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Starndard start for the standard builds.
For more about starters, check their section.
Classic Ability-based Ratatoskr. Good early game, great at mid-game, kinda ok at late.
Use auto-reset (1 basic between every skill you use) to maximize your burst power.
Brawler's Beat Stick is a powerful power spike that even if you don't have an enemy with strong lifesteal or healing, it's too good right now to not build. But if you prefer CDR, get jotun's as first item.
Get CDR totem (blue) on your buff until you finish hydra, then pick lifesteal (red).
This level order was made for the first build using the Thistlethorn Acorn. Pls, check the "Skill Order" section for more info about leveling order and other options for the other Acorns.
Tap each threat level to view Ratatoskr’s threats
Tap each synergy level to view Ratatoskr’s synergies
Crit build focusing on bursting targets. It almost one-shot people with Dart and a basic attack. It has extremely high DPS and can make you a mini carry at late game. Tyhe downside is that your early is awful and mid-game is meh. It's very effective against squishy comps (few or no tanks at all).
Get Devoted Deathbringer as 4th item if you are ahead.
Get CDR totem (blue) on your buff until you finish hydra, then pick lifesteal (red).
Starters you may pick.
Your item options for most of the games.
If you want crit rat, choose 2 items from this pool. Only pick items from here if you know how crit rat works and got Bristlebush Acorn.
Items you will want only in some specific situations.
Relic options for your game. Check the "relics" section to know more about the relics. But basically:
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My name is x MysTeRioN z, a majority Xbox Player but sometimes I play on PC too. I'm a Brazilian nice guy who likes to play FPS, Racing, Platform and RPG games. I like to study and read when I'm not playing and I'm also studying to be a lawyer. My xbox gamertag is the same as here: x MysterioN z. |
General Health: 420 (+73) Mana: 240 (+41) Speed: 375 (+0) Range: 12 (+0) Attack/Sec: 1 (+2%) |
Regen HP5: 9 (+0.7) MP5: 4.6 (+0.46) Protection Magical: 23 (+1.3) Physical: 12 (+3) |
Basic Attack Damage: 39 (+ 2.25) (+ 100% of Physical Power) Progression: 1/0.5/0.5/1.25x (AoE in last hit) |
This acorn is made for sustain. Whenever you need to heal yourself a lot during fights this is the acorn. Due to the %HP healing it works better in a bruiser/tank build and can be combined with Soul Eater for insane regen. On solo, it is a particularly effective way to compete with your enemy in sustain, especially if he doesn't have any sustain at all or can heal only on ultimate, but it cannot outhealing gods with a standard healing ability. It doesn't shine as much as the other option, discussed later, so it feels kind of a meme most of the time. | ||
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This acorn is made for tank/bruiser builds. It steals physical protections, which means anything in the game deals less damage to you (including your enemy if he is also physical) and you do more damage to them too. Usually, the standard option for solo and support because you heal yourself a bit but can deal good damage while tank due the protections stole. You actually can use it in jg since Flurry is the skill that normally hits harder in your kit plus you have 2 charges meaning double damage. However, it is only useful on bruiser builds because you do have to spend a lot of time using 2 flurries and if you are purely power you can die for a combo doing that (plus there's already an acorn to burst damage that I will talk next). Remember that you can always switch Evergreen Acorn into this one late game if you have built it during the early game for sustain. | ||
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This acorn is the most traditional Ratatoskr (before this last rework). It allows rat deal good damage using only his skills and auto-resets. This falls a bit at late game but you may still capable of 100-0 a squishy target most of the time. This one is better the end of the early game, mid, and the start of late game when compared with the crit one, exactly the opposite. Pretty standard option for the jungle and burst damage in general. | ||
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This acorn is also made for burst power. If you are facing multiple squishes or just want to blow the enemies very quickly, this can be an option. It provides a giant burst with crits and although rat is not a basic attacker he can use the crits well due to Dart being able to crit with this acorn, plus the increased damage on basic attacks and extra lifesteal, doing massive damage with 2 buttons (almost an Anubis). If you get ahead, you are totally unstoppable, capable of dpsing as much as an ADC. However, keep in mind it's a totally mid-late game build. Early game/mid game it's a full gambling since you are throwing yourself in front of the enemy to kill or be killed, and you literally can't count with the crit hit on Dart due to the low crit chance, so it is very risky and kind of meme to be built sometimes, and since the Thistlethorn Acorn exists, that has a bit less burst but is consistent basically throughout the entire course of the game, so crits usually aren't the best option. Also remember Spectral Armor exists, protecting even squishes against crits, so yeah, very risky but very fun and funny. |
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Comments below this one are from Year 10 and above from Year 11.
Note that runeforge is meh without the glyphs, and I'm not sure if you should kill a pridwen/breastplate glyph for it.
On jungle I'd pick Jotunn's Vigor since it's as cheap as SE but does not need any stack and offers 10% extra CDR and tbh I don't think you need sustain when in jungle because you simply explode people and get out. On a crit build is even pointless because dart + red acorn and serrated already offers plenty of lifesteal. It could be relatively useful if you get the bruiser build in jungle if you pick as 1st item.
On solo it would be very decent but simply there's not a slot to fit it in. If you do, you will have only 3 slots to become tank + counter the enemy. So it's much safer just pick sigil that offers healing on hit combined with your "tank" acorns, plus the healing is based on your hp, much better for a tank than based on damage.
It is useful in very niche situations, I could add as a situational, but I'm really sure you are better serverd with other item 98% of the times.
On tfs, SE wasn't that impactful because it heals half of vigor, but is active all the time and unless if you pick a Bruiser build, you probably will burst a target and run, and again, it's very efficient if you go heal yourself on the jg and return to fight but else it felt kinda meh.
So I can't really see the appeal to this item to be a "standard great option for every match", so I will put it into the situational section. Can be good if you fight 1 target, retreat, heal, go back to fight, but else the pressure jotunn's offers early game is more impactful.
Also, sorry if my first post was unclear. The reason I suggested Soul Eater was not to assert it as a standard option, but rather as a situational. When building any god, you have to consider tradeoffs when debating which items to choose from. For me, there are matches that I feel the sustain could be valued over the extra 10% CDR.
And it was a great point I completely forgot about this item simply because vigor exists in jungle and in solo it's completely replaced by sigil + your white/green acorn.
Thank you for your help to make the guide better :)
It's all about finding what works best for you. Glad we have people who are open to healthy discussion :)
The match I tested it. It's not a role model but it is what it is. It was only a stomp because cama died on mid to me then tried to invade my green and died again and I got a lead and as stated on the guide, ratatoskr ahead is "nuts" (lol can't believe I did that joke)
You are a threat since you get your acorn, especially Thistlethorn Acorn, but he needs some 3 items to really start bursting, so you should be aggressive early game. Late game, you can chase him if he escapes with his jump, but the ideal scenario is to burst him immediately on a fight with your stun + auto resets and of course hold your beads for him.
If you aren't able to hold your beads, Magi's Cloak (the bubble) is something to be considered, the cloak for his team, your beads to him. And I also suggest you upgrade the beads ASAP to reduce its cdr (T2 beads is only 300 gold) if he is using the ulti on you a lot.
HB has a slow in his leap, and obviously the fear in his ult. That ult has a long CD. Obviously it can still outwork your beads, but otherwise, you have a lot of more readily available CC in your kit. If he closes distance with either leap or monkey, you have the immediate capability of stunning him with your acorns. Your dash and his leap sort of cancel each other out with regard to distance, so perhaps it's more of an initiation thing...who is determining the interaction? If you're reacting to him because you're intimidated / he's ahead, there's only so much you can do maybe.
Or if you can anticipate his use, ult beforehand to avoid most of the dmg, not have to beads, and then see if you can bait his escape before landing back on him.
I do! They are good guides
Comments below this one are from Season 9 and above from Year 10.
It's a long guide, I'm still working to update the texts, but the builds are already updated.Guide fully updated!!Comments below this are from Season 8 and the ones above from Season 9!