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Center of Attention
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Aphrodite gains 4 physical and 4 magical protections for each god withing 70 units of her. Stacks up to 9 times. This passive is meh in my opinion. You will usually always have at least 1 ally nearby to give you a couple of protections early game. But otherwise, you can only gain an additional 36 protections which isn't much and can only happen in 5v5 matches. It also makes you have to get in the thick of things as well to get more protections.
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Center of Attention
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Kiss
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Kiss attaches yourself to a teammate which increases both of yours movement speed. When attached to an ally, whenever you use Love Birds it will heal the both of you. When attached and you hit an enemy with Kiss, it stuns them and it increases the damage output of your ally by as much as 20% for 5 seconds. It is also a way for you to escape since it stops the target in it tracks for 1 second. Very helpful when in duo lane to help increase your allies damage output. Attach to your more aggressive teammate since they will need the health regeneration after engaging. If you attach to a more passive partner, you have to be the instigator which can cause issues.
I max this out 3rd.
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Kiss
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Back Off! |
This move is useful for both you and your soulmate ally. When attached, you can blast away enemy gods that are nearby you and your soulmate simultaneously slowing whoever is hit down by 25% for 2 seconds. This can be helpful to both them and yourself to get away from an attack. You can also use it to push the target further away from their safe side. However, it can also backfire because it could knock away enemies that your soulmate is attacking, screwing things up.
I max this second as it is her 2nd main damage ability.
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Back Off!
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Love Birds
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This is her main wave clear. When she uses it, doves surround enemies that are caught in the pathway damaging them every .5 seconds for 3 total seconds. This does damage over time so if hit and low enough it can finish them off. The main thing with this ability is the heal. You can heal up to 228 + an additional 90% of your power. So with your power at 500 (just a number), you can gain a base total of 678 HP every 12 Seconds (if no CDR) for you and your soulmate. Which can help you sustain longer as long as you have enough mana to support yourself.
I max this first as it provides healing for you and soulmate and damage to enemies.
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Love Birds
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Undying Love
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This can get you out of sticky situations. Early game it has to be timed well since it is very short in duration but late game, you and your soulmate are invulnerable to damage for 2 seconds when fully upgraded. It also removes crowd control effects when activated. So if caught by Ares you can use this to save yourself and you soulmate instead of using Purification Beads
You can max this in different ways if wanted. The duration is very short in its early levels so it has to be well timed, but also since the duration is so short and the increases are small as well it might be better to prioritize Love Birds
instead and just put one point in this at level 5 and level it up late game. |
Undying Love
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>>>>>>
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Slightly less power than Shoes of the Magi and no penetration, but it has 10% CDR which is extremely beneficial for her. The mana increase is also vital since she is ability based.
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Warlock's Sash |
Not as much base power as Book of Thoth but it gives you more health which increases your survivability. This would be ideal for Solo lane if in Conquest. The downside is that it takes forever it seems to build full stacks, but is a very good item still even when not stacked up. It is a tossup between Thoth and Warlocks as both will help you sustain longer. It all depends if you want more Mana or more Health.
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Book of Thoth provides high damage plus a large amount of Mana. This item is perfect for when going full damage as you will be able to sustain for long periods of time from the increased mana and also do some damage as well. Since it is a stacking item get this item first or second. It is a toss up between Thoth and Warlock's as both suit her well with sustain. It all depends if you want the extra health or the extra mana.
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Gives decent power (+50) and some flat penetration (15).The best thing about this item for her is the passive. If you hit someone with Love Birds, it will trigger the passive which will end up reducing up to 50 magical protections, making this a great team fight item.
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Provides great power and penetration for less gold than before. It also provides some CDR and a passive that increases your CDR when get a kill or assist. Tough item to pass up. Spear of the Magus and this make a great combination.
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Cheap, solid penetration. Useful but not necessarily needed if you have Spear of the Magus
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Perfect if you are facing another healer as it reduces healing with hit by your abilities. It provides excellent power and some flat penetration.
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Since Aphrodite is ability based, Chronos' Pendant is a perfect item for her. With 20% CDR and a passive that knocks off 1s every 10s, your cooldowns will be lower significantly with just this item. The additional MP5 is great as well since she can be mana hungry. The only downfall I have with this is that it is pricey (2900).
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A good counter if you are facing a magical god in solo lane. Provides some power and some magical protection for a relatively cheap price. It also reduces the magical protections of gods in your aura by 20. Making a Spear of the Magus and Void Stone item combo take away 70 protections when fully online.
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Decent amount of protections, gives CDR and CC reduction. The passive is the best thing about it since you gain additional mitigation when hit by hard CC. Could help you survive if stuck without Undying Love.
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A good physical heavy team counter. It provides 20% CDR which is needed and +300 Mana and MP5 to help sustainability. Be a good item in solo lane versus physical opponent.
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Shield of Regrowth |
This would be more of an utility item instead of defensive item but with the passive you gain increased movement speed after you heal so it can help you get out of certain situations since you would be moving +40% faster for 4 seconds. Other stats are helpful, with increased health, HP and MP5 and +20% CDR.
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Lotus Crown |
Helpful in 2 vs 2 situations like in Conquest duo lane, since she can only heal 1 god at a time unlike other AoE healers. It provides an additional 20 Physical and Magical protections for 5 seconds, which is helpful in team fights. It provides 60 power and also MP5 and some physical protections for yourself. Maybe not the best support item for her, but can be used situationally.
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An aura item that increases physical protections and increase HP5 to you and allies in aura. Perfect for team fighting.
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Increases your health and magical protections. It also has an aura increases allies protections and MP5. Another great item fr team fighting
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Provides you with health and HP5. Also has an aura increasing magical and physical protection of allies.
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This could be bumped to damage item, but I use it more for the passive. Whenever you hit someone with a damaging ability, they will move 25% slower for 2 seconds freeing up your soulmate to have easier shots on them. Love Birds lasts for 3 seconds damaging every .5 seconds which would then trigger this passive multiple times but it will not stack. The additional power, health and CC reduction are just added bonuses.
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Cheapest CDR item in game. Gives some power and MP5 plus some additional MP5. Solid starter for any role.
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8/14- Updated through 4.15. Removed Celestial Legion Helm. Fixed arrows.Added Obsidian Shard
Smite is an online battleground between mythical gods. Players choose from a selection of gods, join session-based arena combat and use custom powers and team tactics against other players and minions. Smite is inspired by Defense of the Ancients (DotA) but instead of being above the action, the third-person camera brings you right into the combat. And, instead of clicking a map, you use WASD to move, dodge, and fight your way through the detailed graphics of SMITE's battlegrounds.
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I see you did a guide for one of my favorite characters in the game.
Allow me to point out some .... core.... mistakes.
1. " Looking at other guides here, there are not to many that go in depth on how to build her or how to play her. " What ? Really ? Disappointed.
2. " Easily countered with Anti-heal items " False. She's one of the best healers againts Anti-Healing, specially with Rod of Asclepius. Also, her function is not only to heal, is to get her teammate out of a sticky situation. Healing is one of her ways to do it.
3. " This passive is meh in my opinion " Literally is one of the best passives Aphrodite could have without breaking her, and it helps in her flaw, which is no escape by herself (Cuz you can consider extra speed from Kiss an escape).
4. Kiss is a powerful tool not only to attack, but to escape. It can stop a dash, stop a channeled ability, and can give your ally enough time to escape an engagement on him.
5. You forgot to mention that if the enemy hit by the soulmate's Back Off!, he'll be slowed.
6. " Aphrodite is not the most combo orientated god because she does not have the abilities to burst people down to often. " Literally the only reason she's viable in Solo, except her healing, is that she can burst down enemies really fast with Love Birds + Back Off!, especially back in S1 when it did 300 more base damage.
7. " She can become a nearly indestructible tank " Another lie, she can't heal the damage from the enemies, thus causing her to fall. She might have some more health/protection, but it won't be enough to help a teammate. Also, decide if you're going to support the Bruiser Aphro way or the Tanky Aphro way, cuz this guide looks like a big contradiction.
8. Your " build " is nowhere near good enough for the meta atm. I would recommend Shoes of the Magi. Celestial Legion Helm, Stone of Binding, Obsidian Shard, Rod of Asclepius and Chronos' Pendant. I shall not go further into this cuz I would need an essay worth of lines to explain everything that is wrong with your build and it's explanation.
9. " As a support, your early game's primary focus is making sure your teammates stay alive. " Yet again, wrong. Early game, your primary focus is to secure farm, so you can get your items and stay relevant. If you keep suiciding to keep your allies safe, you'll get 0 farm, and the enemy team will overpower you.
10. " She won't probably take the tower down by herself. " This shows to me you've never played Aphrodite in the solo lane, or that you've played healer in solo AT ALL. Both Chang'e and Aphrodite have REALLY HIGH chances to destroy the tower, cuz they can just keep being in the lane without needing to back.
11. " You SHOULD NOT push your lane unless you have help from another teammate." Contradiction? If she can hold her own, she CAN AND SHOULD push lane on her own, that's part of why healers are so hated by the smite community. They provide PRESSURE. A good Aphrodite player should know how to put pressure on the enemy.
12. NEVER EVER EVER EVER BUILD STACKS ON Aphrodite. THAT'S LIKE HER NUMBER 1 RULE.
13. "could be very rough early game" No matter the role Aphrodite is a risky but, if you're good at her, worth-while pick. It's rough in every role her early game, not only in the "full damage" role.
Overall, I must say that you need to take a deep breath and take more time into mastering Aphrodite. What I'm reading from your guide is that an Aphrodite player should hide behind a hole and wait that the best happens. And that's not what Aphrodite is about.
DISCLOSURE : I sound really hostile BECAUSE this guide just yells in my head minor mistakes that snowballed into the biggest concept mistakes. And it annoys me to see someone so sure that they are giving the best strategy, but they are forgetting or they are ignoring a core concept.
~Prism.
(PS: I'm also not in a good mood, that might've had an impact in my critic.)
(PS²: It wasn't intended for the critic to have 13 reasons, but I'm proud of it XD)
Again, sorry for the hostility.
But now you shifted your pros and cons to the right. Also, to keep things even with lines, maybe a slight reduction to the wording on the first pro: "Incredible heal for yourself and 1 ally"
Oops on the slow...you're right, I was thinking of it on Love Birds but I should know better.
To clean up the starter section in build 4, I would suggest choosing the one you prefer, and in the title where it says "possible solo starter," rename it to "Starting Items (name of alternate starter if preferred)" or something like that...and just get rid of the other starter list altogether.
Yeah, on Watcher's Gift, it'll be fine for the first few levels, but as you get to level 3 or 4 on Love Birds, you'll want to make sure you only hit the front 3 minions and/or only hit the entire minion save before they've been damaged at all.
Regarding Warlock's Sash, it's difficult to make up between 300-600 health with other items. I'd consider a protection item like Hide of the Urchin a possibility...the combination of protections and 250 health will be perhaps similar in effective health. Or, in a Joust match or a lopsided match where you see 4+ of the same damage type enemy, building just one protection item that focuses on that damage type (along with added health if possible) might be fine.
Consider the total added function of Book of Thoth though. With a standard end build with added mana coming from Shoes of Focus perhaps, the base 1,100 mana (at level 20) + 250 (Focus) + 875 (Thoth) = 2,225 mana. That translates to an additional 67 power. So comparatively, 167 power (Thoth) + more mana than you'll ever need vs 110 power + 600 health (Warlock)...that's not a huge power difference...57. Not even a full high-power item. When looking at it that way, the health just seems like it's way more functional, even if you have other items with health. She needs to be able to survive, as her linked partner is also relying on her for their own added damage and sustain. Anything to help that survival is greatly appreciated...at least for me.
I'll PM you on gameplay =)
Thought so.
Put Soul Stone and Sands of Time on own and put solo starter (Either defensive or aggressive).
I have yet to actually buy Watcher's Gift on her, but figured I should at least include it in guide.
You could get Gem of Isolation to make up some health as well. With that and Hide of the Urchin you would gain 500 health. Or Shield of Regrowth for 550 but lose some power. Be contingent on the match, but pick Warlock's as much as possible.
Agreed the power difference isn't much, all depends if you want the more health or more mana. If you feel you could supplement additional health with other items, Thoth would work. If not Warlock's all the way.
An alternate to Spear of the Magus OR Spear of Desolation might be Divine Ruin, if you find you're against a healer like Zhong Kui or Hercules, for example. They'll throw anti-healing on you, and you should also do so on them.
Another consideration, and I know you like the double pen, but Spear of Desolation might be better replaced by Gem of Isolation. It should at least be an option in the Solo build. Remember, even though she's a magical god, she's not the ADC or the mid, so her main priority isn't going to be damage...it's utility. Gem is going to give her better utility compared to Spear.
Your introduction chapter all the way up to your Combos chapter is really great. I don't have much to say on that. However, after that I think you go a bit to bare bones with the spoilers.
Everything from the introduction to the combos is colorful and has those icons creating a nice and attractive look. After that, however, you hide all of that color and those icons behind spoilers.
What I think you could do is the following:
The items section:
Instead of hiding everything in the spoilers, I think it'd be better to split your tables up. Take the core items, and put that table in the main guide's frame. The table of the situational items or the replacement items, you can put those in spoilers. Here's an example (everything in the yellow table:
This way you keep the colorful aspect in the main guide, and immediately bring to light your "main" items, and those who wish can open the spoilers to read up on the situation / replacement items.
The gameplay overview:
I also wouldn't use the spoilers here. I don't think it fits well with your first 3 chapters and, if you change the items chapter to what I suggested, will fall even more out of line.
Instead I would grab all the information in the spoilers, out of the spoilers, and use the kind of layout that I use in my S4 Artemis guide, with your color scheme, of course.
How you decide to transform your information to fit this template is something you'll have to figure out if you do decide to change your gameplay section.
Should you, for whatever reason, not agree with these suggestions, that is entirely possible as each person has other preferences, then please do let me know and perhaps we can figure something out together.
Kind Regards,
~ Zero
I agree with the use of the spoilers. I was more worried with it being so long that it would be a lot of scrolling. I have removed them for now to make it a little nicer to read, until I figure out a way to spruce it up a little more. That section is still a work in progress as well since I have just started out with her so it should be able to be expanded in future guide updates.
I like your idea for the item sections. Might have to use that if you don't mind. The game play part I am still stuck on. I like the way you set up your information in your Artemis guide, but not sure how that would translate over to the different roles she can play. I think I could make it work though after a lot of cussing I am sure haha