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Build Shoes of Focus before you finish building your Charon's Coin.
Build Divine Ruin in place of Spear of Desolation if they have a lot of healing on their team. Soul Reaver can be built in place of Spear of magus if you they have a team with lots of HP.
My usual go to Relics. Can swap to other things but it is all dependent on match ups.
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General Health: 430 (+77) Mana: 250 (+55) Speed: 365 (+0) Range: 55 (+0) Attack/Sec: 1 (+0.8%) |
Regen HP5: 8 (+0.48) MP5: 4.8 (+0.44) Protection Magical: 30 (+0.9) Physical: 14 (+3) |
Basic Attack Damage: 35 (+ 1.5) + 20% of Magical Power Progression: None . . . . |
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Cons:
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Morgan Le Fay is new to the game but I already know she is going to be one my main gods. She is super fun and really tears up huge groups of enemies with her massive amounts of area damage and her multiple methods of crowd control. When in team fights remember to try and mark as many enemies as you can with your abilities before using Consuming Power. It'll make your 3 casts much wider, meaning more gods hit. Your goal should always be to keep your marks up for the passive magical power boost from your Empowered Blade. Keep in mind that since she is still new to the game and like most other people, I am still learning her. I wanted to release this guide in order to give everyone a good baseline build to use on her to stay ahead of the competition. Please remember to leave any feedback or suggestions in the comments!
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Also reason why you'd swap Tahuti for Reaver and not Magus for Reaver instead? Like sure Magus with it's passive can provide a decent window to focus down a tank, but if you used the proc on someone else poking / it's on cooldown / you need to target swap, it's just quite inferior to Tahuti at that stage of the game.
As a side note, I'm really enjoying building Vampiric Shroud on Morgan in Arena.
Hope this helps! Lemme know if you have any other questions!
After watching a streamer recently go ham with her, I've been toying with their build (well, as much of it as they were able to build before the other team surrendered). It seemed very unconventional.
Bancroft's Talon > Shoes of the Magi > Vampiric Shroud > (they only got to build Tiny Trinket before the other team surrendered so everything past here is my guess/own building) Typhon's Fang/ Soul Gem/ Pythagorem's Piece > Rod of Tahuti > Soul Reaver > upgrade to Blood-Soaked Shroud
"guide" it's a build that is used amongst most mages. M staff isn't really that great imo. This build and guide is a more in-depth and put together.
Start Tier 2 Boots.
Then build: Shoes of the Magi > Sands of Time > Spear of the Magus / Divine Ruin > Soul Gem > Charon's Coin > 1 from Soul Reaver / Rod of Tahuti / Typhon's Fang / Staff of Myrddin > Pendulum of Ages > boots for 1 from Soul Reaver / Rod of Tahuti / Typhon's Fang / Staff of Myrddin.
Or, Shoes of Focus > Conduit Gem > Spear of Desolation / Divine Ruin > Soul Gem > Charon's Coin > Soul Reaver / Staff of Myrddin > Gem of Focus > boots for Staff of Myrddin / Soul Reaver.
Also, how do you include the items with the rollover popup information?
It's basically just having good item spikes (i.e can be points during the match where you have an advantage in strength over members of the enemy team, it's directly linked to power spikes but not always), e.g. a hunter with a fully stacked Transcendence or Devourer's Gauntlet has a big early game boxing advantage. In terms of mage builds, this can relate to, for instance lets say having some percent penetration online in the mid game to help deal with tanks (assuming standard team comps) to scale well mid to lategame. You also don't want too many expensive items, especially early on in your build. A good power curve basically can relate to a build having good power spikes consistently throughout the match and scaling well late when you get later in your build.
Use [Item Name] but with double of the same brackets on each side ( [ [ and ] ] , and next to each other), e.g. Wind Demon.