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Season 3: Viable Osiris Bruiser Builds and Guide

8 2 67,038
by UltraSuperGenius updated June 23, 2016

Smite God: Osiris

Build Guide Discussion 12 More Guides
Choose a Build: Crit's Hurt Yo!
Crit's Hurt Yo! Sustain is a thing! Pff, crits are so Season 2. Raw Power "Anti-Bellona" Build
Tap Mouse over an item or ability icon for detailed info

Osiris Build

Core

Build Item Warrior Tabi Warrior Tabi
Build Item The Executioner The Executioner

Pick 1

Build Item Breastplate of Valor Breastplate of Valor
Build Item Mystical Mail Mystical Mail
Build Item Midgardian Mail Midgardian Mail
Build Item Hide of the Urchin Hide of the Urchin

Pick 1

Build Item Bulwark of Hope Bulwark of Hope
Build Item Pestilence Pestilence
Build Item Magi's Cloak Magi's Cloak
Build Item Spirit Robe Spirit Robe

Piece De Resistance

Build Item Rage Rage
Build Item Deathbringer Deathbringer
Build Item Malice Malice

Starter Osiris Build

Build Item Warrior Tabi Warrior Tabi
Build Item The Executioner The Executioner
Build Item Hide of the Urchin Hide of the Urchin
Build Item Bulwark of Hope Bulwark of Hope
Build Item Rage Rage
Build Item Deathbringer Deathbringer

Actives

Build Item Heavenly Wings Heavenly Wings
Build Item Teleport Fragment Teleport Fragment
Build Item Aegis Amulet Aegis Amulet
Build Item Sundering Spear Sundering Spear
Build Item Purification Beads Purification Beads

Osiris's Skill Order

Sickle Strike

1 X Y
Sickle Strike
3 12 14 15 18

Spirit Flail

2 A B
Spirit Flail
1 4 6 7 9

Judgement Tether

3 B A
Judgement Tether
2 8 10 11 13

Lord of the Afterlife

4 Y X
Lord of the Afterlife
5 16 17 19 20
Sickle Strike
3 12 14 15 18

Sickle Strike

1 X
Osiris throws his Sickle forward. It passes through minions and stops on the first god hit, dealing damage and Slowing them. If the Sickle hits a god, it remains for the duration of the slow. Additionally, the Sickle only deals 75% damage to minions.

Ability Type: Line, Slow, Damage
Damage: 70 / 120 / 170 / 220 / 270 (+45% of your Physical Power)
Slow Duration: 3s
Slow: 20%
Range: 55
Cost: 30
Cooldown: 6s
Spirit Flail
1 4 6 7 9

Spirit Flail

2 A
Osiris imbues his flail with spiritual energy, striking at the target ground location. Enemies hit take damage, and Osiris gains movement speed. If an enemy is under the effect of Sickle Strike, the target's slow is increased in power and duration.

Ability Type: Circle, Slow, Damage
Damage: 90 / 145 / 200 / 255 / 310 (+75% of your Physical Power)
Sickle Slow Increase: 40% for 3s
Speed Buff: 20% for 3s
Radius: 15
Cost: 50 / 55 / 60 / 65 / 70
Cooldown: 11s
Judgement Tether
2 8 10 11 13

Judgement Tether

3 B
Osiris flings out mummy wraps, tethering himself to all nearby enemy gods. Targets hit have their Attack Speed reduced and deal reduced damage over the next 4s. The tether can be broken by targets moving far enough away from Osiris. Targets still in range when the duration expires are Stunned.

Ability Type: Circle, Stun
Damage Reduction: 10 / 12.5 / 15 / 17.5 / 20%
Attack Speed Reduction: 20 / 22.5 / 25 / 27.5 / 30%
Stun Duration: 1.4s
Radius: 35
Cost: 60 / 65 / 70 / 75 / 80
Cooldown: 15s
Lord of the Afterlife
5 16 17 19 20

Lord of the Afterlife

4 Y
Osiris sheds any remaining fragments, gaining the benefit of his Passive, and leaps forward. Osiris targets all enemy gods in the landing area, and rips a fragment of their spirits out, dealing damage, afflicting them with negative Cooldown Reduction, and preventing them from healing. Targets are rooted for 0.8s during the attack. Enemy minions in the target area also take damage.

Ability Type: Circle, Leap, Damage
Damage: 220 / 320 / 420 / 520 / 620 (80% of your Physical Power)
Negative CDR: -20%
Healing Reduction: All Healing
Duration: 6s
Range/Radius: 60/15
Cost: 100
Cooldown: 70s

Introduction

Greetings everyone, thank you for taking the time to look at my guide. Osiris is my favorite warrior in Smite, and I'm truly saddened no one picks him anymore. His viability hasn't gone away, you just have to know how to build him and practice with him is all! He is a great boxer, one of the better solo laners, and an overall satisfying front line god to play! I'm here to show you a variety of builds I use and have tested personally in all game modes and have had plenty of success with. If you have tried any of these builds and found them helpful please let me know in the comments section, I'm also open to critiques and suggestions by the community.


Recent Updates:

Spoiler: Click to view


Every badass god needs a badass theme! Scientifically proven to enhance your reading experience! No it's not Walk like and Egyptian.....
Spoiler: Click to view


A great way to confirm confirm stats on builds, as well as building your own!(This is a link)
Spoiler: Click to view

Skills

Passive: Fragmented Controllable damage mitigation and a strong passive that synergises with his 3rd ability. 6 stacks, and a total of 16% damage mitigation. Downside is after it's fully stacked it goes away in 6 strikes against any target, gods and minions alike. Shed body parts with your first three abilities every trip back to the fountain before returning to lane. Did I also mention it prevents you from being body blocked when fully stacked?
Ability 1: Sickle Strike Makes catching up to enemies significantly easier than outrunning them. Damage is low so save this for comboing with Spirit Flail to slow their ***es down when chasing. However, I will say, watching someone get impaled by this ability and have it sit there for a few moments in their chest on it's own is quite hilarious.
Ability 2: Spirit Flail Only source of wave clear outside his basic attacks. Also only reliable poke which has good early game damage.
Ability 3: Judgement Tether Additional source of damage mitigation, every second he gains increased damage mitigation before the enemy is stunned. Numbers can go as high as 50% mitigation with a fully stacked passive. This is also his only hard cc ability and can be broken since it's an AOE ability and the stun doesn't kick in immediately, don't let it go to waste.
Ultimate: Lord of the Afterlife This is why Osiris is so good in solo outside his crazy attack chain, solo is the sustain lane and he completely prevents any and all sustain with this ult. Use it to chase down fleeing foes who've tasted your wrath or escaping an ambush that would otherwise kill you(JK, you cannot kill that which is already dead.) Also keep in mind, it's a skill shot and your only built in escape. Use it wisely

Skill Combos & Tips

For early game, Spirit Flail should be the only ability you use to do damage to your foe from a distance. Reason being is you want to be conservative with your manna and use Death's Toll and Mana Potion's to replenish your limited reserves.


Spoiler: Click to view

Pros / Cons

Pros
-Fantastic damage mitigation.

-Strong attack Chain.

-Can outbox multitude of foes whilst building bruiser.
-Versatile in how he can be built.

-Built in Hastened Fatalis with passive.



Cons

-No escape outside ultimate.

-High Skill Cap.

-Extremely susceptible to high amounts of burst cc and damage.

-Built in slow is a skillshot.

Items

Core
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Spoiler: Click to view








Utility
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Spoiler: Click to view






Criticals
__________________________________________________________________________________________

Spoiler: Click to view







Life Steal
__________________________________________________________________________________________

Spoiler: Click to view







Power and Penetration
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Spoiler: Click to view







Armor Reduction
__________________________________________________________________________________________
Spoiler: Click to view








Magical Defense
__________________________________________________________________________________________
Spoiler: Click to view







Physical Defense
__________________________________________________________________________________________
Spoiler: Click to view







Hybrid Defense
__________________________________________________________________________________________
Spoiler: Click to view





Actives
__________________________________________________________________________________________
Spoiler: Click to view

Types of builds and why you should use them.


Osiris is very flexible when it comes to building his basic attack chain. The ideal Osiris build should generally compose of Shoes, 1 Physical defense, 1 Magical, Qin's Sais, and 2 situational items. Hybrid items are great for pairing with other healthy defense pieces.

Though Hide of the Urchin is a great at being hands down the best defense item in the game, having it as your only defense item is not recommended. Glass cannon builds will get you killed. Here's why I get Hide of the Urchin and Bulwark of Hope together in a standard build, because at rank 20 you end up having 142 physical protections, 173 magical, and 2625 hp. Even more so if you end up getting another healthy defense item or Frostbound Hammer. This is a sufficient effective health pool for bruising. The following list below is a short description of the builds I have created above and what their strengths and weaknesses are.





Criticals


Raw, indiscriminate power. This was how I first started building Osiris and is what I recommend everyone looking to pick him up start out with until they get a feel for how he plays. With this you achieve the highest DPS possible on his attack chain and can kill just about anyone that gets in your way. Downside is it's pricey and only serves to increase your Critical chance damage, and is not an ideal pen item on its own. Also you have no objective pen at all so good luck whacking towers for days without a minion wave!








Life Steal


Life Steal has always been a favorite of mine on Osiris. It can be used when behind or ahead, preferably when behind so you aren't returning to base every time someone wounds you and you aren't spending all your money on health potions. It's a cheap build, gives you plenty of lane sustain, and allows you to fight 1v2's and the occasional 1v3 and still come out on top with more health than your unlucky adversaries. However, what you gain in sustain and some physical power, you lose in DPS.







Power and Penetration


This is a "Hit things, break stuff," type of build. The idea is to strike a balance between Physical Power, Pen, and Attack Speed. All power builds I have listed will include to compliment damage so all foes will be on equal footing in terms of how much of a beating they will take from you. Not even objectives are safe. is a great item to equip in the solo lane. Kind of like how life steal gives you hp sustain, this gives you the manna sustain to keep poking your enemies out and stay in lane longer. Also it gives a **** ton of power.

There really are no downsides to a balanced composition.






AS/Armor Reduction


It's similar to the Power and Pen except much greater attack speed.

Great individual harass and killing potential, as well as making it easier to for physical teammates to take out your opponents! Downside is not having a lot of physical power to back up your strikes, is pricey, and you have to stack your main damaging items to get the maximum damage output.






Tanky Frontline


No one aggressing the enemy team? Are you getting your *** bursted down and life steal isn't helping? This is your go to build. Chalk full of protections and health to make sure you let those burst mages know that you won't go down so easily! Not exactly a true tank. Still a bruiser. Albeit a really hard to kill bruiser.

Upside is you won't die, downside is that the damage isn't great. You rely on Qin's Sais and The Executioner, or Stone Cutting Sword in order to kill people.

Stages of the game

Early game
Spoiler: Click to view




Mid game
Spoiler: Click to view




Late Game
Spoiler: Click to view

God's to watch out for

God: Bellona

Title: God of War

Threat Level: Medium to High

Most Threatening Stage: All Stages


Spoiler: Click to view


__________________________________________________________________________________________

God: Ravana

Title: Demon King of Lanka

Threat Level: Very High

Most Threatening Stage: Early

Spoiler: Click to view


__________________________________________________________________________________________


God: Chang'e

Title: Faerie of the Moon

Threat Level: Easy to Medium

Most Threatening Stage: Late

Spoiler: Click to view

__________________________________________________________________________________________




God:

Title: God of the Nile

Threat Level: R.I.P

Most Threatening Stage: Early



Spoiler: Click to view

My advice to newcomers looking to pick up Osiris

My recommendation for new players of Osiris is to practice with him in Arena. Short 20 minute matches will quickly get you antiquated with:
A.) How aggressive you should be in team fights.
B.) How much punishment you can take.
C.) Getting in the habit of shredding fragments to mitigate damage.
D.) Knowing WHEN to hack someone to pieces, and WHEN to avoid combat all together.

Once you think you have an idea of how you should play him, move onto conquest in the solo lane. Always get Death's Toll, a potion of physical might, 3 Healing Potion's, and 2 Mana Potion's right off the bat, regardless of your role. Assess your opponent in lane, save your damaging abilities for wave clearing and if they get too close, tag them with judgement tether and whack them till they back off. Pay attention to whether they are getting the better of you and ask yourself why that is.

Playing Osiris, and any god in general, is all about self awareness. Every time you almost die, or die, honestly analyze why that happened, and adjust your play style so you don't repeat that mistake again. Don't go H.A.M every time with Osiris, because for as powerful as he is, going headstrong at all times is not how you play him and it will get you killed.

Conclusion

Osiris is a great boxer with a lot of harass and killing potential at his disposal is one of my favorite gods, and currently favorite warrior, in Smite. These builds are viable for any game mode and can be used in the solo lane or jungle. If you like the build or have any questions or concerns please leave a comment below. I truly want to see Osiris make a comeback in the meta as he's still viable and a great god to bring to the fight. I encourage you to share what you've learned here with others for their benefit so they will understand how to wield the Broken God of the Afterlife.

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Collapse All Comments

1
catabolise | October 16, 2016 3:25am
Qin sais is great until you find out they build breastplate of valor
1
xZeroStrike (46) | October 16, 2016 4:22am
Breastplate of Valor won't reduce the passive effectiveness' though.

That's why Qin's Sais is picked so often, especially against tanks. It'll remove 4% of your enemies' health with every basic attack, regardless of protections.

The only thing Breastplate of Valor will do is reduce your own damage output (aka your damage without including Qin's Sais passive.), but for that you can build penetration items, or just go full out attack speed and hope Qin's Sais will deal with it fast enough.
1
catabolise | January 5, 2017 5:44am
Breastplate of valor and base god stats will reduce the passive on qin sais down to something like less then 2% a hit or 15-20 damage! Totally not worth the gold against a tank unless you get fully decked in penetration. On osiris in solo its mainly picked up for lane clearing or rotating to mid (warlock sash mage)
1
GameGeekFan (50) | October 16, 2016 7:41am
Qin's Sais IS good against tank because of that passive, but it still gets affected by physical protections. It just gets more effective as they build more health.
1
PunkNeverDie110 | July 28, 2016 12:01pm
I have to say, this is probably the best Osiris guide I've ever seen. I've played around with him, and generally performed well (15/5/16 in my first match with him), so I don't understand why people don't play him. My build usually was Ninja, Quin's, Urchin, Titan's, Bulwark and Mantle of Discord. Thing is, Osiris IMHO doesn't really need damage. He'll just slap you to death with his damage mitigation + protections. My only question: is Mystical Mail good? A lot of people say to avoid it atm, but I thoght that with his kit made of slows and healing reduction it'd be a good choice.
1
UltraSuperGenius (1) | August 10, 2016 8:29am
As far as my playstyle goes, I like to have a little extra damage. A lot of people that play Osiris like to go defensive and just cut people down over time, but I like to make short work of people if I can because I don't like prolonged melee. To me it just opens up too many opportunities for someone to get away or for others to step in. It's just a personal preference.

I'm not sure how I feel about Mystical Mail on Osiris yet. I like it on a few other gods like Chaac and Sun Wukong, but only because I can buy it first on them and make it work. Reason I buy it first is to get maximum efficiency out of the passive and so I'm not stuck in financial limbo from the transition of early to mid game. The reason I think it works on them atm is because they are ability based and don't have to remain in close combat at all times if they don't want to. So you can go in, deal some damage, back off, and so on and so forth. Osiris is an AA based god and there are just better early game items that can compliment his design imo like Frostbound Hammer or Hide of the Nemean Lion. Just a personal opinion, and this is only based on cost.
1
killareatar7 | May 20, 2016 8:30pm
Hi can you help me a little more with osiris. In a 1v1 match up anytime i could win that match up unless its against a burst mage, but in other games that i usually play such as arena, joust an clash I seem to always get killed really easily in team oriented fights, do you have any suggestions as to how to play osiris in team fights compared to 1v1? I have Osiris at II
1
UltraSuperGenius (1) | May 21, 2016 12:51pm
Osiris is very much like an assassin type warrior, and can usually take on 2 opponents on at once, anything more than this gets a bit overbearing for him. In Arena, when there are no lanes, generally you want to target someone that has strayed a bit from the safety of the group. This can be just about anyone, but occassionally, you will encounter a team that goes down on a member of your team, leaving burst mages, healers, etc left in the background trying to help fight from a distance, in these instances you can generally go in and whack them into oblivion.

If you build tanky, getting in there and being the front line your team needs allows you to take more hits and still get some decent damage off. Use your 3-1-2 combo and some basics, but if you're going more for damage you may have to employ hit and run tactics, hit your 1 and 2 and get a few hits off and then back off if they havent overextended, or you will simply have to wait for an opportunity to attack someone in which you will also be able to get out of there relatively unscathed if you're looking to kill. Which is what I normally do.
1
UltraSuperGenius (1) | April 12, 2016 10:30am
You have the "Make Smitefire Great Again," blog to thank for that. Since that came out, revisions have visited the site as well as updated guides across the whole spectrum of pantheons :)

Branmuffin17 wrote:


I agree with Stuke on some BBCoding. I think a light touch on using spoilers would make this less of a scroll-fest, but still keep the general feel. In any case, I think the content is solid, with good but not excessive info for each item.

I notice on your build tab #4 (Raw Power), you list Transcendence as a core item. Generally, in these cases, it means it's going to be in each build no matter what, but with your anti-heal build, it's not there. Just something I spotted.


Unfortunately slimming down content is not my strong suit in any writing I do D: I've only ever been able to accomplish a C in composition courses as a result. I'll definitely see if I can make it a little less painful on the eyes. Thank you for pointing out the Transcendence error. I spent so long re-revising this that I meant to place Titan's Bane in it's place and wasn't paying attention. I will make revisions to make it less confusing and slim down my content a bit. Thank you for taking the time to critique my guide, I sincerely appreciate it!
2
Branmuffin17 (400) | April 11, 2016 10:10pm
Is it just me, or have better, more complete guides been coming out recently on SF?

You commented and helped me on my guide, I saw that you have some of your own, so here I am.

I agree with Stuke on some BBCoding. I think a light touch on using spoilers would make this less of a scroll-fest, but still keep the general feel. In any case, I think the content is solid, with good but not excessive info for each item.

I notice on your build tab #4 (Raw Power), you list Transcendence as a core item. Generally, in these cases, it means it's going to be in each build no matter what, but with your anti-heal build, it's not there. Just something I spotted.

Last comment...you have SO MANY tabs. I understand the reason, and I'm trying to think of a good way you could consolidate a bit, but...well, maybe you can figure it out, if you see some merit in making it just a bit simpler...? If not, it's probably just me.

In any case, +1.
1
UltraSuperGenius (1) | April 10, 2016 8:35am
Stuke99 wrote:

You need some work on the BBCoding and maybe make a try to space out the text so it easier on the eyes. Your build seem out there and might work, but I feel there should be a general build for Osiris for beginners to more easily jump into. Besides that, it seems like a good guide but needs some more polishing.


Thank you for taking the time to comment on this and offer suggestions! It is most appreciated!

Surprisingly in my experience he's a very flexible god when it comes to how you build him. Despite how odd these builds may seem, as a diamond Osiris, I've used each one and have had resounding success with each :) While each has near equal killing potential on squishy targets, they individually serve different purposes for various scenarios like individual aggressive/defensive sustain vs survivability, objective pressure, and counter building to certain gods and comps, all while striking a balance of relatively high overall damage and defense/hp.

I completely agree with having a general purpose build for new comers to practice with, however. Which is why I recommend a critical build. It allows the user to be aggressive and learn to bruise, while getting a feel for how much punishment they can withstand and learning to how to play safely through experience. That's how I started out, and I feel as though that's the best pick for beginners seeking to get the best of both worlds.

Thank you for the recommendation concerning the overall look of the build, It does need a bit of detail adjusted. I myself have no experience in BBCoding, but I'm going to look into that today.
2
Stuke99 (56) | April 10, 2016 8:23am
You need some work on the BBCoding and maybe make a try to space out the text so it easier on the eyes. Your build seem out there and might work, but I feel there should be a general build for Osiris for beginners to more easily jump into. Besides that, it seems like a good guide but needs some more polishing.
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