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The Build has changed quite a lot since I first started playing. I've tried to keep up with the meta. Hopefully you enjoy.
Balanced leveling with tendency to get your 1 whenever possible.
If I'm playing against something with slows in their kit, such as Posiedon, I'll go heavier into 2 than 3. Just because it gives you a little more umph when chasing down on someone hiding behind some sort of slow cc ability.
Tap each threat level to view Thanatos’s threats
Tap each synergy level to view Thanatos’s synergies
Based on other enemy team comp will tell you whether or not you can go Blink first. If you're look at and Ares, Fenrir, Scylla then go for beads. Looking for that heavy CC. Otherwise you're safe going Blink.
Utilize blink early to blink into the tower on low health ADC and Mid. I wouldn't waste it blinking into lane unless you really believe you would lose the kill.
Beads is a must since you have no escape besides Ultimate.
I'll Start this off by saying the old "Thanatos isn't good late game" is an excuse used by players who aren't good with him. He's easily one of the best gods in the game. If used properly his kit, bar none, is the top notch. %damage on his one; pen/mov speed on his two; silence on 3; execute on 40% health to finish it off. The early game ramp will be good in any season with Thanatos's early game damage. Giving the ability to achieve a win every game in any season.
I'll take this time to explain how pertinent it should be in learning auto-attack canceling.
3-AA-1-AA for CC gods.
AA-1-AA-3-AA for squishy gods that need to die fast.
2-4-AA-1/3-AA-3/1-AA order of abilities is dependent on gods and health pool remaining.
4-3-AA-1-AA for gods that you're afraid of dashing out immedietly.
1.Death Scythe
This is your main point of damage and poke. Many a time I have seen people half-healthed early game and in their tower. It's important that you are hitting this 90%+. If not go into a casual game and simply practice hitting it. The time it takes to go from thrown to landing can be very hard to get used to. One hit can be the difference of winning a fight and losing it miserably.
2.Scent of Death
I almost guarantee you use this at the wrong times. Don't wait to use it mid-fight. Use it to travel the jungle faster and use it BEFORE you engage. If it comes up in the middle of the fight, SAVE IT. Use it again to detach from the fight or to chase down someone low on health. The only times you should use it in a fight is two things. You're using it for the passive on a tank or someone like KKK used his projectile to slow you; A Poseidon dropped a pool; Any type of slow that puts you out of position. Don't just use it all Willy-Nilly. Preemptively think about when you'll need it in a team fight and when it's best to use it. It changes EVERY team fight.
3.Soul Reap
This, in its own right, does very good damage. As the game progresses, if you need outside damage then level this before your 2. The same with this as your 2. Utilize it at the correct times. Can you just pop it immediately? Or should you save it for something like Guan-Yu spin attack, Ares fire, or even to prevent a mage from dropping ult to allow two more basics? This can put a team fight off cadence and set you ahead.
4.Hovering Death
The ability that was so good they had to copy it onto two other gods. Should be saved for finishers where you can't chase and most preferably supports and tanks. Also used to just ult into duo lane and secure kill as fast as possible. Not much to say about this. Many people say that the only thing Thanatos can do late-game is ult in and engage. Please don't fall for that wives tale. This Ultimate changes team fights 100% of the time if you get execute off. It could set you up in the next team fight where your team is at 30-second timers and an enemy is at 70 seconds. Allowing a future 4v5 at Fire Giant or Phoenix.
Pros
In team fights, you should be constantly on the lookout for the rotation to pick Mid and ADC. DON'T front-line. Let your tanks do their job. If they don't see a good spot to initiate then there's a reason. If they get mad at you for not initiating, don't start out of peer pressure.
There's two types of team fights. "Jungle Fights" and "Lane Fights" and both should be regarded as and dealt with differently. Be aware of your team retreating or re-positioning.
Lane Fights: Could also include fights at Fire and Gold. You don't save ult for Tanks. Use it to start fight when your Support/Solo push in. Use that Warrior/Support spearing into the enemy team as a queue to initiate. Trust in your team to finish spearing into the enemy bubble and helping you not die immediately.
Jungle Fights: Use the jungle to your advantage. Rotating and poking out to find a spot to re-initiate constantly. Try for last hits as much as possible as it heals you and keeps you in the fight longer. *It's not "Kill Stealing" it's "Kill Securing". Be on the look out for as many 1v1's from ambush as you can since this is where you shine. You're a panther in the jungle.
I always start 1. His third attack chain is aoe and should be more than enough to handle clear at lvl 1. I prefer to 1 to take advantage of his passive and 1 heal when clearing so I can regularly heal to max or close to.
I've played using other items first but only seen success with only Frostbound in season 2.
Look for last hits as much as possible since your heal off them from the passive. The amazing thing with Thanatos is you can jungle for prolonged periods of time without backing since he doesn't use much mana and heals heavily from passive and 1 combo. Try to stay up to date on camps as to maximize XP gain. You'll spend a majority of time in mid and duo since you want to kill ADC and Mage as much as possible, putting them behind. Very rarely am I in a position to constantly gank solo. This shouldn't be a problem if they ward. This doesn't mean you should ignore solo. If they're getting ganked multiple times without you rotating then you failed in helping your team.
As a jungler, it should be your main priority to ward and know what's happening in your jungle. Buy a "Chalice of the Oracle" after 3rd item buy. This allows you to see what's going on and where you should be and should have been. WARDS WIN WARS. I swear to god if you and your team ward you will, on average, win more games. If you take anything from reading all this, ward. High wards on Duo side will always help you and your ADC.
Counter jungle. Farm and get kills so your team can farm and get kills. Don't be afraid of being aggressive and trying to win.
Welp, I hope this helps someone. Thanks for reading and enjoy being apart of the Clean Up Crew.
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i would recommend looking up pro's opinions first before leading the smite community the wrong way
Hun Bat, Kali, Mercury, Ne Zha and Susano can farm to late game and be fairly afk and then carry with all their items and level 20 abilities that is what makes a late game god. Thor needs to be ulting off cooldown and using his high base damage early to snowball lanes to scale into the late game.
If you're too blind to see that Thana and Thor are not late game gods as well as Bumba's Hammer being a good item on Thana then I'm not wasting anymore time trying to explain fairly straight forward information to you. Bye.
Bumba's Dagger > Warrior Tabi > The Crusher / Brawler's Beat Stick > Hydra's Lament > Shifter's Shield > Heartseeker > Bumba's Hammer > Swap boots for Void Shield / Bloodforge / Titan's Bane
Eye Of The Jungle > Ninja Tabi > Stone Cutting Sword > Rage > wind demon > Deathbringer > Protector Of The Jungle > Swap boots for The Executioner / Toxic Blade / Titan's Bane / Bloodforge
Also get Hydra's before Shifter's, Thana is an early game god and you want to be maximising your usefulness early with Hydra's as it's a core item, Shifter's is more of a fill item for the next slot with decent all round stats.
Bumba's Hammer is so broken that Solo's and Mid's are skipping starters to pick it up late and you're saying it isn't worthwhile because the passive is counter productive when it really isn't.
Also, I pick Shifters first because it gives me sustainability early on without sacrificing a power spike. For 200 more gold I get power AND defense.
Your Eye start with stone cutting, rage, and wind demon is great for Nemesis or Merc because they have dashes and Ults to escape just in case. What happens when you need to actually tank hits and create CC from an initiation. You're ****ed.
You're better off dropping Heartseeker for Arondight so you have max CD. You get more power and a passive that helps with jungling. Plus building mana anything is worthless on Thanatos.
You say a lot of good things. I think you know how to play the god, and probably very well at that. Maybe you can do this in a glass cannon build because you know how to take advantage in your matchups. I'm glad you talk about warding, and who you aim to gank. I also like how you talk about how and when to use his 2.
You also build some good things. You don't build too much flat pen (likely in consideration of his 35 pen at max rank of his 2). You don't overcap CDR. And you list some functional situational items (though BoV shouldn't be one of them).
But I do wonder a bit at Trans. Yes, power is nice, but it's not like his scaling is amazing where the power is super worth it. He doesn't need the mana nearly as much as most other gods, due to his ability costs relying in part on his health. And while the CDR is nice, it seems like you could get another item that likely costs less and get deeper into your build more quickly.
I get the allure of Katana. It can work, even when others say it doesn't. It's definitely not meta, but that's okay.
But, and I know this is your build and not a build meant to cover everyone, but some situational items are also missing IMO. Hide of the Urchin. Mantle of Discord. Void Shield. Ancile. Titan's Bane.
And finally, your skill leveling seems off to me. I can understand maxing his 1 first, and of course leveling his ult anytime you can. But at the start of a match, Soul Reap is the way to start. Same base damage as Death Scythe, but instead of 1 target, you hit everything in the cone, which means it speeds your clear significantly. Why do you get 1 first?
My first 3 levels would be 3, 1, 2. You have 1, 3, 2. Why?
Finally, I'd suggest fixing your start. You have the full Warrior Tabi in there. If you start with movement, it should be Boots...but I'm thinking you get T1 Jotunn's ( Mace), or if you really still want Trans, T1 Trans ( Morningstar), though I still don't think Trans is the best way to go.
I'm not saying that I'm the better Thana player by any means, but based on my knowledge, I expect the above comments should have some merit.