This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page
Vote received! Would you like to let the author know their guide helped you and leave them a message?
10/17- First refresh since Season 4
|
..... Pros .....
- A versatile ultimate - Decent escape with Wing Gust - Can control battlefield |
The cheapest CDR in the game. Building stacks is relatively easy giving you early CDR. If playing Arena or Conquest, you could be at 20% CDR within 5-10 minutes (depending on how many deaths have occurred). This early CDR boost will allow you to cast abilities more often practically from the get go. This item also provides some power and MP5 and additional ability damage which with Eset being an ability mage will make your early game better. You also gain additional MP5 per 10% of your missing mana, which is in addition to Eset's passive, so you can regenerate a fair amount of mana every 5 seconds with her. This makes you able to stay in lane longer due to the mana regeneration. A solid starter item overall.
|
These are a solid choice for Eset. They provide the most power and some flat penetration along with your movement speed. With the power and pen they help with early wave clear. You do sacrifice some Cooldown reduction, but you can get that from other items if needed like Mage's Blessing.Late game you could sell these and get Shoes of Focus if you need cooldown and have plenty of penetration.
|
Book of Thoth is a solid item for Eset because her wave clear is pretty good with her Wing Gust. So stacking is not necessarily hard. Thoth gives more Mana so you can sustain longer in lane, spamming abilities. It also produces slightly higher damage output than Warlock's sash. This is usually her most common stacking item. I would suggest this item, if you are comfortable with her and know when to escape as you will have less health to survive.
| |
Warlock's Staff is the opposite of Book of Thoth in regards to what it provides from stacks. Instead of more mana from stacks, you gain more health from the stacks as well as some power. The base stats alone are also helpful as you get 300 health right away which is huge for Eset because her health pool is so low. I would get this if you are facing more bursty gods, as the increased health could help you survive a little bit better and also if you are slightly unfamiliar with her. Getting to 100 stacks might seem daunting but can be done relatively easily with Wing Gust.
|
Provides % penetration along with some power for a cheaper price than Spear of Desolation. It is solid for her as this will do more damage towards tanks and heavily defense gods.You will do more consistent damage with Spirit Ball as you won't be able to use Dispel Magic to reduces protections beforehand.*Note- Dispel Magic also reduces % magical protections, which could cause this item to be less efficient as you won't be hitting through the same amount of Magical protections as you would without Dispel Magic. With the decrease in price, this item is a must for her as a penetration option.
|
Provides a whole lot of power and lifesteal which both increase with the amount of health you have left. With the lifesteal from this, you can easily gain life back with Wing Gust on the minion wave to rejuvenate you so you can get back into the fight. Lifesteal is a must have in any Mage build. You can get this either before or after penetration item depending on matchups.
|
A solid item for her as it provides some health and good power along with some Crowd Control Reduction. The passive can help keep enemies inside Circle of Protection longer or let you keep up with them with Wing Gust. I like to get this early on for the health and the passive. It is expensive to get but provides a lot of survivability for Eset
|
SMITEFire is the place to find the perfect build guide to take your game to the next level. Learn how to play a new god, or fine tune your favorite SMITE gods’s build and strategy.
Copyright © 2019 SMITEFire | All Rights Reserved
Any thoughts and comments are appreciated.
I don't think Bancroft's Talon is the best general choice for her in your example non-stack build. Since she can deal most of her damage from good range and isn't really looking to mix it up while in close, Pythagorem's Piece or Soul Gem would be better in many cases.
Finally, and I know this is situational, but my general preference for level 3 is to put a 2nd point into Wing Gust, delaying getting Dispel Magic until level 4. Of course, if you've got concerns about ganks and whatnot, you might want Dispel 3rd.
Bran- I agree on Bancroft's. I think Soul Gem would be the best overall for lifesteal purposes.
In regards to upgrading, that is entirely plausible and could be more beneficial if you are the sole wave clearer. Getting that extra damage by having 2 points into Wing Gust would help wave clear more than the utility of Dispel Magic, but otherwise I would rather have 3 abilities to use instead of 2. Especially early game since she is slower, another ability could help in her getting away from danger. I will put in the option though.
Also, you might have mentioned it but, you can use Circle of Protection for zoning. (For example, put it between yourself and enemies to discourage them from chasing you.)
I did have a little something under do's/don't's of Circle of Protectionabout using it to secure towers and such, but I did add more to the actual description for zoning
terroristEset was related to dinosaursNice guide though!
Glad you liked the guide though.
"I'm not a terrorist"
"Incest is my game"
"Resurrecting my Husband-Brother (and anyone else that asks politely)"
"Thanks for the Buff (HR)"
First of all, very good guide, I really like the presentation you have.
There is only one point in your build where I do not agree at all, it's about Obsidian Shard, in one part you mention that you prefer Spear of Desolation before her (I agree that it offers better things) , But the Obsidian seems to me essential, especially with the current builds (all the damn jungles are made at least 1 defensive item). Spear's penetration is simply not enough. I understand that you focus on killing the media and the ADC, but even the latter have buils with defense items haha (cursed Shifter's Shield).
Greetings.
I talked to newbie about this, and Obsidian Shard is my preference too, but I can understand his points. I don't like relying on Dispel Magic for offense...I would generally save it for defensive purposes, including the slow and silence. I almost never use it offensively. As such, Obsidian is nice for the long bomb and just overall reliable pen.
In modes like Conquest where you have to take down towers and whatnot, Obsidian is also going to offer significantly more damage (even though that's not going to be your main focus...leave that to the Jungler and ADC to do the main portion of damage there). Towers and Phoenixes have 150 protections, so 33% from Obsidian is taking off a nice 50 (+10 from Magi), compared to 20 from Spear. Minor point, perhaps, but one to consider.
After discussing with him, I think this is my own personal build preference:
I also prefer Pythag compared to Bancroft for her...she'll get plenty of power from Thoth, and Pythag's just seems like it offers the better overall stats for her style. She's not going to be solo, she NEEDS to be with others, and she's mostly a fringe player...keeping distance, trying not to get hurt as much as possible. Although she doesn't have an escape, she's difficult to lock down, so I just think she won't see quite as much benefit from the Bancroft passive, like Hades or Anubis would. Additionally, the lifesteal/power aura is really nice for the team, and the 10% CDR it has is going to make up for the 10% when I get Obsidian instead of Spear.
Anyway, everyone has their own playstyle, and I know newb has had success with his build preference.
Good guide, newb. Although I like my build better, you give options for everything (including the ones I like) and have good explanations that will help newer players.
Thanks for the comment. Like I said I prefer Spear of Desolation over Obsidian Shard because of the other things it provides like CDR and its passive. If I have other CDR in my build already, I would consider Obsidian Shard more because of the additional penetration it does provide. My preference is not necessarily the most optimal, which is why I list other items as well to counter that because Obsidian Shard is a great option as well, but can be inefficient depending on how you play Eset and enemy team composition/enemy builds.
Another thing on why I chose Spear of Desolation over Obsidian Shard, is that Dispel Magic reduces % magical protection as well, which can make Obsidian Shard less efficient. Granted, Dispel Magic can be hard to hit and it leaves you slightly vulnerable due to being close to use it, but when you do use it you are stealing a large amount of magical protections, which in addition to Spear of Desolation and Shoes of the Magi could result in true damage for less tanky individuals. It all depends on playstyle and how you use Dispel Magic. If you use it as more of a defensive option to save people/yourself with the silence and slow get Obsidian Shard so you have more penetration. If you use it more offensively to steal protections, get Spear of Desolation to get a little more CDR and power.
Hopefully that answers why I chose Spear of Desolation over Obsidian Shard usually. I will probably reword those 2 parts to convey this better