has strongly taken his place in conquest Solo/Support lane. And if you are a new
player, I would highly recommend playing him solo-lane until you're comfortable with his kit. Just because he is so much fun! Solo-lane provides
with personal minion waves to practice your skills, and extra experience from side jungle camps. Also, teammates are able to gank or help your lane if needed. (Of course, I don't recommend practicing in Conquest or any other normal/ranked modes before testing him in Practice Mode, co-op, etc.)
also has great potential to go Support or even Jungle.
isn't often seen in the role of Solo, so picking him for this roles is as already mentioned recommended, but maybe not always reliable so always consider about your team combo.
Early Game
Early game with
Maui in the Solo-lane starts like any other game in Solo. Attack the Blue camp (Mana buff) and take the buff. After that, go directly to your lane and clear the first minion wave. You will most likely hit lvl 2 before your opponent, so try to fight him or maybe even go for a kill. Soon after that, your jungler should work with you to cover or gank your lane. For the first 7-10 minutes, you'll clear minion waves, poke your opponent or rotate/invade between your lane and jungle camps. Your Main Combo plus AA with
Manikin Scepter works perfectly when damaging enemies in lane, and
Mystical Ulua helps with keeping up fighting and sustaining a bit.
Maui has no major issues with mana (when he has his mana camp consistently), which helps if you are somehow forced to stay in lane, needing to force beads with your
Landfall or damage enemies. If your jungler is too busy to help you,
Maui can easily deal with them alone and prevent enemies from taking there camps. When alone, though, just be aware of any enemies nearby...keep the jungle warded!
Baiting your opponent by allowing the minion wave to push you back near your tower can help your jungler to gank your lane or you can ult them into your tower with
Landfall,but be aware while pushing near the enemy tower makes you equally vulnerable to ganks. Rather than push to damage the tower in the early game, your best bet is to poke and keep your opponent at low health, forcing the enemy to return to base or execute them with your ult. So let them lose out on XP/gold. The main focus is to gain control over your lane and outplay your opponent. If you decide to play aggressively, I recommend buying an early Ward at the start to prevent ganks to your lane.
Maui lacks reliable mobility or when surprised and this may be fatal if in the enemy team is a
Awilix. Map control is the key to winning.
You should also pay attention to your opponent's movements early in the game. Whenever your enemy leaves a lane, be sure to warn others, and in some cases force you to follow them to prevent ganks in other lanes. Just remember not to advance the enemy minions too far. Sometimes holding the solo lane is enough to keep the enemy gods in lane and prevent them from ganking other lanes. If not, you need to examine what works best for your team. Pushing the first solo turret or following the enemy loses valuable gold and experience. If you choose to stay in the driveway, be sure to block the sides.
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Mid Game
The mid-game usually starts after about 10-17 minutes. Ideally, you've taken down the first tower in your lane so you can start spinning into other lanes and helping your teammates. This will keep your opponent busy dealing with incoming creeps and give you more opportunities to go to other lanes. If you find your opponent is under the tower and playing very conservatively, you can help/gank other lanes more quickly.
As
Maui, you should take advantage of your high CC and unexpacting damage. If your mid lane is getting overpowered by the enemy and your jungler is busy helping the duo lane, you can help the mid lane to push towers or maybe get a kill with your mid and support.
Maui, in particular, can be deadly to squishy enemies or opponents with no beads.
Clearing jungle camps and keeping your lane pushed is important, so be sure to continue rotating. With his decent mobility,
Maui should have no worries getting from one place to another, since u can swing over walls and have almost permanent move speed buff with your
Mystical Ulua. Consider upgrading your
Teleport Fragment which helps u rotate or defend your turrets. Although rotating is important, it’s also important to maintain control of your own lane, as that is still your responsibility. Farming is still your main source of gold and XP, and losing minion waves to the tower can put you behind as you near late-game.
During mid-game, the importance of warding becomes more obvious. Certain points should always be warded by you or your team. Keeping at least the upper area of the Fire Giant/Pyromancer warded allows you to respond quickly and defend it, as well as spotting the jungler or enemies from the mid lane as they begin to rotate.
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Late Game
There is no obvious transition between mid and late game. Late game is usually when people reach level 15-20 and the player already has a full or almost full build. There are no longer "own" lanes in the late game; it's everyone's job to control the map. Destroying towers and phoenixes and taking control of objectives requires a team effort. Although
Maui has good CC and his Ult
Landfall can change a whole game, he is still vulnerable and can easily focus when he is outnumbered. The late game is all about winning teamfights and completing objectives.
During late-game, make sure you stick with your teammates so you can get picks with your
Master Fisherman or
Landfall so your team can clean up the enemy u got locked in with your CC.
Maui can be really destructive what comes to teamfights or defending/zoning the enemy from objectives. Mid/Late game is truly the time to rumble - What can I say except, "You're welcome" :D
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