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This start solves one of Ah Puch main weaknesses: mana costs.
Therefore, you can consistently use your abilities/combos early on without much hesitation. Furthermore, this means you have good sustain as you can consistently use your abilities to activate Hollow Ground for extra mana/health.
This build is your fundamental Ah Puch build as it rounds his kit of with all the essential items he needs, you will be able to shred all types of enemies and have enough mana and MS to sustain yourself, us this build as a baseline.
When you've finished the build sell Shoes of Focus for Chronos' Pendant and buy the Elixir of Speed to make up for the lost MS.
This start gives you the most mana efficient start as you start with even more Mana Potion and Lost Artifact granting you 10MP5 from level 1, plus the scaling MP5 from Mage's Blessing, meaning you will never be mana hungry early on.
This build solves one of Ah Puch main weaknesses: lack of mobility. With no escape or steroid Ah Puch has only the safety of Empty the Crypts to protect himself. Therefore, when this is on CD, the mobility from both Doom Orb and Charon's Coin will ensure a lot more safer playstyle and making you less susceptible from ganks.
When you've finished the build sell Shoes of Focus for Chronos' Pendant and buy the Elixir of Speed to make up for the lost MS.
This start gives you the most mana efficient start as you start with even more Mana Potion and Lost Artifact granting you 10MP5 from level 1, plus the scaling MP5 from Mage's Blessing, meaning you will never be mana hungry early on.
This build is the most meta build right now in s7 wit some small changes to fit a puch style of play. The rushing of Chronos' Pendant early on means you play really aggressive with your abilities and pull of your combos more often.
When you've finished the build sell Shoes of Focus for Rod of Tahuti and buy the Elixir of Speed to make up for the lost MS.
Magi's Cloak provides a small amount of protections and surviveability with its passive. Buy this if the enemy team has lots of CC.
Divine Ruin is a fantastic anti heal item can apply to lots of enemies at one time. Buy this if the enemy team has healing.
Obsidian Shard is the best choice for anti tank due to its passive. Buy this if the enemy team has more than one tank.
shield of regrowth is a very situational item, I'd only recommend it if the enemy team has lots of mobile gods like Mercury and there's no possible way for you to outrun them. Buy this if the enemy team has lots of mobility.
Winged Blade brings lots of surviveability and a fantastic passive when encountering slows. Buy this if the enemy team has lots of slows.
Mantle of Discord is extremely useful if the enemy team has lots of burst gods such as Set, due to it's passive and protections. Buy this if the enemy team has lots of burst gods.
Ethereal Staff is a great alternative to common mana items such as Book of Thoth and also has great utility because it's passive allows you to steal health/mana from enemy gods. Buy this if in need of a sustainable mana source.
Purification Beads is a must as Ah Puch has no escape, therefore they'll help you out of stuns, slows etc and let you loose the enemy.
Aegis Amulet helps when having trouble with nuke ults like Release The Kraken!.
Heavenly Wings can be a life saver as the MS helps Ah Puch out of tricky situations. Once upgraded you can use this to support your team with a nice haste effect to AA.
Phantom Veil is essential when facing Gods such as Odin and Ymir; if Phantom Veil is on CD I'd recommend using Empty the Crypts to protect yourself instead.
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I spent 6 hours on it today, everythings been updated, I will be improving the readability of the 'gameplay' section though in the near future.
Granted, once you hit level 2, having the 1-2 combo is great for clear.
NICE. Brand new, big ol' guide. Some comments:
2) I'll replace Bumba's Mask with shield of regrowth as I fully agree with your points. I didn't really consider this at the time of making the build so thanks for the advice.
3) I'll add all the situationals you've mentioned
4) I'll include additional information about how Fleeting Breath works in tandem with Spear of the Magus.
5) I'll fix the combos, I just put 1-3-2 because I just find it easier to land than 3-1-2 because of Undead Surge slow.
Thanks for the feedback!
Changes will occur this weekend.
I'm not sure I'd recommend Tahuti too early for Ah Puch...but you might try it out and see. As we were talking Zeus getting it early, I think his ability to whittle down the enemy below the 50% mark via Aegis/Chain, and THEN Detonate with the Tahuti passive bonus, is more likely than AP.
AP levels his Explosion before all others, and relies heavily on that to decrease enemy health...he doesn't put a lot of early points into Fleeting or Surge, and those won't deal enough damage to get the enemy health down by themselves...and then where Zeus' Detonate is a for-sure hit if he's got stacks, Explosion needs the nearby corpses, AND the enemy to be in range. So again, to me, AP's kit is less reliable for the Tahuti passive.
So, you'll have to deal with the lack of mana without the Thoth stacking (or even the base mana Warlock's provides). The Blessing can help some, but you might have to supplement with some extra mana potions.
Let's see...starters being Mage's Blessing, Magic Focus, 3 potions (1 health 2 mana assumed).
Complete Shoes of Focus, then complete Spear of the Magus. After that, first priority is probably Gem of Isolation, unless you really need some anti-heal ( Divine Ruin), at which point probably get Ruin then Iso. Finish up however you want again.
I'm thinking roughly Shoes of Focus // Spear of the Magus // Gem of Isolation // Ethereal Staff // Soul Reaver // Obsidian Shard then sell boots for Chronos' Pendant.
But that obviously isn't final I'll test this tomorrow.