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PROS
High Mobility Shreds Enemy Protections Shield/Self Heal Excellent Boxer |
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CONS
Ability Dependent (Depending on Build) Locked Down by Hard CC Slightly Mana Hungry (Early Game) Weak Lane Clearing (Early Game) |
Base Stats
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Offensive
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Defensive
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Other
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Note: Numbers in parentheses are the amount gained at each level.
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Nemesis' Passive saw a change in Patch 4.11 that reduced the power gained and the power lost from 6% → 5%
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Ability
Passive | |
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Nemesis’ Swift Vengeance is seeing a large change in how it is used. Before, if you canceled Swift Vengeance before using the second dash, the ability would go on Cooldown and you would lose the second dash. Now when cancelled, Nemesis will have up to 2 seconds to use the Ability again even if other Abilities or Basic Attacks are used. This should allow skilled Nemesis players to get additional damage and control during the 2 second window and will make Nemesis a less predictable.
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Ability
One | |
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Ability
Two | |
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Ability
Three | |
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Ability
Ultimate |
In my opinion, ![]() ![]() ![]() ![]() ![]() With the activation of ![]() ![]() From there, the activation of ![]() ![]() ![]() ![]() Note: If building ![]() ![]() ![]() ![]() ![]() ![]() |
Difficulty
Easy |
For 1,550 gold I pick up ![]() ![]() ![]() ![]() |
Item
One | |
![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Item
Two | |
Now we're at that stage of the game where it's time to beef up and get back to the ye ole ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Item
Three | |
With the new change to ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Item
Four | |
This item is pretty much a given in any Ability-Based Build. For 2,300 gold I pick up ![]() ![]() ![]() ![]() ![]() |
Item
Five | |
First of all, I'd like to thank Branmuffin17 for suggesting this item to me. Also, be sure to check out all of his awesome guides! Now, I mean what else is there to say about this item? For 2,400 gold I pick up ![]() ![]() |
Item
Six |
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Ability
Passive | |
This is the first ability of ![]() ![]() A good example of a character that can use a cripple well against her is ![]() ![]() ![]() If the enemy ![]() ![]() ![]() ![]() ![]() |
Ability
One | |
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Ability
Two | |
![]() ![]() ![]() While it’s all good that all hard crowd control will counter her shield some users are better, especially those who deal no damage with the abilities that apply the control onto Nemesis as she will then get literally no value from using her shield, examples would include ![]() ![]() ![]() ![]() ![]() |
Ability
Three | |
The ultimate ability of vengeance is ![]() ![]() ![]() ![]() Another good idea, depending on the composition of the enemy team, would be to group together quickly as this may make the enemy player miss the ability on the desired target though this would not be a good idea if the enemy team had high area damaging characters as it would make more than one member of the team vulnerable. |
Ability
Ultimate |
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Role
Hunter | |
![]() ![]() ![]() ![]() ![]() ![]() This is what occurs with a lot of Mages in Smite...they have high burst potential, but once you are up close and in their face, it is difficult for them to counter you. You just need to be patient on initiating or utilize the Gank. The only issue with Ganking is the enemy usually become aware of it after you've done it a couple of times and will start counter-warding it. |
Role
Mage | |
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Role
Mage | |
Now we move onto ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Role
Mage |
As we move into the Medium Difficulty match-ups you will see a common theme throughout and that is Gods with Immunities and Heals. First up is ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Role
Mage | |
I honestly should have put ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Role
Mage | |
I have ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Next is ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Role
Mage | |
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Role
Mage |
With ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Role
Mage | |
Well this it it. The biggest direct counter to ![]() ![]() ![]() ![]() ![]() ![]() ![]() Well, why not just be a huge buzzkill ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() This can really go without being said, but don't even initiate on an ![]() ![]() |
Role
Guardian | |
With ![]() ![]() ![]() ![]() ![]() Let's take a look at ![]() ![]() ![]() Now we move to ![]() ![]() ![]() ![]() ![]() Now it's time for the big one, ![]() ![]() ![]() ![]() |
Role
Mage | |
Lastly, we move to ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() I don't recommend initiating on ![]() ![]() ![]() ![]() ![]() ![]() |
Role
Mage |
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2)Are you afraid of picking % pen?
3)Why do you not 'recommend' aa builds for jg?
4)I highly argue that picking bluestone for JG can be the better end due to Nemesis' clear.
3) I wouldnt recommend aa nemesis at all tbh. I know people read her passive and think they have to, but truth is you arent going to be chasing people around basic attacking them the entire time. Nemesis is not kali/baka. If you build full pen nemesis however, your ult hill hit much harder, your two will hit much harder, and youll have more cooldown thanks to jotunns and crusher.
Overall the way to build nemesis is either full pen crit, or full pen qins if you are going to have 1 def item such as spirit robe.
4) I agree with you on the bluestone part. Personally I dont think other junglers need it, so I rush boots 2, but on nemesis her jungle clear is atrocious and she really needs the bluestone.
This is why I suggest
2) I am not afraid of picking-up % Penetration i.e.
3) I am assuming "JG" stands for Jungle. I don't not recommend an AA Build as a Jungler, but I feel a bit more safe and effective with Max CDR & a little bit of Protections.
4)
1) In your personal build, Id recommend having % pen of some kind, preferably titans bane. As it will give you way more consistent dps than heartseaker would.
2) Masamune is really just bad shifter's shield. In your assault build, I dont really see the point in building it. Unless it was old masamune that wasnt updated, but even then masamune kinda sucked lol.
3) I dont think youd have time to sell ich for exe in arena. Id say just buy exe outright, or in nemesis's case titans bane since its better than exe on her.
4) In seige, Id start warrior boots on her outright.
Other than that the guide is solid. Glad you dont have frostbound on her anymore.
First off, I'd like to thank you for your input. I really appreciate any feedback that comes my way.
Now I see your points, but of course I am going to have questions back.
1) How will
2) I see your point with
3) You won't have time in most of those game modes to sell
4) This one really troubles me. I've been thinking about it since you posted your comment. I guess my reasoning for not picking-up
5) Yes, finally I trashed
2)In seige you get 2000 gold. 1550 for boots 3 and the rest on potions. Theres your sustain. Plus youll do more damage in lane, and tbh nemesis doesnt basic attack as much as people think, meaning she doesnt get the most out of deaths toll as a hunter would.
No problem, glad I could be of some help.
Overall, I am not disagreeing with you about
As for the outright buying
For organization purposes at the top, if you want to consider re-categorizing, I'd probably put
Here's where I'd consider adding
As for the anti-healer build, I think getting more than 1 anti-healing item is really going to stunt your damage...you've got 2 items there that provide no power. I'd personally go with
As for starting items...I won't talk about Siege, but in Arena, I probably wouldn't get a starter. I'd just aim for an early
The thing is, I wouldnt recommend exe since usually you ult people in order to catch up to them and then auto attack. Going exe will make your ult hit for 400 something, where titans will be 600 something. Not quite 200, but this is where I was getting the number from, its around that ballpark.
The damage difference in your ult kinda makes her passive a second thought rather than something to be built around. Same thing with Ares, people think AURA AURA AURA, instead of doing the math and realizing
For the record, ich is the same dps as jotunns, difference is you lack that initial 1st hit damage and 20% cdr for the 700 gold price difference. So Id never recommend you build ich on nemesis.
Titan's > exe, already covered that one.
And heartseaker is better replaced with pen.
That leaves us with a final build looking like:
or
You provide an insane amount of detailed information, I love it. I use your "alternative to personal" build for
Reading through your guide, however, I noticed you having some typos in your BB-coding here and there, usually regarding database linking. I've listed them in a spoiler for you so you can find and fix them easily.
Alright, going to keep it at this for now. Man, I would feel sorry for the toad weren't it for him doing it to himself. Reading novels to find those small mistakes is a pain, and very time-consuming.
Anyway, unless The Toad finishes up business around here regarding the grammatical issues, I'll have more for you later... probably... maybe, I don't know, you'll see it when I do.
Feels good to be back! I'm really glad that at least one of the builds works for you! With a lot more text in this bad boy that I would probably have a ton of errors considering I typed most it on a dang tablet haha XD!
Anyways, thanks for going through the trouble of pointing out some of the errors and making them easy to follow! I will work to fix those over the next couple days!
I feel
I personally build her focusing on Power, Penetration and CDR. While Attack Speed is nice to have, I feel she excels most as Ability Based because of how frequently
Instead of swapping out a Penetration Item, I would look to replace
This will give you the Attack Speed that you are looking for while keeping the Penetration and part of the Power in the build intact.
I think you might be confusing
I am glad this build is working for you!
I have been thinking about
Now for the
Just to kinda wrap this all up...with your suggestions, my final build would probably look a little something like this:
With this build at Level 20 you'll have Full CDR, 25 Flat Penetration, 111 Physical Protections and 88 Magical Protections.
Thank you for you comment! I will be sure to use what you suggested in my future games!
My Build:
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- Wind Demon or
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This build is very bursty on squishies but it also deals alot of damage to tanks because it's
Sorry for bad English :)
This is the build (or something close to it) that I have seen A LOT on
Now, the build is obviously viable and effective if a majority of players are using it and it is close to the build that SMiTE deems
This is a Strategy that is LONG overdue for me to try and I promise I will get around it VERY soon!
Just one item I would consider is
Now lets move on to
However, in Siege, I have been using both
Thank you for your input Deez! It is very appreciated and I will certainly get back to you very soon when I try the build you suggested! :D
As for swapping out
You also mentioned something about selling
I will reply back to this comment on Monday after I have used everything you have suggested! :D
So, I took the weekend to test out the build (or something similar) that you have suggested to me.
I built a little something like this:
Wind Demon
Sell
I must admit I had a great deal of success with building
This build is very effective and I do recommend it to people's whose Play-Style caters to it!
Thanks for the input!
Well that raps up this comment, I can see that we both have totally different ways playing
I don't want to or intend to come off as defensive, but I just don't see where this build lacks power, especially with the Procs from
I understand with our different play-styles certain builds will fall short for us. Anyways, I really do appreciate you taking the time out to test the build and best of luck with your future
I'm glad you are having success with the build! This build is very much OP in the correct hands and clearly,
Upvoted.
But, I think that Chalices aren't better than regular potions on Assault (Aside of when you are dying a lot), but that can be your preference.
Also, how do you guys get those ability example videos? It seems that all of them are private!
And again you are correct, all the videos are "unlisted", but if you go to Smite Wiki all the videos should be in the ability descriptions and you can access them from there!
Only question is on your standard choice of
That said, you prefer what you prefer, but have you also considered
Thoughts?
I don't know how in-depth you went into reading the Items Section, but with
I guess, my question to you is...does the stacking of
You wouldn't get another proc until you built another 5 stacks...which might happen in a teamfight after you used up a combo and got a couple more attacks in...at which point, you might chase with Swift and get another proc. The added damage is nice, but remember also the utility you'll get from the added move speed. Maybe you like the slow from Frost better...and the health is nice to have. Like I said...just an option, but would be curious to have you experiment a few games with it and see what you think.
Thanks for the input Bran!
Relics Chosen:
I do think
I've picked up
I'm starting to become put off by
I've been meaning to try