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Stone of Binding and Ethereal Staff are your general filler slots that can be traded for whatever is needed for that match.
Book of Thoth is the typical go to option with Pendulum of Ages/ The Alternate Timeline builds.
If Anti-Heal is needed, you can trade Spear of Desolation for Divine Ruin.
Can swap The Alternate Timeline for Pendulum of Ages if you do not feel like you're likely to die in fights.
If Anti-Heal isn't needed, swap out Divine Ruin for Book of Thoth.
Can alternatively go Rod of Tahuti (either glyph) or a defensive option like Magi's Revenge over Staff of Myrddin.
Can swap Charon's Coin for Obsidian Shard.
Chronos' Pendant - Good CDR utility option if omitting other sources of cooldown in the build when going for a different build path.
Spear of Desolation / Divine Ruin - Offensive damage options, Deso is decent for cooldown if another CDR option was dropped, Divine could be considered for anti-heal.
Spectral Armor - For Anti-Crit if the enemy hunter is building into crit or/and other members of the enemy team building crit are a threat.
Sovereignty - Good into heavy physical damage team comps.
Sentinel's Gift/ Sentinel's Embrace - More sustain focused / tankier alternative to War Flag/ War Banner, but worse for early game pressure.
Amulet of the Stronghold - Situationally good into magical heavy enemy team comps.
Spirit Robe - Helpful if getting CC chained or to prevent getting bursted too quickly off of one hard CC.
Shogun's Kusari - Helpful for multiple auto attackers on your team, and/or your team's auto attackers have built more ability based to help their AA dps.
Abyssal Stone - Utility option that can be easily applied.
Bewitched Dagger / Eldritch Dagger - Good utility option when you're having constant relic usage and enemy team has a heavy AA focused team comp (especially melee gods). Eldritch Dagger is better for some occasional extra tankiness.
Winged Blade - Situationally decent into heavy slow / lockdown comps and can help your team.
Magi's Shelter - Can be considered into certain enemy matchups that rely on specific CC to setup / heavy CC enemy teams, though the passive can be awkward at times to get beneficial use for allies.
Absolution - Bonus CC immunity to help nearby allies when playing around your ultimate.
Erosion - Decent anti-shield counter option, but generally better to build on frontline guardian supports depending on matchups.
Spear of Desolation - Solid flat pen option with a passive that works well on Eset, more often seen when Divine Ruin is not needed.
Pendulum of Ages - More damage focused Sands of Time upgrade.
Calamitous Rod of Tahuti - More direct damage glyph option compared to Perfected Glyph.
Perfected Rod of Tahuti - More CDR / utility focused glyph option compared to Calamitous Glyph, with good synergy with Chronos' Pendant and Spear of Desolation.
Magi's Revenge - Situational defensive option to prevent getting locked down by CC.
Ethereal Staff - Niche anti-tank bruiser option.
In Mid prioritise maxing Spirit Ball then Wing Gust then Dispel Magic. First 5 levels for Mid: Wing Gust > Spirit Ball > Wing Gust / Dispel Magic > Dispel Magic / Wing Gust > Circle of Protection
Hi, this guide is brought to you by Kriega1, I started playing Smite on PS4 in 2016 around Erlang Shen's release in Season 3, and eventually long term migrated to PC Smite around mid Season 7. I have peaked GM/Masters on PS4 and Masters in Ranked Conquest on PC. I also am a Mentor on the Official Smite Discord where I focus on general building for each role. I hope you find this guide as a useful learning resource for playing Eset in the Support role and also in the Mid lane.
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