Righteous Spirit (Passive)
Ne Zha's spirit is strengthened as he successfully hits enemies with abilities and basic attacks. Each hit provides 1 stack and each Critical Hit provides 2 stacks. Stacks reset if Ne Zha has not taken or dealt damage in the last 10s.
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While Ne Zha's passive isn't what it used to be, and no longer gives Crit Chance and Power, it's still important to keep up to run around the map whether you're jungling, supporting, or playing solo.
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Universe Ring Toss
Ne Zha throws the Universe Ring, bouncing several times, dealing damage, applying a Physical Protection Debuff for 3s and a stacking Slow for 1s. Each hit also stacks a movement speed buff on Ne Zha for 2s. Subsequent hits on the same target deal 35% less damage.
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This is the ability you will be using the most, so practice hitting it as much as possible. You need to max this ability first, as the scaling on the protection debuff, movement speed, and number of bounces are important. If you are having trouble hitting this ability, try to find a stationary target to bounce the ring off of, such as a minion, jungle camp, objective, or something like an
Inferno Cannon.
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Flaming Spear
Ne Zha empowers himself with fighting spirit, igniting his spear for increased Attack Speed and Critical Strike Chance for a short duration. Upon activation, Ne Zha is healed depending on how many stacks he currently has from his passive ability, Righteous Spirit.
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You want to max this ability second, as the scaling factors of the healing, attack speed buff, and buff duration are essential to your kit. When clearing a wave or jungle camp, you can auto cancel after the second or third auto to reset your attack chain to get more damage off. This ability paired with Shield of Regrowth gives you a large movement speed increase.
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Armillary Sash
Ne Zha throws out his Armillary Sash hitting the first enemy god in its path. The target is stunned as Ne Zha yanks himself toward the target, dealing a powerful blow to all enemies in the area when he arrives. This ability can Critically Hit.
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Sash is more of a versatile ability than most people think. You can use it to interrupt a channeled abilities such as a
Taolu Assault or
Searing Flesh, to have a small setup ability for minor follow up damage, or using it to catch up to an enemy who you plan to hit with your ultimate.
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Wind Fire Wheels
Ne Zha dashes forward. If he hits an enemy god, he knocks them skyward for 4s, unleashing a 3-hit combo (successfully timed attacks during the combo result in critical strikes), then smashing them back to Earth in his starting location. This ability hits one initial time upon knockup, the three-hit combo, and then again dealing additional damage to enemies in the radius as he lands for a total of 5 times.
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The most iconic part of Ne Zha's kit, you can take an enemy out of a teamfight for 4 seconds, deal loads of damage depending on your build, and setup the targeted enemy for large amounts of follow up from a big damage ultimate such as
Searing Pain. There are several ways to master this ability that I will list in Gameplay Tips.
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