Smitefire logo

Join the leading SMITE community.
Create and share God Guides and Builds.

Create an MFN Account






Or

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page

x

Vote received! Would you like to let the author know their guide helped you and leave them a message?

Banner for Ah Puch guides

Rezneth's Guide to Ah Puch (8.6 Updated)

109 38 662,731
7.2
by Rezneth updated June 15, 2021

Smite God: Ah Puch

Build Guide Discussion 36 More Guides
Choose a Build: Sands Of Time (Standard)
Sands Of Time (Standard) Conduit Gem (Fun Build)
Tap Mouse over an item or ability icon for detailed info

Ah Puch Build

Starting Build

Build Item Sands of Time Sands of Time
Build Item Uncommon Staff Uncommon Staff
Build Item Healing Potion Healing Potion
Build Item Mana Potion Mana Potion

Full Build (In Order)

Notes Build Shoes of the Magi before you finish building your Warlock's Staff.

Notes

Build Shoes of the Magi before you finish building your Warlock's Staff.

Build Item Pendulum of Ages Pendulum of Ages
Build Item Shoes of the Magi Shoes of the Magi
Build Item Warlock's Staff Warlock's Staff
Build Item Chronos' Pendant Chronos' Pendant
Build Item Charon's Coin Charon's Coin
Build Item Rod of Tahuti Rod of Tahuti

Boot Swap (Late Game)

Notes Choose between Gem of Isolation or Soul Reaver once you are able to afford BOTH a Elixir of Speed and the item you choose.

Notes

Choose between Gem of Isolation or Soul Reaver once you are able to afford BOTH a Elixir of Speed and the item you choose.

Build Item Elixir of Speed Elixir of Speed
Build Item Gem of Isolation Gem of Isolation
Build Item Soul Reaver Soul Reaver

Relics

Build Item Aegis Amulet Aegis Amulet
Build Item Purification Beads Purification Beads

Ah Puch's Skill Order Notes If enemy has built in healing within their skills, max your Fleeting Breath second instead of Undead Surge.

Notes

If enemy has built in healing within their skills, max your Fleeting Breath second instead of Undead Surge.

Undead Surge

1 X Y
Undead Surge
1 8 11 12 14

Corpse Explosion

2 A B
Corpse Explosion
2 4 6 7 10

Fleeting Breath

3 B A
Fleeting Breath
3 15 16 18 19

Empty the Crypts

4 Y X
Empty the Crypts
5 9 13 17 20
Undead Surge
1 8 11 12 14

Undead Surge

1 X
Ah Puch raises two decaying corpses from the underworld that surge forward exploding on anything they touch, when they reach max distance, or when Ah Puch reactivates Undead Surge dealing damage and slowing targets hit. Enemies hit also have their healing received lowered by 40% for 5s. The corpses collapse after exploding, remaining behind.

Ability Type: Line, Slow, Damage
Damage: 90 / 110 / 130 / 150 / 170 (+35% of your Magical Power)
Slow: 20 / 25 / 30 / 35 / 40%
Slow Duration: 2s
Range: 60
Radius: 20
Cost: 60 / 65 / 70 / 75 / 80
Cooldown: 11s
Corpse Explosion
2 4 6 7 10

Corpse Explosion

2 A
Ah Puch causes the target area to explode dealing damage. Corpse Explosion also causes any decaying corpses in the area to explode.

Ability Type: Circle, Damage
Initial Damage: 60 / 70 / 80 / 90 / 100 (+30% of your Magical Power)
Damage Per Corpse: 55 / 80 / 105 / 130 / 155 (+25% of your Magical Power)
Range: 55
Radius/Corpse Radius: 20/25
Cost: 60
Cooldown: 8s
Fleeting Breath
3 15 16 18 19

Fleeting Breath

3 B
Ah Puch throws a charm from the underworld which awakens a decaying corpse that applies miasma to targets in an area and falls to the ground, remaining behind. Targets take damage every 1s. After the duration, targets take additional damage and are stunned if they were healed by an ability during the initial duration.

Ability Type: Circle, Stun, Damage
Damage Per Tick: 30 / 40 / 50 / 60 / 70 (+20% of your Magical Power)
Additional Damage: 50 / 100 / 150 / 200 / 250 (+40% of your Magical Power)
Stun Duration: 1.5s
Duration: 4s
Radius: 13
Cost: 60 / 65 / 70 / 75 / 80
Cooldown: 10s
Empty the Crypts
5 9 13 17 20

Empty the Crypts

4 Y
Ah Puch unleashes an army of Wraiths from the Ninth Hell that swarm forward, damaging enemies and reducing their Healing and Damage Dealt.

Ability Type: Area, Damage
Damage Per Wraith: 50 / 60 / 70 / 80 / 90 (+15% of your Magical Power)
Duration: 6s
Damage Reduction: 3% per Stack
Healing Reduction: 20% per Stack
Max Stacks: 3
Range: 75
Cost: 100
Cooldown: 90s

Ah Puch Threats

Tap each threat level to view Ah Puch’s threats

Max
2
Major
3
Even
1
Minor
1
Tiny
2

Introduction

Ah Puch, The Horrific God of Decay

My name is Rezneth and this is my guide to Ah Puch. If you are like me and you love throwing decayed corpses at people and then proceeding to blow them up under their feet, then this is the guide for you!

Please feel free to leave feedback/suggestions in the comments!

Stats

General
Health: 450 (+75)
Mana: 265 (+55)

Speed: 365 (+0)
Range: 55 (+0)
Attack/Sec: 0.86 (+0.95%)
Regen
HP5: 6 (+0.45)
MP5: 4.9 (+0.42)

Protection
Magical: 30 (+0.9)
Physical: 13 (+2.7)
Basic Attack
Damage: 35 (+ 1.5)+20% of Magical Power
Progression: None
.
.
.
.

Pros & Cons

Pros:

Cons:
  • Very squishy
  • Mana reliant early game
  • Corpses can be hard to get where you want them
  • No escapes
.
.

Items



Sands of Time




Conduit Gem





Shoes of the Magi




Warlock's Staff




Chronos' Pendant




Charon's Coin




Rod of Tahuti




Soul Reaver




Gem of Isolation

Skills


Passive - Hollow Ground
Analysis

1 - Undead Surge
Analysis

2 - Corpse Explosion
Analysis

3 - Fleeting Breath
Analysis

4 - Empty the Crypts
Analysis

Combo

Usual Combo

> > > Completely situational on when you want to use your ult.


When Fighting Healers

> > > Completely situational on when you want to use your ult.

Gameplay

Ah Puch can be useful when played right. You really need to make sure you are positioned correctly at all times. Not only do you need to position yourself correctly to not be caught out, but you need to position yourself correctly so you can aim your corpses properly. You bring a lot of utility to team fights due to your built in anti-heal via Fleeting Breath. Almost every game you play will consists of at least 1 person with some sort of healing, so focus them with your Fleeting Breath. My advice to you is to play safe for the beginning of the game. Focus on clearing whole waves with 1 combo so you can then have a open target for your next combo. Keep in mind Ah Puch does not have any escapes so you need to ward the jungle around you because you will be ganked. A LOT.
The only form of escape you can give yourself is the combination of Empty the Crypts and Gem of Isolation. With all this being said, remember one thing; You are the Horrific God of Decay. Don't let anyone ruin your fun, you ruin theirs by blowing up corpses at their feet and watch them blow up alongside them.

Summary

Ah Puch is by far my favorite Mage in Smite. He is super bursty while having built in anti-heal. There is nothing more satisfying than getting you combo off on the entire enemy teams and watching the HP bars deplete. Just make sure when you are fighting you position yourself correctly. When you are fully built you are gonna have a ton of fun on Ah Puch, I guarantee it. Thank you again for reading my guide and I hope it makes you give Puch a shot. If you have any questions feel free to leave a comment or PM me!

Leave a Comment

You need to log in before commenting.

Collapse All Comments

2
Nett3y | June 30, 2021 3:15pm
Ooh so this was recently updated. I'm looking because I need to play a Mayan god as a quest, and your guides haven't let me down yet! Thanks for updating this guide! Hopefully I'll be yeeting corpses and blowing up enemies lol
2
Rezneth (2) | June 30, 2021 4:10pm
Yeah! Recently updated it and will update again once 8.7 drops! Glad you enjoy the builds :D
2
Kriega1 (143) | June 17, 2018 1:42am
Your "tank with damage" build has no pen. I also see you list typhon's fang as alternate damage yet bancrofts is nowhere to be seen. You only build typhons if you get bancrofts. Neither of them are good options on Ah Puch anyway.

Secondly, Book of the Dead is a terrible item at the moment so I would not recommend it at all. I would remove it from "alternate damage".

Also the fact that Gem of Isolation isn't listed as a core item in either build is gravely disturbing.
2
Gulfwulf (81) | June 17, 2018 5:45am
Kriega1 wrote:
...gravely disturbing.

I see what you did there. :P
1
Kriega1 (143) | June 17, 2018 6:38am
That was not even intentional lol.
-1
legi0n715 (1) | May 15, 2018 1:02am
I main ap, pen boots, iso gem, tahuti, magus spear, soul reaver, obs shard. Start mana chalice t2 boots . But if you want slasher ganker ap. Cdr boots, shamans ring, rod of healing, winged blade and whatever else u want. Also your 1st point should go to your poison ability not corpse throw
2
Branmuffin17 (400) | March 14, 2018 1:42pm
Hi Rezneth,

Adding some comments for your current version of the guide (updated March 4 2018).
  • For your damage w/ Tank build, you got 3 items that are meant to improve your survivability... Warlock's Staff, Ethereal Staff, and Mantle of Discord. These are all solid choices for him, since he is a particularly immobile god.

    That said, in your example build, I feel that it could be significantly improved. Specifically 2 things.

    1) You don't have any pen in the entire build. Subbing Shoes of the Magi in place of Shoes of Focus would be a partial solution, but any damaging god really wants more than that. If you don't commit to doing damage to tanks in particular, then Obsidian Shard may be out, but I think in its place, Spear of Desolation is a functional pen item. Divine Ruin is also an alternative, but is a very specific counter to healing, so I can understand not including it in an example build. Spear, though...Spear's probably a good idea. Even Spear of the Magus could be considered, if you open up damage with Fleeting Breath...build those stacks a bit, then burst with your 1-2 combo. I know you list these in your alternate damage, but feel a stronger commitment to an example build that includes pen is important.

    2) Since you're not committing to a full damage build, I feel that Rod of Tahuti is not particularly needed. This is where you can consider fitting in more pen, or getting some additional utility, e.g. Gem of Isolation.

  • In your full damage build, I can understand the use of Book of Thoth, but still feel like even in a damage-committed build, Warlock's Staff is still viable, since he's basically a sitting duck. In this example build, I again think that getting some early pen is helpful.

    Actually wait, scratch the above...I'm actually going to suggest a rework to the presentation of your builds.

Instead of having 2 build tabs, there's not really enough variation that you NEED 2 tabs, or to commit to a damage w/ Tank build and a full damage build...honestly there's not enough variation there between the two, and you can offer options to choose based on preference.

So, here's how I would do it...and you can keep it the way you have it if you want, it's your guide...but again, how I would do it:
  • 1 tab only. At the top, show an example build (can be full damage items or throw a protection item like Mantle in there if you prefer that build).

  • Then break down the various options. You obviously prefer stacking, so create a category of "Stacking Item (Choose One)" and list both Warlock's and Thoth.

  • Next would be movement..."Shoes (Choose One)" (or call it "movement") and list both Magi and Focus.

  • "Damage Item Options" and provide the various options you have.

  • "Defense (If Needed)" and list those items.

  • "Relics" and list those items.

  • And if you'd like you can have examples of starting builds near the top or at the bottom as preferred.
Does that make sense? Thoughts?
1
Rezneth (2) | April 30, 2018 10:34pm
Thanks for all the suggestions, will definitely update as soon as I get the chance. Check back within the week to see if you have any more comments/suggestions!
1
BigBullyMarine | February 8, 2018 9:10am
Might I make a few quick suggestions to try?

1. With new update I have found that rod of Tahiti isn't as good instead try ethereal staff.

2. For your abilities try swapping 5 and 6. Get your 1 to lol 3 before ult (allows for higher dmg output earlier in game) woupd love to see your thoughts while trying this.
1
Rezneth (2) | March 4, 2018 5:56pm
Good suggestions, I'll try them out and update the guide :D
1
Vekna | December 17, 2016 9:41pm
Have you ever tried double stacking sash and book of Thoth on Ah Puch just wondering. Most dont like stacking both but in arena I double stack on kukulkan sash and book of Thoth in arena on kukulkan seems to help a lot with me. Which makes him not so squishy when i add gem of isolation and ethereal staff the blue boots spear of magus
1
Branmuffin17 (400) | December 17, 2016 11:17pm
https://www.youtube.com/watch?v=2zDAG4s9OWs

Double-stacking is generally not preferred for specific reasons.

Besides that, you're talking Arena, which is a quick game mode. With that in mind, and unless you're the only stacker, you're looking at possibly screwing others out of stacking, losing stacks because others are also clearing, or possibly just being very inefficient with your power curve.

I'm generally cool with Rezneth's build. Only thing I'd change is, well, he gets so much slow out of his Undead Surge you really don't need Iso...sure, it can be functional with the ult, but still shouldn't really need it.
1
ThePerfectPrism (56) | December 18, 2016 9:36am
Bran are you kidding me ? Gem of Isolation on Ah Puch is like a most, when pros used to play him, they all got this ! Fleeting Breath will give a 5 seconds long slow ! It's insane !
Load more comments (6 more replies) →
1
Rezneth (2) | April 20, 2016 2:40pm
FKLB132 wrote:

Hi! Is there some situation where you would build Obsidian Shard instead of Spear of the Magus?
Why do you build Warlock's Sash instead of Book of Thoth? I prefer the book because of the 3 skills combo, that makes Ah Puch very mana hungry early/mid game.
Don't you think Gem of Isolation is a core object for Ah Puch for maximize his slow? I like it for the ult too, because very often happened I was able to run away slowing my enemies using it

(Sorry for my poor english)

If I remember correctly, Shard is only good for when someone on the other team is stacking Magic Armor. Like, a significant amount of it. But for the Sash vs Thoth, I just prefer Sash. I like the HP boost it gives, and it gives you some mana off the bat too. Mana is only an issue early game for Puch, once you get a couple of items mana shouldn't really ever be an issue. I guess that item is just whatever you prefer more. If you can't seem to maintain your mana, then go with Thoth. But I don't go in too much early game on Puch, I just focus Minion waves down until I am far enough into my build to guarantee kills.
1
BigBullyMarine | December 20, 2017 5:10pm
Obsidian Shard is best used against those stacking mana however if you utilize it in the kit it just makes you do that much more damage to the enemy due to the 33% pen passive (thats just my opinion when I run Ah Puch (granted I dont use that Item very often unless i really just want to Harass the **** out of the enemy LOL
1
FKLB132 | April 19, 2016 1:45am
Hi! Is there some situation where you would build Obsidian Shard instead of Spear of the Magus?
Why do you build Warlock's Sash instead of Book of Thoth? I prefer the book because of the 3 skills combo, that makes Ah Puch very mana hungry early/mid game.
Don't you think Gem of Isolation is a core object for Ah Puch for maximize his slow? I like it for the ult too, because very often happened I was able to run away slowing my enemies using it

(Sorry for my poor english)
1
legi0n715 (1) | May 15, 2018 1:08am
You build warlocks sash to compliment his passive
1
Rezneth (2) | April 18, 2016 2:09pm

@Rezneth.

Haters going to hate bro, I wound up with ah ouch in an assault and it was your guide that had me 13-0. Good build awesome build . I'mmaking ah psuch my main cause of it. I do mess around with the items and stuff but thank you for the greatness.

Thanks! Let him do his own thing, this guide is only a suggestion for people.
1
Rezneth (2) | April 18, 2016 2:05pm
aicxe wrote:

Hey, why did you choose Warlock's Sash as your first item over Book of Thoth? I found out on a test run that he's really reliant on mana like you said so I thought Book of Thoth would be a better starting item.

Also, the 3% mana to magical power that Book of Thoth brings means more oomph to my exploding corpses, right?

I go with Sash because of the health boost. It helps me stay in fights much longer and stays pretty relevant throughout the whole game. For me mama is only an issue early game, but if you pick up potions and get mana camp you'll be fine.
2
Rezneth (2) | April 18, 2016 2:03pm

this bulid sucks he cant kill anyone he cant get away form anyone becouse he has no speed and even if your in the back trying to just assist you find your self more as a lose end then anything this bulid needs work who ever realy does try it will see that not the one guy that made 3 acounts to reply to his own bulid

Sorry you feel that way.
We can 1v1 Puch though if you want, except you use the that doesn't "suck".
1
Rezneth (2) | April 18, 2016 1:55pm

You are missing skill 13... Makes it kinda confusing for a sec, I'll try this build out

Fixed! Thanks bud
Loading Comments...
Load More Comments
League of Legends Build Guide Author Rezneth
Rezneth's Guide to Ah Puch (8.6 Updated)
Table of Contents

SMITEFire is the place to find the perfect build guide to take your game to the next level. Learn how to play a new god, or fine tune your favorite SMITE gods’s build and strategy.

Copyright © 2019 SMITEFire | All Rights Reserved