolation online as well as Blue Totem.
If Anti-Heal is needed, swap out Spear of Desolation or Perfected Rod of Tahuti for Divine Ruin. If replacing Divine Ruin then you could also maybe consider going Staff of Myrddin over Rod of Tahuti.
Replace Vision Shard/ Sturdy Shard at level 12 for 2nd relic choice.
Upgrade relics to their upgraded versions when needed.
Replace Horn Shard at level 12 for Aegis Amulet.
Upgrade relics to their upgraded versions once you're full build. Temporal Beads especially is the more important relic upgrade to prioritise.
Spectral Armor - For Anti-Crit if the enemy hunter is building into crit or/and other members of the enemy team building crit are a threat.
Stone of Binding - Decent utility option for helping your team do a bit more damage especially to squishy targets, though a low priority item to fit in builds.
Spear of Desolation / Divine Ruin - Offensive damage options, Deso is decent for cooldown if another CDR option was dropped, Divine could be considered for anti-heal but generally you won't get it as you don't have wide area application for the passive.
Chronos' Pendant - Good CDR utility option if omitting other sources of cooldown in the build when going for a different build path.
Ethereal Staff - Generally niche bruiser option that is generally inferior to Rod of Asclepius on Aphrodite but can be considered for stealing health from bulky frontliners.
Sentinel's Gift/ Sentinel's Embrace - More sustain focused / tankier alternative to War Flag/ War Banner, but worse for early game pressure.
Heartward Amulet - Situationally good into magical heavy enemy team comps.
Breastplate of Regrowth - Selfish defensive option that can good for the CDR and mobility.
Magi's Shelter - Can be considered into certain enemy matchups that rely on specific CC to setup / heavy CC enemy teams, though the passive can be awkward at times to get beneficial use for allies.
Prophetic Cloak - Very tanky / lategame focused investment defense option, not ideal as an alternative to Gauntlet of Thebes because mage supports have lower base defensive stats and hence are even more reliant on the fast power spike from a stacked Gauntlet of Thebes.
Bewitched Dagger / Eldritch Dagger - Good utility option when you're having constant relic usage and enemy team has a heavy AA focused team comp (especially melee gods). Eldritch Dagger is better for some occasional extra tankiness.
Erosion - Decent anti-shield counter option, but generally better to build on frontline guardian supports depending on matchups.
Absolution - Bonus CC immunity to help nearby allies when playing around your ultimate.
Divine Ruin - Standard Anti-Heal option, can still be bought for the on-hit passive and for more squishy focused burst if desired.
Staff of Myrddin - Brings extra burst within a specific time window when the passive is active but is more mediocre outside of that period. Could be considered as a more lategame focused alternative to Spear of Desolation, especially when substituting Deso for Divine Ruin.
Charon's Coin - Alternative to Obsidian Shard when you want more MP5.
In Mid you can take Back Off! at level 2.
Hi, this guide is brought to you by Kriega1, I started playing Smite on PS4 in 2016 around Erlang Shen's release in Season 3, and eventually long term migrated to PC Smite around mid Season 7. I have peaked GM/Masters on PS4 and Masters in Ranked Conquest on PC. I also am a Mentor on the Official Smite Discord where I focus on general building for each role. I hope you find this guide as a useful learning resource for playing Aphrodite in the Support role and also in the Mid lane.
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