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FROSTY THE SNOWMAN!!!! Ymir For Dummies

8 5 33,546
by IceColdPappsi updated November 16, 2016

Smite God: Ymir

Build Guide Discussion 63 More Guides
Choose a Build: Avalanche (Support)(Conquest)
Avalanche (Support)(Conquest) FrostBite (Burst)(Arena) Christmas Eve (Cooldown)(Clash) Abominable Snowman (Bruiser)(Joust)
Tap Mouse over an item or ability icon for detailed info

Ymir Build

Core

Build Item Heartward Amulet Heartward Amulet
Build Item Sovereignty Sovereignty

Boots (Choose One)

Build Item Reinforced Shoes Reinforced Shoes
Build Item Traveler's Shoes Traveler's Shoes
Build Item Shoes of Focus Shoes of Focus

Fed

Build Item Heartward Amulet Heartward Amulet
Build Item Sovereignty Sovereignty
Build Item Breastplate of Valor Breastplate of Valor
Build Item Hide of the Urchin Hide of the Urchin
Build Item Bulwark of Hope Bulwark of Hope

Feeding

Build Item Heartward Amulet Heartward Amulet
Build Item Sovereignty Sovereignty
Build Item Emperor's Armor Emperor's Armor
Build Item Magi's Cloak Magi's Cloak
Build Item Bulwark of Hope Bulwark of Hope

Relics (Choose Two)

Build Item Frenzy Frenzy
Build Item Cloak of Meditation Cloak of Meditation
Build Item Cursed Ankh Cursed Ankh
Build Item Magic Shell Magic Shell
Build Item Heavenly Wings Heavenly Wings

Starters (Choose One)

Build Item Mark of the Vanguard Mark of the Vanguard
Build Item Watcher's Gift Watcher's Gift

Ymir's Skill Order

Ice Wall

1 X Y
Ice Wall
3 8 12 18 19

Glacial Strike

2 A B
Glacial Strike
1 4 6 10 15

Frost Breath

3 B A
Frost Breath
2 7 11 14 16

Shards of Ice

4 Y X
Shards of Ice
5 9 13 17 20
Ice Wall
3 8 12 18 19

Ice Wall

1 X
Ymir summons a wall of ice out of the ground that blocks player movement.

Ability Type: Line, Wall
Lifetime: 3 / 3.5 / 4 / 4.5 / 5s
Cost: 60
Cooldown: 12 / 11.5 / 11 / 10.5 / 10s
Glacial Strike
1 4 6 10 15

Glacial Strike

2 A
Ymir smashes his club, doing damage to all enemies in front of him and slowing them. Applies Frostbite.

Ability Type: Line, Slow, Damage
Damage: 90 / 160 / 230 / 300 / 370 (+70% of your Magical Power)
Slow: 35%
Slow Duration: 4s
Cost: 55 / 60 / 65 / 70 / 75
Cooldown: 8s
Frost Breath
2 7 11 14 16

Frost Breath

3 B
Ymir uses his breath to freeze enemies in blocks of ice, doing damage and stunning them. Applies Frostbite.

Ability Type: Cone, Stun, Damage
Damage: 50 / 90 / 130 / 170 / 210 (+50% of your Magical Power)
Stun: 1.25 / 1.5 / 1.75 / 2 / 2.25s
Range: 35
Cost: 60 / 65 / 70 / 75 / 80
Cooldown: 14s
Shards of Ice
5 9 13 17 20

Shards of Ice

4 Y
Ymir begins to freeze the air around him, causing shards of ice to grow on his back and Slowing enemies. After a 3s channel, Ymir erupts out of his frozen state, causing shards of ice to do damage to all enemies in his range. Applies Frostbite. Cancelling the ability decreases the damage.

Ability Type: Circle, Slow, Damage
Damage: 500 / 650 / 800 / 950 / 1100 (+150% of your Magical Power)
Slow: 40%
Radius: 35
Cost: 80 / 85 / 90 / 95 / 100
Cooldown: 90 / 85 / 80 / 75 / 70s

Introduction

Christmas is about a month away. If you're a kid like me, Christmas is amazing! However, adults see it as the death of their bank accounts. But what I loved the most were the shows they showed. Charlie Brown and Frosty the Snowman. A few years later, and Ymir was born into the wonderful world of SMITE, and is still the most popular guardian played. This is my 5th guide now, and this one is true to my name. Just as a reminder, this guide is for all modes.
There are four more of these hidden messages. Find them all, and comment what the final one says. You shall find the first one right under your nose.

HOHOHO!

Pros

- Unique wall ability
- Highest base health
- Great team presence
- Ok CC
- Ok Clear
Cons

- Slow
- Ult on CD once activated
- Long ULT charge
- Can block allies with wall
This is the first one. You shall find the second one where one goes to pull off certain moves in fighting games

Abilities

I'm surprised that Ymir's kit has barely been touched after all this time.

Frostbite
All of Ymir's damaging abilities apply Frostbite. Hitting an enemy that has Frostbite with a basic attack does double damage. Enemies affected by Frostbite do 10% less damage. This debuff lasts for 4 seconds, meaning that you can basic attack them for the duration of it. This debuff can save your life.

Ice Wall
This is a wall that forms horizontally from where you select. The more you level it up, the longer it lasts. I personally wish that this was like Mei's Ice Wall, where maybe if you press 1 again, it changes positions.

Well known tip: While running, if you place this under yourself, the wall will spawn directly behind, detouring your pursuers. However, you have to have full boots, and this will not work if you are slowed. You'll wall yourself off.

You will mainly want to level this last because it is just a wall, and after leveling it once, it can last for 2 seconds.

Glacial Strike
This is a wide line in front of you. When you smash your club, it takes a quick second for it to actually do damage, so don't try to use this if enemies you are chasing are on the edge of it. Also, it does stop you in place for you to cast. On a good note, it does slow for a third of their movement speed for 4 seconds. Applies Frostbite.

This will be your first ability because it deals the most damage except for your ult. Thus, maxing it out first will maximize your damage against minions as early as possible.

Frost Breath
This is a cone in front of you that damages and stuns enemies for 1 second. Applies Frostbite.

This will be maxed out second. Not only does the damage increase as you level it up, but so does the stun time. At max rank, it reaches 2.25 seconds, but does not deal as much as Glacial Strike, so it can wait after it.

Shards of Ice
This is a huge Area of Effect. It slows all enemies in the area by about a third, and after 3 seconds, explodes. This one ability can do up to 2000 damage late game if built correctly. Do note that while channeling, Ymir is frozen. You can cancel the ability any time, but the damage will be decreased, but will still apply to the whole area.

Level this whenever possible. It will eventually end up being your last ability that gets full points into it, but it is unwise to ever hold any ult points till all of your other abilities are leveled, because the ultimate ability is always detrimental to a character's kit and to a fighting scenario, so holding it back will limit your potential greatly.

Quick Combos

Simple

Try to sneak up on them to get them in the center or side of the cone. Once frozen, use your 2 to slow them. After, you can either chase them or leave them to your team.

Intermediate

You can either wall them off or freeze first. After doing one, do the other, then get close and ult. Because your ult area slows, they'll either have to Purification to get out, or take the damage. It is better to stop it early to make sure that they don't exit the area.

Advanced

Use your 3 to freeze them in place, basic them, wall them off, then use your 2. If you want to use your ult, freeze them, use your 2 to slow them, wall them off, then ult if they're close, but cancel after half a second.

This is the second one on your journey. When the third is discovered, you shall remember what it means to be a hunter.

Items

"How can you be a fed guardian?" More older players will see that the ludicrous amount of CC that guardians have can give you kills, but will still keep you in the clear, as they are naturally tanky.

Note: In the event that separate builds share the same item, they will not be reiterated in the later one. If it seems that a build has too few items, please do refer to the earlier builds to find the item you were looking for.

Build 1: Avalanche (Support)(Conquest)



Build 2: FrostBite (Burst)(Arena)



Build 3: Christmas Eve (Cooldown)(Clash)



Build 4: Abominable Snowman (Bruiser)(Joust)

Basics

It is inevitable: you will play conquest. Wether it be for curiosity, you were in a party, or even doing the tutorial, everyone plays conquest at least once. To keep playing conquest and starting to like the game mode is your choice. If you do decide to play it, and choose (or are stuck with) support, take Ymir in with you.

Everything you need to know


As you know by now, Ymir is a guardian. He will be paired up with a hunter/ other. Your job is to protect said hunter/ other. Hopefully this assists you in your duties.
Early Game

The first few levels, 1-7, is the time that you are most vulnerable. This is called the laning phase. Staying in lane is important to get experience. However, do not push minions. Your lane partner needs that experience and gold more, so that they can carry as early as possible. You can activate abilities on minions to get them weak so you can get assist xp and gold, but killing them can put your partner in jeopardy, as they may have lost some xp and gold to the enemy.

When minions are gone, try to poke the enemy. What this means is that while there are no minions, try to agress the enemy, and get one or two abilites off. Use abilities that have CC, or some way of setup, so that your partner can get some damage off as well. It is important that minions are gone, because if you attack while minions are around, the minions will attack you. Early game, minions will kill you in what seems like no time at all.

Lastly, no veteran player can stress just how crucial it is to WARD. Not only can they provide vision of unseen areas, it can tell where enemies are going, if objectives are being attacked, or if someone is engaging in a split push. Regular Wards cost 50 gold each, and you can hold two of them. All they do is give vision. Sentry Wards cost 120 gold, and you can only hold 1, but they can also spot enemy wards, allowing you to destroy them and gain gold. While on the topic of wards, I would like to give light to a rather forgotten item. Scout is a relic that lets you place Sentry Wards for free, and this relic goes on cooldown when you return to base. All wards last for 3 minutes or until killed.



Do:
+Try to back only when you are weak, or have low mana.+
+Support killing minions+
+Assist on killing the enemy+
+Go for jungle buffs and xp camps with your partner from time to time+
+Tank some damage, and even kill yourself, if your partner's in trouble+




Don't:
-Get aggressive-
-Leave your partner behind-
-Rotate to other lanes-
-Back excessively-
-Push minions, unless your partner is gone-
-Take buffs-
The third clue has been uncovered. Time to end your journey with one last speech.


Mid Game

Mid game is the rotating phase. Levels 8 and 9, you still stay in lane with your partner, and seeing how they may be near done with their stacking items, you can start to push minions by yourself, and even leave your hunter alone to do xp camps and ward by yourself. The mid game lasts until level 14.

Once you reach level 10, you can rotate to other lanes. What you essentially do is gank other lanes and help defend and push towers. It is this part of the game where the map and the VGS system have become your best friends. Listening to important commands like "Be right back" or "Help!", and then being able to look at the map to see where the problem is occurring, is crucial to you learning how to support not just your partner, but the whole team, effectively.

Also, mid game is when team fights start. Because both teams are trying to defend towers, if your team is trying to defend the last tower they have in a lane, they will defend it hard. Because they have they have the tower fire damage, and the incoming minions, it is your job to initiate this to take all the damage, while still providing setup and pushing the enemy for your team. The same will be for you. If the enemy is pushing your tower, you are to be the one in the front, leading the defense.

Lastly, another key thing you can start doing at level 10 is attacking the Gold Fury. The Gold Fury is a Norse Dragon made of gold, that when killed, gives your whole team 350 gold. The reason this is important to you is because you will initiate this. Calling VAG "Attack the Gold Fury" lets your team know you are trying to get that gold lead before the enemy does. If the others reply with a "OK!" or an "On my way", then it is you will take the damage until one other teammate comes so they can help you take the objective. Do note that you will still tank damage, because while you are the backbone of your team, you need the rest of your team alive because you cannot carry the team.

Note: Because this objective is a game changer, it is just as game changing to WARD IT. Using Sentry Wards are most effective because, again, they can spot enemy wards, allowing you to remove that line of sight from the enemy. Also, the Gold Fury spawns 3 minutes after it has been killed.



Do:
+Help your partner+
+Push towers in other lanes+
+Initiate team fights and objectives+
+Be in the front lines+




Don't:
-Split Push-
-Attack objectives by yourself-
-Forget/Ignore other lanes-
-Be in the back line-

Late Game

Now, you have really become the skeleton that controls the body that is your team. Levels 15 through 20 and until the game ends is the late game. By now, you should be close to being, if not, done with your build. You are still doing what you did mid game: rotating, Gold Fury, towers, warding.

At this point in the game, the Fire Giant is looking really tantalizing. For those who don't know, the Fire Giant is a big flaming beast with a sword that when killed, restores health and mana and gives you extra damage to objectives of any kind, all for 3 minutes or until you are killed. This includes towers, phoenixes, titans, and Gold Furies. As you can see, this the tool you need to push hard. All it takes is one deicide, and Fire Giant is gone. The team that has it can take at least a tower and a phoenix in the same lane. #ComebackIsReal

Something important to know is that the phoenix is the last line of defense in a lane. If this is destroyed, all minions pushing forward in that lane deal additional damage and take reduced damage. These are called fire minions, and given time, a group of them can kill your titan, seeing as more can come in almost no time.

Lastly, DON"T DIE TOO OFTEN! As you level up and die more often, the game starts punishing you. The higher your level, the longer it takes for you to respawn. Respawn times at this point in the game can be 90 seconds, so please don't think you can solo the game. That's Stuke's job.

Enemy Gods

I wish Ymir was the only guardian. But unfortunately, its 2016, and people are spouting things left and right about diversity and equal rights. Thus, there shall be 13 guardians. But alas, a new challenger appears: the hunter. This chapter will help you understand what you will be facing.

Supports

Note: There will be people who will play gods other than the ones below as support. Keep an open mind that the ones below are the most common ones to be played as support. Who knows if you verse an Odin alongside a hunter.
Aphrodite



Ares



Athena



Bacchus



Cabrakan



Chang'e



Fafnir



Geb



Guan Yu



Hades



Hel



Khepri



Kumbhakarna



Ra



Sobek



Sylvanus



Terra



Xing Tian

Cool Skins

It's a shame how you can't get most of Ymir's skins, because they are really cool. Also, why no recolor, I don't know, but I feel like Fire Giant was the easiest road to one.

Skin Cards

Final Words

Thanks for reading my guide. I hope you enjoyed. If you feel I left anything out, have something to improve, or just wanna talk, please do so in a respectable manner. Comment if you tried out any of these builds and if they worked out for you. If you'd like to, please check out my other guides. Finally, don't get parched mid-game. Have a tall glass of IceColdPappsi, but make sure there's no parts of Ymir in your cup.

Special Thanks to xZeroStrike for supplying me the code for the headers of some of the guide and for teaching me how to do tables. Private message him if you ever need some help with your coding like I did.

Special Thanks to Branmuffin17 for help with my guide. He's really familiar with the game and the website, so ask him for help in your comments and he shall come to the rescue. I would also like to thank him for creating super awesome guides.

Lastly, special thanks to all guides that I used in the Enemy Gods section. I may not have asked for permission to put it in mine, but I hope that I gave you publicity in some way.

I see that you were dedicated to this journey. Comment "Hit 'em with the freeze" and see how many get the reference.

Leave a Comment

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Collapse All Comments

1
IceColdPappsi (13) | November 15, 2016 9:02pm
It's Done.
2
AlphaStar | November 14, 2016 12:24pm
First of all, I wanna say this guide has some correct points, but more incorrent than correct ones.
  • On all of your builds with defensive items, when you state that, when the player is "FEEDING" they should exchange a high protection item, Hide of the Urchin, for a horrible Purification rip-off with 15 protections of each, instead of trying to find a way to counter their main damage. There isn't a "One-Size-Fits-All" when it comes to builds, but you could do a much better job.
  • Your matchups section is barely a matchup section at all ! In fact, it's a "quick know what this god does" section ! If that section was a video, I would call it click-bait.
  • "I wish Ymir was the only guardian". You throw this statement out there, without even trying to explain why. I know it's not the point of the guide, but it's also useless and space-consuming to write stuff like that.
  • Generic Statements are bad. Don't do them. Be specific.
  • "Cool Skins Section" The epidemy of being pointless and the feeling that making a gigantic, space waster of a guide is a good idea.
  • Even if you're doing Mage Ymir on arena, you still need defenses, cuz you need to get close. Did you even try this build out before publishing this guide ?
  • Your build explanation tab is just pointless. You pretty much wrote what the item does, but not why you're using it. That stuff anyone can see it, in a more condensed and easier way, by hovering over the Smite Database tab here on Smitefire and clicking on any of the Smite Items links.
  • Your walls of text are so badly made that I swear a baby can do better. Some of the information in them are obvious, delete them and re-do it. No one needs you saying seven times the same thing about pushing a minion wave and, OH BOY, MINIONS WILL ATTACK YOU !
  • You shouldn't take buffs as Ymir. I hope you meant that as "Help with clearing buffs".
1
IceColdPappsi (13) | November 14, 2016 2:37pm
Look. This is a beginner guide. It is to learn how to play a god. That's why it is called for dummies. I don't mean to call people dummies, but as a general way of saying you don't know this. So, if the stuff seems kind of basic, it is supposed to be. I am not an advanced person by any means, so I can't tell people how to play them at an advanced level, advanced builds, advanced stats, etc. I want to stress that before I get to each of your points.
  • Hide of the Urchin provides nothing else but extra protections. That is why if you and your team is ahead, this is good to help keep you alive as you engage. Magi's Blessing does give way less protections than Hide of the Urchin, but it is the passive that gives it the feeding replacement. Yes, it is a Purification knockoff, but as both you and I know, Purification is very great for getting out of CC, which gets you out of damage, which gets you out of death. So having a lesser version of this is not bad, as it too can help with survivability, thus trying to get them out of that feeding side and get them ahead. On your point of countering the damage and the enemy team, I can not predict the outcome of the enemy team composition, which is why the build as a whole is balanced, and always subject to change, if the enemy team is all hunters for example.
  • I stated this earlier with Branmuffin17. I am not knowledgable enough, nor do I have the experience, to tell a beginner how to counter play against a certain god. The matchups section tells what you will be facing up against in the future, which is why I listed what they are capable of in terms of their kit. If you would like, please suggest a less click baity title for that section to make the point of the chapter clearer.
  • That sentence was a way to start off the chapter. If I just started the chapter with "This will tell you what you're up against," it would be dull. As stated by Daelinn, the narrative that I have portrayed makes for quick and fun reading, and personally, I fell it is very down to earth and in a friendly manner.
    What generic statements?
  • This chapter is a fun chapter. I included for the purpose of getting a look and feel for the character without actually playing them. All of Ymir's skins are big and menacing, which is what he is: a giant. In the case of Aphrodite her skins all portray her in a beautiful way, because she is beautiful.
  • You prefaced this point by saying "mage Ymir." Do mages have protections? Does that increase their damage/burst? Besides that, Ymir already has the highest base health in the game, and while it is not an equivalent to having actual protections, it is still significant enough to be considered defense.
  • This one is right. I will try to add some explanations as to why the items are in the build. I did in some, but will now do them in all.
  • For the Basics section, I get that they are a bit lengthy in text. I did try to make sure that the important stuff was highlighted in some fashion. Again, I can not tell you how important it is that beginners to SMITE and Ymir know this sort of stuff. It is essential to getting more into the pro stuff. It is also a way to lessen the intensity and level of play it takes to do well in Conquest by telling you the important things that you as a guardian will be doing, when, the stages, etc.
  • Yes I did mean that. In the Early stages I said Don't take buffs.
I'm sorry if I came off as mean in this reply, or dumb in my guide. I worked really hard on it, it has gotten generally good praise, and it's still being updated. It kind of makes me sad and mad at the same time to have some guy bash the whole thing. I hope you can understand.
1
Branmuffin17 (400) | November 14, 2016 3:41pm
AlphaStar makes some points that one might agree with (I'm not trying to influence the guide). That said, most of it is very to-the-point, and he's not pulling punches...but you can also take the comments objectively to help improve the guide.

That said, "I swear a baby can do better" is a bit over the top and unnecessary.

Regarding Magi's Blessing, well...just calling it a horrible Purification ripoff isn't very accurate...sure, you can't control when you use it, and it provides only 1 second of immunity to 2 seconds from the relic, but at the same time, you have to consider that it refreshes every 70 seconds, compared to 160 (more than double!) of Purification. That said, yes, the protections are low, and so it shouldn't be exactly considered a replacement for a stronger protection item like Hide of the Urchin. Yes, Urchin is better when your team is ahead and not getting destroyed...after all, building its stacks requires kills or assists, and if you're not getting those, it's not as immediately worth it.

@Papps, your guide has a ****ton of comments...it's crazy. So dude/dudette might not have gone through all of them, and is just stating thoughts. Yes, the comments lacked a bit of tact...but you can use feedback of all kinds and turn them into something positive...right?
Load more comments (2 more replies) →
1
Anothny | November 10, 2016 3:29pm
I feel like you should consider traveler's shoes instead of reinforced since reinforced are rather situational imo, gl stacking up 6 times for the passive, and with his lack of mobility you really need them shoes. In fact I feel like your whole core is rather situational
1
IceColdPappsi (13) | November 10, 2016 3:45pm
Thx for the suggestion! Will fix core to remove boots, and provide both shoes as first item.
1
IceColdPappsi (13) | November 10, 2016 10:23am
Basics section is done. Matchups only has the first few guardians. Comment on the visual appearance of the matchups.
1
xZeroStrike (46) | November 10, 2016 11:36am
Great work! However, not to stress you out, but do know that there's only a week left. Better get to those matchups and such asap, huh?

Great guide, though. I advise you to do this for all of your guides after the contest, and not just the Ymir one. I believe in you.
1
IceColdPappsi (13) | November 10, 2016 3:19pm
UR STRESSING ME! JK, its the weekend, so imma have most of it done by saturday probs. Also, will do, starting with Agni.
1
IceColdPappsi (13) | November 7, 2016 3:41pm
Guide updated. Added basics and matchups settings. Basics will be done by tomorrow. Matchups by this weekend. Don't forget to leave suggestions and comments.

Also, we have almost reached 10,000 views on this guide. I would like to thank everyone that has viewed the guide, and to the 10 people (2 dislikes) who voted and made me feel good about myself. Let's reach that goal! Pls?
1
IceColdPappsi (13) | November 5, 2016 1:40am
Am now proud to say that all build spoilers are done. *Confetti*

Also, was thinking of adding Gameplay section to guide. Thoughts?
1
Estidien (30) | November 5, 2016 7:09am
My personal opinion is that a gameplay section is a must for a "Good" guide. Since that is what many players actually want to see when they're looking up "How To?" guides.
1
Branmuffin17 (400) | November 5, 2016 8:35am
Estidien just gave you a major hint. I'd run with it.
Load more comments (7 more replies) →
1
IceColdPappsi (13) | November 1, 2016 10:56pm
Just updated the guide to include the second build spoiler. Comment on it below.
1
IceColdPappsi (13) | November 1, 2016 9:38pm
To whom it may concern:

How do I do a strikethrough?
1
IceColdPappsi (13) | November 1, 2016 9:42pm
Shortly after posting the above comment, I found out that it was
Code:
[s]....[/s]
1
Daelinn (25) | November 1, 2016 4:35am
I really like the narrative you're using throughout the whole guide; helps in easy and pleasant reading experience:

"Polynomicon, Soul Reaver. What do they have in common? THEY CAN BE SEEN ON AN Ao Kuang!"
~my favorite.

Regarding the appearance; highlighted words with various colors are really well done and look tidy, but I'd say sometimes there's even maybe a little too much of them; like in Reinforced Shoes and Emperor's Armor paragraphs. Sovereignty/ Breastplate of Valor ones on the other hand look perfect in my opinion.

I also don't know if it's only a personal perception issue, but I'm having trouble reading words that are written in the purple color (like for example in the Shards of Ice ability description)- maybe changing it to a bit lighter version would be a decent idea?

From other thoughts with which you may or may not agree with, yet I'll allow myself to mention them:
  • in the Abilities section, the discussed ability's name could be added above/nearby the description; it can be seen by hovering over the icon but I think it'd look more natural
  • in the Skins section; what would you think about making all of the icons the same size? (and/or maybe centering them) for example on Smitepedia there are such for every skin available

Anyways, that's a well deserved upvote from me.
1
xZeroStrike (46) | November 1, 2016 2:16am
I'm impressed.

You have really improved this guide a lot since you created it. Keep on going, you (and your guides) have a lot of potential.
1
Mowen (57) | October 31, 2016 10:33am
Fun guide! I appreciate your different builds and effort put into coding your guide. :)

One of my thoughts was, if you could put a short explanation by your build names it would help people decide / remember which build they want to use. Ex: instead of just "Avalance" as the build title put "Avalanche (Support)" etc.

Also I like your Quick Combo idea. These are the kinds of things that really help new players. Perhaps removing it from the spoiler and showing the step by step order with the skill icons would highlight it's value better. Also adding any more combos you think of! :)
1
IceColdPappsi (13) | October 31, 2016 10:56am
Thx for the suggestions. I agree with the combo idea. However, it might take an extra weekend to finish this guide, because I'm still in school. Should be finished in 2 weeks.
1
Mowen (57) | October 31, 2016 2:05pm
All good! You have time. :) Just let me know if you want any help with the coding etc!
Load more comments (3 more replies) →
1
IceColdPappsi (13) | October 29, 2016 3:58pm
Can someone comment on the 1st build explanation to see if I'm going in the right direction before i continue?
1
Technotoad64 (46) | October 29, 2016 5:09pm
I'd say it's pretty standard casual build, and the best thing to build if you're new with Ymir. The only thing I'd change would be Reinforced Shoes for Shoes of Focus, so that you have at least some CDR in the "feeding" path.
1
IceColdPappsi (13) | October 29, 2016 11:42pm
I should have been more specific. I meant the visual representation. I tried Zero's table down there, and when i went to tweak for my other items, it pooped out and came out ugly.

On the comment you did leave, Shoes of Focus is a good replacement for Reinforced Shoes if concerning only CDR, but Reinforced Shoes gives all those other benefits, and is more for the person just learning support in conquest, or as a Standard build like you said. If i were to put Shoes of Focus in the build, i would probably put it in the Fed side, because it costs more gold, so people who have been assissting/killing more and dying less will have more gold to get and start the next item then someone who has fed their lane by 5 kills.
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SMITEFire is the place to find the perfect build guide to take your game to the next level. Learn how to play a new god, or fine tune your favorite SMITE gods’s build and strategy.

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