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you dont need Mana Potions because of Hachis passive Master of Arms
ninja tabis gives you the nice attack speed bonus and ms so you can get to lane and camps faster and have an easier escape. rush devos only if you are ahead (double kill in lane)
Try to back immediately after you got 1700 Gold. The powerspike of Devourer`s Gauntlet is worth it.
just basic hunter crit items 90% of the hunters should have.
Toxic Blade for anti heal, Bloodforge if you are carrying the team and need to be able to fight long. Void Shield is currently a great defensive choice but the cloaks work too.
Replace Ninja Tabi with Void Shield or Poison Star and Elixir of Speed
Tap each threat level to view Hachiman’s threats
Hi everyone I am Maniel. I am a long time ps4 player and really started maining the adc role. And after maining Xbalanque while he was completely op (who didn't ;)) I looked out for alternatives and found the demonic rider Hachiman. This is my first guide and I am German, so correct me if you find mistakes. Enjoy my guide :) |
Pros - High mana regeneration with passive - Attack speed buff on whole team - versatile use of dash - very safe escape ultimate - easy engage/ kill secure with ultimate - safe damage output of the back - strong 1v1 |
Cons - need very good aim to maximize damage potential - can screw up escape easily - stun not easy to apply - need to have very good game knowledge -> high skill gap |
A nice little passive for mana sustain. With every autoattack you gain MP5 stacks upon 5 stacks. Makes the Mana and MP5 of Transcendence useless. |
His first Ability is a steroid which increases his basic attacks range to 80 (normal is 55) but you do a little less damage on range which is fine. The interesting thing is that it triggers item effects and can crit. This creates a nice synergy with Poisoned Star and The Executioner. |
One of my main reasons why I love this god. It's a basic forward dash, but when you hit an enemy god with the dash and the circle hit he gets stunned for 1s. I love to use it very aggresively, because it can bring you out of an AoE ability behind the target and stun it and you still have the disengage with Mounted Archery. But be carefull until level 5 to only dash in if you know you are gonna win this fight. |
And the 2nd reason I love him. You summon a giant horse, get cc immunity and ride into the sunshine, or do a Pentakill with your AoE bolts, depends ;). So you can use this ultimate aggresively or defensively, depending on the circumstances. If you use it as an escape, because Arachne seems to like you watch out that you position yourself well when casting. A turn on this huge horse is rather difficult and when you run against a wall you are pretty much dead. So look at the direction you heading first. If you use it aggresively you NEED to be aware of your damage potential. Your sacrificing your escape to secure a kill or catch up. If you know your bolt wont do enough damage ride close enough so you can hit them with your Iaijutsu. Also please dont chase worthless gods. A 0/6 Skadi is in most situations not worth it. |
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About your question, see bran's comment.
You are saying it because I'm famous and you are not :p
Rage provides 40% crit chance at max stacks. That's 20% higher than WD. As Hachiman has a situational steroid (though fairly weak in comparison to gods like Rama/Art, even with 2x standing in the range of the banner), he might not need quite as much AS as some other gods. Keep in mind also, when going into WD, you usually go 3x crit, as WD, DB, and PS. If you so choose, going Rage/DB means you don't have to necessarily itemize into a 3rd crit item. Instead, you can consider other utility, e.g. Asi, Ichaival, Bloodforge, etc.
Now the first thing I see is that you're not declaring your suggestion of Warrior Tabi or Ninja Tabi in the top area. You DO mention your suggestion of Warrior in the item writeup below due to not having many mana issues and because he has a steroid, and I agree. But it would be good to include Warrior as part of the initial core. I agree with Myst that you might just get rid of your "first back" suggestion. You might back when you have enough for a full item, or you may decide it's dangerous and you want to finish your Tabi before finishing Gauntlet...and you may not need to buy those potions, etc.. Not defining your first back allows for better flexibility.
Anyway, back to the concept of Rage. You're going to get incredibly consistent crits if you go Rage to DB. Sure, you don't get the same boost of MS and AS with WD, but you can consider that late if you want in the Rage build.
And although you don't need the mana from Ninja, without AS in Rage/DB, you would probably want Ninja in that build direction. Devo's, Ninja, Rage, Exe, DB as first 5 items. With the higher crit chance in these 5 items, you have an opportunity for higher burst damage if you get the stun from an Iai. Those are the situations I really like Rage...burst damage potential. Combo from Medusa, steroid activation for Art, 1-2 combo from Chern.
Anyway, if you don't like Rage, you don't have to include it, but it can be viable, just partially depends on the enemy comp and how ahead you are in the match. I'd suggest trying it in a few matches and seeing how you like it. If you still prefer WD, stay with it. This is your build. But as an FYI, if considering a roughly equivalent enemy target (70ish protections), Devo's/Ninja/Exe/Rage/DB/WD has higher DPS potential than Devo's/Warrior/Exe/PS/DB/WD...by over 100 DPS. Of course, PS provides some utility Rage does not, so there's always that to consider as well.
If we consider current popularity, crit isn't even it. Hachi is seeing good amount of play, but almost no one is going crit. They're doing the early O-Bow thing in a Qin's-based build. Some people are doing the double-lifesteal thing with Asi. Etc.
I definitely see now the option with Rage since I am an aggressive Hachiman player and live to burst them down after an Iaijutsu so its definitely an option to take on consideration. But I think it's really situational when you go against a squishy composition where the PS procs doesnt matter and you can get the AS on Asi instead of WD. I think his kit is designed to work with long range procs. For example a slow and damage reduction with an Eagle Eye long range crit, catching up and stunning with Iaijutsu and then finish them off. Also it it gives you the opportunity to do this long range PS procs in teamfights which helps a lot.
Oh and yeah I saw the pros playing more with AS and Qin Sai's but I dont think that's the idea behind him and crits fits my playstyle better. But I made a 2nd Build for the people.
If you want to use that, the thread for the download is here: https://www.smitefire.com/smite/forum/theory-crafting/dv-8-amp-branmuffin17s-hunter-dps-calculator-58893
If you have questions on how to use it, let me know.