Starter builds
In most situations in concquest you should start with
Mage's Blessing (one of Season 5 Starter items) and
Morningstar (tier one
Transcendence). This will bolster your already high early game ability damage and potentionally gives you advantage over auto attack based hunters starting with
Hunter's Blessing and
Spiked Gauntlet like
Rama.
In Joust and Duel starting with
Mage's Blessing is advised as this will give you cheap and fast damage early on. Along with this item
Boots are the call, as cheap movement speed will do more work for you in teamfight/engage heavy gamemodes and you can start stacking in the second item slot without worrying about your lane pressure and overall preformance. In duel specifically
Hunter's Blessing is viable and generally you will want to build it in situations where auto attack based build is going be more effective than ability based one. With
Asi nerf in patch 5.2 ability based builds got hit as they relied solely on
Asi for any lifesteal at all and decreased pen did not realy helped the situation. Still ability based builds are viable in duel but heavily depend on the matchup. Decision which build to go for often decides games so do not take it lightly. Generally speaking you want to build auto attack based build against other hunters and against gods who will have an advantage over you in early game and who you can beat in late game.
Other starter options are rather unconvential or even unviable at this time into the new season and therfore are not mentioned here.
Mana/health regeneration consumables and their amounts from all recommended starter item sets in this guide are recommended out of my own experience and therfore fits my own playstyle. If you think you can conserve your mana and health quite well taking who you are fighting into consideration purchase less consumables. On the other hand if you expect to do badly either because your facing a counter matchup (not many gods right now) or because you expect a lot of ganks and pressure, purchase more consumables. Saving gold is always important and can give you solid advantage but it is absolutely not worth if you are losing lane/jungle pressure or dying as a result.
Wards in form of
Chalice of the Oracle are mandatory in current gank/rotation heavy meta. Buy
Chalice of the Oracle as soon as possible, ideally after your first back. Than you will have basic or solid vision (depends if your support is also warding or not) on your side of the map which may and in fact probbably will save your life or your team a Gold Fury. Even late game
Chalice of the Oracle is relevant so do not sell it if not in desperete need of
Sentry Ward.
In Joust and Duel goes what I sad about mana/health regeneration consumables. They are important early game and lose importance as game goes on. Wards are generally situational in those two modes, but if you are playing from behind or just feel like the opposing hunter might easily burst down the Bull demon king, warding his lair might come into play.
Core builds and items
There is no Ullr build without
Transcendence especialy now in early Season 5. It gives you bunch of mana to cast your abilities and power to boost your offense overall while providing handy amount of cooldown reduction in evolved(fully stacked)form which sets it aside from
Devourer's Gauntlet. Lifesteal and lower physical power are not the call nowadays in Season 5 where damage and mobility matters the most.
Warrior Tabi is a must go in almost every
Ullr build. It gives you necesarry early power and therefore boxing potential while also providing damage boost to your abilities scalings which stacks with bonus ability damage provided by
Mage's Blessing. In current meta and how
Ullr fits in it, there is never a valid reason to build
Ninja Tabi. Completely auto attack based build is outclassed by other hunters like
Hachiman or
Rama and building this item into ability based build just does not make any sense.
The Crusher with its new passive is great item to build on any ability based hunter and
Ullr is not an execption. Sporting decent stats including attack speed and flat penetration and passive that esentially boosts your ability damage output this item is great and in my opinion best item to build into third item slot on
Ullr. At this point you might already have lead/lane pressure over/against the opposing carry and this item easily secures or even deepens this lead. Even if you are playing from behind, few lucky combos might put you back into play and that extra damage (which increases as you are getting into late game and finishing your build) might be your win condition.
Lifesteal is not as important on
Ullr due to fact he has quite high lifsteal in his kit (
Wield Axes) and most of his damage comes from his abilities therfore he does not box other carries as often as other hunters. In most cases
Asi alone should do the trick also providing you with flat penetration and attack speed. I personally think that
Asi is one of the best hunter items considering its verstality. If you are playing arena,
Bloodforge maybe viable due to high power it provides, but you are still missing good amount of pen and attack speed while passive is not worth it. With patch 5.2
Asi got unfortunately nerfed with decreased penetration which in the future may make it less viable, but for now it remains one of the primary hunter choices.
For most
The Executioner has been a classic hunter item troughout seasons and Season 5 is not an execption. Decent power, good attack speed and protection shredding passive are perks that any auto attack based hunter build enjoys having. It works very well with crit too as after few autos it partially replaces penetration that crit builds often lack. In combination with
Deathbringer this item shines the brightest.
In past seasons, penetration has always played lead role in builds for
Ullr, yet this has changed with Season 5 item changes. Old Season 4 heavy pen/attack speed builds became unviable for the most part and they were replaced with flat penetration from versatile items like
The Crusher or
Asi which also provide other important benefits and with critical strike chance or more sepcifically with one now extremely powerful item that is a must on any hunter and honestly even on most assassin builds. If you are familiar with Season 5 like i am, you certainly know that i am talking about
Deathbringer. Thirty five percent critical strike chance alone is so good that the physical power and this items passive seems like Ajaxs presence on 2018 HRX in comparison. Just by building
Deathbringer you are adding high boxing potential and auto attack damage output into build that is generally based around ability damage. Yes you have heard correctly, with
Deathbringer alone any hunter build is gaining enough crit that it does not have to buy any other critical strike chance items. Build
Deathbringer while Hirez has not yet nerfed it and enjoy rekting scrubs like in the Cernunnos release days.
Other options
Items I just covered form basic and in my opinion most effective concquest build and with slight changes they work in Joust as well. Duel was always more about counter building than anything so the build might change based off who you are fighting.
It would be wrong to say that building anything else than I just reccomended will put you into disadvantage, but most items I will cover here are situational and they will most likely work in less situations than the standard build will. I also haven't tested some of these items on
Ullr so in few cases Im am judging from my overall experience with those items on other hunters or from past seasons.
Atalanta's Bow was unviable item in the last season due to its lack of important stats like penetration or lifesteal and average pas]sive. It enters Season5 with buff that might have made it somewhat worth building in certain situations. Like
Odysseus' Bow, [color=#ff8000
Atalanta's Bow[/color] provides a good chunk of attack speed while also having some added physical power. Passive used to privide up to 28 percent movement speed buff that lasted three seconds and could be refreshed by hitting more auto attacks. The item was outclassed by almost any other item that provided more useful stats that in the end resulted in higher boxing potential (which was
Atalanta's Bow purpose as it was meant to replace removed Fatalis). In Season 5 stacking movement speed buff duration was extended from three to seven seconds. If you realize how important is movement speed on the new map this movement speed that now lasts much longer might be very useful for rotations (if built early) or for significant mobility increase in late game teamfights where carry is a primary target. In patch 5.2
Atalanta's Bow was further buffed with increased attack speed and decreased cost. This along with the
Asi nerf might get this item into play even tho most pros and/or streamers doubt it.
Qin's Sais and
Titan's Bane have been both significantly nerfed and they do not seem to be viable out of maybe tank heavy comps or defense/health heavy duel matches. Their supposed counterbuilding potential is overshadowed by crit items like
Deathbringer which in combination with flat pen provide same or even bigger benefits.
As mentioned above
Deathbringer alone in its current state (as of 5.1 patch notes) provides all crit you need in your build.
Wind Demon is mostly option for auto attack based hunters this season. This item might find some usage on
Ullr in situations where you are so much ahead that you do not need to further boost your ability damage (you already oneshot squishies with 1,3 combo) or when you are playing against box heavy comp (double hunter comp). But keep in mind that
Ullr builds were shifted back to old ability based combinations and as of now those will always be more effective than auto attack based ones.
Brawler's Beat Stick has always been a classic physical heal counter option and this has not changed with the new season, but if you consider how heavily is healing still countered by other items/certain gods
Brawler's Beat Stick with its overall poor stats will hardly ever hit your screen. Let guardians and warriors build
Pestilence and focus on getting items like
The Crusher and
Deathbringer online as fast as possible. This of course does not go for duel where
Brawler's Beat Stick is still mandatory in numerous situations.
Last but not least
Jotunn's Wrath. Out of all situational items
Jotunn's Wrath is the most viable one. By replacing
Deathbringer and building rest of the items in different order you trade critical strike chance for flat penetration, mana and most importantly cooldown reduction which in combination with evolved
Transcendence finishes fully ability focused build. Such build almost eliminates the late game preformance decrease which
Ullr experiences as long as you are hitting your abilities.
I actually made my own comments but for whatever reason, they never showed up. It was pretty long (surprise surprise), so I'm only now gathering up the strength to comment again.
Points I'll be making are mechanical/theoretical. You may or may not agree, and I may be wrong.
Firstly, from your writeup, it's pretty clear you're familiar and comfortable with the god, with 2+ years playing him.
I am glad you made time to comment this and many things you mention here have fair points. Meta shifts every patch and exe titans build is a little outdated now but it still works against hyper defense teams as you claimed. i still build those items together because i like to keep hybid auto ability build but i agree on your points.
Crit build is the same case as with exe titans combo. I like the fact that you can crit people aswell as do fair amount of dmg with yr 1 3 1 combo. I understand the loss in overall dps, but who sad that this build is meant for ranked anyways?
Fatalis is another topic. Basically, if other hunter builds it and you box him often, you have to build it too, else yr screwed if you arent Zapman. Many people build dirty this season and fatalis while also being meta is a product of this.
What I dont generally agree on tho is the devs comment. I play a lot of duel lately (nothing hot, silver two, but still) and devs third item works perfectly fine. Even in other modes, I think that high lifestal from devs is still worth it even if stacked mid to late, considering how big advantage it provides against asi/bloodforge users.
Sorry for my delayed reply, being quite busy lately
Agneus
Thanks for your responses. I was thinking this but didn't fully voice...I understand the function behind the dual pen. Titan's for stronger initial ability damage, Exe for better basic attack DPS, and basic attacks will always benefit also from Titan's. Once Exe is stacked, the pen is better than either alone. So you give up a slot, but you have functional pen no matter how you attack. Does make sense, as long as you're willing to give up that 2nd slot.
Regarding building for ranked or whatever...I'm just always looking to maximize my build efficiency and effectiveness, only because I need all the help I can get =P Many better players with a better mind and reflexes for the game. But I do get your ideas.
Good points on Fatalis.
Regarding Devo's, seems there's a split in terms of those who feel it's best 2nd, and those who think it's more than fine 3rd. For full efficiency, if you're going by exact numbers, I'll assume Devo's is perhaps better, but with so much variability in games, Ichaival is also fine. I mainly appreciate the early sustain, but others are better boxers and naturally play more aggressively, and so Ich might be the better item for them.
I don't play ranked anything, duel or Conq, so I don't know what it's like in there. I just hear Ranked Conq horror stories from Marki, and it scares me.
Anyway, thanks again for replying. You provide good arguments. +1
PS: Add me ingame, we can rekt some scrubs
Also what about shifters shield for a defense item
Also what about shifters shield for a defense item
Fatalis is still very good item even after cost increase, especially on Ullr who has short auto range and can efectivelly chase with his axes. I dont think shifters very good on Ullr due to dps you are giving away. I could imagine it on Ullr solo or Jungle but thats probbably it
As for Shifter's Shield, if you're utilizing Ullr up close a lot, I think he can very much take advantage of the high power and protections. It's definitely popular right now in the meta.
I'm also not a fan of the Trans builds for hunters. I can understand it on Neith and Ullr, but I still think the mainstream adc build is better.
Always disliked how there pretty much is one default build as adc. You can't really make room for situational items as adc because you lose to much dps when you do.
Thats True. I meant that full Warrior tabi will give you more power earlier than starting with Trans
Update: I added this explanation into Items chapter to make it clear for everyone
Ullr
Doing this will create a hyper-link to the websites database that if you click on that word or phrase it will bring you the god's page, the ability's page, or that item's page.
What this code does it will create a image of a ability, god, or item. This is used commonly for tables or explanations. This is also a hyper-link that directs you to that image's page.
I hope this helps for you so far if you need anymore help just msg me.