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Go for the Sands build if you want a stronger mid game build spike. Both the Sands and Conduit builds have a similar lategame, though you can ditch Deso from the Sands build and go Pendulum for lone CDR without needing to invest in other CDR.
Book of Thoth is the typical go to option with Pendulum of Ages/ The Alternate Timeline builds.
If Anti-Heal is needed, you can trade Spear of Desolation for Divine Ruin.
Can swap The Alternate Timeline for Pendulum of Ages if you do not feel like you're likely to die in fights.
Go for the Conduit build if you want stronger early clear. Both the Conduit and Sands builds have a similar lategame. Gem of Focus buffs Soul Reaver proc damage, which can give a *slight* boost to damage to very high HP targets.
However, you are forced into Chronos' Pendant with this build somewhat, as Spear of Desolation is your only real early game option otherwise for CDR as Soul Gem is both weak/out-of-meta and lategame focused.
If Anti-Heal is needed, swap out Spear of Desolation for Divine Ruin.
Can swap Obsidian Shard for Charon's Coin.
Stone of Binding and Gem of Isolation are your general filler slots that can be traded for whatever is needed for that match.
If Spectral Armor is needed swap Stone of Binding or Abyssal Stone for it, and consider getting Amulet of the Stronghold instead of Oni Hunter's Garb.
Divine Ruin - Standard Anti-Heal option, can still be bought for the on-hit passive and for more squishy focused burst if desired.
Perfected Rod of Tahuti - More CDR / utility focused glyph option compared to Calamitous Glyph, with good synergy with Chronos' Pendant and Spear of Desolation.
Tablet of Destinies and Soul Gem or Breastplate of Determination - Viable for a alternative Book of Thoth proc damage build path.
Typhon's Fang - 20% pen option that can be considered when running both Book of Thoth and Soul Gem.
Charon's Coin - Alternative to Obsidian Shard if you want more MP5 / potential mobility.
Pendulum of Ages - More damage focused Sands of Time upgrade.
Chronos' Pendant - Good CDR utility option if omitting other sources of cooldown in the build when going for a different build path.
Spear of Desolation / Divine Ruin - Offensive damage options, Deso is decent for cooldown if another CDR option was dropped, Divine could be considered for anti-heal.
Ethereal Staff - Generally niche bruiser option.
Spectral Armor - For Anti-Crit if the enemy hunter is building into crit or/and other members of the enemy team building crit are a threat.
Sovereignty - Good into heavy physical damage team comps.
Sentinel's Gift/ Sentinel's Embrace - More sustain focused / tankier alternative to War Flag/ War Banner, but worse for early game pressure.
Breastplate of Regrowth - Selfish defensive option that can good for the CDR and mobility.
Amulet of the Stronghold - Situationally good into magical heavy enemy team comps.
Spirit Robe - Helpful if getting CC chained or to prevent getting bursted too quickly off of one hard CC.
Shogun's Kusari - Helpful for multiple auto attackers on your team, and/or your team's auto attackers have built more ability based to help their AA dps.
Abyssal Stone - Utility option that can be easily applied.
Bewitched Dagger / Eldritch Dagger - Good utility option when you're having constant relic usage and enemy team has a heavy AA focused team comp (especially melee gods). Eldritch Dagger is better for some occasional extra tankiness.
Winged Blade - Situationally decent into heavy slow / lockdown comps and can help your team.
Magi's Shelter - Can be considered into certain enemy matchups that rely on specific CC to setup / heavy CC enemy teams, though the passive can be awkward at times to get beneficial use for allies.
Spectral Armor - For Anti-Crit if the enemy hunter is building into crit or/and other members of the enemy team building crit are a threat.
Reverent Pridwen - Good lategame CDR option for more tankiness after ulting.
Gladiator's Shield - Offensive CDR tank option.
Amulet of the Stronghold - Situationally good into magical heavy enemy team comps.
Ethereal Staff - Generally niche bruiser option.
Divine Ruin - Offensive damage option, Divine could be considered for anti-heal.
Midgardian Mail - Can be helpful into heavy AA team comps.
Genji's Guard - Magical CDR defensive option.
Winged Blade - Situationally decent into heavy slow / lockdown comps and can help your team.
Breastplate of Regrowth - Selfish defensive option that can good for the CDR and mobility.
Gem of Isolation - Can be considered into comps that are more easily locked down by slows.
Can get Wrap It Up at level 2 for Support and then Consign Spirits at level 3.
Hi, this guide is brought to you by Kriega1, I started playing Smite on PS4 in 2016 around Erlang Shen's release in Season 3, and eventually long term migrated to PC Smite around mid Season 7. I have peaked GM/Masters on PS4 and Masters in Ranked Conquest on PC. I also am a Mentor on the Official Smite Discord where I focus on general building for each role. I hope you find this guide as a useful learning resource for playing Baron Samedi in the Support role, Mid lane and Solo lane.
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