Xbalanque is a Hunter, meaning he relies primarily on his basic attacks. His
Branching Bola scales with attack speed, critical damage, and penetration. These are the core stats he will build around.
Starter Items
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Alternate Start
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Charged Morningstar provides very early mana regeneration and also gives some good mana and physical power. However, the lack of
Bluestone Pendant's health and extremely quick mana regeneration must be compensated for with massive potion buying at the beginning. However, the benefit here is that you will not need to buy
Bluestone Pendant and sell it back later, saving 800-533=267 gold. Although these potions cost 300 gold in total, later on you will need maybe two or three whereas you may need more
Healing Potions with the standard build. This alternate start is only worth it if you plan to rely less on potions and are more skilled at last-hitting.
First Recall
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Transcendence gives
Xbalanque 95 physical power by itself at Level 20. It also adds a massive 1050 to his mana pool, more than doubling it, and also adds 6 MP5. 95 extra damage on his basic attacks does him wonders in boxing, the mana and mana regeneration allow him to keep
Branching Bola on indefinitely, and the power also scales
really well with his
Poison Darts.
Early-Mid Game
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Ninja Tabi is standard on Hunters right now. The power and attack speed are essential for keeping your DPS on par with the enemy ADC's, and the movement speed is generally good for going places and juking things. Remember, juking while still hitting is your lifeline in boxing.
Asi provides much-needed lifesteal and attack speed, and the penetration is very helpful in wearing down tanks and structures. It is also extremely cheap, and once you have spent the ~6850 gold required to get here
Xbalanque has come online. He can successfully outbox any other ADC with this much gold to spend. The passive also gets him out of tough spots in boxing, and the passive of his
Branching Bola means that he can even 1v2 if the situation demands it. Also,
Xbalanque can solo Gold Fury as soon as he gets
Asi.
Mid-Game
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The Executioner gives everything a Hunter needs: attack speed, power, and penetration. This makes it ideal for boxing and makes killing tanks a cinch. Even late-game when tanks have all their defenses built, this item's passive helps your entire team do extra damage to the enemy.
Late-Game
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Once
Xbalanque reaches late-game in his build, he indisputably outboxes every single other Hunter in the game with just basic attacks. Critical strikes will deal 250% of the normal 674.5, or 1686.25. This is before mitigations, of course, but this makes destroying enemy ADCs a joke, and their Mages will be dropping like flies, too. Even the bruisers and supports will have time dealing with his insane 1v1 and teamfight damage.
I'm going to agree with zilby and avorus.
But some points:
-xba's mobility doesn't tie apollo's as apollo can travel the whole map with his ultimate. xba's ultimate can't get him this far.
Also the part of avorus with
if you compare them you will have rage sooner. so you will start critting (and a lot as 30% +10% for every non crit is a lot) and because you can get
I don't know what the reason is you changed (or why this changed for hunters without inbuild crit ) the
Also do I like to get them as 4th and 5th item as crits can be pretty game changing (and pen is more a late game thing for me to burn through tanks) this is still a season 1 thingy though zilby knows the recent build better then I do atm
I worded my comment incorrectly! D:
But yeah,
But some points:
-xba's mobility doesn't tie apollo's as apollo can travel the whole map with his ultimate. xba's ultimate can't get him this far.
Also the part of avorus with
if you compare them you will have rage sooner. so you will start critting (and a lot as 30% +10% for every non crit is a lot) and because you can get
I don't know what the reason is you changed (or why this changed for hunters without inbuild crit ) the
Also do I like to get them as 4th and 5th item as crits can be pretty game changing (and pen is more a late game thing for me to burn through tanks) this is still a season 1 thingy though zilby knows the recent build better then I do atm
The guide does feel a little cramped, especially the Skills, Situational Items, and Counters in Lane section. Perhaps you could add a little bit more spacing in-between the paragraphs?
In addition, while I can see the point of leveling Branching Bolas first, wouldn't leveling your clear make more sense? I don't play
Other than those two complaints, however, this guide is great! Upvote.
So many great sections that more guides should have: situational items, ability combos, counters and partners in lane (I should really put this much work into my own guides).
And on top of all that the bbcoding is pleasing to look at and makes the guide more readable (I do recognize a lot of it from Jordenito's guide, but it was all implemented very well so kudos to you :] )
My only real critical comment is very small. In your items section, there are the words
SPACESPACE in black text. To do transparent text ie:
SPACESPACE just do
Fantastic guide though, +1 from me :]
about the boxing thing, i realize that and mention it. its pretty unsafe to box someone with lifesteal when you dont have it yourself. however, this is why xbalanque has an excuse to he overly aggressive with a support such as ymir, since you absolutely need to kill the enemy before they kill you to justify transcendence over devourers gauntlet. also about the costing thing, yes you will be losing early game. but as soon as you buy asi you are instantly better than any other hunter could be with that amount of gold, also, due to the nerf to bluestone today, transcendence provides much-needed mana regen and you can cast far more than the enrmy to harass.
but thx for the feedback, will try to put expkanation for the gold diffrenece thing
You seem to mention how transdence costs more, but nothing about how this can effect the game. While transdence is defiantly a strong stacking item, and in some cases better then devo gloves it all puts you behind the enemy adc. They will be stacking before you, and therefore be dealing ore damage early. Meaning that you are going to be losing the early game. This is different if you get a early lead from a kill for instance, but most of the time that will not be the case. It also means that if you try to box them before you get asi online, they will have lifesteal and you will not.