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pick situational item for 6th spot
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I wanted to start off with a bit of cooldown and extra mana early.
This item fulfills 2 of my major needs for my build while also giving a good chunk of magical power. 20% CDR plus the passive help keep your abilities online early plus you get some early sustain from the mp5. Add in Vulcan's passive and by the time i get Rod of Tahuti online he pretty much never has any Mana problems(at least for me anyways).
A good boost in power plus the passive to get even more damage in and now with the 10% pen that was added to it with season 7 i feel like this is a no brainer mid to late match in a lot of my builds.
This item gives a nice boost to power, and while not as big of a boost as some other items the utility it provides is why i like it here. This gives you +20 mp5 and mp5 is a critical component to a lot of my vulcan builds. I like being able to make as much use of my high cdr builds as possible by not wasting it because i don't have enough mp5 to use my abilities. The passive also is useful because it has good synergy with his passive with the extra movement which will further help with escaping from or closing on enemies or boosting sustain a bit in team/solo fights.
This is a really great item for me in a lot of my builds. The amount of power it gives is very nice but the passive really does add a lot to what you can do in team and solo fights with all of his abilities. The mp5 it adds to what you have already built with Chronos' Pendant and Charon's Coin helps your ability to continue the sustain you have built up in the late game as well. This is just an overall great item for him late.
any of the situationals listed below this build can help you late depending on what you are trying to do or defend against when you get to the end of your build. The Celestial Legion Helm or Void Stone specifically can actually be placed in at the 3rd or 4th spot in your build if you feel like you need some extra protections earlier in the match.
I have been using a skill sequence i picked up from another build when i first started playing Vulcan but it still makes sense to me.
Get this leveled up first because it is your easiest to aim ability and also works with your Inferno Cannon to increase your damage output vs the other team and their minions. This is also going to be your more reliable minion clear as you transition to mid and late game, usually. Just make sure that you hit the minions when they are still lined up or it will not be as effective.
I have this to level up second because even though it is a mini AOE, it can be hard to hit with and it is usually not as good for minion clear. It is a very versatile ability, for use with attacking, escaping, and disrupting the flow of the enemy team in fights. I can see this being a valid option for leveling up first but i just prefer getting the Backfire up and running first.
I level this third because it is a static tool for damage that can be destroyed pretty easily. the damage from it is helpful and the damage bonus from Backfire when applicable is noticeable, even early game. i was surprised by how often i can get a kill off of it, especially when the backfire buff is in effect.
This is leveled up last pretty because as your ult it can't be maxed out until 20 and also, unless you can get perfect to near perfect aim every time with it you will get more consistent damage from your other abilities as you level them up through the match.
Ok, so here are some key points to go over for Arena play. Some of these I am sure you can use in other modes as well.
Yes, Vulcan is a mage. Yes, Vulcan can do some great damage if a lot of things come together. If you want to be successful with him, as the saying goes, patience is a virtue.
The things:
1. Build, it's why you're here. duh!
2. You have to hit with your abilities as much as possible. Missed abilities are missed opportunity for damage/kills/teammate saves/overall disruption of opposing team battle flow.
3. Set your Inferno Cannon at every opportunity. Even if it CAN be destroyed easily, that doesn't mean it will be. The other team will not always destroy it and with proper placement you can keep minions from destroying it.
4. Make sure to use your Backfire as much as possible. There is a bit of restraint due to considering positioning of your Inferno Cannon and trying to lead an enemy or seeing an opportunity appear for you to tag them in view of it.
5. As with the Inferno Cannon and Backfire use your magma bombs at every opportunity. Just make sure you work on your timing and angles so that you can still hit moving targets effectively. .
6. Earthshaker can be a fun ability. it can also be a maddening one. Usually up close there are minimal problems getting it to go where you want it, but it can be more difficult the farther you are away from your target(s).
7. Important keys to success in general. Don't rush in. If you have opportunities, take them but don't go wading into the middle of the enemy team. Be aware of opposing team composition because even if you stay back there are gods that can get to you and do damage either physically or with their abilities. Balance keeping minions in check with helping your team stay out of tight spots and securing kills.
I hope that these tips help and that you have fun playing as Vulcan. I know i am having a blast playing him.
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I can definitely see that as being useful. This was also not long after Charon's came out and before i have seen you can still pretty easily get your full stacks with it in the 5th slot. I was also considering the cost vs other items but that was also I think before they reduced the price of Chronos' Pendant as well so my early build isn't really held up as much anymore. I will go ahead and make that switch.
What Kriega said, he suggested it and it works pretty well. I replace with Obsidian Shard if i feel i need to.
Just kidding, Shell, though this could do with some BBCoding.
Just kidding, Shell, though this could do with some BBCoding.
thanks Gulf. I did a bit of lighter stuff, but I was trying to figure out how to chop that big arena strategy section but the tools i was sent to did not seem to give a good explanation of how to line up lists, bullet points, etc....
https://www.smitefire.com/smite/guide/spruce-up-your-words-a-guide-to-bb-coding-15438
https://www.smitefire.com/smite/guide/a-template-for-guides-11963
I hope these help.
Yeah, i know. I don't know maybe i am being way too overboard with the sustain but i just want to make sure that i keep the mana pumping out mid game so that I get full use of the cdr as i repeatedly am able to cycle through all my abilities.
Also Vulcan's passive gives MP5, so you must be wasting a lot of abilities that you're running out of mana continously.
Also Vulcan's passive gives MP5, so you must be wasting a lot of abilities that you're running out of mana continously.
well, i wouldn't necessarily say wasting...as long as i am hitting targets anyways..and i don't run out of mana with tahuti at the 4.
In Arena, and with Vulc, as long as you have at least some flat pen early (as you do with Magi and Deso), I think a semi-rush on Rod of Tahuti isn't necessarily bad, but I'd probably only consider when you're basically fed and continuing to be aggressive. When you do need Divine Ruin, though, I would prioritize it over Tahuti.
Obsidian Shard doesn't have to be before Tahuti either, but it really just depends on how much of a pain those tanky gods are. If there's more than 1, they're doing their job, building lots of magical protections (always check enemy builds), and being in your face (preventing you from easily poking/killing the squishy enemies), then you'd definitely prioritize Obsidian Shard as early as 4th or 5th, with a later Tahuti.
I would just completely drop Book of the Dead from your options...it's only really good if you get a lot of items with mana, namely Book of Thoth. Your survivability options should probably just be Ethereal Staff, Magi's Cloak, and maybe Mantle of Discord (if you get enemies that try to gank you up close).
Soul Reaver would probably be a last item pickup for me, if/when I do build it.
I also probably wouldn't suggest the chalices, but if you like them, keep them. As for relics, probably don't suggest anything but Beads/Aegis, but I could see making a case for Phantom Veil against an Odin. Actually, I can see the use of Wings also...but wouldn't suggest Horrific.
As for your writeup:
Here's the code example for that, but just keep in mind, these are all things you can do with the tools at the top of the text box):
In Arena, and with Vulc, as long as you have at least some flat pen early (as you do with Magi and Deso), I think a semi-rush on Rod of Tahuti isn't necessarily bad, but I'd probably only consider when you're basically fed and continuing to be aggressive. When you do need Divine Ruin, though, I would prioritize it over Tahuti.
Obsidian Shard doesn't have to be before Tahuti either, but it really just depends on how much of a pain those tanky gods are. If there's more than 1, they're doing their job, building lots of magical protections (always check enemy builds), and being in your face (preventing you from easily poking/killing the squishy enemies), then you'd definitely prioritize Obsidian Shard as early as 4th or 5th, with a later Tahuti.
I would just completely drop Book of the Dead from your options...it's only really good if you get a lot of items with mana, namely Book of Thoth. Your survivability options should probably just be Ethereal Staff, Magi's Cloak, and maybe Mantle of Discord (if you get enemies that try to gank you up close).
Soul Reaver would probably be a last item pickup for me, if/when I do build it.
I also probably wouldn't suggest the chalices, but if you like them, keep them. As for relics, probably don't suggest anything but Beads/Aegis, but I could see making a case for Phantom Veil against an Odin. Actually, I can see the use of Wings also...but wouldn't suggest Horrific.
As for your writeup:
Here's the code example for that, but just keep in mind, these are all things you can do with the tools at the top of the text box):
Thanks for the feedback Bran. I am getting some feedback but light and day from when i jumped right in with my off meta Bellona build. I feel like I half way know what i'm doing now at least. lol. I will definitely look at the code. mysterion suggested that as well. One of those things i'm still new too, being only my second guide and all. lol. On the minotaur and the ult I didn't really think of that because my aim from far is not all that great and i have in my head not to really use it unless i am pretty sure i can hit more than the broad side of a barn with it. lol. With the Chalices i suggested they weren't necessary and they could be sold later if you do get them. I just like the extra bit they allow me to stay out and support and kill minions. it doesn't seem like much but I normally have enough to harass while my team does their thing and it saves multiple trips back to base early while i am still contributing.
I would just recommend you apply some BBCode on your guide to make it look better for readers than just a lot of words together. You may find help here and here.
I would just recommend you apply some BBCode on your guide to make it look better for readers than just a lot of words together. You may find help here and here.
Thanks :)
"my build": Magi shoes, deso, reaver, soul gem, divine, tahuti. This is if no tanks and no one building prots in the match.
"vs tanky": fine the way it is.
"vs healing/regen": pen boots, chronos', divine, reaver, deso, tahuti. This is if no tanks and no one building prots in the match.
"vs Tanky and Healing/Regen": pen boots, chronos', divine, obs shard, reaver, deso.
I would remove chronos' pendant, and go something like: Shoes of the Magi, Spear of Desolation, Soul Reaver, Soul Gem, Divine Ruin (just for the flat pen), Rod of Tahuti.
I would remove chronos' pendant, and go something like: Shoes of the Magi, Spear of Desolation, Soul Reaver, Soul Gem, Divine Ruin (just for the flat pen), Rod of Tahuti.
I really like my build, but with that group heal from the soul gem i could list that as a group support build?
ah.
Yeah, I was looking at armor stuff and i saw a bit of stuff that he could be built bruiser but i got the sense that most just would rather build him as pen/damage so i didn't add anymore other than what i was pretty locked in to being good choices.
You're not building Soul Gem for lifesteal.
I really like shaman's a lot on him, but i got a blueprint of what i wanted to do with the pen/cdr/mp5 and went with that. I have tried builds with shams, with shams and thoth and had a couple in each category that i liked, i just had a direction i decided i wanted to go with him that didn't include them.