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Ah Puch Builds & Guides

Mayan Mage Ranged Magical
Find the best Ah Puch build guides for SMITE Patch 11.11. You will find builds for arena, joust, and conquest. However you choose to play Ah Puch, The SMITEFire community will help you craft the best build for the S11 meta and your chosen game mode. Learn Ah Puch's skills, stats and more.
Favor: 5500 Gems: 200

Ah Puch Statistics

450 (+75) Health
265 (+55) Mana
365 (+0) Speed
None Progression
55 (+0) Range
0.86 (+0.95) Attack / Sec
35 (+ 1.5) + 20% of Magical Power Damage

Ah Puch Skills

Ah Puch Skill Hollow Ground

Hollow GroundPassive

Ah Puch is closely attuned with the dead and may exhume corpses at his will. When walking over a decaying corpse, Ah Puch lowers the cooldown of Undead Surge and Corpse Explosion by 1s, restores 4% of his maximum Health and 3% of his maximum Mana.

Ability Type: Buff
Ah Puch Skill Undead Surge

Undead Surge

1 X
Ah Puch raises two decaying corpses from the underworld that surge forward exploding on anything they touch, when they reach max distance, or when Ah Puch reactivates Undead Surge dealing damage and slowing targets hit. Enemies hit also have their healing received lowered by 40% for 5s. The corpses collapse after exploding, remaining behind.

Ability Type: Line, Slow, Damage
Damage: 90 / 110 / 130 / 150 / 170 (+35% of your Magical Power)
Slow: 20 / 25 / 30 / 35 / 40%
Slow Duration: 2s
Range: 60
Radius: 20
Cost: 60 / 65 / 70 / 75 / 80
Cooldown: 11s
Ah Puch Skill Corpse Explosion

Corpse Explosion

2 A
Ah Puch causes the target area to explode dealing damage. Corpse Explosion also causes any decaying corpses in the area to explode.

Ability Type: Circle, Damage
Initial Damage: 60 / 70 / 80 / 90 / 100 (+30% of your Magical Power)
Damage Per Corpse: 55 / 80 / 105 / 130 / 155 (+25% of your Magical Power)
Range: 55
Radius/Corpse Radius: 20/25
Cost: 60
Cooldown: 8s
Ah Puch Skill Fleeting Breath

Fleeting Breath

3 B
Ah Puch throws a charm from the underworld which awakens a decaying corpse that applies miasma to targets in an area and falls to the ground, remaining behind. Targets take damage every 1s. After the duration, targets take additional damage and are stunned if they were healed by an ability during the initial duration.

Ability Type: Circle, Stun, Damage
Damage Per Tick: 30 / 40 / 50 / 60 / 70 (+20% of your Magical Power)
Additional Damage: 50 / 100 / 150 / 200 / 250 (+40% of your Magical Power)
Stun Duration: 1.5s
Duration: 4s
Radius: 13
Cost: 60 / 65 / 70 / 75 / 80
Cooldown: 10s
Ah Puch Skill Empty the Crypts

Empty the Crypts

4 Y
Ah Puch unleashes an army of Wraiths from the Ninth Hell that swarm forward, damaging enemies and reducing their Healing and Damage Dealt.

Ability Type: Area, Damage
Damage Per Wraith: 50 / 60 / 70 / 80 / 90 (+15% of your Magical Power)
Duration: 6s
Damage Reduction: 3% per Stack
Healing Reduction: 20% per Stack
Max Stacks: 3
Range: 75
Cost: 100
Cooldown: 90s

Ah Puch Lore

Buried beneath the crust of the world descends the cruel hells of torment. The topmost of which are realms of torture and vile inhumanities, home to denizens of darkness and malice. Yet, further into the black below, at the inkiest recesses can be found the horrific ninth hell. Here dwells a deity of true evil, gloating over each corpse he’s claimed with macabre glee, and relishing the moment more of these lesser souls are his. He is Ah Puch, the mightiest lord of the ninth hell.

When night falls, Ah Puch roams the land, crowned by a wreath of human eyes, gruesome skull face bared for all to witness, accompanied by the shriek of ghostly owls. All that live are his for the taking. If Ah Puch finds a human in the night, he kills and drags the unfortunate into endless oblivion. Only those already wracked by his servants, those caught in gut-wrenching wailing, moans of agony, and fits of mania are safe from his touch.

Hide now, all men and Gods, for the age of eternal night has come. Ah Puch will reap anything that lives. There is great vacancy left in the nine hells, and the Horrific God of Decay wishes only to fill it.

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