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Multi Potions in ADC instead of Mana pots.
Can swap Jotunn's Wrath for
Fail-Not.
Can swap Titan's Bane for
Atalanta's Bow.
Buy Elixir of Speed lategame and sell
Warrior Tabi for
Odysseus' Bow or
Bloodforge or
Qin's Sais.
Need Anti-heal, swap The Crusher or
Jotunn's Wrath for
Brawler's Beat Stick.
Buy Elixir of Speed lategame and sell
Ninja Tabi for
Heartseeker or
Fail-Not or
Berserker's Shield or
Titan's Bane or
Silverbranch Bow.
Need Anti-heal, swap The Crusher for
Brawler's Beat Stick, in which case, you can also choose to pick up
Ninja Tabi instead of
Warrior Tabi.
Buy Elixir of Speed lategame and sell
Warrior Tabi for
Qin's Sais or
Fail-Not. (Or, can sell boots for
Fail-Not, and
The Crusher late for
Qin's Sais).
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So I build really phys mage with high burst dmg good AoE attacks CC, and high sustain.
Any of them can be used depending on the match, e.g. for some matches, going a hard hitting ability based build will work great with your ultimate for co-ordianted ganks with your jungler, but ideally for ADC in a lot of scenarios you're going to want a build with Relevant Auto Attack DPS, or at least a build that transitions to AA DPS late. Why? For Objectives, Structures, and to deal with tanky frontliners (Solo, Support, sometimes Jungle).
For that I recommend Example Build 2 (Tank Shred). The thing with Neith is though you can swap out
So yeah,
Alternatively, you can consider going:
Granted though this build doesen't have
ADC/Mid Hunter builds guide I made: https://www.smitefire.com/smite/guide/hunter-adc-mid-conquest-builds-patch-7-5-23462
Now, about build 5: shouldn’t
But I'd say right now, you don't have to always use both Exe and TB. Exe is the perfect item for an ADC. It offers plenty of pen function overall. TB is something I consider only if the tanks are the biggest threat in the match, or there are just a lot of people building prots.
Remember that pen calculations have a hierarchy. % protection reduction (e.g. Exe) is calculated first. Then flat protection reduction (e.g.
If you've got an enemy with 200 physical protection, full stacks of Exe will bring their prots down to 128, or a difference of 72. Separately TB against 200 protection would bring it down to 120, or a difference of 80. But if you have Exe and TB (not counting flat pen), TB will work off of the 128 number, not 200, which means TB will not provide 40%...it'll be closer to 27%, which is more like 35 reduction. Pretty big change, from reducing by 80 to 35...if my calcs are correct. Still functional, but there's a measure of inefficiency there.
The current price of Elixir of speed needs to be reduced.
"TB is something I consider only if the tanks are the biggest threat in the match, or there are just a lot of people building prots." - Thats the thing, tanks are often one of the biggest threats, and they do build tanky. Maybe if they only have 1 relevant tank on their team then titans is less necessary option as long as you have 1 person to shred the tank.
Hope that information helps.
For
And unless you have
You don't agree?
Even without those, just considering