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+ Great area denial and wave clear + High attack and movement speed + High single-target damage + Easy to play |
- Low defense - Lategame CC spells certain death - Vulnerable outside of ![]() - Very mana hungry |
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This is Ah Muzen Cab's calling card! What this passive does is infects targets, dealing 8 physical damage plus 5% of your total physical power as extra. The damage isn't just what makes it useful either, as the bees will spread to other gods and minions that weren't infested. The most useful feature of this passive is that it will reveal hidden gods that were infected! If you manage to infect a cloaked
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If you're going to make any progress as this god, you have got to use this ability all the time. Not only does it provide you a constant boost to your attack and movement speed, but it also provides a little healing while in the radius. More importantly, it can be used to infest
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This skill is both offense and utility.
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This is what you will be using a lot while laning, alongside your
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This ultimate skill is high risk, high reward! After a brief windup period,
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This is based on my own opinion, but I find that the attack speed bonus it provides is still handy for basic attacks. This comes in especially handy when getting buffed by hives. It still has adequate power as well. The extra mana it provides isn't all that bad either, especially when coupled with
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You are going to chew through a huge amount of mana! So, what better way to alleviate this problem than getting an item that gives you a large amount of it? At maximum stacks, you will have an additional 750 mana on top of the 300 the item initially gives. On top of all that, it gives physical power based on 3% of your total mana. At level 20 with a max stack
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Critical hit chance, simply put, is a must for anyone who rolls a hunter or assassin! While it may no longer have an attack speed bonus, its high critical hit chance is still beneficial and
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What goes nice with
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If you find that the enemy are packing more protections than what you cared for, you can swap the attack speed
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This is a fantastic starter item to get! The 5 MP5 may not provide too much regen, but it will help with your immense consumption while building
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Magi's Blessing |
In the event the enemy gods are more loaded with hard CCs than slows, you're not going to get far without magi's blessing. This is more important to have if you're being focused a lot over the rest of your team!
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Do you find yourself more useful on the frontline? Then you should get some lifesteal while still increasing your attack speed.
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An optional item to replace
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While it offers chase by slowing the enemy down, there are items that can serve better for that purpose such as
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You have no movement ability whatsoever. You're vulnerable and easy to single out, even moreso if you're out of your
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This is a great active to use if you want to use another item rather than
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If the enemy team has
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ENEMY
If you're playing against another ![]() ![]() ![]() ![]() ![]() ![]() If you're having trouble fighting him, getting sprint and/or ![]() ![]() |
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ENEMY
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ALLY
Ares synergizes well with ![]() ![]() |
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ENEMY
![]() ![]() ![]() ![]() Fortunately, Bakasura lacks any serious crowd control abilities to pose a significant threat. If you decide to fight him, initiate with ![]() ![]()
ALLY
Bakasura has no hard crowd control, making him a difficult ally to fight with. He will rely on your slows and cripples to initiate so he can take his opponents out. Pay attention to who he wants to engage, and slow them down. |
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ENEMY
Very sneaky, very unpredictable, ![]() ![]() ![]() ![]() Should you choose to engage, be sure to infect him with ![]() ![]() ![]() ![]()
ALLY
Loki's ultimate stuns his target for 1 second. If Loki vanishes, stay close to the enemy in case he uses his ultimate and help him take his target down. His decoy can help you clear minion waves easier by stopping their movement for a couple seconds, giving your ![]() |
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ENEMY
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Due to a recent change to his abilities, his ring is now able to allow you to enter and leave the ring as well as attacking through it. Once Odin initiates with his jump and raven shield, move in to prepare for his ult. Trapped enemies are a great deal easier to kill than those who can escape! |
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ENEMY
![]() ![]() ![]() ![]() Sobek is difficult to take down due to him being classed as a tank. While you can take him on alone, it is better to have teammates with you. Using your ![]() ![]()
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ENEMY
Big, bulky, and freezing cold, ![]() ![]() ![]() ![]() ![]() ![]()
ALLY
Like ![]() ![]() ![]() |
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At the moment, the original build setup I had made is still very solid and reliable.
Welcome back! Always awesome to see old members return.
Other than what boogie said (a recent patch just eliminated
Great Guide BTW.
You rock.
Thank you for your Guide, it very helped me in so many ways.
Please keep on writing, as i would like to read some more of your Guides!
Thanks!
Hi Pizzarugi,
I really like your guide. It gives me some good new ideas about AMC. You could add the fact that amc will be attacked by minions and towers(!) if bees are applied to the enemy god for the whole duration if he s in range. I was wondering about two things:
1. I like to lvl swarm first for the lane clear. Didn#t know honey is doing more dmg but how much more? The problem I see is the gank potential when using honey for lane clear. Tbh the only thing u can do when getting ganked is try to slow ur enemy with the honey and try to get away (or fight). So I like to have the honey up when I am going deep. And the lane clear with the swarm is still very good.
2. Usually I go Transendence first, Warriors, Asi for lifesteal(sometimes quins), Rage, DB, and the last item is situational.
Thoughts on that?
As I said an very nice guide.
1. The honey does about 200 (+40% physical power) more than swarm, but the damage is dealt over time and only works if the enemy is standing on the honey. It is extremely strong for waveclear, but it does hurt you when trying to survive a gank. You can use the honey as a means of covering your tracks as you escape because it causes slow. If you level swarm up before honey, you will be stronger against ganks at the cost of clearing minions quicker.
If you find the average enemy jungler is someone like Bastet, Kali, Bakasura or Mercury, you can prioritize leveling swarm instead of honey.
2. I normally aim for Transcendence as soon as I possibly can, so getting it first is just fine. I'm not sure what to think of Asi over Qin's Sais though, as you sacrifice power and damage with your AAs by having Asi, but you do gain some lifesteal which is handy if surviving ganks. If it works for you, I suggest keeping your build as it is. The rest of the items are fine.
I really like your guide. It gives me some good new ideas about AMC. You could add the fact that amc will be attacked by minions and towers(!) if bees are applied to the enemy god for the whole duration if he s in range. I was wondering about two things:
1. I like to lvl swarm first for the lane clear. Didn#t know honey is doing more dmg but how much more? The problem I see is the gank potential when using honey for lane clear. Tbh the only thing u can do when getting ganked is try to slow ur enemy with the honey and try to get away (or fight). So I like to have the honey up when I am going deep. And the lane clear with the swarm is still very good.
2. Usually I go Transendence first, Warriors, Asi for lifesteal(sometimes quins), Rage, DB, and the last item is situational.
Thoughts on that?
As I said an very nice guide.
This is a good guide(even i rather max Swarm first insted of Honey) but the problem is your math. :)
1. Transcendance full stacked gives you 1050 mana. Because of the passive you will recive 3% of that mana as pyshical power. So 3% of 1050 gives you 31.5(plus 35 from the item) you will get 66.5 pyshical power(without adding base mana and mana from other items)
2. If you pick up you Stinger you will recive a 80%cooldown reduction. 80% of 90 sec equal 72 sec. So you will remains with 18 sec cooldown.
I'm pretty sure I did the math correctly, though.
1. I'm counting the base mana you have plus the additional you get from transcendence which should total up to 90+ physical power from that item alone.
2. I believe you've misread the description of the ability, because every time I pick up the stinger, I can fire it again in 15 seconds rather than 18.
1. Transcendance full stacked gives you 1050 mana. Because of the passive you will recive 3% of that mana as pyshical power. So 3% of 1050 gives you 31.5(plus 35 from the item) you will get 66.5 pyshical power(without adding base mana and mana from other items)
2. If you pick up you Stinger you will recive a 80%cooldown reduction. 80% of 90 sec equal 72 sec. So you will remains with 18 sec cooldown.