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Let's Make Patch Notes - Mages

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Forum » General Discussion » Let's Make Patch Notes - Mages 240 posts - page 4 of 24
Permalink | Quote | +Rep by arka222 » February 6, 2014 2:17am | Report
Subzero008 wrote:

Agni: Reduce either the speed of his dash or remove the CC-immunity from it. Why? He already has a lot of survivability for a mage and doesn't need any more.

:remove CC immunity on his dash

Anubis: Eh, not sure about him. Maybe give him a speed buff in his passive, like Ra? If so, you need to reduce his burst as a trade-off.

:reduce cooldown on his stuns

Ao Kuang: Fix his ****ing animations, reduce the slow a tad. Both serve to make his attacks nearly undodgeable.

: make his slow not stack with items like with Gem of Isolation

Aphrodite: No idea.

: Let her kiss two team mates simultaneously

Chang'e: Put a cap on her ultimate, increase her early game damage. Seriously, her early game is ****ing awful, while her ultimate is broken.

: Ulti is definitely broken, one of the toughest opponent in competitive, fix assault passive issue

Chronos: Seems fine.

Freya: Change her banish to be less uncounterable. Make it actually stop at magi's blessing.

: make her use 1st skill more, decrease cooldown on 1 and increase tat for 2

He Bo: Delay is a good idea.

: Fix his legs, seems too slow to move

Hel: She seems fairly balanced right now.

Eset: No idea.

: make her ulti more effective, let her move it, decrease back pedal speed on 1

Nu Wa: Make her steroid (steroids?) more consistent, and less dependent on a 60-sec cooldown ability.

: her passive needs a fix, yes too dependent on ulti cooldown

Poseidon: Seems fine, with the current suggestions.

Ra: Fine.

Vulcan: Seems fine. Yeah, his passive sucks, but he's already incredibly strong and doesn't need anything.

Zeus: Reduce his area damage, make him less instaban material.

: The four charge stun idea was good

Zhong Kui: Reduce his early game insanity, because ganking a 40/80 protected god is a nightmare.
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Permalink | Quote | +Rep by RazeMage » February 6, 2014 3:07am | Report
Eh, i heard that Nu Wa three doesn't apply on hit effects like lifesteal or anything else

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Permalink | Quote | +Rep by Nex The Slayer » February 6, 2014 3:17am | Report
Here is what I think (sorry if I said something that has already been said or if I say something stupid I have not played Smite in a while):

Agni: Remove the CC immunity from his Path of Flame. There is really noting else that can be done. Its already one of the quickest escapes in the game that he can combo in to a stun. I also think they should make the damage of Rain of Fire scale with how close the enemy is to the center.

Anubis: No idea.

Ao Kuang: Make Squall not stack with Gem of Isolation and slightly increase the delay of Spirit's Tempest. Also maybe make his passive only effect his skills damage (like Ryze) so he can't instant gib people with Polynomicon.

Aphrodite: Make her not as dependent on her soul mate. Just a random idea that popped in to my head, but what if they added her passive Loving Embrace too her Kiss together (and nerf one of them a bit) and give her a new passive. I mean her passive is USELESS unless she has a soul mate. What if they gave her Ne Zhas old passive? Might be a bit OP, but would be interesting.

Chang'e: just give her ultimate as base stun that scales with the skills level, not how many opponent she hit. I also think they should just replace Moonlit Waltz with something else, invulnerability on a non ultimate is very difficult to balance.

Chronos: Balanced (maybe?)

Freya: I personally think they should buff Pulse and replace Irradiate with something else. I mean there are only two scenarios when a Freya would ever use Irradiate A: along with Pulse to boost its damage B: When Pulse is on cooldown. Like sub said Banish should not ignore magi's blessing.

He Bo: Just increase the cooldown of Water Cannon. I have wanted this ever since I started the game.

Hel: Balanced, except change her passive to fit more with her play style (TormentedTurnip already made a thread about this so I won't go in to too much detail).

Eset: Buff her ult, not sure how though (maybe make it slow and/or a cripple). Other then that I would argue that she is the most balanced mage in the game.

Nu Wa: Don't know.

Poseidon: I like the current suggestions of making him more ranged and reducing the stun from Release The Kraken!.

Ra: Balanced

Vulcan: I'm not a big fan of his ult. Not because its OP or UP, I just don't like the idea and I think that it just doesn't fit along with his other skills. I heard a interesting idea (I think it was on a stream) that his ultimate could have him pick up and carry his turret with him (and give him some type(s) of stat boost). His passive could also use use a buff/rework.

Zeus: Remove him from the game. Ok seriously though I think they should increase the stacks needed in order for Detonate Charge to stun (and if they do I hope they remember to nerf his Overcharge). I also have an idea for a ult and would like to her some opinions.

Zeus charges a mighty lighting bolt and throws it forward. The lighting bolt stops at the first god hit causing magical damage (plus and additional amount for each charge on them) and the same damage to all nearby enemies. If the enemy has max charges on them the attack stuns all enemies, but that charges are removed.


Zhong Kui: I think he is fine, but would not mind a nerf. Maybe reduce the protection from Demon Bag and make it scale with level, that's all I can think of.

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Permalink | Quote | +Rep by arka222 » February 6, 2014 3:37am | Report



Vulcan: I'm not a big fan of his ult. Not because its OP or UP, I just don't like the idea and I think that it just doesn't fit along with his other skills. I heard a interesting idea (I think it was on a stream) that his ultimate could have him pick up and carry his turret with him (and give him some type(s) of stat boost). His passive could also use use a buff/rework.



Lol that would be awesome. Make a clone of him pick the turret and land on the target area to blast off..Nuclear bomb. Jokes apart i guess his ulti is high on damage and because still there are no expert players out there to use it properly otherwise the damage on it would have been nerfed.

If they can somehow bring back the thumper XVI like as a passive itself to give tat 20% slow to enemy and a very nominal damage. Couple it with his turret, divide the turret cooldown into two halves, alternately he can use either turret or thumper xvi.
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Permalink | Quote | +Rep by Subzero008 » February 6, 2014 4:14am | Report
Let's try to keep this focused on one topic, please? *puppy eyes*

We have finished:

Ao Kuang


Poseidon


Agni


He Bo

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Permalink | Quote | +Rep by Subzero008 » February 6, 2014 4:16am | Report
Please guys, I don't think giving out suggestions for all the gods at once would accomplish anything efficiently.

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Permalink | Quote | +Rep by arka222 » February 6, 2014 4:18am | Report
u on right track lets not be perfect in all aspects just compile watevr things of consenss we have and send it to our common love interest kelly!
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Permalink | Quote | +Rep by Jordenito » February 6, 2014 4:21am | Report
Thanks sub, I appreciate trying to tone down everyone trying to work on all mages simultaneously.


As for the people talking about Eset and buffing her ultimate by granting it a cripple/slow both; she is ****ing Eset. The last thing Eset needs is another CC ability which has the size of Ring of Spears and can take down 75% of your health and heal her and reduce the damage inside of it. Just because it isn't easy to land it on an enemy when it's fully charged doesn't mean it needs a buff. I mean, come on, she has a 10 seconds cooldown stun with an insane range in one ability and a silence/slow/protection stealing all in another one. SHE DOESN'T NEED MORE CC.

I really think that Eset is fine. She is pretty balanced and I've got nothing to fix about her.

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Permalink | Quote | +Rep by Jordenito » February 6, 2014 4:29am | Report
I want us to go over Chang'e now.

She has given a lot of trouble and been buffed and nerfed (mostly nerfed) for thousands of times.

The problems with her:

1) Broken Ult. It can stun the entire enemy team and reach up to 5 or 6 seconds stun.
2) Nearly invaluable in conquest as a result of her poor early game and lane phase/clear.

My suggestions:

Waxing Moon
Make her ult stun enemies for +.5 seconds per consecutive hit. That way the most you can stun is 3 seconds.

Crescent Moon Dance
Make it reduce protection by 5/10/15/20/25.

Swing Chain
Grant her a swing chain similar to that of Eset, granting her a small aoe auto attack at the end of the chain to better clear minions.

P.S - Please, let's try to stay on ONE topic. It's much easier that way and it's more clear.

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Permalink | Quote | +Rep by Subzero008 » February 6, 2014 4:49am | Report
Er, invaluable means she is priceless, not near worthless.

Our goals are to fix her ultimate and to boost her other skills, yes? Particularly in the case of the early game?

Waxing Moon sounds good.

Crescent Moon Dance seems like an unneeded buff, at it only marginally helps her early waveclear.

As for the swing chain, I guess it might work.

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