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Center of Attention
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Aphrodite gains 4 physical and 4 magical protections for each god withing 70 units of her. Stacks up to 9 times. This passive is meh in my opinion. You will usually always have at least 1 ally nearby to give you a couple of protections early game. But otherwise, you can only gain an additional 36 protections which isn't much and can only happen in 5v5 matches. It also makes you have to get in the thick of things as well to get more protections.
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Center of Attention
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Kiss
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I max this out 3rd.
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Kiss
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Back Off! |
This move is useful for both you and your soulmate ally. When attached, you can blast away enemy gods that are nearby you and your soulmate simultaneously slowing whoever is hit down by 25% for 2 seconds. This can be helpful to both them and yourself to get away from an attack. You can also use it to push the target further away from their safe side. However, it can also backfire because it could knock away enemies that your soulmate is attacking, screwing things up.
I max this second as it is her 2nd main damage ability.
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Back Off!
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Love Birds
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This is her main wave clear. When she uses it, doves surround enemies that are caught in the pathway damaging them every .5 seconds for 3 total seconds. This does damage over time so if hit and low enough it can finish them off. The main thing with this ability is the heal. You can heal up to 228 + an additional 90% of your power. So with your power at 500 (just a number), you can gain a base total of 678 HP every 12 Seconds (if no CDR) for you and your soulmate. Which can help you sustain longer as long as you have enough mana to support yourself.
I max this first as it provides healing for you and soulmate and damage to enemies.
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Love Birds
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Undying Love
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This can get you out of sticky situations. Early game it has to be timed well since it is very short in duration but late game, you and your soulmate are invulnerable to damage for 2 seconds when fully upgraded. It also removes crowd control effects when activated. So if caught by
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You can max this in different ways if wanted. The duration is very short in its early levels so it has to be well timed, but also since the duration is so short and the increases are small as well it might be better to prioritize
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Undying Love
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Slightly less power than
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Warlock's Sash |
Not as much base power as
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Gives decent power (+50) and some flat penetration (15).The best thing about this item for her is the passive. If you hit someone with
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Provides great power and penetration for less gold than before. It also provides some CDR and a passive that increases your CDR when get a kill or assist. Tough item to pass up.
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Cheap, solid penetration. Useful but not necessarily needed if you have
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Perfect if you are facing another healer as it reduces healing with hit by your abilities. It provides excellent power and some flat penetration.
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Since Aphrodite is ability based,
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A good counter if you are facing a magical god in solo lane. Provides some power and some magical protection for a relatively cheap price. It also reduces the magical protections of gods in your aura by 20. Making a
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Decent amount of protections, gives CDR and CC reduction. The passive is the best thing about it since you gain additional mitigation when hit by hard CC. Could help you survive if stuck without
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A good physical heavy team counter. It provides 20% CDR which is needed and +300 Mana and MP5 to help sustainability. Be a good item in solo lane versus physical opponent.
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Shield of Regrowth |
This would be more of an utility item instead of defensive item but with the passive you gain increased movement speed after you heal so it can help you get out of certain situations since you would be moving +40% faster for 4 seconds. Other stats are helpful, with increased health, HP and MP5 and +20% CDR.
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Lotus Crown |
Helpful in 2 vs 2 situations like in Conquest duo lane, since she can only heal 1 god at a time unlike other AoE healers. It provides an additional 20 Physical and Magical protections for 5 seconds, which is helpful in team fights. It provides 60 power and also MP5 and some physical protections for yourself. Maybe not the best support item for her, but can be used situationally.
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An aura item that increases physical protections and increase HP5 to you and allies in aura. Perfect for team fighting.
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Increases your health and magical protections. It also has an aura increases allies protections and MP5. Another great item fr team fighting
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Provides you with health and HP5. Also has an aura increasing magical and physical protection of allies.
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This could be bumped to damage item, but I use it more for the passive. Whenever you hit someone with a damaging ability, they will move 25% slower for 2 seconds freeing up your soulmate to have easier shots on them.
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Cheapest CDR item in game. Gives some power and MP5 plus some additional MP5. Solid starter for any role.
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8/14- Updated through 4.15. Removed Celestial Legion Helm. Fixed arrows.Added Obsidian Shard
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I see you did a guide for one of my favorite characters in the game.
Allow me to point out some .... core.... mistakes.
1. " Looking at other guides here, there are not to many that go in depth on how to build her or how to play her. " What ? Really ? Disappointed.
2. " Easily countered with Anti-heal items " False. She's one of the best healers againts Anti-Healing, specially with
3. " This passive is meh in my opinion " Literally is one of the best passives
4.
5. You forgot to mention that if the enemy hit by the soulmate's
6. " Aphrodite is not the most combo orientated god because she does not have the abilities to burst people down to often. " Literally the only reason she's viable in Solo, except her healing, is that she can burst down enemies really fast with
7. " She can become a nearly indestructible tank " Another lie, she can't heal the damage from the enemies, thus causing her to fall. She might have some more health/protection, but it won't be enough to help a teammate. Also, decide if you're going to support the Bruiser Aphro way or the Tanky Aphro way, cuz this guide looks like a big contradiction.
8. Your " build " is nowhere near good enough for the meta atm. I would recommend
9. " As a support, your early game's primary focus is making sure your teammates stay alive. " Yet again, wrong. Early game, your primary focus is to secure farm, so you can get your items and stay relevant. If you keep suiciding to keep your allies safe, you'll get 0 farm, and the enemy team will overpower you.
10. " She won't probably take the tower down by herself. " This shows to me you've never played
11. " You SHOULD NOT push your lane unless you have help from another teammate." Contradiction? If she can hold her own, she CAN AND SHOULD push lane on her own, that's part of why healers are so hated by the smite community. They provide PRESSURE. A good
12. NEVER EVER EVER EVER BUILD STACKS ON
13. "could be very rough early game" No matter the role
Overall, I must say that you need to take a deep breath and take more time into mastering
DISCLOSURE : I sound really hostile BECAUSE this guide just yells in my head minor mistakes that snowballed into the biggest concept mistakes. And it annoys me to see someone so sure that they are giving the best strategy, but they are forgetting or they are ignoring a core concept.
~Prism.
(PS: I'm also not in a good mood, that might've had an impact in my critic.)
(PS²: It wasn't intended for the critic to have 13 reasons, but I'm proud of it XD)
Again, sorry for the hostility.
But now you shifted your pros and cons to the right. Also, to keep things even with lines, maybe a slight reduction to the wording on the first pro: "Incredible heal for yourself and 1 ally"
Oops on the slow...you're right, I was thinking of it on
To clean up the starter section in build 4, I would suggest choosing the one you prefer, and in the title where it says "possible solo starter," rename it to "Starting Items (name of alternate starter if preferred)" or something like that...and just get rid of the other starter list altogether.
Yeah, on
Regarding Warlock's Sash, it's difficult to make up between 300-600 health with other items. I'd consider a protection item like
Consider the total added function of
I'll PM you on gameplay =)
Thought so.
Put
I have yet to actually buy
You could get
Agreed the power difference isn't much, all depends if you want the more health or more mana. If you feel you could supplement additional health with other items, Thoth would work. If not Warlock's all the way.
An alternate to
Another consideration, and I know you like the double pen, but
Your introduction chapter all the way up to your Combos chapter is really great. I don't have much to say on that. However, after that I think you go a bit to bare bones with the spoilers.
Everything from the introduction to the combos is colorful and has those icons creating a nice and attractive look. After that, however, you hide all of that color and those icons behind spoilers.
What I think you could do is the following:
The items section:
Instead of hiding everything in the spoilers, I think it'd be better to split your tables up. Take the core items, and put that table in the main guide's frame. The table of the situational items or the replacement items, you can put those in spoilers. Here's an example (everything in the yellow table:
This way you keep the colorful aspect in the main guide, and immediately bring to light your "main" items, and those who wish can open the spoilers to read up on the situation / replacement items.
The gameplay overview:
I also wouldn't use the spoilers here. I don't think it fits well with your first 3 chapters and, if you change the items chapter to what I suggested, will fall even more out of line.
Instead I would grab all the information in the spoilers, out of the spoilers, and use the kind of layout that I use in my S4 Artemis guide, with your color scheme, of course.
How you decide to transform your information to fit this template is something you'll have to figure out if you do decide to change your gameplay section.
Should you, for whatever reason, not agree with these suggestions, that is entirely possible as each person has other preferences, then please do let me know and perhaps we can figure something out together.
Kind Regards,
~ Zero
I agree with the use of the spoilers. I was more worried with it being so long that it would be a lot of scrolling. I have removed them for now to make it a little nicer to read, until I figure out a way to spruce it up a little more. That section is still a work in progress as well since I have just started out with her so it should be able to be expanded in future guide updates.
I like your idea for the item sections. Might have to use that if you don't mind. The game play part I am still stuck on. I like the way you set up your information in your Artemis guide, but not sure how that would translate over to the different roles she can play. I think I could make it work though after a lot of cussing I am sure haha