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Health 445 (+79)
Mana 210 (+41) Speed 375 Magical Def 30 (+0.900) Physical Def 12 (+3.00) Magical 0 (+0.0) |
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HP5 9 (+0.67)
MP5 4.8 (+0.46) ATK 1.00 (+0.020) Physical 12 (+3.00) Physical 39 (+2.25) |
13/08/2016: Guide was made
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Another thing I like to do is rush The Executioner item 2 because it works so well with her passive, from there I get jotunns, qins, rage, and def.
I dont like runeforge because arachne is a 1v1 assassin, and buying that item hurts your dps overall. You can get rage for the same price, proc it constantly because of your attack speed, and have an overall better time to kill.
I like the themed purple color. Also like the visuals on the abilities. FYI, you can put two pictures on the same row, if you want, you know. Use columns and justify them...something like this maybe:
Otherwise, you have that huge gap of blankness in the "About Arachne" section.
A lot of the comments I made in your Rat guide would also apply here...spacing in particular. I also don't play Arachne, so probably not the best to comment on build...but I can attempt if you really want.
So, you mostly play Joust and Siege. In most cases, I can see it argued that a build for one will work for the other, though there's a bit more of teamfight and backing in Joust compared to Siege, at least in the early stages of the game.
Warrior Tabi probably works for overall damage, especially if you build other attack speed items besides just Qin's Sais. I can see Ninja Tabi being considered, but am not sure of the math for her Cocoon steroid at level 20 (provides 70% attack speed). With both Ninja Tabi and Qin's Sais as the only 2 attack speed items, you should be okay and not really overcap, but you DO want the attack speed from a couple of items, because if you can get all 3 hits off in succession quickly, you're more assured of the stun. In your preferred build, you have both Qin's Sais and The Executioner, at which point I would say you'd definitely want Warrior Tabi. But you've got multiple builds going on, so...depends. One other thing to consider...of her main abilities, only her 1 has any physical power scaling...so faster attack speed might work, if the rest of your abilities providing sufficient power.
I don't know if I'm sold on Arachne needing Jotunn's Wrath as a "core" item. I understand the reasoning, and the poke annoyance you can do with Web is nice, but she's mostly a basic attacker that's looking to burst down an enemy and get back out. If she doesn't get the enemy at first, she'll probably want time to reset her abilities, so the CDR isn't fully necessary...at least the way I see it. I guess in Joust, bursting, getting out, and attacking in the confusion of a continuing teamfight with the rest might be important. Hmmm...my question to you, then, based on your experience, is: do you find yourself waiting on the CD of your abilities a lot (not including your ult to save yourself)?
As a replacement in your "usual build," I'd think a Void Shield might be the better option. Since she mostly needs to be in close to do the bulk of her damage, she's going to take damage. This will help her squishiness, and counter any physical god while also providing damage and reducing their protection. This displaces an early need to get some form of penetration, so does a lot all in one. Ancile might be a magical alternative when facing more magical threat, or Runic Shield, very specifically, against an enemy Ao Kuang or Freya.
Stone Cutting Sword is a great item for her, but thinking as a 3rd item, it might be a bit expensive and slow to get online. I'd consider pushing this out a bit, but if it works for you, it works for you.
Qin's Sais is a solid item for her, no complaint there. Her attack progression is 0.5 / 1 / 1, so she can attack cancel with abilities in-between her slower attacks to speed things up. I'd buy it earlier than as the last item though...the attack speed is helpful to get all 3 Cocoon attacks off, and anytime Qin's Sais is bought, you get a nice power spike...it'll also make you more effective against tankier enemies.
If you get Void Shield and Stone Cutting Sword, I don't see the need for The Executioner, unless you're only facing tanky gods with tons of protections. Your target should mostly be squishies.
I also don't see the need for Poisoned Star...and think she might be better without crit in many situations overall. The slow from Web lasts a good amount of time, so you don't need the additional slow this would provide. And remember, anytime you build crits, you really need 2 for max DPS potential...there are plenty of other items that should provide more for her than the crits.
Runeforged Hammer...well, her slow is long, so it can be effective, and the added health is nice, so if you've got other teammates that are just as damaging or moreso than you, the added utility which will also increase any teammate's damage is good...but I'm not sure this is core. Maybe it is. I dunno.
Mantle of Discord is another nice late-game item. Definitely allows you to take some more damage while you're attacking an enemy. When everyone's powered up in the late game, remember also that she doesn't have a leap or anything to quickly close, so incoming damage is likely before you start attacking.
Where does that leave us, based on my feedback? Hmmm...and remember, you can switch Void Shield on any of these with Runic Shield or Ancile maybe, depending on matchup.
If you don't have teammates with strong CC, I can see throwing Jotunn's Wrath in there somewhere to get off more Webs.
Anyway, I'm not sure if that's good advice or not. LOL.
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