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Like a lot of mages, Discordia is very fragile. Utilizing Erratic Behavior is imperative to survival. Be cautious of players who easily pick up this trick, however, as they will wait until you hop away before they pounce you (Bastet, Awilix, Odin, Kali, etc) or cast their large AoE (Ah Puch, Scylla).
Erratic Behavior is great for diverting enemy ultimates when timed right like Loki, Artemis, Rama, Thor, and Thanatos.
Pros:
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Cons:
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My builds centralize around maximizing CDR and adding mobility to provide constant harass (brawling). I know they are seen as unconventional, but that's the point.
Regarding items selected, I would deem the following as a "core kit" for Discordia.
Disclaimer: This isn't the holy grail, just an idea.
After hours playing against an array of gods, I've developed some tricks I'd like to share with new up-and-coming Discordia players.
These tricks heavily depend on max CDR (or holding onto Erratic Behavior). Refer to Introduction > Combos for additional information regarding your abilities and how to best use them.
As a closing note, there's something I'd like to add for people to think about; when you maximize CDR on Discordia, everything in the world seems right. To get the most out of Discordia, you need CDR--yes, even her kit has it built in, but it is not enough--because as a brawler, and you are as Discordia, you need your Erratic Behavior up as often as possible. At maximum CDR it is on a nine second recast. Remember, the purpose of my builds is to provide constant harass.
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I notice that in your standard non-Conquest build (tab 1), you've now delayed
I notice that in your standard non-Conquest build (tab 1), you've now delayed
Hey Bran, just noticed this! (Sorry)
My example builds are always finalized, but they do not reflect purchase orders. I do this because everyone builds differently at different times, and also, situations change (counter-building).
The build that closely resembles the way I build (in general) would be my soul stone build (build 3).
FYI for other readers, I was playing Rvynn's sweet
I was struggling with a few things in this game (but sort of made up for it in a following Arena game. Anyway, so I've been playing a lot of her lately, because she's just so fun. I totally get the early maxing of CDR for constant harass.
In any case, I didn't feel comfortable in this Clash match because I felt high pressure from you,
I've been struggling the most with mage builds of all classes in S5. Here's what I did this game, and it was weird and it wasn't optimal, but it is what it is.
Started
At that point, I wasn't sure what to do. Probably should have just gotten
I do need to try
So...curious, what would you have done in my place? Was it just a gameplay style where I was being too passive (scared lol)?
If a
If I was playing against our team comp, this is what I would have done for a build:
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This is how I would have made plays:
Your Cern and Ymir were actually really oppressive towards our team and they were doing a lot of work--so just having that extra backbone from a Discordia would have won you the game. But because I made you afraid at the start of the game, it ultimately made you do less. Odin only had 2 MR items (bulwark and spirit robe), so Spear and Shaman's +
I also didn't get to finish my build, I was going to sell
But, that's how I would have played it! Thoughts?
Edit: Also, for clarity, I noticed you referred to me as a Him, I am indeed not a Him. :)
Hmm yeah, overall I think everything you said makes sense. I did in fact read that section in your guide about Nox/Scylla (after the match but before I wrote the preceding comment).
I did think a few times about trying to be more aggressive, and I think I might have done it once though I don't remember if it was in opposition to you or
Curious, if I was more aggressive, would you (as in your personality) truly have become more defensive in your game, or are you naturally aggressive and would have just worked to continue to outplay me?
I don't personally like
I hold back my ults a lot...always feel like I need to find the right time, and I think sometimes that means I miss opportunities where it could have worked well. I was also hesitant about even trying it on you or
One of the last times I died, I think, was toward the middle of the map. Pretty sure you were there, and the
Also, funny enough, when I was writing the original comment above, I had said him a couple more times, but then realized I didn't know if you were a him, and made those neutral. Guess I missed one =P Sorry about that!
I typically start off aggressive, attempting to bully. If they recede then I've won and done my job, if they push back then I keep pushing them until they:
1. tilt so hard that they literally chase me to the ends of the earth, dying for it
or
2. cause me to become cautious of their damage output
Also I want to comment that Soul Reaver's extra damage doesn't have to be random. You can coordinate an attack where you get the most out of it. Just depends on how you initiate the engagement.
Season five mages seem strange right now in terms of building--we get our power spikes relatively earlier than normal, but it doesn't feel like it since we're still kinda stuck in that S4 mindset. I think we just need to get used to the magical power scaling still.
Hmmm...I need to think about changing my strats more in the midst of a match...thanks for that info on your style.
I can't tell you how many times people have chased me to my fountain in arena, just to die outside of it. Fun times. I normally hide my God stats because I don't want to be harassed, but on Discordia I turn it on for people to target me. ;)
Then I build: Shoes of the Magi, Book of Thoth, Book of the Dead, Rod of Tahuti, Soul Reaver and last item varies on enemy comp. I typically roll with Beads/Aegis and Blink. Blink has been monumental for securing kills/escapes.
Actually did well enough with the items I named, I got a star on her now. Hit 2200 worshipers the other day.
Along with keeping up on blue buff and utilizing Erratic Behavior I've noticed a pretty good outcome. Satisfying to completely melt a greedy Thanatos with solid power. I'll sometimes splash some CDR in with spear or chronos, the power has made a bit better of a difference than just going complete CDR. I would sometimes get farmed on since I couldn't do enough damage. Probably important to note that I also conquest a lot more now than when I first started playing around with your builds. I spent a good hour or two in jungle practice mode with a few friends practicing using Erratic Behavior and playing with CDR/power/pen items. Still testing which is gonna have a more balanced/effective outcome for how I play Discordia.
I stopped playing her as much when the new Hel skin came out. I played Hel and Nox more. I've been playing a few additional games on Discordia as of late. :)
https://imgur.com/a/TMKf4 <----I started to two-shot the Poseidon.
https://imgur.com/a/re1cP <----Got farmed early game by Bellona.
TBH, I still have a lot to learn about the game, but I've made a great effort to improve and it's shown. bumped by K/D up from a 1.1 to 1.3 over the last couple nights, W/L increased a good 7%.
I was amazed for the most part...looked up the actual matches on Smite Guru, and although most acct levels were fairly low (multiple people in the 20s, only the Jing in your 17/5 game was over 100), most builds were decent. The
Also, you're not talking duel, right? So you not only have to worry about Bell, but any other enemy damage as well.
So, when possible, get an item that either provides balanced protections & utility (e.g.
And at least in the order of the first build (you said "this build" but didn't clarify which one, as he has 4), it would be strongly suggested to get the starter item and some potions first in Conquest, rather than start with
Also, regarding relics, others that should be considered in that mode should probably include
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But anyway, that's just my opinion. It's your guide, so display the info however you want.
One more game. Relatively even teams, in acct level and SmiteGuru's Elo scoring system...enemy team had only 1 tank, which helped on the lower pen part of the equation. Also felt they didn't target me as much as they should have, but I was making it hard for them to get close, though
Highest damage on the team again...54k, even higher than last game. Next closest was
It's seriously weird, I don't feel I move all that fast even with the full build, whereas with some other gods, getting a bit extra feels much faster. Maybe it's just her flying animation.
In any case, did well, but some things were in my favor, I think, including enemy team comp. Also, the Nem and Cern builds hurt my soul. Overall, I think the consistently high damage output is 50% due to the ASAP CDR max, and 50% is because it's just freaking
I do think it's probably her flying animation that makes it feel like she's not moving very quickly. But when she attacks, and is standing upright, you can feel the difference in speed, imho.
I don't play conquest very much, and if I do, I play support, not mid. I'd happily "label" my "guide" as such, however, my builds are universal. Item orders and purchases can be different per person and situation, which is why all of my builds are just generalized, with no real purchase order. It is simply the final product, and it is up to the player to determine when they should purchase what.
I understand your build idea, but didn't fully understand your intent of getting basically 40% MS as another core target. I can get behind that as an idea, and if so, I can see decent use out of
Again, my own opinion, and I've tried to keep an open and flexible mind, as shown by my 2nd comment. Figured you wouldn't mind the comment.
Note, I do recognize that you're stating it's up to the player to determine their preferred order. I accept that, but I was more interested in hearing YOUR opinion on that adjustment.
And both the system and I recognize this as a guide (with or without quotation marks)...you're giving direction and tips, not just a basic build, and the content is good.
The idea behind getting shaman's ring over another pen item, is that the item itself provides percentage damage of your attacks, which is already good against high-defense gods (pairing this with ethereal staff is a favorite of mine as well). Telk ring provides additional magical power by hitting an enemy god, which your 1 does simply from its ricochet. It is easy to keep the stacks up on Telk ring. If anything, if stacking was ever an issue, I would get Telk ring first, and replace shaman's ring with something else, given the situation. Telk ring is too good to pass up with Discordia, as it's free additional magical power, and the added movement speed to boost.
The idea behind max CDR and movement speed is to constantly be engaging the enemy. Being able to pop off combos over and over and over again not only is annoying to the other team, but is also detrimental (also to note, having max CDR allows you to keep your Telk stacks up with ease). Having your 3 available multiple times during an engagement not only can save your life, but also help you continue to poke and exhaust the enemy team. Having the movement speed makes it incredibly difficult for the enemy team to hit you or land combos. You of course have to be very reflexive, you cannot just rely on the movement speed itself, but having that with good reactions, makes weaving dangerous enemy poke a breeze, which actually allows you to play on the frontline, and harass the enemy team.
I'm not 100% sure if you've tried the build, or are just trying to deconstruct it, but I think if you gave it a shot, you would be pleasantly surprised.
Anyway, didn't do all that well (and died way too much), but that's partially match-up, enemy focus, lack of real familiarity with the god, and my overall skill level, hahaha.
Built
I do get the high early CDR, and used my 1 + 2 much less than I probably could have, just because a lot of times I didn't realize it was already up...(wasn't paying attention). So although my damage was okay, it was my fault (not the build's) that I didn't get more. (well, that and my teammates were totally not peeling for me at all...they were in their own world, even though I was sticking close to them most of the time)
The build definitely has potential...also helped on the (lack of) pen side that there was only 1 tank and 4 squishies...I will try
I prefer
Also to touch on one more thing; you definitely should get
Like I said, 1 trial isn't enough, and I just need to get better with her, and I will try Telk in addition to Shaman's sometime.
Definitely re-read Helm's description for the passive. You gain an additional 50 physical protections, which diminish per hit. You start with 80 phys protections. Five seconds is plenty of time between pokes or engages (even during an engagement) to gain an additional stack for Helm. Which provides more value to the item.
I'm glad and pleased to hear that you received some good personal stats while using the full build. Like I notated in my match-up section of my guide, Fenrir is a pain in the butt. I usually save my ult just for him for any engagement. He is far more disruptive and deserving of my ult than anyone else.
I do think you might be looking at Telk ring with jaded eyes, as it is a major contributor of your damage output (from what I have experienced). With max CDR, you are constantly poking the enemy team, constantly using your 1 or 2 to cause mayhem or confusion. IE: constantly hitting the enemy team. It is almost impossible, from my experience, to lose the Telk stacks after gaining them. But it is 100% personal preference, which is exactly what my build is and which is exactly why I am so vague regarding it.
Play how you want to play.
Blew everyone out of the water with total damage (50,818), next closest was enemy
Got a comment from Scylla after the game saying I was good, got a tip from our
Biggest issue was the enemy
FYI, Sands 2nd requires only the standard camp clear + 3 minion waves, so you definitely get it quickly. I can stand by this suggestion.
Will have to give it further chances, but I didn't feel the added movespeed from
I also don't like the idea of creating a somewhat inefficient build (again, Telk's passive not being the best thing for a burstier god like
Will continue playing and reporting, but thought you'd be interested in reports.
I've never really had an issue personally with this, you one shot people outside of a guardian/warrior and her 1 is up enough to reliably keep stacks, especially with the the fragmentation damage
And while yes pen would help you against warriors, as you said, I feel like most burst mages have to let the hunter deal with targets that require more sustained, even with an Obby Shard you're not going to really dent the 250+ MR ***ba. So I personally view it as a more of a "control them and let the hunter deal with it"
Obivously you don't run Telk's on Nox because you don't have spammable AoE but yeah, it functions better on Discordia better than other burst mages
But that's my view with playing with this build, it does require a little bit of faith (I don't give much) to the hunter to be able to deal with the residual teammates after you one shot their backline repeatedly
I've never really had an issue personally with this, you one shot people outside of a guardian/warrior and her 1 is up enough to reliably keep stacks, especially with the the fragmentation damage
And while yes pen would help you against warriors, as you said, I feel like most burst mages have to let the hunter deal with targets that require more sustained, even with an Obby Shard you're not going to really dent the 250+ MR ***ba. So I personally view it as a more of a "control them and let the hunter deal with it"
Obivously you don't run Telk's on Nox because you don't have spammable AoE but yeah, it functions better on Discordia better than other burst mages
But that's my view with playing with this build, it does require a little bit of faith (I don't give much) to the hunter to be able to deal with the residual teammates after you one shot their backline repeatedly
Saint brings up some good points. As Discordia, I generally don't bother full-on attacking Warriors or Guardians. Instead, I hang out on the flank invised, and when the enemy team goes to engage on my team, I will disrupt their backline so they have to pull out. Inevitably causing the enemy warrior or guardian or assassin to die to my team.
My builds are not heavy on pen. But when you play smart and are selective about your targets, you'll find that you won't really need it.
I've been thinking more about this one...I think, a lot of times, I get a bit caught up in aligning everything with Conquest viability (unless otherwise stated). So I'm gonna continue some thought processes. I still really think intended game mode needs to be clarified by the guide creator.
Sorry, I don't think I fully understand your question. It's focused on leveling the 1 over the 2, and filling in the 2 when you can no longer level the 1. Etc.
1, 2, 3, 1, U, 1, 1, 2, U, 1, 2, 2, U, 2, 3, 3, U, 3, 3, U
Sorry if it seems picky but I know when I first started Smite and didn't know what I was looking at (Which will be a decent chunk of people who look at guides, not all of course) I would have auto level on and copy the exact order that I was given. Just want the most out of guides on SF :)