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Current meta start, Bumba's Dagger sustain helps Da Ji farm and get needed items online faster
Rushing Combat Boots helps you come online and hit power spikes sooner
Not comfortable with 0 potions? Use this instead (especially if fresh off season 7)
However I recommend getting comfortable with Start #1
Brawler's Beat Stick - Need Antiheal VS Gods such as Ra or Set
Titan's Bane - Lots of physical protections on enemy team and you want damage
Void Shield - Lots of physical protections on enemy team and you want defense
Arondight - Wanting a bit more CDR and a lot of power as well as a passive to chase enemies after ulting
Magi's Cloak - Enemy gods have too much CC
Witchblade - Gives CDR, health, physical protections and a nice passive if you're diving the backline and not coming down from your ultimate
Bloodforge - A lot of power and a nice passive, pick up if you're getting a lot of kills and like the item
Blink Rune - VS a safe midlaner with an escape or slow immunity such as Scylla or Ra to close the gap, same applies if you plan to focus the enemy ADC and they are safe in lane, such as Hachiman
Get Purification Beads if either:
Purification Beads - If the enemy support is likely to focus you AND you're unlikely to force the enemy mid laners' Purification Beads with your ultimate, (e.g. against a [[Scylla] who has a dash and a CC immune ultimate)
Purification Beads- You're VS a jungler that will happily run you to his entire team such as Fenrir or a Hun Batz
Blink Rune or Purification Beads are the usual pickup here at level 12 however:
Aegis Amulet can be picked up if the enemy has big hitting ultimate's such as Poseidon's Release The Kraken! or executes such as Hovering Death and Fatal Strike from Thanatos and Achilles respectively
Magic Shell can be picked up if your plan is to kill the enemy ADC late game, this is more of a ranked pickup if your ADC has fallen behind, make sure to upgrade ASAP for 2 block stacks
Levels 2 to 4 ordering is situational!
Put 2 points into One Thousand Cuts if you're clearing mid camps, mid waves and your own back camps due to the other team playing safe, you'll find yourself in this scenario vs junglers like Mercury and Kali since they want to farm up
If you are against a jungler + mid (e.g. Thanatos, Pele Erlang Shen, Scylla, The Morrigan) with good kill potential level 2, level Trickster Spirit to be safer
If you think you can go for a kill level at level 2 Horrible Burns
If you're going to invade their back camps level 3 or think you may get into a dangerous fight take Trickster Sprit for more mobility as you can use this to teleport to allies as well as enemies
Tap each threat level to view Da Ji’s threats
Tap each synergy level to view Da Ji’s synergies
Hello, I'm Archiebaker, a consistent masters jungle player who peaked GM when I grinded ranked, I also play amateur competitive within the EU scene for fun
A lot of my Da Ji games are from scrims and tournaments as well as ranked and casuals, this guide will aim to reflect that giving info and tips at all levels of gameplay
Hoping everyone can learn a thing or two :)
Da Ji is a strong god without any terrible match ups whose abilities can easily change the state of a game. Here are the pros and cons:
+ Lots of single target burst late game via Horrible Burns and Trickster Spirit
+ Immunity to slows and knockups via One Thousand Cuts allowing her to counter some ultimates
+ Fast jungle camp clear speed with One Thousand Cuts
+ Fair amount of CC with one slow and an ultimate Paolao that can pull, stun and damage
+ Good kill potential at all stages of the game on most characters
- Ultimate can take some practice to hit consistently
- Can be Stunned or Silenced out of One Thousand Cuts giving her a difficult midgame
- Disarms stop Horrible Burns and a well timed Silence can leave you useless in the middle of the enemy team
However Da Ji's Cons are easy to play around once you learn how to play her and when to engage in a fight
Torture Blades |
Torture Blades Gives a note worthy amount of extra damage as a DoT (Damage over Time) at all stages of the game, you don't really have to pay attention to using this as it triggers off all your abilities and auto attacks except Paolao Advanced
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Horrible Burns |
Horrible Burns Should be leveled 2nd, it gives Da Ji insane burst potential late game with a 3 second slow built in Advanced
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One Thousand Cuts |
One Thousand Cuts Should be leveled first, this is where your camp clear and main damage comes from early and mid game Da Ji is also immune to knockups and slows while casting allowing her to immune the CC of some ultimates such as Stygian Torment Advanced
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Trickster Spirit |
Trickster Spirit Should be leveled last, and is the main mobility in your kit, it has insane 85% physical scaling and allows you to one shot combined with Horrible Burns late game Advanced
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Levels 2 to 4 ordering is situational!
The core of the build is pretty standard amongst most ability based junglers:
What do I build next?
Hope everyone has learnt some tips and tricks on how to play Da Ji
Feel free to leave any feedback, I did think about putting more content in some sections but didn't want to overload the guide but will happily flesh out more chapters if anyone wants
If anyone has any questions feel free to DM me on here, or on Discord at Archiebaker#5330
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