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No Gusts No Glory- Isis general guide

16 2 106,546
9.2
by newbiemj updated October 17, 2018

Smite God: Eset

Build Guide Discussion 20 More Guides
Tap Mouse over an item or ability icon for detailed info

Eset Build

General Build order- Sell Starter late for need

Build Item Mage's Blessing Mage's Blessing
Build Item Shoes of the Magi Shoes of the Magi
Build Item Book of Thoth Book of Thoth
Build Item Obsidian Shard Obsidian Shard
Build Item Soul Gem Soul Gem
Build Item Rod of Tahuti Rod of Tahuti

Boots- Either or (prefer Magi)

Build Item Shoes of the Magi Shoes of the Magi
Build Item Shoes of Focus Shoes of Focus

Stacks (if needed)

Build Item Book of Thoth Book of Thoth
Build Item Warlock's Staff Warlock's Staff

Penetration- Pick 1 possibly 2

Build Item Spear of Desolation Spear of Desolation
Build Item Obsidian Shard Obsidian Shard
Build Item Spear of the Magus Spear of the Magus

Lifesteal- Pick 1

Build Item Bancroft's Talon Bancroft's Talon
Build Item Polynomicon Polynomicon
Build Item Pythagorem's Piece Pythagorem's Piece
Build Item Soul Gem Soul Gem

Power- Last Item

Build Item Rod of Tahuti Rod of Tahuti
Build Item Chronos' Pendant Chronos' Pendant
Build Item Soul Reaver Soul Reaver

Situational

Build Item Ethereal Staff Ethereal Staff
Build Item Gem of Isolation Gem of Isolation
Build Item Divine Ruin Divine Ruin
Build Item Rod of Asclepius Rod of Asclepius
Build Item Shaman's Ring Shaman's Ring

Starter Possibilities

Build Item Mage's Blessing Mage's Blessing
Build Item Attacker's Blessing Attacker's Blessing

Non stack example

Build Item Shoes of the Magi Shoes of the Magi
Build Item Gem of Isolation Gem of Isolation
Build Item Soul Gem Soul Gem
Build Item Obsidian Shard Obsidian Shard
Build Item Rod of Tahuti Rod of Tahuti
Build Item Chronos' Pendant Chronos' Pendant

Eset's Skill Order

Wing Gust

1 X Y
Wing Gust
1 4 6 7 10

Spirit Ball

2 A B
Spirit Ball
2 8 11 12 14

Dispel Magic

3 B A
Dispel Magic
3 15 16 18 19

Circle of Protection

4 Y X
Circle of Protection
5 9 13 17 20
Wing Gust
1 4 6 7 10

Wing Gust

1 X
Eset flaps her wings, gaining increased movement speed with no backpedal penalty, and sending forth 4 wing gusts in a line, each dealing Magical Damage to all targets in their path. Eset is immune to Root and Knockback effects while casting.

Ability Type: Line, Buff, Damage
Damage: 45 / 65 / 85 / 105 / 125 (+45% of your Magical Power)
Maximum Damage: 140 / 220 / 300 / 380 / 460 (+180% of your Magical Power)
Gusts Spawned: 4
Movement Speed: 25%
Firing Duration: 3s
Cost: 60 / 65 / 70 / 75 / 80
Cooldown: 10s
Spirit Ball
2 8 11 12 14

Spirit Ball

2 A
Eset sends forth a ball of spirit energy. As the ball travels, it gains in power up to 1.5x at max. range. At any time, Eset can activate the ability to detonate the ball, dealing Magical Damage and Stunning enemies within 10 units, scaling in duration up to 1.5s at max range.

Ability Type: Line, Stun, Damage
Damage: 70 / 115 / 160 / 205 / 250 (+70% of your Magical Power)
Stun: 1s
Range: 80
Radius: 10
Cost: 55 / 60 / 65 / 70 / 75
Cooldown: 10s
Dispel Magic
3 15 16 18 19

Dispel Magic

3 B
Eset Silences and slows enemy gods at her target location. Enemy gods hit also lose a portion of their Magical Protection. If Eset successfully hits an enemy god, allies near the Dispel Magic or Eset gain a shield. If Eset hits multiple enemy gods, the shield is increased by 30% for each enemy hit after the first up to a maximum of 60%.

Ability Type: Circle, Silence, Damage
Slow: 20 / 22.5 / 25 / 27.5 / 30%
Magical Protection Debuff: 10%
Debuff Duration: 1.5 / 1.75 / 2 / 2.25 / 2.5s
Silence: 1.5 / 1.75 / 2 / 2.25 / 2.5s
Shield: 50 / 100 / 150 / 200 / 250
Radius: 15
Cost: 60 / 65 / 70 / 75 / 80
Cooldown: 14s
Circle of Protection
5 9 13 17 20

Circle of Protection

4 Y
Eset plants her staff at her target location for 5s. Allies within its radius take less damage. Any damage dealt within the radius charges up the staff. If Eset activates the staff again, it explodes, dealing damage to enemies inside and healing allies.

Ability Type: Circle, Buff, Damage
Damage: 180 / 215 / 250 / 285 / 320 (+50% of your Magical Power)
Healing: 75 / 110 / 145 / 180 / 215
Damage Mitigation: 30%
Max Charge: 700 / 1400 / 2100 / 2800 / 3500
Max Charge Damage/Heal Scale: 2 / 2.25 / 2.5 / 2.75 / 3x
Radius: 30
Cost: 80 / 90 / 100 / 110 / 120
Cooldown: 90s

Changelog

10/17- First refresh since Season 4

Introduction


Hello all, Welcome to my guide for Eset.





I am shooting to give a short, sweet and simple explanation on how/ why these items work well with Eset. I will assume you know the basics to Smite like, Buff camps, minions, rotating etc. If not feel free to check out any of the Overarching Guides done by Branmuffin17 to get a feel of the tactics used in Smite.

Eset is an ability based mage who can control the field with Spirit Ball while dealing damage and also healing teammates with her ultimate Circle of Protection. She is primarily used in the Mid lane in Conquest but could perhaps do Solo lane. She does have some good things about her, but also some bad things.

..... Pros .....
- Decent ability CC
- A versatile ultimate
- Decent escape with Wing Gust
- Can control battlefield
.... Cons ....
- Squishy
- Can be Mana hungry
- Lacks a true escape
- Movement speed is slow


Abilities

Abilities


Passive: Funeral Rites
Eset shares additional HP5 and MP5 with nearby allies. This increases per stack gained (10 max) and stacks are gained witnessing god deaths. When she reaches full stacks, she gains 10% cooldown reduction as well. This is easily stacked in modes like Clash/Arena as there is more chance to be nearby other god deaths.

Dos/Dont's


1: Wing Gust
This ability is your main minion clear move as well as your escape. When used, Eset gains increased movement speed and doesn't have a backpedal penalty.She is also immune to roots and knockbacks, but can get silenced and disrupted by other forms of CC as well. As an escape, it is not terrible as long as you can anticipate a little before needing it to give you a head start. If used to late, you can be silenced and lose the ability. As a minion clear, at max level this should clear the minion wave.
This makes it a priority to level up 1st in Conquest. You could maybe upgrade this 2nd when in other modes especially if you are not the main clearer. *Situationally, you could put another point into this at level 3 over getting Dispel Magic if you are the sole wave clearer. The extra damage will benefit more than the utility of having Dispel Magic
Ability Video


Dos/Dont's



2: Spirit Ball
This is her main disruptor and poke. The further it travels, the stronger it becomes. At max range, it will do 1.5x more damage than one at point blank range. You can also detonate it early by pushing the casting button again at the desired moment. It can go through walls and also stun multiple enemies if within its range. It can be hard to gauge the distance on when you need to detonate, but the stun and damage it produces can turn around any fight.
This is usually upgraded 2nd. Maybe 1st if you don't need to minion clear as much.

Ability Video


Dos/Dont's



3: Dispel Magic
Her other form of Crowd Control. This ability silences and takes away a certain percentage of Magical Protections when used and also slows. This can be used as an initiator to steal those Magical protections away or as a means to escape. The silence can stop individuals from using abilities and the slow will make it easier for you or your teammates to escape. This ability is great in teamfights if you have other high damage magical teammates, as they will do more damage due to the Magical protection reduction.This does not have much range to it, so use it with caution as you could get jumped when trying to use it. I would focus this ability more on higher defensed individuals, as you will take off more protections from this ability.
Max this 3rd. *Situationally you could put your first point into this at level 4 instead of level 3 if you need more damage for your Wing Gust

Ability Video

Dos/Dont's


4: Circle of Protection
Another good teamfight ability. Eset plants her staff in a desired location. Damage dealt inside the circle charges up the staff. The staff will explode after 5 seconds or earlier if Eset detonates it earlier. Any enemy inside will take damage, while any ally inside will be healed. The quicker you detonate it,
the less damage/healing it does. It does do decent damage when detonated early and it won't be to often that you detonate it with a full charge sadly. You can use this ability in a variety of ways. You can put it in the middle of a team fight to charge it up. You can use it as a final chance for a kill when chasing. You can use it as a detractor for when you are escaping. I.E. place it on you as you are escaping then when you are about to leave it detonate it to heal yourself and potentially damaging the god chasing you. You can also use it for zoning the enemy. For example you can put it in front of the tower on the enemy side to keep them from coming closer without taking damage while you take down a tower, or you can put it around your tower while they attack it to deal damage to them, or you can place it around their tower as you take it down to heal you and your teammates. The possibilities are limitless! Okay, maybe not limitless but it is pretty versatile.
Max this when available.

Ability Video

Dos/Dont's

Combos

Combos


Explanation


Explanation


Explanation

Item Choices

Item Choices

Listed below are items that work well on Eset. The first items shown in each category is my preference, but the other items can be chosen as well. It all depends on a couple of things like playstyle, comfort, enemy team composition and enemy team builds. If teams are more tanky and/or I have early CDR, I would sub out Spear of Desolation for Obsidian Shard more than likely.

Starter Item Options


Starter items are a great way to get an early advantage in certain aspects of a game mode. In Conquest, starter items are vital for numerous things like sustain, CDR, defense for example. They tend to not be a for sure item in other games like Arena, but can still have function in Clash,Siege, and Joust.

In reality, Eset should only get Mage's Blessing as a starter item. The early CDR is vital for her and the other blessing's are do not fit her that well. For a more aggressive approach, you could MAYBE (big maybe) try Attacker's Blessing


The cheapest CDR in the game. Building stacks is relatively easy giving you early CDR. If playing Arena or Conquest, you could be at 20% CDR within 5-10 minutes (depending on how many deaths have occurred). This early CDR boost will allow you to cast abilities more often practically from the get go. This item also provides some power and MP5 and additional ability damage which with Eset being an ability mage will make your early game better. You also gain additional MP5 per 10% of your missing mana, which is in addition to Eset's passive, so you can regenerate a fair amount of mana every 5 seconds with her. This makes you able to stay in lane longer due to the mana regeneration. A solid starter item overall.

Replacement / situational items

Boot Options


One must always buy boots early. Either as a 1st or 2nd item or possibly 3rd if get starter item and stacking item. Movement speed is vital for many things like escaping or chasing. Each set of boots provide the same amount of movement speed, but have different attributes. Below, I will discuss the 2 kinds that you can consider for Eset.


These are a solid choice for Eset. They provide the most power and some flat penetration along with your movement speed. With the power and pen they help with early wave clear. You do sacrifice some Cooldown reduction, but you can get that from other items if needed like Mage's Blessing.Late game you could sell these and get Shoes of Focus if you need cooldown and have plenty of penetration.

Replacement / situational items

Stacking Item Options


Stacking items can be very useful and easily built for Eset as she can blow through a minion wave with Wing Gust when upgraded. Stacking produces a large increase in power as well as another attribute. For magical gods, there are 2 sets of stacking items. One that produces a huge amount of Mana and the other a huge amount of health. The choice is yours depending on your play style. You don't always have to stack with Eset, but you should for sure in Mid Conquest. In Joust and other modes, you will probably have others stacking so you could either vary your build so you are not stacking at the same time or not stack at all.


Book of Thoth is a solid item for Eset because her wave clear is pretty good with her Wing Gust. So stacking is not necessarily hard. Thoth gives more Mana so you can sustain longer in lane, spamming abilities. It also produces slightly higher damage output than Warlock's sash. This is usually her most common stacking item. I would suggest this item, if you are comfortable with her and know when to escape as you will have less health to survive.
Warlock's Staff is the opposite of Book of Thoth in regards to what it provides from stacks. Instead of more mana from stacks, you gain more health from the stacks as well as some power. The base stats alone are also helpful as you get 300 health right away which is huge for Eset because her health pool is so low. I would get this if you are facing more bursty gods, as the increased health could help you survive a little bit better and also if you are slightly unfamiliar with her. Getting to 100 stacks might seem daunting but can be done relatively easily with Wing Gust.

Penetration Item Options


Penetration items are the real key to doing damage in Smite. It helps you deal more damage to gods, minions and objectives. Without penetration, you will not do near as much damage as you would with item penetration. You should shoot for at least 1 item of penetration in your build if not 2 (not including penetration boots).


Provides % penetration along with some power for a cheaper price than Spear of Desolation. It is solid for her as this will do more damage towards tanks and heavily defense gods.You will do more consistent damage with Spirit Ball as you won't be able to use Dispel Magic to reduces protections beforehand.*Note- Dispel Magic also reduces % magical protections, which could cause this item to be less efficient as you won't be hitting through the same amount of Magical protections as you would without Dispel Magic. With the decrease in price, this item is a must for her as a penetration option.

Replacement / situational items

Lifesteal Item Options


Lifesteal is vital for a god like Isis. Since you rarely build defensive items on her, you need lifesteal items to provide you with sustain and healing. You need one of these items in all builds at least. Listed below, are the most common ones for her. Each provide varying degrees of lifesteal, power and also something else be it extra power, extra life steal, or extra power to basic attacks. The choice is up to you on what you feel you need.


Provides a whole lot of power and lifesteal which both increase with the amount of health you have left. With the lifesteal from this, you can easily gain life back with Wing Gust on the minion wave to rejuvenate you so you can get back into the fight. Lifesteal is a must have in any Mage build. You can get this either before or after penetration item depending on matchups.

Replacement / situational items

Power Item Options


Obviously, mages like Isis need power to be relevant in a match. Without power, they are a weak link in the game and will not be nearly as effective as they should be. Items listed below are solid in power, but high in price. Rod of Tahuti is core for most every mage and should be gotten by Isis. The others, you could sub in for something else, but not necessarily needed.


Obviously, this item is a go to for Mages. The increase in power is crazy which makes it crazy expensive. This would be last item bought either just before selling of Starter item or after depending on game mode and gold count.

Replacement / situational items

Situational Items Options


Situational items are items that you don't necessarily need every match like lifesteal, penetration, boots for example, but only in times of need. Each match is different, with different teammates, team composition, enemy composition or even different game modes. Below are a few items, that can help you in different situations or if you need to counter something.


A solid item for her as it provides some health and good power along with some Crowd Control Reduction. The passive can help keep enemies inside Circle of Protection longer or let you keep up with them with Wing Gust. I like to get this early on for the health and the passive. It is expensive to get but provides a lot of survivability for Eset

Replacement / situational items

Isis General Gameplay Overview

Isis General Gameplay Overview

Early Game

Regardless of game mode, early game Eset is there to clean up minion waves and the occasional poke with Spirit Ball. She should be played conservatively because she can die almost instantly if CC'ed and converged on. So always be aware of surroundings. And don't be afraid of retreating prematurely sometimes. If you do attack, your tank should initiate first while you follow up slightly later with Spirit Ball to continue the stuns. In Non-Conquest, you should get the mana buff first as you will need the mana sustain for your abilities. If in Conquest Mid, you should get damage buff as you will need the extra damage for minion waves since you will clear most of them yourself.

Mid Game

Mid game you can get a little more courageous with Eset.You still have to remember to help with minion wave clearing but now with her ultimate available, you can help out in teamfights more while also controlling the field with Spirit Ball. She should remain on the cusp of the main battle as her abilities have the range to still reach the major part and this will make it safer for you. If things do turn south, retreat back with Wing Gust. If you have an early Gem of Isolation, you should be able to escape easily due to the slow from the passive and the increased move speed from Wing Gust.

Late Game

Late game Eset is similar to Mid game Eset as you are there for teamfight support and controlling the battlefield with your abilities. You shouldn't stray far from anyone so they can benefit from Funeral Rites and also it would be safer for you. With that in mind, use Dispel Magic to debuff Assassins and Hunter's since they are the main damage dealers to shut them down and then push further if possible. Use Circle of Protection to help heal and damage during teamfights, while using Spirit Ball to stun enemies. Use Wing Gust to finish the target off, escape or to clear minions. Because you still have to clear minions.

General Gameplay

Be wary of your surroundings at all times as you can be easily converged on even with the additional movement speed from Wing Gust. Remember, you are primarily a teamfight goddess, so use your abilities during big teamfights and don't try to 1vs1 someone as it could end up bad for you. Use your abilities to control the field as you can stun, heal, damage, silence and reduce protections from your abilities. It will take awhile to get a hold of constantly hitting your abilities but when you figure it out. You will be able to turn any fight around.

Conclusion

Conclusion

Eset is an ability dependent mage who can control the battlefield with CC from her abilities. She is squishy and can be converged on easily, making her somewhat tough to play. She does take some practice, but with some patience and awareness she can dominate the battlefield.

Thanks

Thanks!


Special thanks to the following:

Zerostrike for his Spruce up your words guide. Without his coding guide, I would just have walls of ugly text.

Technotoad for his Color Compilation guide

Zilby for his Template Guide

Branmuffin17 for offline feedback and I am sure future feedback.

Thanks to Thumbzdown for the Isis Gif. He has some pretty cool pixel gifs.

If you like this guide, check out my others!


*Please note they are in process of being updated.

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1
newbiemj (12) | October 17, 2018 12:10pm
So I updated this guide.... I haven't played her in awhile but I thought my previous build should work for the most part.

Any thoughts and comments are appreciated.
1
Gary169 (7) | October 17, 2018 12:14pm
I would get that obsidian shard a little later since it was heavily nerfed. I am wondering if Book of Thoth and Book of Dead combo would be good on her.
1
Branmuffin17 (400) | October 17, 2018 12:59pm
Yes, that combo would be functional, since she's less likely to pick up Warlock's Staff these days.

I don't think Bancroft's Talon is the best general choice for her in your example non-stack build. Since she can deal most of her damage from good range and isn't really looking to mix it up while in close, Pythagorem's Piece or Soul Gem would be better in many cases.

Finally, and I know this is situational, but my general preference for level 3 is to put a 2nd point into Wing Gust, delaying getting Dispel Magic until level 4. Of course, if you've got concerns about ganks and whatnot, you might want Dispel 3rd.
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1
Kriteek | May 21, 2018 4:08am
You should update this for Season 5. I didn't really come here for the build, though informative and useful but definitely loved the guide. Great Work Sir!!!
1
Technotoad64 (46) | July 27, 2017 10:19pm
Is that #ffda99 I see?
Also, you might have mentioned it but, you can use Circle of Protection for zoning. (For example, put it between yourself and enemies to discourage them from chasing you.)
1
newbiemj (12) | July 28, 2017 6:23am
You are correct about the color of course. It is impressive that you knew that haha, but I expect that from you.

I did have a little something under do's/don't's of Circle of Protectionabout using it to secure towers and such, but I did add more to the actual description for zoning
1
Tlaloc1050 (17) | July 27, 2017 9:18pm
I hate you, now I feel like playing Eset
1
DucksRock (41) | July 28, 2017 1:35am
what Eset is the best chicken you take that back
1
Tlaloc1050 (17) | July 28, 2017 4:46am
how was I supposed to know that terrorist Eset was related to dinosaurs
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1
DucksRock (41) | July 26, 2017 3:29pm
Just came here to say that I like the title a lot, lol.

Nice guide though!
1
newbiemj (12) | July 27, 2017 6:20am
Ha, thanks Ducks. I asked Bran for some clever names because I was blanking on them, and he came up with Gusts of Glory. I then modified it to No Gusts No Glory. So it was a joint effort.

Glad you liked the guide though.
1
Branmuffin17 (400) | July 27, 2017 11:26am
He didn't talk about my other ideas...

"I'm not a terrorist"

"Incest is my game"

"Resurrecting my Husband-Brother (and anyone else that asks politely)"

"Thanks for the Buff (HR)"
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1
DucksRock (41) | July 27, 2017 10:19am
It's really good! I really have 0 gripes with the guide, and you really improved at guidemaking ever since I've been absent, keep on the good work.
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1
Jona_Rivia (3) | July 26, 2017 10:03am
Hi.
First of all, very good guide, I really like the presentation you have.
There is only one point in your build where I do not agree at all, it's about Obsidian Shard, in one part you mention that you prefer Spear of Desolation before her (I agree that it offers better things) , But the Obsidian seems to me essential, especially with the current builds (all the damn jungles are made at least 1 defensive item). Spear's penetration is simply not enough. I understand that you focus on killing the media and the ADC, but even the latter have buils with defense items haha (cursed Shifter's Shield).

Greetings.
1
Branmuffin17 (400) | July 26, 2017 11:27am
Hey Jona,

I talked to newbie about this, and Obsidian Shard is my preference too, but I can understand his points. I don't like relying on Dispel Magic for offense...I would generally save it for defensive purposes, including the slow and silence. I almost never use it offensively. As such, Obsidian is nice for the long bomb and just overall reliable pen.

In modes like Conquest where you have to take down towers and whatnot, Obsidian is also going to offer significantly more damage (even though that's not going to be your main focus...leave that to the Jungler and ADC to do the main portion of damage there). Towers and Phoenixes have 150 protections, so 33% from Obsidian is taking off a nice 50 (+10 from Magi), compared to 20 from Spear. Minor point, perhaps, but one to consider.

After discussing with him, I think this is my own personal build preference:
The order isn't set in stone. If I need control earlier, I have no qualms about building Gem of Isolation earlier. If I'm doing fine (which probably means I'm not the one playing, hahahaha), I'd consider an earlier Tahuti, and finish with Gem.

I also prefer Pythag compared to Bancroft for her...she'll get plenty of power from Thoth, and Pythag's just seems like it offers the better overall stats for her style. She's not going to be solo, she NEEDS to be with others, and she's mostly a fringe player...keeping distance, trying not to get hurt as much as possible. Although she doesn't have an escape, she's difficult to lock down, so I just think she won't see quite as much benefit from the Bancroft passive, like Hades or Anubis would. Additionally, the lifesteal/power aura is really nice for the team, and the 10% CDR it has is going to make up for the 10% when I get Obsidian instead of Spear.

Anyway, everyone has their own playstyle, and I know newb has had success with his build preference.

Good guide, newb. Although I like my build better, you give options for everything (including the ones I like) and have good explanations that will help newer players.
1
newbiemj (12) | July 26, 2017 10:34am
Hi Jona,

Thanks for the comment. Like I said I prefer Spear of Desolation over Obsidian Shard because of the other things it provides like CDR and its passive. If I have other CDR in my build already, I would consider Obsidian Shard more because of the additional penetration it does provide. My preference is not necessarily the most optimal, which is why I list other items as well to counter that because Obsidian Shard is a great option as well, but can be inefficient depending on how you play Eset and enemy team composition/enemy builds.

Another thing on why I chose Spear of Desolation over Obsidian Shard, is that Dispel Magic reduces % magical protection as well, which can make Obsidian Shard less efficient. Granted, Dispel Magic can be hard to hit and it leaves you slightly vulnerable due to being close to use it, but when you do use it you are stealing a large amount of magical protections, which in addition to Spear of Desolation and Shoes of the Magi could result in true damage for less tanky individuals. It all depends on playstyle and how you use Dispel Magic. If you use it as more of a defensive option to save people/yourself with the silence and slow get Obsidian Shard so you have more penetration. If you use it more offensively to steal protections, get Spear of Desolation to get a little more CDR and power.

Hopefully that answers why I chose Spear of Desolation over Obsidian Shard usually. I will probably reword those 2 parts to convey this better
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