This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page
Vote received! Would you like to let the author know their guide helped you and leave them a message?
|
To Victory!
|
Nike sets out 3 goals. Each goal achieved brings more power and movement speed.
Goal #2- Eliminate 250 minions as a team. Goal #3- Have two allies at level 20. |
To Victory!
|
Rend
|
Her main damage option. This is her best ability in my opinion. It has great range and power. This enhanced is your final blow usually
Max this first.
|
Rend
|
Plan of Action
|
Your enhancer buff. Makes your abilities deadlier and an additional special effect. Rend gets 3 hits instead of 2. Valiant Leap is quicker and Sentinel of Zeus gets bigger shields and bigger slow.
Max this second.
|
Plan of Action
|
Valiant Leap
|
A leap that can be used as a poke or escape. Enemies gods hit will knock up into the air. Good disruption move to stop someone.
Max this last.
|
Valiant Leap
|
Sentinel of Zeus
|
Enemies caught in her shockwave are slowed and take some damage. You also gain a shield. The damage is not the greatest, but can secure you some kills.
Max this when available.
|
Sentinel of Zeus
|
Usual go to boots for most physical Gods. It provides 40 power and 18% movement speed. The extra power will aid in minion clearing and also providing a little more muscle to your attacks.
|
High CDR, affordable, Mana, and physical protections. Usually get this when more physical gods than magical.
|
More power and penetration for attacks. A decent penetration item, but can be kind of inefficient with Rend's protection shredding. This is better later as more protections are built by enemy team, but mostly core for me on her.
|
Power, Protections and protection shred. Good complement to Nike's up close and personal style. This with Rend you are shredding good amount of protections
|
]Little, cheaper sibling to Mantle of Discord. It gives nice balanced protections and some Crowd Control reduction. If facing heavy CC enemy team, this will help you by mitigating additional damage when you are hit by hard crowd control which could help you survive a fight.
| |
Gives health, Crowd Control reduction, Movement and Attack speed. The passive is nice if facing a bunch of enemies with slows.
|
More power than Reinforced Greaves. Helps clear minions better. Get if feel comfortable with your opponent and feel that you can bully them more.
|
A nice item that gives you what you need when you need it. Gives you more power when above 50% health or more protections when below it. Has both Magical and Physical protections to help even out your protection scheme
| |
If you feel comfortable with protections. You can always use more penetration to deal more damage.
| |
Nike is a solid teamfighter late game with her ultimate. With Masamune's passive, she gains some more protections with nearby enemies. +50 power as well will be beneficial to her late game.
|
If you are facing a healer in your solo lane. This will help slow that down. It is easier to use that Brawler's as you just have to get close to reduce healing instead of hit with abilities.
| |
Another anti-healer item. The base stats are really nice to with 40 power and 15 penetration. Could be used in more situations than facing healers.
| |
Gives some more penetration and some attack speed and power. If you hit an enemy god with a basic attack, it reduces your ability cool downs 1 second.Nike doesn't necessarily need this but a little extra attack speed doesn't hurt if she has good protections in place.
|
Special thanks to the following:
Zerostrike for his Spruce up your words guide and helping out with some coding issues.
Technotoad for his Color Compilation guide
Zilby for his Template Guide
Branmuffin17 for feedback when asked.
SMITEFire is the place to find the perfect build guide to take your game to the next level. Learn how to play a new god, or fine tune your favorite SMITE gods’s build and strategy.
Copyright © 2019 SMITEFire | All Rights Reserved
I love it
I'm not newbie, but I should be able to answer. If you look directly at the page or the pop-up for the ability, it describes it...
Here's the link for the ability page: https://www.smitefire.com/smite/skill/sentinel-of-zeus-440
And the explanation is: Nike transforms into an armored sentinel and sends out a shockwave that damages and slows enemies around her. While in this form, she gains 40% of her max health as a shield.
If Nike's 'Plan of Action' is active, Nike instead gains 60% of her max health as a shield and applies a 60% slow.
So, if you activate her ult by itself, it gives her a 40% health boost and a 30% slow. If you activate Plan of Action before using the ult, the ult changes to a 60% health boost and a 60% slow.
Make sense?
Nice additions! What's going on with the table of contents, though? Maybe you're looking not to duplicate the title, since you've made fancier-looking headers? I think the table of contents at the top is still helpful, if people want to jump quickly to specific chapter. I just deal with it myself, but just looks a bit weird seeing 8 chapters but no words at the top.
For your Build #1, giving it a title/usage would be nice...you do this for the Build #2 and #3 tabs, with #3 clarifying for Solo in Conquest...just name it "Non-Conquest modes" or call out all other modes ("Arena / Clash / Joust / Siege").
For your combos, I might suggest also putting in just the simplest combo, just to tell newer players the normal wave-clear sequence (Plan to Rend, leaving out Valiant Leap). Actually, and I know you state at the beginning about using Plan at various times depending on what you want to do (and so not including it in the combos), but I think providing the full combo WITH Plan is good, and you can explain the specific scenario in which you'd use Plan at that point. It reads a bit awkwardly in the explanations when you say "with enhanced or not."
Alright, to the builds. I'm going to get very specific here, and you can take or leave whatever you want as you prefer. Understand that pretty much, I have zero problem with the general choices, explanations and other things (unless specified), so these are all just things to consider adding if you like.
Non-Conquest:
Conquest:
Okay, you're the expert...but hear me out. I posted a theory-crafting comment on the main Nike page...I think it's probably not very effective to build her as a full basic attacker, but...since you do consider Death's Toll...what about an early Ichaival when facing a physical Solo enemy with CC that can shut down Rend? High attack speed, and her basics are a cone that hits multiple enemies, right? Use that to help with quicker clear, and once minions are gone, you still have Rend available to poke? Replace later with a more appropriate item.
Actually, that's something that you might mention elsewhere in the guide...those first 2 swings doing AOE/cleave. Maybe in Pros? Cuz that really also would help out with jungle camp clearing...basic, basic, Rend, you know?
Heartseeker is an interesting pick for her. I like it more than many, and wonder how good this is for her...I like the outside-the-box thinking. I don't necessarily think it's a bad thing if it activates off of Plan of Action...specifically, if you activate immediately before moving into Rend, as you should still benefit from that enhanced power during that time. This or another added move speed item
You do list Brawler's Beat Stick as situational (yay), but think it might fit better than Titan's Bane in the earlier table.
Finally, in Conquest, as a Solo Warrior, you're often looked at as the secondary tank...rather than an item like Shifter's Shield which is a purely selfish item, considering items that the Support doesn't get - but provides utility - might be good. You do list Void Shield and Runic Shield, as well as Pestilence, so you've got it mostly covered, but like your other build, I'd also throw Witchblade and maybe Midgardian Mail into the mix of options. Just a thought.
Anyway, like usual, TL;DR, sorry =P Good job, and +1.
Otherwise, i agree.
I still think icha is useless on her, but that's because i've been playing mostly jungle Nike ever since SWC because it just reduces her cons :P iil give it a try if i do encounter a Tyr or smthn.
Example: Yesterday I was solo with Nike facing Tyr. He would wait for me to use Rend then would just hit me with Fearless and I was screwed. A little extra attack speed, would benefit that situation so I could still clear minion early game.
As always thanks for the feedback! Hopefully I cover most everything because for the most part I agree with it.
So going through your novel I fixed most of the things you suggested. I put the chapter titles back in because yes I didn't like how it looked with the same thing twice but agree that they are needed for chapter jumping.
I put a title for build 1 and added some more combos as well covered most of them I think. I will go through the rest in separate sections like you have it as well but won't be near as extensive. Haha
Non-Conquest
I wrote some more for Warrior Tabi. Just because it was really vague.
I wrote more on Urchin and reworded some of it, since I agree that Spirit Robe is little brother of Mantle. Urchin is just good in other modes than Conquest for me. Since it takes so long to get online in Conquest. Nike can take a lot of damage with it and Breastplate or Genji's when it comes online. You just sacrifice getting CDR later.
Under list of damage items: I wrote some more for SCS with your suggestions. Side note.. haven't used it in awhile either, but had success when I did.
I removed Bloodforge from the guide as I haven't used it in a long time. I guess
I would barely consider it a situational item at the very least at the moment.
Under Physical protection- Took out Mystical Mail and added Midgardian Mail instead.. It felt weird only having one physical protection item suggested since Breastplate was used earlier I didn't want to become redundant on it.
Conquest
I could see the benefits of an early Ichaival since her first two basics are AOE which will trigger Death's Toll more often. Also could see Asi possibly as well with the added penetration and some lifesteal if focusing more on AA than abilities early game.
Her attack chain is relatively quick but clumsy with her downward strike which is why I like Heartseeker since it gives that little boost of attack speed but also helps your abilities hit just a little harder as well. I will definitely try it out and see how I like it...maybe use that instead of Heartseeker then sell it for maybe Executioner...but that could diminish efficiency when using Rend to take protections away but I could be wrong...looking at Smite God builder, Ichaival would give me 1.54 attack speed at level 20. With Heartseeker passive only at 1.39 but sacrifice some movement speed. Asi would be 1.44 but gain other benefits.
So maybe a solo build of Death's Toll Whatever boots needed (Greaves or Warrior), Ichaival then defense item pending matchup (Breastplate or Genji's) into Jotunn's, then either Defense or offense pending need. Could move Ichaival to 3rd item and get defense after boots as well which is more likely... I will have to try that out... I am intrigued.
To be honest..I am not sure if I have actually picked Titan's Bane for Nike, but put it in for a suggestion. I usually go with protection shredding with Rend and Void Shield
which would diminish the return of Bane not? But lately, I haven't reached that far in the build in Conquest, either we are surrendering or they are.
oops I guess I had Witchblade in the Non-Conquest situational but not in Conquest situational..added it.
Ah damn, no mention to my terrible Crusher joke lol.
Anyways, thanks for the +1. Hopefully I answered/ fixed what you were thinking.
And sure, while rend does shred prot, it shreds after you use your main damaging ability. Autos after that would only have that extra pen for 5 secs. So I still see the value in % pen in overall being useful to your team.
But I do remember a point where some people were suggesting it on other true basic attack warriors as key to early boxing...this was just an attempt at thinking outside the box and thinking of ways to possibly counter her only wave clear ability which is also easily shut down by hard cc.
Some space between your subtitles and your item tables for example would be nice.
Still a great job though, +1
Didn't read the whole guide yet, but Hastened Fatalis isn't really the best item to get on Nike. she isn't auto attack based and you want to build her to have as much of a strong initiation, since her followup is pretty bad compared to her initiation and you need to focus on amplifying her strength.
Bloodforge isn't the best item you can buy on her. She transitions into more of a support-ish bruiser late game with her backline diving potential, she doesn't make use of the lifesteal as she isn't an auto attacker and the 75 power dosen't warrant the 2850 gold she could be using for items that are better on her initation potential.
personally, i don't like Stone Cutting Sword on her because her auto chain is pretty slow and it's kinda clunky to insert autos between abilities with her.
Mantle of Discord is really expensive, meaning that rushing it is a kinda bad decision. buying it later on in the game is better imo.
Other than that, solid build. i will wait for you to respond before voting.
I don't really use Hastened anymore. I did initially with her and had couple games of success with both Frostbound and her ultimate basically slowing them to a standstill and you can attack fast which is my reason why I included it in first place, but it has fallen out of favor for me. Just a mere suggestion at this point.
Bloodforge is a new item that I have been working with. I like the power it provides and if I do get the kill the shield is helpful when her Ultimate happens to be down. I don't use it for the lifesteal per se but more for the passive and power. What item would you suggest otherwise, that would give good power and some sustain (protections or otherwise)?
Stone Cutting Sword is another one I just started using as well. I see the most benefit of SCS when using her Ultimate. With the slow,then using enhanced Rend, I can auto attack a few times stripping more protections away from them by then my abilities are close to being back online. Plus the +50 power and additional movement speed helps out quite a bit as well.
Mantle of Discord is something I don't get often ( out of 30 games, maybe 5 times), I usually get Breastplate since I usually see more Physical gods than Magical in most matches. It is expensive indeed and it does hurt your early game power potential, but I haven't had that many issues, granted it could be a number of things why I haven't ie enemy skills, other teammates skills etc.
So I guess to summarize since I am rambling a little bit. I agree she is not Auto Attack based which is why I build full/close CDR on her but you still have to AA a little bit at least, which is why I like SCS since it helps make her AA's more worthwhile. Bloodforge is pricey, but gives really good power and the passive is nice when you can secure a kill. With a Reinforced Greaves Breastplate of Valor Jotunn's Wrath Stone Cutting Sword Bloodforge and Runic Shield build, the cost is only 13740 which is easily attainable in my opinion.
No build is perfect by any means, but with the inclusion of SCS and Bloodforge, it has helped me out quite a bit with damage and survivablility
Hope that clears up some things
I think that a good alternative to Bloodforge would be Shifter's Shield. it gives both power and protections when you need it, and is cheap.
i still don't believe you need any other aa based items for her, but to each their own and i respect your opinion.
Anyways, I will give Shifter's Shield a shot in place of Bloodforge I could see that doing well in the build. Not sure what I would sub SCS for, maybe Runeforged Hammer since that would work well with her Ultimate.
Appreciate the time you took to look over my builds!
edit: also, i actually do think you deserve an upvote, i'm just waiting for you to remove Hastened Fatalis from the build.