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Quick Baba Yaga Conquest Guide

5 0 15,352
8.3
by Kriega1 updated January 18, 2024

Smite God: Baba Yaga

Build Guide Discussion 0 More Guides
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Baba Yaga Build

Start for Pendulum Build

Notes Book of Thoth and Prophetic Cloak are current meta items for Baba Yaga so Sands of Time is the go to starter here.

Notes

Book of Thoth and Prophetic Cloak are current meta items for Baba Yaga so Sands of Time is the go to starter here.

Build Item Sands of Time Sands of Time
Build Item Spellbook Spellbook
Build Item Healing Potion Healing Potion
2
Build Item Mana Potion Mana Potion
Build Item Bountiful Bao Bountiful Bao

Pendulum Ability Build (Standard)

Notes Main version of the build you will go that offers solid defense with Prophetic Cloak (passive aura especially helpful for your fellow ADC), that you can run most games if you wish.

If Divine Ruin isn't needed, you could consider going Spear of Desolation instead and maybe even replacing Pendulum of Ages for The Alternate Timeline if you want a high survivability build.

Notes

Main version of the build you will go that offers solid defense with Prophetic Cloak (passive aura especially helpful for your fellow ADC), that you can run most games if you wish.

If Divine Ruin isn't needed, you could consider going Spear of Desolation instead and maybe even replacing Pendulum of Ages for The Alternate Timeline if you want a high survivability build.

Build Item Pendulum of Ages Pendulum of Ages
Build Item Book of Thoth Book of Thoth
Build Item Divine Ruin Divine Ruin
Build Item Prophetic Cloak Prophetic Cloak
Build Item Charon's Coin Charon's Coin
Build Item Soul Reaver Soul Reaver

Pendulum Ability Build (Alternative)

Notes Optional variant if you want more damage and don't need Divine Ruin for anti-heal.

Warlock's Staff can be replaced with Perfected Rod of Tahuti if you don't want to bother with Baba's passive and Warlock's late.

Notes

Optional variant if you want more damage and don't need Divine Ruin for anti-heal.

Warlock's Staff can be replaced with Perfected Rod of Tahuti if you don't want to bother with Baba's passive and Warlock's late.

Build Item Pendulum of Ages Pendulum of Ages
Build Item Book of Thoth Book of Thoth
Build Item Spear of Desolation Spear of Desolation
Build Item Charon's Coin Charon's Coin
Build Item Soul Reaver Soul Reaver
Build Item Warlock's Staff Warlock's Staff

Relics and Shard

Notes Replace Horn Shard at level 12 for Aegis Amulet.

Upgrade relics to their upgraded versions once you're full build. Temporal Beads especially is the more important relic upgrade to prioritise.

Notes

Replace Horn Shard at level 12 for Aegis Amulet.

Upgrade relics to their upgraded versions once you're full build. Temporal Beads especially is the more important relic upgrade to prioritise.

Build Item Temporal Beads Temporal Beads
Build Item Aegis of Acceleration Aegis of Acceleration
Build Item Horn Shard Horn Shard

Alternative Items

Notes The Alternate Timeline - Defensive alternative to Pendulum of Ages that can be strong in some scenarios. Can be considered if getting focused.

Obsidian Shard - Alternative to Charon's Coin if you want more occasional burst.

Perfected Rod of Tahuti - Alternative option to Warlock's Staff in the non-Divine variant build.

Ethereal Staff - Niche anti-tank bruiser option.

Gem of Focus - Alternative starter option if wanting to rush Chronos' Pendant.

Chronos' Pendant - Generally core CDR 1st item option in Gem of Focus builds, though these are currently less optimal for Baba Yaga since Pendulum of Ages suits stacking builds better.

Notes

The Alternate Timeline - Defensive alternative to Pendulum of Ages that can be strong in some scenarios. Can be considered if getting focused.

Obsidian Shard - Alternative to Charon's Coin if you want more occasional burst.

Perfected Rod of Tahuti - Alternative option to Warlock's Staff in the non-Divine variant build.

Ethereal Staff - Niche anti-tank bruiser option.

Gem of Focus - Alternative starter option if wanting to rush Chronos' Pendant.

Chronos' Pendant - Generally core CDR 1st item option in Gem of Focus builds, though these are currently less optimal for Baba Yaga since Pendulum of Ages suits stacking builds better.

Build Item The Alternate Timeline The Alternate Timeline
Build Item Obsidian Shard Obsidian Shard
Build Item Perfected Rod of Tahuti Perfected Rod of Tahuti
Build Item Ethereal Staff Ethereal Staff
Build Item Gem of Focus Gem of Focus
Build Item Chronos' Pendant Chronos' Pendant

Baba Yaga's Skill Order

Wild Witchcraft

1 X Y
Wild Witchcraft
2 4 6 7 9

Baba's Brew

2 A B
Baba's Brew
1 8 11 12 13

Blast Off!

3 B A
Blast Off!
3 15 16 18 19

Home Sweet Home

4 Y X
Home Sweet Home
5 10 14 17 20
Wild Witchcraft
2 4 6 7 9

Wild Witchcraft

1 X
Baba Yaga throws forward magic imbued with chaotic qualities. The magic will travel in the path of a random shape (Left Corner, Right Corner, Split, or Oval) and leave behind a random magical field on the ground it flew over for 4s. The fields can boost friendly Protections, boost friendly Movement Speed, lower enemy Movement Speed, or Silence enemies.

Ability Type: Area, Crowd Control, Damage
Damage: 100 / 150 / 200 / 250 / 300 (+70% of your Magical Power)
Protections: 15 / 20 / 25 / 30 / 35 for 2s
Movement Speed: 20 / 22.5 / 25 / 27.5 / 30% for 2s
Slow: 20 / 22.5 / 25 / 27.5 / 30% for 2s
Cost: 70 / 75 / 80 / 85 / 90
Cooldown: 12s
Baba's Brew
1 8 11 12 13

Baba's Brew

2 A
Baba Yaga throws together random ingredients to brew a Potion. Each Eye of Newt increases the Potion’s Damage by 7.5%. Each Dragon Scale adds a 12.5% slow to enemies hit for 2.5s. Each Wolf Tooth adds a 7.5% Attack Speed slow and Power reduction to enemies hit for 5s. Baba Yaga can store a single Potion in her consumable slot refiring/canceling this ability. She can pull it out at any time to throw it.

Ability Type: Circle, Crowd Control, Damage
Damage: 85 / 120 / 155 / 190 / 225 (+70% of your Magical Power)
Ingredient Count: 3 / 3 / 4 / 4 / 5
Cost: 60
Cooldown: 10s
Blast Off!
3 15 16 18 19

Blast Off!

3 B
Baba Yaga crawls inside her Mortar for protection. While inside the mortar she gains Damage Reduction, Knockup Protection, and begins to build up explosive magic. After 1s the magic explodes, launching Baba Yaga and her Mortar in the direction she is facing. Enemies near the Mortar when it explodes take damage.

Ability Type: Circle, Leap, Damage
Damage: 80 / 125 / 170 / 215 / 260 (+85% of your Magical Power)
Damage Reduction: 35%
Cost: 60 / 65 / 70 / 75 / 80
Cooldown: 14s
Home Sweet Home
5 10 14 17 20

Home Sweet Home

4 Y
Baba Yaga calls down her Cabin, causing it to crash onto her and launch nearby enemies away. Baba Yaga commands the cabin for up to 8s, using it as a protective shield to create and throw 4 Witchfire Bolts from the inside. When the thrown Witchfire lands, it explodes dealing damage to enemies in the area while leaving behind a creeping patch of fire that chases nearby enemies. Enemies caught in the creeping fire take burn damage every 0.4s.

Ability Type: Circle, Buff, Damage
Landing Damage: 100 / 145 / 190 / 235 / 280 (+50% of your Magical Power)
Burst Damage: 70 / 100 / 130 / 160 / 190 (+30% of your Magical Power)
Burn Damage: 12 / 17 / 22 / 27 / 32 (+10% of your Magical Power)
Shield Health: 160 / 215 / 270 / 325 / 380 (+30% of your Magical Power)
Cost: 60 / i65 / 70 / 75 / 80
Cooldown: 90s

Intro

Hi, this guide is brought to you by Kriega1, I started playing Smite on PS4 in 2016 around Erlang Shen's release in Season 3, and eventually long term migrated to PC Smite around mid Season 7. I have peaked GM/Masters on PS4 and Masters in Ranked Conquest on PC. I also am a Mentor on the Official Smite Discord where I focus on general building for each role. I hope you find this guide as a useful learning resource for playing Baba Yaga in the Mid lane.

Abilities

Baba Yaga's Abilities

WIP

Passive - Creeping Cabin


Ability 1 - Wild Witchcraft


Ability 2 - Baba's Brew



Ability 3 - Blast Off!



Ultimate - Home Sweet Home


Example Combos:

Main Combos:

WIP

How to Play

Gameplay Start / Early Game:
  • Start at the Fire Giant side Speed buff. When it spawns, hit it with your Baba's Brew to leash/aggro the camp and pull it towards the XP camp between the Speed and Mana buff camps, at the same time your Solo laner will have leashed the Mana buff towards the XP camp.

  • As the 3 groups of camps position together use Baba's Brew to clear the camps making sure it hits as many jungle creeps as possible . After these camps are cleared you will be level 2.

  • Now make your way to the Damage buff, if your jungler has not reached it yet (they should be) then leash the camp yourself towards the mid lane while you use Wild Witchcraft and Baba's Brew to clear the camp. Avoid pulling the camp into tower range if possible. After picking up the Damage buff make your way to the centre of the lane.

  • From here you will usually meet the enemy mid and jungler in lane with your jungler on the first wave. Depending on yours and their early pressure/clear and positioning you will decide whether you'll be able to fight or not, and the shape for Wild Witchcraft can also help determine whether you'll be able to use it on the whole wave or just be able to hit the front melee minions.

  • How it goes from here will determine: if it's just a stalemate, you or your jungler has kill potential, if you will have mid camp pressure or if you'll have to back towards your tower line and safe clear.

  • From here you'll mainly be looking to clear waves, contest mid camps, clear the damage buff, assist support with health buff clear (once they rotate over from duo), and being aware of rotation opportunities.

  • In some cases you may be able to steal enemy side jungle farm but it is risky and not that generally beneficial for direct farm compared to your own side's farm and controlling neutral farm, but can be useful to put the enemy further behind.


Mid Game:
  • As the match goes towards the mid game, other than the usual farm opportunities you'll be looking to control the Stygian Beacon for your team and try attempt, contest and steal (if the enemy is attempting to kill them) the Gold Fury and Pyromancer objectives.

  • When the Beacon spawns often both teams will try rotate over to control it, especially the mid, support and jungle. In 1vs1 cases you'll have to decide whether you or the other enemy has more kill potential and who is more likely to have their teammates to rotate over first to impact your decision if contesting the beacon will be worth it.

  • As for Gold Fury and Pyromancer opportunities they will vary on factors such as: your team's overall objective shred, your ADC's current objective shred / build, your team's map pressure, how strong each team's teamfight is, where on the map everyone is (i.e. if one team is doing Gold, the other may decide to do Pyro as a smaller trade), if any members of the enemy team are on a respawn timer, etc...


Late Game:
  • At this stage you'll mainly be looking at wave pushing, contesting Fire Giant, and Phoenix sieging / Phoenix defense, though Pyromancer and Gold Fury (especially Oni variant) will still be somewhat relevant but less important.

  • As for late game teamfights, most often you will be positioned in the "backline" (behind your team's solo and support - who generally are the "frontline") and will play around your ADC to deal with the enemy frontline and jungler, while making sure to put out as much damage as possible to the highest threats on the enemy team.

  • When it comes to Fire Giant opportunities, often there can be stalemates where both teams will try to force a teamfight or look for lone picks in order to gain an advantage, sometimes involving one team going for a non fully committing attempt at doing the objective to bait the other team to step up.

Warding

Mid Warding:

Here are your regular warding spots for mid, to help your team be aware of the enemy team's general rotations especially when you're not in mid lane. Generally with good map awareness you shouldn't need to rely on wards much yourself for safety.


  • Green: Placing wards at these locations on both sides of the lane give you good general vision of the nearby jungle, giving vision of the entrances to your lane so you can see incoming ganks.

  • Purple: You can place a ward directly in front of the enemy tower (but not within its range), which can give you a lot of information if you keep an eye on the mini-map. If they are sitting on the ward in mid, you know where they are. If their icons push further into the lane, you can assume they are pushing. If they go towards the right or left jungles you can make early calls on "Be Carefuls" or "Enemy Incoming" or you can assume they are doing their buff camps. If their icons move backwards towards their tower you can generally assume that they are going to one of the back pathways into the jungle, likely to clear camps.


Late-Game Warding:

Over here is shown the ideal lategame warding spots around Fire Giant, though often you will be sharing the responsibility for this rather than handling it alone, especially when it's not safe for you to step up to place deeper wards. Any wards placed closer to the objective within the Fire Giant pit tend to get destroyed by Sentries more often than not, so they tend to not be reliable.

Remember, minions act as moving wards in the lanes, and are able to spot nearby gods. If your towers are down, keep your minions pushed up as much as possible to provide an extra set of eyes.



  • White Circles: These are all offensive locations that allow you to spot enemies near to or approaching objectives, and are helpful in covering multiple approaches. The closer you get to the Fire Giant, the more contested those spots will be and the more likely enemies will try to counter-ward.

    The ones closest to the enemy base can give you very early notice.

  • Red Circles: Fairly obvious, but it's always good to have vision on the main jungle objectives, especially the Fire Giant. Sentry Wards are key here, as they allow you to spot and remove enemy wards. You can place wards directly on top of the objectives, or put them slightly to one side to try to spot enemy wards or protect yours from being detected.
Counter-Warding: Enemies may drop wards on your defensive side in similar (opposite) spots to where you would place yours. If the Fire Giant is already covered and you have a spare Sentry Ward, place them in these spots to limit the enemy's vision on your team.

Defensive Warding: If you're pushed back to your phoenixes or inside your base, locate your wards in the nearby jungle and general approaches.

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League of Legends Build Guide Author Kriega1
Quick Baba Yaga Conquest Guide
Table of Contents

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