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Tap each threat level to view Yemoja’s threats
Essentially a pros/cons section, but it must be acknowledged that characters are better or worse in different situations. As a result, this is both a guide on when to pick her in the picking phase and a summation of her pros and cons.
Yemoja when:
- You want to play a healer/enchanter that somewhat rarely intentionally interacts with the enemy.
- You like getting kills when you really shouldn’t be able to.
- You want to play a low skill floor, high skill cap character that can make big plays when mastered.
- Your team isn’t really lacking in any particular area like damage or tanking.
- You like playing Yemoja!
Don’t Yemoja when:
- Your team has too many healing or high self-sustain gods already.
- You don’t like relying on your team.
- You want to play top tier characters.
Yemoja’s defining mechanic. It demands further exploration, so let’s see exactly what having this chopped up mana bar does for her:
It gives her an energy system where she can stock up multiple bursts of spell casts provided she gets some downtime in-between. If you’re familiar with it from LOL or HOTS Valeera, you’ll know that most characters with energy systems are better off saving their energy to use it all at once in an important situation (i.e. teamfights) rather than being constantly at 0 Energy/ Omi. Especially in Arena, where winning teamfights are crucial to winning the game, alongside minions, it’s best to make sure you are at maximum effectiveness for each teamfight. This means you need to minimise your Omi use outside of teamfights.
Since all her basic spells require Omi and have no cooldown, this means that if you are at max Omi, you are slowly wasting spell casts by not spending it and getting effectively 0 Omi regen. Therefore, to maximise your effectiveness, you usually want to be looser with your spell casts if you are at max Omi – this usually means using Mending Waters, even if only one person is missing 50 health and nothing is happening. It's also a great opportunity to waste Bouncing Bubble so your 1 becomes Moonstrike.
Omi also means all her spells have opportunity costs with each other. To illustrate this, I’ll give an example. If you’re playing Scylla, using Crush is completely independent of Sentinel. Using Crush does not affect how often you can use Sentinel, unless Scylla has little mana, which is rarely a concern. This is not true for Yemoja. If she has 3 Omi, and chooses to use Riptide, she can no longer use Mending Waters until she gets 3 Omi, and vice versa. This competition between her own spells exists whether she has 3 Omi or 10 Omi. As a result, she must decide which spell will get her the most value for the situation – she cannot just throw her whole kit in a teamfight in the same way as other characters. This is a major factor in her high skill cap.
The basic attack healing mechanic is very weak. The 10% extra healing is nice, but not much. It’s worth noting it has a generous duration of 7s and it doesn’t stack so don’t feel the need to constantly be basic attacking your teammates.
> | > | > |
Lotus Crown |
| Yup, I'm building Specialist’s Blessing. I know I need to explain this so this is here simply because Shoes of Focus + Chronos' Pendant + Lotus Crown gives 290 Mana/MP5, 10 short. To not delay the last Omi too late, Specialist’s Blessing is taken for the 20 MP5. It also nicely gives 10% CDR so we can cap CDR. |
| Core. 250 Mana + 10% CDR is too good. |
| In Arena, teamfights happen often leading to a lot of strain on your Omi reserves. Hence, 40% CDR is important and Chronos' Pendant is the easiest way to reach it. It even has a passive that gives you a small amount of Omi every 10 seconds, which is nice. |
Lotus Crown | Giving 20 Physical and Magical protections is a lot for squishy characters. For reference, using this means a character with 40 protections now takes around 8% less damage with this. Considering Yemoja can have near perfect uptime on this for her whole team, this item is extremely useful. |
| You heal a lot. This helps you heal more, what’s not to love! |
| Further increases your healing, and improves your 1 spam damage significantly. |
| Provides somewhat high power and semi-permanent damage. Unfortunately your best way to proc it is via 1, so I would suggest this item more for players wanting to use 1 from time to time, not just using 2 from the backline. The added health is also nice. Best used against tankier comps since it scales with enemy health. |
| Useful defensive item that offers a nice aura that increases magical damage for your item. Take if you're worried about magical damage and your team has good magical damage dealers. |
| Probably the best magical protection item to take if you're worried about magical damage but your team lacks magical damage dealers that are doing well. It has a nice aura for your team. |
| Just a nice, generic defensive item if you need it. Normally Gauntlet of Thebes would be better, but this tends to stack faster than Gauntlet of Thebes, which is important considering how late you will have to build this. Also see Gauntlet's entry in the Overrated section. |
| Yes, I don't like BoV. The problem with this item is it’s poor synergy with Lotus Crown. Lotus Crown provides 80 Physical Protection with it’s passive up already. Very often the diminishing efficiency from the extra 65 Physical Protection will not be worth it. Furthermore, the two together leads to a build with 0 health and little Magical Protection so it doesn’t even really provide good protection for Yemoja. If you're going more defensive against a heavy physical team, though, consider Shoes of Focus into this into a item that gives health into Lotus Crown. |
|
I love Gauntlet, but Yemoja just has no space for it. The problem is when do you build it? - If you build it before Chronos' Pendant, you are massively delaying your Omi regen. Yemoja at 10/20% CDR really struggles to get Omi. I personally find it terrible to play. Not to mention you will get your final Omi only after item 4 and a blessing, very late. - Building it before Lotus Crown is better but your final Omi is still delayed, plus the protections come a bit late considering the stacking and you delay Lotus Crown. - Building it after Lotus Crown is just too late. By the time you stack Gauntlet, the game is nearly over. I really can’t fit the item into the build. Sorry, Gauntlet. |
| Less common, but I sometimes see it and this item is really bad for Yemoja. She simply can’t use it very well. Mending Waters isn’t supposed to be used for procing Divine Ruin, River's Rebuke rarely does damage, leaving Yemoja with her 1. She doesn’t want to use Moonstrike for procing Divine since it does so much more when well-timed rather than to just proc Divine. This means she generally only wants to proc Divine via Bubble, which isn’t ideal as Bubble tends to be a waste of 2 Omi. If you just want this for stats, buy Spear of Desolation instead. Leave this for your team and buy Pestilence or Cursed Ankh instead. |
- Tank Yemoja rant: I just can't make tanky, BoV + Gauntlet Yemoja work. I wasn't expecting to be able to pressure at the frontline like Ymir or anything, but I find her presence is so weak that there's no benefit to being at the frontline, with or without another tank. Moonstrike is just not good enough as your only hard CC. It's essentially a single-target (it's so slow that only one person will be caught in it's AOE most of the time) 1s stun that costs 4 Omi if you need to recast it because you need to waste Omi on Bubble. Basically every other frontline character has a significantly better hard CC. I feel like the enemy can just ignore me and run over my team, like a really bad version of frontline Khepri and Khepri isn't even a good frontline to begin with. Bodyblocking is really situational and not a good replacement for actual hard CC.
I find Mending Waters is still the best way to prevent my team from being run over - in which case I might as well be at the backline anyway and make use of power. It also hurts that by being in front of your team, you make it a lot harder to use reverse Riptide to save your team.
Maybe I'm playing the character wrong - I don't play frontline tanks very often so maybe I'm just much worse at main/off-tank Yemoja than I am using my suggested backline build. Please try this and tell me if you get results with tanky Yemoja, but as of now I will not make a separate build for tank Yemoja because I think it doesn't work.
- It's best to leave the buffs for your team. Red does little since your scaling, while not terrible, aren’t really at Mage level and Purple obviously is not useful. Out of the three, Blue is best but 10% CDR isn’t really that great and someone on your team with mana issues is better off taking it.
- Your early’s rather bad. Not as bad as Thoth or Merlin but close, because your omi regen is super bad and Mending Waters does really little until rank 4. Don’t be too aggressive early if possible.
- Quick Mini-Assault Guide since she plays so similarly in Assault as in Arena: Start Chronos’ Pendant for more Mending Waters. Play more defensively – people will try and kill you, the healer, the first chance they get. It’s not a bad idea to buy more defensive items as a result. Largely, just play her like you would in Arena, except even more healbotty due to healing’s importance in the mode.
Thank you for reading my Arena Yemoja guide. I hope it was as fun for you to read as it was for me making it, and that you have learnt something about Yemoja along the way.
Many thanks to Jordenitos guide: Code Blue: BBCoding for Beginners as well as A Guide to Creating a Guide by nanoyam which were of great help in making this guide.
I know I focused heavily on Mending Waters, because it's really her best ability, especially for beginners to Yemoja, but when you get better as her, do consider the use cases of Moonstrike, Riptide and Bubble. Truly mastering her requires skill in all her spells.
"I must be versatile" - Yemoja
May you be versatile when using this character's wide toolkit.
Oct 10 2020 - Patch 7.10 - Situational Item revamp from Branmuffin's suggestions (see comments) and tank rant in the Miscellaneous section.
Oct 7 2020 - Patch 7.10 - Minor edits for spelling errors and poor expression in some areas. Also changed River's Rebuke uses, in particular lowering preference for trapping enemies - too easily countered by relics and teleports or just accidently leaving a small gap for enemies to run through.
Oct 4 2020 - Patch 7.9 - Guide Published.
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Game 1: So I barely play Yem, and haven't really liked her kit that much, even though it's really a pain playing against her early-game in Conquest. This was my first game in a while, esp in Arena.
Firstly, I'll say that the heal focus playstyle is right up my alley. She never felt right to me in Arena, and I was playing her as a normal tank. Definitely got CDR and Omi up, but wasn't specifically thinking about healing over other things.
As you can see, this game went poorly for our team, despite the lack of anti-heal on the enemy team (Ah Puch ability 3 + Neith BBS). The big kicker though was that mostly it was one teammate or another getting burst down individually...there weren't a lot of great teamfights where I got a bunch of heal bounces. Thus, even though there was little anti-heal and the high power build, I didn't heal that much. I also didn't die (got close a couple of times), but couldn't really step up when needed because I was frankly very squishy. One major thing I noticed was that, despite being able to throw 3-4 heals in a row, I couldn't save my teammates from the burst at least 3 times. If there was more anti-heal, it would have really hurt my sole function.
Game 2: Straight up, this one felt better for multiple reasons:
So in the end, my preference is tankier, but still focus first on healing. I actually don't know that I'd pick up Rod of Asclepius all the time either. It's helpful, but since Yem's healing base isn't super huge, in a tankier build with lower power / less scaling, you'll get less use out of it.
I plan to do this more and make some slight adjustments and get a better feel through multiple games (since they're all different). Will let you know of any other conclusions I have.
Replying to both your comments here, maybe it's a playstyle preference/experience difference. I see from your profile you play way more frontline Guardians than I do. I play way more Yemoja and Khepri than I do other Guardians so I'm not experienced enough at frontline :p. I'll work on my frontline if I feel like it.
Yes, I noticed this build does struggle with focus fire/single target burst a lot. Mending Waters power comes from hitting 5 people, it does somewhat low heal + shield on one person. Riptide is your tool for dealing with focus fire.... except it's super hard to land. Focus fire in general is one of the better ways to deal with this playstyle because you force Yemoja to land her super hard Riptide rather than the easy to land Mending Waters.
One thing I didn't mention in my guide because I exclusively queue solo but on second thought I really should have mentioned was Riptide gets significantly better in parties. One of the reasons why Riptide is so hard to land is because solo queueing, if you miss it even by a little bit, your teammate is not going to use it. In a party, assuming you have comms, you can just tell your ally to take it. They could still get chain CCed, but chain CC doesn't happen all the time.
Ultimately, play in the way that makes you feel the best. I'm happy that you find decent success with a tankier build and I'm glad this guide showed you how focusing on 2 could be more effective on Arena Yemoja :).
Some specific thoughts:
Thoughts?
Maybe Specialist's Blessing is the right item. I'll continue looking for better options, but I'm starting to warm up to it.
IMO Healing Reduction (HR) actually doesn't do much to Yemoja unless heavily stacked. While gods like Hel will feel the impact of say a Divine Ruin, Yemoja doesn't really care because her 2 shields as much as it heals so effectively Divine is only cutting 20% of her 2's power. 20% really isn't much, it's around 30-40 health per person Divine is on. Not nothing, but not enough to make the build unviable.
It's more than possible to get even 30k+ healing even against Divines/Beatsticks. See this game where I managed to hit 30k vs 3 Divines and a Beatstick, https://imgur.com/a/CMacGzz . This is one of my better games and a bit cherry-picked, but I wanted to show 40% just isn't enough.
What does hurt is multiple HR stacking: e.g. multiple of Divine Ruin + Contagion + innate kit HR and Cursed Ankh. Then it actually becomes significant. 100% HR does cut Mending Waters's power by 50% after all. Cursed Ankh is especially dangerous because it also cuts shields.
Yeah, Soul Gem probably isn't the best choice. I'm wondering why I even put it there, I barely even build it. :p Will take it out when I next update. I think Pythagorem's Piece is fine despite the LS, it's largely there because of the power buff anyway. Thoughts?
Interesting suggestion on the 2nd tankier build. I'll definitely give it a try, I admittedly haven't tried a tankier build since I was like Mastery 3 when I felt like I had no impact on the game with it. I can see how bodybuilding and being a nuisance with a tanky build could be helpful. I'll test it out for sure and update the guide once I experiment with items a bit more. I especially see it being effective when the enemy has high innate kit HR - you can't exactly see the enemy team in Arena before you pick Yemoja after all.
Again, thanks a lot for the feedback.
Good point on shield in addition to healing.
Cursed Ankh is dangerous not so much on cutting shields...it's exceptionally dangerous if the enemy picks it up and is smart in getting the upgrade and the 20% more damage it provides to healed enemies. It's the single best item against an annoying Herc or Vamana ult IMO.
Although Pythag's has appeal, again I look at anti-heal, and basically when affected, it's temporarily cutting healing or lifesteal stat by that percentage. I DO like the item a lot, and feel it's a consistently underrated item. Note for a time it was considered the single most impactful item, but then it fell off hard again, even though it picked up % pen. In a situation for a god without healing in their kit, it can be very helpful, especially for aggression in a teamfight. That said, it's something I'd consider more for the sustain purposes in Conquest when it could allow you to stay out longer, and it has more appeal when there's less healing and thus less likelihood of being counter-built. For arena, it wouldn't be a regular pickup for me except maybe for an interesting Ares build. (Ares passive Aura power boost + your team collapsing together when you ult and getting the Pythag's aura for higher power)
If you're using it to reach the 300 Mana threshold, the issue is it's a struggle to constantly have stacks of it. It sounds easy to hit an enemy every 45 seconds, but if you just play this playstyle without caring about this item you'll be shocked at how hard it is for a character with near zero poke potential and the possibility of doing 0 damage during teamfights (since you're spamming Mending Waters) to consistently hit an enemy with a damaging ability. It's not hard to get stacks on Ethereal Staff per se, it just forces you to use 1 when you don't want to just for Mana. I find it's better to just build another item that gives permanent MP5/Mana instead.
Even if you can constantly get reach the 300 Mana threshold, or if you don't care about the Mana period, the item's stats just aren't great. If you're buying it for power, both Asclepius and Tahuti are better. If you're buying it for the mix of power & health, the defense offered by this item is just way too low for it to matter. 200-250 health and 20% CCR with no protections isn't going to save you. A defensive item like Heartward Amulet would give more protections for you and help your team.
Ultimately, I really can't see when Ethereal Staff isn't just outclassed by other items. If you have positive experiences with this item on Arena Yemoja, please do share, I'll be glad to be proven/argued wrong.
That said, it not only offers you higher power than Pythag's or Soul Gem, but when this procs, you're basically doing 6% total health damage to the enemy...and it STICKS for 45 seconds! (Not only that, but it makes you inherently tankier due to the health steal)
This is just a strong item overall, though there are 2 things I'd do when considering picking it.
1) Throw an occasional 1. In a teamfight it shouldn't be hard to connect with at least 1 enemy.
2) Use Mending Waters through an enemy and then hitting your teammate. Obviously angle will make it tougher and situational.
Otherwise, Mantle of Discord should be an option. As a replacement to Blessing in your main build, you'll maintain 40% CDR and add a lot of survivability.
Thanks for all the item suggestions, I've updated the guide with them. I agree with most of your items. You're sold me on Ethereal Staff - I still don't think it's amazing, but I can see the appeal. I find Mantle of Discord as a bit questionable though if you're replacing Blessing in the main mage build. Mainly, where are you getting 300 Mana? Mantle doesn't give mana. No matter what, you're stuck with your last Omi coming at 4 full items (since Focus + Chronos + Lotus isn't enough) and your full CDR also coming rather late. I think including Mantle in the mage-ish build will require a lot of retooling and just isn't ideal, unless you just overcap CDR which is imo, legitimately a (mediocre) option. Personally, how do you see this item being put into the build, replacing Blessing or otherwise?
Good point on Upgraded Cursed Ankh.
I've tried the tank build - and the results were less than stellar. I've added a tank rant to the guide that I'll copy here just for convenience:
- Tank Yemoja rant: I just can't make tanky, BoV + Gauntlet Yemoja work. I wasn't expecting to be able to pressure at the frontline like Ymir or anything, but I find her presence is so weak that there's no benefit to being at the frontline, with or without another tank. Moonstrike is just not good enough as your only hard CC. It's essentially a single-target (it's so slow that only one person will be caught in it's AOE most of the time) 1s stun that costs 4 Omi if you need to recast it because you need to waste Omi on Bubble. Basically every other frontline character has a significantly better hard CC. I feel like the enemy can just ignore me and run over my team, like a really bad version of frontline Khepri and Khepri isn't even a good frontline to begin with. Bodyblocking is really situational and not a good replacement for actual hard CC.
I find Mending Waters is still the best way to prevent my team from being run over - in which case I might as well be at the backline anyway and make use of power. It also hurts that by being in front of your team, you make it a lot harder to use reverse Riptide to save your team.
Maybe I'm playing the character wrong - I don't play frontline tanks very often so maybe I'm just much worse at main/off-tank Yemoja than I am using my suggested backline build. Please try this and tell me if you get results with tanky Yemoja, but as of now I will not make a separate build for tank Yemoja because I think it doesn't work.
Thoughts from anyone, Branmuffin or otherwise? I'll still continue trying it out but at this point in time I cannot justify the build.
You can then look to either get some magical prots (e.g. Shogun's Kusari perhaps for 40% CDR, or you can get situational magical prots through Lotus Crown's passive, and even more against phys gods.
And though those items don't have health, you'll eventually get some with Rod of Asclepius and maybe through Ethereal Staff or Void Stone.
Couple tanky build types, skipping Blessing:
Shoes of Focus, Breastplate of Valor, Shogun's Kusari, Lotus Crown, Rod of Asclepius, Ethereal Staff, replace Focus with Mantle of Discord. This one gives you utility from Shogun's and more upfront magical prots, along with giving you 40% CDR by the 3rd item.
Shoes of Focus, Breastplate of Valor, Lotus Crown, Rod of Asclepius, Void Stone, Mantle of Discord or Ethereal Staff. This one delays direct magical prots until late with Void Stone but that's where the aura will probably be a bit more effective. Mantle at the end can give you 40% CDR, or E-Staff can give you extra damage/health.
Of course you keep in mind that your healing isn't going to be as strong without the higher power and Tahuti, but you'll be able to be more of a front liner. You can then be a bigger threat with zoning via your ult or using the occasional 1 (more for control/slow/stun than damage). Because enemies aren't always just going to run away and make you miss your bubbles...sometimes they're going to fight in a bigger teamfight, or other teammates may CC them.
Thoughts?
Oops, misinterpreted your more tanky suggestion. Apologies.
Interesting builds, but I have some worries:
1) I know you pointed out the lack of early health in both builds, and I know Yemoja is a healer and thus doesn't want a lot of health, but I still feel both builds get health too little, too late. Build 1 gets 200 health at 5th item while Build 2 gets it at 4th item. Most tanky gods will have gotten 500+ health at 4/5 full items via Gauntlet of Thebes + Sovereignty or other similar items.
2) In general, as mentioned in the below comments: there's no gold/time to buy Elixir of Speed in Arena in the vast, vast majority of games. Most games you get 14k - 16k gold. Most full builds cost around that amount, with little left over. Therefore, most of the time you buy Potion of Power if you get 6-slotted (and save money so if you die you can rebuy it). Which leads me to: I don't like Mantle of Discord as 6th item or as an Elixir of Speed swap with shoes. As a 6th item, after you finish building Mantle, you'll immediately overcap CDR once you get 500 gold for Potion. IMO if you want full CDR, you either get full CDR early or stay at 30% to prevent this issue. Ethereal Staff and Void Stone are fine 6th items though.
3) I still stick to my tanky 1-focused Yemoja rant. Even if you're not buying Gauntlet, 1 is still just too weak relative to 2. I completely understand your desire to have using 1 as a more viable option instead of only spamming 2 and getting countered by HR. I can see that it makes you more flexible in the support you can provide. However, in my humble opinion, it's not worth weakening 2's power to try to use 1 more. Even my main, mage-y build can still go in for 1 for time to time. I only support this build if you're against heavy, heavy HR as you mentioned in your initial comment. We may have to agree to disagree on this one. I will say to everyone reading that it is absolutely worth trying tanky builds that use 1 more often - it is commonly played for a reason, even if I don't currently personally believe in it. See if you like it.
I don't believe you need a tanky build to pressure with ult. Since your ult extends very far from you, you can ult even if you're far from the fight, so leveraging your tankiness to get better positions for your ult, while helpful, isn't that much of a gain imo.
As closing thoughts, I think it's just a better idea to save the defensive items until after the core if you do want to be more tanky. BoV just adds too many complications - from double prot stacking/no health combo with Lotus Crown, difficulty in getting 40% CDR in a timely manner, and many solutions to the above issues just leading to more annoyances (e.g. delaying Lotus Crown).
Thanks, and thoughts?
That said, the consideration for a tankier build is specifically to adjust for things like anti-heal impact (or teammates all being squishy, expecting you to be the main tank), and give you a different way to contribute. This doesn't mean you change your entire gameplay style to be a face tank. Rather, you still mainly focus on your healing (your CDR is very similar here), with the option to step in deeper with less worry because you can take a few more hits.
The people I play against typically are aware of the enemy comp, and usually are smart and build anti-heal. Note here, our team had only Hel and Cupid as healers (obviously Hel is hugely obvious, Cupid is very minor). Note the enemy anti-heal...3x Pestilence, a Brawler's Beat Stick, a Toxic Blade, and a Divine Ruin. The opportunity is there to pretty much completely shut down your healing, whether it's on you or your teammates. What do you do here? Just keep healing anyway, and hope that Lotus Crown's prots are enough to keep your teammates alive?
With regard to things like ult positioning, it's already difficult to lock enemies in, so again, I really like the different suggestions you have for ult use outside of a teamfight. That said, it can still serve as a barrier to delay escape or help lock down a specific target. And being tankier means you can take a more aggressive position when ulting. Here's an example.
Pretty self explanatory, but on the left, your position is in front of all the enemies, because you're pretty darn squishy and you don't want to get caught too far up. (Note we're not talking about teammate locations here). But on the right, you're more confident in stepping up some in case you become a target, and that allows you to ult more horizontally, meaning it doesn't matter which direction the enemy goes; they're not making progress toward their end until they're outside.
Anyway, I think you make good points with your concerns, and if a tanky build just won't work for your needs, then it doesn't. You're obviously open to alternative considerations, so I think you've given this good thought.
Assuming you mean changing Shoes of Focus for Reinforced Greaves or in rare cases Shoes of the Magi, the problems with replacing Blessing for Mantle still remain: Blessing + New shoes + Chronos + Lotus is still not enough mana to get the last Omi and no matter what one of 40% CDR or the last Omi is getting delayed to 5th item since there isn't an item that gives 140(Magi)/240(Greaves) Mana and 10% CDR aside from BoV which overcaps CDR. Plus this delays Mantle itself very late as well.
You could go Specialist's Blessing + Reinforced Greaves + Breastplate of Valor + Mantle of Discord with Lotus Crown somewhere in the build, but at this point it's a tank build and doesn't really replace the main build.
Sorry if I misunderstood your idea, please correct me if you weren't thinking of a build like what I mentioned - and please show me how you would replace shoes in more detail if you think it's workable.
A bit off topic since it doesn't involve Mantle, but I've thought of a possible build from your suggestion: Shoes of Focus + Chronos' Pendant + Shogun's Kusari + Lotus Crown, leading to 3rd item 40% CDR and 4th item final Omi. Still rather late on the Omi front, but an interesting build that gets you the 25% AS aura quickly if your team would benefit from it and doesn't double up on prots. To anyone reading, consider this build if you want Shogun's.
You should be leaving your ABILITIES 4,1,3,2
The 1 is a high damage ale slow and stun and it cost 2 omi. The 2 cost 3
So you get 5 of your 1's off and 3 of your 2's.... That should be self explanatory to how the dps difference is. The 3 is over statted too. And if youre going damage probably build some pen..
(Disclaimer: This is purely an Arena guide. What I'm about to write next does not apply to Conq, where you should absolutely max 1 first and it's probably your best spell early game.)
I really can't make 1 work in Arena. As mentioned in the guide, it gets interrupted way too easily because your target has 4 other people around them, unlike Conq. Maxing it first makes this situation even worse because levels 3-7 tend to be the levels where players in Arena stick together the most so you will die if you try to spam 1.
Just because 1 is 2 Omi and 2 is 3 Omi doesn't mean 2 is worse. Mending Waters is absolutely better than 1.5 Bouncing Bubble and imo, quite close to 1.5 Moonstrike. At rank 5, it's an reliable 1300 total health (260 base heal + shield on 5 people) in teamfights before scaling, that doesn't get completely shut down by healing reduction. Even if only half of that heal + shield gets used, that's still a lot of mitigation.
What do you mean by the "3 is overstatted"?
This isn't a damage build, really. The build wants to spam 2, and 2 doesn't scale with pen. I'm actually starting to lean towards a more defensive build, say replacing Rod of Tahuti with a defensive item though. I'll do more testing about this.
Again, I'm not dismissing your ideas, but I'll like to hear more about why you think 1 is her best skill in Arena.