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Season 5 so far has been very impactful in terms of the changes it has brought, and Sol is no different. The changes brought by primarily patch 5.1 has been the best indirect buff that Sol has ever recieved in her time being in the game. But Dann, what has changed for our radiant beauty? Allow me to explain.
For this section, I'll do my best to avoid sounding dull, but being truthfully honest, Sol's abilities are fairly straightforward- upon reading the ability descriptions, you should at least know what her abilities do. Nonetheless, I'll offer tips and tricks on how to use them.
Season 5 has greatly affected builds for most mages, and Sol is no different. For this section of my guide, I will explain my opinions for builds, why I build such items, and also items that are fine to build and which ones you should avoid.
Smite is an online battleground between mythical gods. Players choose from a selection of gods, join session-based arena combat and use custom powers and team tactics against other players and minions. Smite is inspired by Defense of the Ancients (DotA) but instead of being above the action, the third-person camera brings you right into the combat. And, instead of clicking a map, you use WASD to move, dodge, and fight your way through the detailed graphics of SMITE's battlegrounds.
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Hey at least we have that other "guide" LOL
@Dann, if your post above is serious, then I will state my personal disappointment. I think you have great knowledge of the game, and feel that your contributions to the community as a whole are helpful. Having you retract those contributions, at least on this site, is a loss.
That said, I can't help but feel that this is a reaction to the results of the contest. You state above that you've "learned" you don't include enough "irrelevant and unnecessary information" in your guides...as a general guide, it's what you want to put in it, and I feel the general info you provide is absolutely relevant.
However, in the context of the guide contest, I feel your statement is unfair to us. The original post about the contest was very clear in the things we'd be looking for, which not only included info on builds and skills, but also various aspects of gameplay that were honestly pretty clear in bullet point form, and that your own guide didn't address. Part of the point of the contest is to showcase the extensive possibilities of guide creation on SMITEFire, and that includes going very in-depth on information that you don't see on other sites.
On an individual level, I felt your guide's info on the builds was very good, but one major focus of both your mid and ADC builds is double-lifesteal, taking advantage of the strong 5.1 and 5.2 versions of Typhon's Fang. I know many pros were often using that type of build in their games, but I also had (and continue to have) strong concerns about not offering an alternative to getting these items. You can pretty strongly shut down that build with only a couple of anti-heal items like Divine Ruin, Brawler's Beat Stick, and Pestilence, and I posed that question in a separate comment below 2 weeks ago. I feel it's a very relevant question, and would still like to hear your thoughts.
Finally, it's disappointing that you mock the "other" guide I know you're referring to...which you commented on with generally positive original feedback (https://www.smitefire.com/smite/guide/explosive-like-a-supernova-complete-sol-guide-season-5-guide-patch-5-3-19404/comments?c=125544#comment-125544). This site and the community is meant to offer a place for people to learn and grow their knowledge of the game. The author of the other guide also put in a lot of time, and has been very open and responsive to feedback, and I think these are all qualities we want to see in players and content creators.
Well, I hope you reconsider your current position, and will be sad to see you go if you don't.
I absolutely think it's viable, and yes, you can heal off of camps etc...definitely acknowledged.
I do feel that in the heat of a teamfight, if you're facing a lot of anti-heal and are under its effect, that weakened sustain in a boxing situation might not be as strong as an alternate build looking at different utility, whether it's increased pen or something else. Maybe in the end it's not adjusting build, but rather adjusting playstyle for that match.
Also I would rather get 3 Mana Potion than 3 Healing Potion for the start since Sol already has Radiance for healing.
Futhermore, why Rod of Asclepius? Go for something better like Chronos' Pendant or Soul Reaver or Book of the Dead. Especially if you replace Spear of the Magus for Demonic Grip.
Telkhines Ring is a good substitute for Hastened Ring for last item, and deals slightly more damage, especially looking at towers (not talking about passive, just stats). Basically it narrows down to the very good passive by Hastened Ring or the damage increase from Telkhines Ring.
You could also mention for Polynomicon that it is a great tower pushing item since the structure shred removal from Obsidian Shard.
So a Sol mid build could look like this: Bancroft's Talon, Shoes of the Magi, Spear of Desolation / Demonic Grip (either order, depends on lane opponent), Typhon's Fang, Chronos' Pendant.
Also for your ADC build, sell Shoes of the Magi lategame for Telkhines Ring. You will still have faster movement speed than a god that has boots, and you gain attack speed and a useful passive.
I made sure to reduce the amount of colored text as it was disliked in its previous iteration.
My general understanding of standard Sol builds was to mostly build as standard mage (focusing at least partially on CDR to spam her Stellar Burst), and that lifesteal wasn't as important because she has some healing in her kit for some decent sustain. She had enough of a basic attack buff in her passive that a lot of people would just prefer to build one attack speed item max.
I know that S5 brought about some significant changes, but double-lifesteal and Spear of the Magus is a seriously massive shift...I did read your writeup of the item choices, so I know you acknowledge you might not get full Spear stacks. Also retooling due to the Obsidian and Tahuti nerfs is a major thing...
But damn if your standard mid build will be hard countered by anti-heal (which you also recommend everyone consider, which is a key tip). I'm looking through the guide, and not finding suggestions for if the enemy team is building a lot of anti-heal. Is your suggestion at that point to just deal with it because it's still strong enough, or would you consider re-kitting in the middle of a match, and how would you do so?
In your item discussion, you don't list Hastened at the top, though you mention it's a good hybrid item for her. Where would you build it if you chose to get it, and would you think about adding it to the top?
Something like: Shoes of the Magi, Book of Thoth/Bancroft's Talon, Obsidian Shard, Hastened Ring, Rod of Tahuti, Spear of Desolation
Hybrid Sol generally isn't as good as burst Sol sadly which is why I hadn't mentioned it in the build section but I should've left it open as an unorthodox/fun way to build her.
Shoes of the Magi
Warlock's Sash
Demonic Grip
Obsidian Shard
Rod of Tahuti
Situational Item - usually Soul Reaver though.
I play primarily Joust and Siege. Do you think this is a solid build or should I not even bother stacking with her? I'm also on Xbox so I don't have the 4.13 items yet.
[VEW]