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Kukulkan Builds & Guides

Mayan Mage Ranged Magical
Find the best Kukulkan build guides for SMITE Patch 11.11. You will find builds for arena, joust, and conquest. However you choose to play Kukulkan, The SMITEFire community will help you craft the best build for the S11 meta and your chosen game mode. Learn Kukulkan's skills, stats and more.
Favor: 2500 Gems: 200

Kukulkan Statistics

380 (+75) Health
265 (+45) Mana
360 (+0) Speed
None Progression
55 (+0) Range
0.87 (+0.91) Attack / Sec
34 (+ 1.45) + 20% of Magical Power Damage

Kukulkan Skills

Kukulkan Skill Power of the Wind Jewel

Power of the Wind JewelPassive

Increases Magical Power by 4% of Maximum Mana.

Ability Type: Buff
Kukulkan Skill Zephyr

Zephyr

1 X
Kukulkan fires a projectile breath attack that hits the first enemy in its path, doing damage and Slowing all enemies in the area around the impact.

Ability Type: Line, Slow, Damage
Damage: 90 / 140 / 190 / 240 / 290 (+75% of your Magical Power)
Slow: 20 / 25 / 30 / 35 / 40%
Slow Duration: 3s
Cost: 55 / 60 / 65 / 70 / 75
Cooldown: 8s
Kukulkan Skill Slipstream

Slipstream

2 A
Kukulkan channels the wind, allowing him to move faster and cleansing himself of Slows and becoming immune to Slows. This speed boost is strong at first but scales down gradually over the 4s duration.

Ability Type: Buff
Speed: 50 / 55 / 60 / 65 / 70%
Duration: 4s
Cost: 65
Cooldown: 15 / 14.5 / 14 / 13.5 / 13s
Kukulkan Skill Whirlwind

Whirlwind

3 B
Kukulkan summons a tornado at his ground target location. A smaller tornado branches off onto any enemies that come within the radius, doing damage every .5s for 2.5s and is refreshed every .35 if enemies stay within the radius, for a maximum of 12 ticks.

Ability Type: Circle, Damage
Damage Per Tick: 8 / 17 / 26 / 35 / 44 (+15% of your Magical Power)
Tornado Lifetime: 4s
Range/Radius: 55/20
Cost: 70 / 75 / 80 / 85 / 90
Cooldown: 14 / 13 / 12 / 11 / 10s
Kukulkan Skill Spirit of the Nine Winds

Spirit of the Nine Winds

4 Y
Kukulkan summons the Spirit Of The Nine Winds to breathe down destruction onto his enemies in a path in front of him, doing damage and knocking all of the enemies to the side.

Ability Type: Line, Knockup, Damage
Damage: 400 / 500 / 600 / 700 / 800 (+120% of your Magical Power)
Cost: 100 / 110 / 120 / 130 / 140
Cooldown: 90s

Kukulkan Lore

Upon the high winds of Mayan lands rides the feathered serpent, Kukulcan. Awesome and terrible to behold, majestic yet sinister, Kukulcan embodies the danger and beauty of a double-edged sword.

Time has worn away knowledge of this God like the breeze over stone. Perhaps Kukulcan prefers this. He is known by many names and worn the face of man and beast - and worshipped with the kind of reverence born of fear.

Dotted across the vast forests of the Mayan lands stand great pyramids bearing his serpentine likeness, architecturally perfect so as to catch the light and bring to life those slithering stone statues. Painted in blood, sacrifices were made upon these sites to appease Kukulcan. He is the lord of death and rebirth.

To the world, he brought the four elements, but of wind he keeps control. A great gem, worn about his sinuous neck is said to be the source of all air.

To the people, he brought the calendar. That glorious, portentous stone disk, which counts time to a distant future, only to stop abruptly and with horrifying finality.

To the battlefield, he brings a legacy of power and domination. Sacrifices made for his favor were measured in blood, but mortal blood is weak. It seems that, for Kukulcan's ultimate appeasement, the blood of a God is required.

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