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Let's Make Patch Notes - Mages

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Forum » General Discussion » Let's Make Patch Notes - Mages 240 posts - page 2 of 24
Permalink | Quote | +Rep by UnknownPandr » February 5, 2014 11:58am | Report
Subzero008 wrote:


I just noticed that even though your profile pic is more serious now...Star Boobis...

It's an inside joke, how about I change it to goobis?

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Permalink | Quote | +Rep by Jordenito » February 5, 2014 12:00pm | Report
Quoted:
Subzero008 wrote:
Actually, I think x 2 damage is a bit too strong (540 base with 140% contributions, -_-). Maybe 1.5? I think 390 + 105% is strong enough.


Yeah, 1.5x Tidal Surge seems enough.

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Permalink | Quote | +Rep by Subzero008 » February 5, 2014 12:00pm | Report
Jordenito wrote:

If you don't mind, I'd like to discuss He Bo and his ultimate Crushing Wave.

We all know He Bo. In my opinion he is one of the most annoying gods in the game (probably with Loki and Freya but I'm getting off track...). My point is that he already has insane burst with his Water Cannon which does tons of damage on a 0 seconds CD, his 100-meters ranged poke Waterspout and his passive Steady Flow which grants him additional burst if he lacked any.

Now as for his ultimate, yes, I do get the reason He Bo is here. Doing enough burst for the entire humanity and gods themselves while being the squishiest god alive. But, come on... his ultimate is almost as strong as spirit's tempest and it's basically unavoidable.
And, no, the guy that says that a well timed Ice Wall, Shifting Sands and Aegis Amulet counters him.. shut up. 99% of the times you actually dodge/avoid it... it's luck.

All i suggest is not reducing the damage, the width, the range, nothing. All I want is for it to have a short delay. Like Release The Kraken! has, where you can actually hear the ultimate come and see it. I want He Bo to have a few milliseconds of 'charging' with a special sound that you could actually anticipate it instead of ****ting your pants when you think he's about to do it...

Sounds simple enough, a lot like Sonic Boom.

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Permalink | Quote | +Rep by Subzero008 » February 5, 2014 12:01pm | Report
I have a goal for Ao Kuang: Make his slow less insane.

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Permalink | Quote | +Rep by JararoNatsu » February 5, 2014 12:05pm | Report
No no, here is what should be done for Ao Kuang:

His post-fire times need to be reverted. His damage was already really good, and I do not see why giving him the ability to shoot Squall while Spirit's Tempest is on its way toward a person's face is necessary. It's almost a guaranteed kill.

Aside from that, I think that his slow is fine. I liked that the time on Tornadoes was reduced, but the animation that used to play when it was cast should come back (assuming it hasn't done so already). I haven't played him much lately because I have been playing a lot of Nu Wa.

Check out my Artemis Guide and my Ao Kuang Guide!


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Permalink | Quote | +Rep by Subzero008 » February 5, 2014 12:12pm | Report
JararoNatsu wrote:

No no, here is what should be done for Ao Kuang:

His post-fire times need to be reverted. His damage was already really good, and I do not see why giving him the ability to shoot Squall while Spirit's Tempest is on its way toward a person's face is necessary. It's almost a guaranteed kill.

Aside from that, I think that his slow is fine. I liked that the time on Tornadoes was reduced, but the animation that used to play when it was cast should come back (assuming it hasn't done so already). I haven't played him much lately because I have been playing a lot of Nu Wa.

That sounds sensible. But even so, I wish the slow was reduced by even 10%. I'm not sure how reverting the animation would affect it (I know it'll make it easier to avoid, but by how much?), but I don't think it should be a guaranteed kill if you do hit with it.

(And oh my god, his animations were intentional? I thought they were a glitch! This changes everything! So he's completely broken now!)

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Permalink | Quote | +Rep by Jordenito » February 5, 2014 12:13pm | Report
I agree about Ao Kuang with the both of you.

The slow on squall is okay being 50% but the 3 seconds duration? that's too much. I think scaling the duration for 1/1.2/1.4/1.6/1.8 seconds is fair. And reverting the recent changes is a good idea.

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Permalink | Quote | +Rep by UnknownPandr » February 5, 2014 12:24pm | Report
Well, dark jaw my Skype isn't working.

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Permalink | Quote | +Rep by Dark Jaw » February 5, 2014 12:26pm | Report
UnknownPandr wrote:

Well, dark jaw my Skype isn't working.


Shieeeeeet. We work on it via PM then.

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Permalink | Quote | +Rep by Firraria » February 5, 2014 1:15pm | Report
The ones you missed:

Anubis - Give him a little mobility. Maybe let him at a slow rate while using his 1.

Chronos - I don't know. I think he's perfect as is.

Hel - Remove the timeframe in which you can't use abilites after changing stances. So annoying.

Eset - There should be a cripple and a slow on her ult.

Ra - Ra is perfect imho.

Zhong Kui - I don't know about this one. He seems pretty well balanced.

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