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Hi! I'm wittisy, and I've played SMITE for 2 years right now. I religiously played SMITE for that duration and I main the middle lane if I play Conquest. I also follow the pro scene of SMITE a lot so I learned a thing or two from them. And the middle lane just so happens to be the popular lane for Mages
I've noticed a lot of you guys have been building the Mage very inefficiently, whether it be in modes like Arena, Joust or Conquest. By creating this guide I hope new players can learn how to make full use of their build!
But wittisy! I checked your SmiteGuru profile and you are unranked in Conquest! Also, you fed your brains out sometimes! You suck!
Apollo sums it up for me
Yeah and I do legitimately do bad sometimes, but who hasn't, right?
Also, I don't play ranked Conquest because I don't know when my internet service will **** the bed and cost me and 4 other members a loss. It happened before and I'm not letting that happen until I move to somewhere with stable internet connections.
But better unranked than double stacking Warlock's Sash and Book of Thoth!
Please do take your time to read every section of the guide, as they are all important!
Before we continue lets understand the role of the mage class. We can first split Mages into 4 categories.
12/07/16: Patch 3.12 changes, fixes on errors. Added Anubis section and Bancroft's Talon to the "The 5th and 6th item: Almost literally anything" section
The following build order is only for the Traditional Mid Laners. Exceptions to this build order would be Chang'e (Although she can still use this build order, albeit being less effective on her),
Zhong Kui,
Ao Kuang,
Freya,
Anubis,
Aphrodite and
Hel. These gods will have a separate section for them alone at the bottom!
Also do take note that not all Traditional Mid Laners follow this build order, Poseidon for example can opt for an early
Gem of Isolation rush, though sacrificing his power overall, his
Whirlpool becomes a Purification bait or else becomes one of the most potent CC ability a mid laner can get before mid game even arrives, thanks to a Pseudo Slow and Cripple being built into
Whirlpool while
Gem of Isolation makes
Whirlpool feel like walking through a field of glue.
Starter items are the best items in the game in the sense that you get so much benefits from it for only 800 gold. These items however has limited influence and should be sold after you finished your 5th item and have enough gold to complete your 6th item (Just do the math, say if you want to buy Soul Reaver for your 6th, just look at your current gold count and add 533, the selling price of starters to it and see if you have enough gold.) Another thing worth noting is that you DO NOT buy starter items in arena. Remember starter items are made to help with sustain/clear, and you need none of those in arena.
First lets take a look at the choices
You usually have your stacking item as your second item after your Starter item, you can also opt to buy your stacking item after your boots or not buy stacking items at all.
The reason to buy stacking items is that stacking items when fully stacked becomes very worth the money. Book of Thoth for example offers >150 magical power when fully built, on most mages that is invaluable.
Don't like having to kill minions or wait for your items to actually become good? Well, that is fine, the meta is actually shifting towards this play style lately, and as a result people are starting to find alternatives for their second item.
This will usually be your Cooldown Reduction Item. There are 2 popular choices for this slot.
Congratulations, you've made it to the 4th item and that means that your team isn't completely terrible and you did not F6 at 10. Welcome to the 4th item slot for the mage, and this is where you would want to get an item that will give you a spike in power.
This is where things get a bit complex. If you opted for Rod of Tahuti as your 4th item, it means that you have enough power to do most of your job as a mage. This is where you decide whether you want to start counter building a bit or continue pushing for full damage.
Before I proceed, do take note that Obsidian Shard and
Spear of the Magus are both viable options for this slot. In fact, always make sure your full build has built in penetration from one of these two items, no amount of magical damage in this game can make up lost ground without Penetration.
A good build must have enough damage, yet if the situation calls for it, enough defense. When you do need to build defensive items, do not neglect damage too! You are the mage, after all.
PLEASE, PLEASE REMEMBER TO SKIP THE STARTER ITEM IN ARENA
Ao Kuang functions as a jungler, and currently one of the most overpowered characters in the game. His
Wild Storm activates
Polynomicon and effectively grants his
Wild Storm 115% Scaling on a 7 SECOND COOLDOWN WITHOUT REDUCTION.
Wild Storm also consumes a dragon from
Dragon Call for each target, if you do the math you would realize that by mid game, he's gonna walk up to someone, press 2 and 3 to take off 70% of their health easily.
Freya is probably the best late game ADC, drawbacks being her lack of a certain escape. But Pulse has a built in
Frostbound Hammer effect while
Irradiate in combination deletes a squishy in 3 shots. She is also harder to build against as there is only Runic Shiled that is an anti-AA item with Magical Protections, and
Runic Shield would rarely be an item that people would build.
Up there with Freya,
Chronos is very, very potent late game character. He barely needs any items to boost his attack speed nor need
Hastened Fatalis because of
Accelerate, he can simply build full Glass Cannon or throw in one
Demonic Grip for good measures.
Anubis is very special. His passive,
Sorrow is bloated beyond belief, his damage numbers dwarfs every other ability in the game. His drawback? No escape, food for any god that has mobility. But you can change that! (not really) They can't kill you if you kill them first!
The listed gods above share one thing, they are all considered healers, Chang'e less so, but they are still similar. They do however share a lot in common for their build
Zhong Kui is unlike every other mage. He has high base protections scaling and health scaling, that clearly shows that he is meant to be played like a Magical Warrior in the Solo lane. As a result, your build should be looking to be tanky while dishing out on-hit effects with items like
Gem of Isolation.
I started writing this on and off since Patch 3.10, and by the time I finished this, its a day before the release of 3.12. I will try to update the guide from patch to patch, after all, new Bancroft's Talon has serious potential.
I want to thank nanoyam's Guide to creating a guide in helping me learn how to make my first guide in SmiteFire. Hopefully, I would make more guides for SMITE for skrubs like you.
And of course, since this is my first guide, any feedback is appreciated!
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Will be looking to update this guide for S4, been busy for the months following the last update.
And I'm still a bit lost on S4 items with some of my core items seeing a change or two, may take a while.
Also, thoughts on Ethereal staff on those types of mages? You never mention it in your guide, while I personally feel it is an excellent power boost for brusiers
Health < Protections, and if you like power you wouldn't be building Ethereal Staff anyway, it is now an item that tries to do two things at once yet fail at it. Better to just build some power and defense instead.
Probably would work on something for Hades in the future.
Here are some suggestions you might want to include :
1 : 5th and 6th item /
Magical lifesteal is also a efficient and important stat for
2 : What you should end up with
In many builds listed,
The build "LUCK FOKI" and "QUEEN OF BURST" are suggesting 7 items, without counting the starter item.
3 :
You could talk a bit about it, when to use it, on which god, etc.
I'm adding a link to this guide on the Conquest guide in the References section.