This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page
Vote received! Would you like to let the author know their guide helped you and leave them a message?
|
PROS & CONS
|
|
PROS
Consistent Lane Pressure Lockdown Ability Lane Sustain Stance Switcher |
CONS
Mana Hungry Ability Dependent Easily Interrupted Stance Switcher |
|
DRUID FORM
|
|
Energy Surge |
Entangling Vines |
Life Tap |
Shapeshift |
|
BEAR FORM
|
|
Maul Prey |
Ferocious Roar |
Heavy Charge |
Shapeshift |
|
POSSIBLE COMBOS
|
|
Easy Heal-Up (EASY) |
Quick Poke (EASY) |
Lane Enforcer (MEDIUM) |
Total Lockdown (HARD) |
Blessings | Movement Items | Bridge Items | Physical Protections | Magical Protections | Mixed Protections | Interesting Items | Situational Items |
|
BLESSINGS
|
|
Defender's Blessing (700) |
Guardian's Blessing (700) |
Specialist's Blessing (700) |
Blessings | Movement Items | Bridge Items | Physical Protections | Magical Protections | Mixed Protections | Interesting Items | Situational Items |
|
MOVEMENT ITEMS
|
|
Reinforced Shoes (1,450) |
Shoes of Focus (1,550) |
Blessings | Movement Items | Bridge Items | Physical Protections | Magical Protections | Mixed Protections | Interesting Items | Situational Items |
|
BRIDGE ITEMS
|
|
Stone of Binding (1,700) |
Blessings | Movement Items | Bridge Items | Physical Protections | Magical Protections | Mixed Protections | Interesting Items | Situational Items |
|
PHYSICAL PROTECTIONS
|
|
Breastplate of Valor (2,300) |
Jade Emperor's Crown (2,150) |
Blessings | Movement Items | Bridge Items | Physical Protections | Magical Protections | Mixed Protections | Interesting Items | Situational Items |
|
MAGICAL PROTECTIONS
|
|
Genji's Guard (2,200) |
Void Stone (2,150) |
Blessings | Movement Items | Bridge Items | Physical Protections | Magical Protections | Mixed Protections | Interesting Items | Situational Items |
|
MIXED PROTECTIONS
|
|
Hide of the Urchin (2,450) |
Mantle of Discord (2,900) |
Spirit Robe (2,500) |
Blessings | Movement Items | Bridge Items | Physical Protections | Magical Protections | Mixed Protections | Interesting Items | Situational Items |
|
INTERESTING ITEMS
|
|
Gem of Isolation (2,700) |
Mail of Renewal (2,250) |
Rod of Asclepius (2,600) |
Shield of Regrowth |
Shield of Regrowth (2,100) |
Blessings | Movement Items | Bridge Items | Physical Protections | Magical Protections | Mixed Protections | Interesting Items | Situational Items |
|
SITUATIONAL
|
|
Hide of the Nemean Lion (2,200) |
Midgardian Mail (2,250) |
Pestilence (2,150) |
Shogun's Kusari (2,200) |
|
CONCLUSION
|
|
Thank you for taking the time to check out my Season 5 Artio Guide. I hope this guide was able to provide you with some general knowledge on how Build, and Utilize Artio in any gamemode. With that being said, the information provided is not the Ten Commandments, and doesn't need to be followed down to very last detail. Everything is based off of my personal play-style, and the experiences I have had with Artio since her release. I will be keeping this guide as up-to-date as possible, but as many of you may understand, sometimes you just get caught up in the moment. So, if I miss a Patch, please bare with me, and cut me a little bit of slack! If you have any feedback in regards to the information provided in the guide, please feel free to share it with me! I am always looking for improve myself as player, and my guide to make it as useful, and helpful of a tool as possible. Once again, thank you, and best of luck to everyone for the remainder of Season 5! |
SMITEFire is the place to find the perfect build guide to take your game to the next level. Learn how to play a new god, or fine tune your favorite SMITE gods’s build and strategy.
Copyright © 2019 SMITEFire | All Rights Reserved
Also consider this as an alternative start (for conquest): Guardian's Blessing, Chalice of Healing, Chalice of the Oracle.
Chalice of the Oracle is useful to quickly and safely put early wards around enemy mid tower/red buff (to check enemy jungler's early game path if they're looking for an early duo lane gank) and quickly recall to base to get replenished wards and head to lane, and when I mean quick I mean quick, and try not to be seen.
Also consider items like Gauntlet of Thebes, Sovereignty and Heartward Amulet.
For the most part, i agree with you. I usually build magic shell and something else (blink rune for example if im playing xing tian or odin support) in non arena game modes.
But i wouldnt completely disregard purification beads in a game mode like arena. For example, if theres a good ares player on the enemy team, theres absolutely nothing wrong with considering purification beads. See the thing is, when playing with randoms, you cant always count onthem. If i had a full team i could trust, then thats a different story.
So like i said, this discussion mostly pertains to arena. Builds are a bit unconventional in this game type. For example, As branmuffin mentioned before, rushing max cdr on certain guardians like ***ba to spam your cc abilities is a very viable technique.
This isn't always about better position. Blink Rune + Ares means position doesn't matter. There will absolutely be points where you will have to be in the thick of battle with teammates, my health might be down, and be unable to be outside of his range. I don't think he's saying to not be anywhere near Ares unless I know his ult is down, but if "better position" is the answer, well, it's not the answer. And Spirit Robe will help mitigate damage, but won't fully save me in many instances...especially earlier in the game, because I'm not picking up Spirit Robe as 2nd item.
So outside of Conquest, yes, I'd absolutely consider Beads. I also would consider adding Belt of Frenzy to the list, if we're talking relics in general.
Solution in my mind is to provide separate tabs...1 for Conquest, and 1 for teamfight modes.
I can see the use for his example build even in Conquest, but if I were to adjust things more to my preference, I would start Guardian's Blessing, Chalice of Healing, and either Oracle or some extra potions (or Baron's Brew if we had him!).
In terms of the main build, if I wanted to incorporate Stone of Binding, I'd probably start with Reinforced Shoes, then get Binding 2nd. The point of getting Binding is for early aggression, so getting it early (helps that it's cheap) is probably best.
If more magical gods, or my ADC was magical, I'd then follow up with Void Stone...or if I had to consider getting physical protection, I think Hide of the Urchin is fine, but I'd also consider Sovereignty, Jade Emperor's Crown, or even Gauntlet of Thebes...I'd want at least some item with some health. Binding provides at least a good base of protections (along with Ferocious Roar), so that I could afford the time it takes to stack Thebes.
At that point, I'd start focusing on CDR. Or, if going less aggressive, I'd consider a more traditional Support build, but instead of a more default Genji's Guard, Pestilence, or Heartward Amulet, I'd definitely still get Void Stone for the aggression.
Overall, I think the build options are good, though I agree with Kriega that aura items should ALWAYS be an option for Support.
Doesnt matter if kriega cares or doesn't care, i wanted to hear what you thought.
The only input I could make is that I think Oni Hunter's Garb is a strong item on Artio. A lot of people sleep on that item.
1) Deal Damage to an Enemy God
2) At least 2 Enemy Gods within 55 units
After this, THEN you can get 20% damage mitigation every 60s.
For the conditions that need to met, and the lengthy cooldown on the items Passive, I feel there are far more superior options than this item, such as Shogun's Kusari (if with an AA ADC).
The only issue I have with this guide is missing one important thing for items. You explained why you should build the items, but you don't explain when should you build these items. This is important for guides that you explaining when you should get these specific items helps readers a lot. If you could possibly can explain why did you pick those specific relics. Relics could be game changers and help explaining those would help a lot.
That's all I have to say about this guide I can't say anything about Artio herself because I barely played her so I don't know how you suppose to play her.
Thank you again!
However the table of contents is really well done, nice work.
Sooner or later I should implement it too.
Thank you for the +1, I really appreciate it!
Energy Surge- "...Self & Team Heal with a fair damage as well."- Not sure if the A is supposed to be there or missing the word amount.
"...Allies will only receive the Heal if the ability damages and Enemy God"- an instead of and Enemy God.
"...This ensures that Artio will be able to heal bother herself"- change bother to both.
Life Tap- "...Slows the Enemy by the 10%"- take out the perhaps
Maul Prey- "brutalize the Enemy throughout all stages of Match"= Add the after of.
"... it makes great clearing tool"- add a after makes
Heavy Charge- "...and sure does it live up to its name."- Remove "it"
"...As mentioned this earlier"- Remove "this"
Lane enforcer combo- "...Use Ferocious Roar to to Stun"- take out one "to"
"... use Entangling Vines to ensure the Enemy does Dash, Leap or Teleport away from you"- Change "does" to "does not"
Reinforced Shoes- "...it will allow her to gain up to +18 Physical and Magical Protections when taking damage"- I would specify God damage.
Breastplate of Valor- "...and allow her to have her to keep her Mana Supply intact,"- confusing to read.
Void Stone- "...because, t it will allow her damage"- Extra "t" in there.
Hide of the Urchin- "... while giving her a decent Mixed Protections"- Add amount or remove "a"
Pestilience- "Pestilence is an cheap and effective"- Should be a not an
That's all I have now. Nit picking stuff but stuff you might miss even after reading through numerous times. I know I miss stuff like that on my guides! Anyways, not trying to be an ******* in pointing out these things. Just thought you would like to know.
+1 from me.
Bernardo made it.
Anyways, I think I corrected everything you pointed out. I will give the guide a thorough read once my eyes aren't "coded-out" to see if there's anything else.
Comments:
Granted, I don't play Artio, so maybe she just really, really wants to be aggressive early...but as Support, it's just not what I would do unless it also helped my teammates at that early position.
Jade 4th (if you do choose to get the bridge) seems a bit late, if you decide to go with that. Getting it earlier really shuts down an ADC's damage at that stage of the game. It gets less and less effective the further along the game goes, because items are greatly increasing power, which, mathematically, decreases the % reduction Jade provides.
I know you said, maybe she wants to aggressive early, but as a Support, that’s something you wouldn’t do. I feel that her kit has enough Utility within it to allow her to be a bit more aggressive than other Supports. Her early presence is there, and even with the nerfs in 4.16, I still think it’s there. If you can grab a kill or two early in the game. Of course I’m speaking primarily towards the Game-Modes I play (Joust and Siege).
Anyways, I will take everything into consideration and take the weekend to implement all the of the changes!
With that in mind, of COURSE I have further comments, lol.
In a non-Conquest situation, I absolutely see potential for getting Reinforced Shoes as a full item, especially in Siege since you start with 2,000 gold. That said, since she has some decent clear herself and can be pretty aggressive early, I see less use for Watcher's Gift. To me, Watcher's is for if you're acting as a Duo setup in a slower mode like Conquest, you need the sustain, etc. Also works (and I suggest it) for gods that just have poor regular clear, so shouldn't bother wasting mana on clearing anyway...like Bacchus. I get Watcher's for him in almost all modes.
She has healing in her kit so her health sustain is generally okay, and she might prefer going more quickly into full items to help her aggression. Just a thought.
What I've been doing was after an early fight, maybe over Damage Buff in Joust. I would go back to the lane and take a couple of swipes at the Minion Wave and then gain the +10 from my teammates clearing the wave. It's not a fool proof method, but it allows you to keep in lane a little bit longer before having to back.
If you get Watcher's, you lock yourself into just sitting back (sure you can use one ability to partially damage the wave, but then have to wait for your teammate to finish things, if their clear isn't the greatest). This limits what you're able to do, to an extent, unless you decide taking minion damage is okay while you still go in on the enemy.
So health isn't all that big of a deal since she has 2 healing abilities...but mana? Well, whoever you're paired with would either get attack speed (as ADC type) or damage. That leaves you to get the mana buff...mana problems solved early game...and if you really need, get some extra potions.
Personally, I'd still probably only get Lono's in (mostly) Conquest, due to lower gold spooling meaning gold means more. Rather than that, I'd use the remaining 500 gold on some extra potions for better earlier sustain. That's how I'd do it, but you might get different results with something else like your suggestion.
I'll mess around with Starters more and eventually implement Sections dedicated to Starting Options in each Game-Mode.
As for the boots, an aggressive guardian wants the cooldown from Shoes of Focus. I think Reinforced Shoes should only be bought when playing solo or if the enemy duo is consistently pushing you and your ADC back under your tower. Sure the health and CCR are nice, but I'd rather have the CDR and extra mana for pushbacks and/or pokes.
As for the Breastplate of Valor I really don't like it on guardians unless I'm in the solo lane because it doesn't really add anything to the team fight and its protections aren't really that much better than the aura items you can buy that not only help you, but either directly or indirectly help your teammates. Physical supports don't generally have as much CC in their kit, so I go with the breastplate instead for them so I can soak up more damage upfront while keeping my ADC alive.
You suggest dropping Stone of Binding, but I feel this item is CRUCIAL for Artio's Early-Game success. This item is Bridge Item, much like Ichaival and Asi. For 1,700 Gold, I'm getting 4 things...Magical Power (+20), Physical Protections (+30), Magical Protections (+30), and 10 Penetration for myself and my teammates upon dealing Hard CC. Thats A LOT for just 1,700 Gold. Obviously towards the end of the game, the item will lose its viability, but when you hit that you point, you can sell it for a Match-Specific item such as, Hide of the Nemean Lion. Overall, I think it's an amazing item that really helps Artio and her teammates to apply early pressure effectively.
I mentioned this in some comments, but I will be taking a hard look at my build sections, and refining it as best as I can.
I play on PS4, and with normal-casting I kept making mistakes while spamming abilities, especially after changing stance, but now it feels much more fluid.
Have you tried it?
If this is an open-role build as Drex stated, then it absolutely should be an option, whether you prefer the item or not. It helps to know that this is focused less on Conquest...when seeing Watcher's, I sort of figured it was a Conquest Support thing (I'll talk more on that in a separate comment...this one is about BoV).
Anyway, for example, if you open this up for potential Conquest use, then you might see her in a Solo or Jungle mode as well. While Stone of Binding would be good for her as a Jungler, Breastplate of Valor would be potentially applicable in both (as well as in a general Support role), at least in my opinion.
If she goes Solo, as a magical god, she doesn't get access to Gladiator's Shield...so after finishing Shoes, BoV is probably one of the best general options to counter a physical Solo...Although she has access to the Mana buff, the increased CDR, physical protection, and mana pool means she can spam all of her abilities, of which she has a lot more due to stance dancing. She can basically continually use all of her abilities, which lock down gods, help her own sustain, etc. etc. To me, this item makes a ton of sense.
In a Support role, I don't advocate specifically getting it 2nd or 3rd...in that role, if facing a normal enemy comp, my build order would probably be something like: Watcher's Gift, Lono's Mask, Shoes of Focus, Stone of Binding (optional), Jade Emperor's Crown, Void Stone (fixed), Breastplate of Valor, Spirit Robe, situational (replace Binding). It should work fairly well in that position...again, situationally, not as a requirement.
I've actually already started reworking, and adding a lot of stuff to the guide, and the "Example Build" I provided is not too far off from what you suggested here. The more I was thinking about Jade Emperor's Crown the more started to not like it? The build I have in place is Shoes of Focus, Stone of Binding, Void Stone, Breastplate of Valor, Spirit Robe, and Gem of Isolation while selling Stone of Binding for a Match-Specific item. That was my idea of leaving it sort of open for experimenting. And on a small note, it's not often in Joust or Siege or any Game-Mode outside of Conquest that I get to the point where I NEED to sell Stone of Binding.
P.S. ~ I think Gem of Isolation is going to have more of an impact on her than people are portraying it to have. With Pacth 4.16, I value this item even more so than I already did. Great late-game option.
Once I can finish wrapping up all of the advice you all gave me, I'd like to work with someone who plays Conquest to help me develop a section of Builds for that mode. I have a general idea on how to build for Conquest, but I haven't played that mode since Season 3 to be honest.
OVERLOAD!
Starting out, is this for any certain game mode? It is nice to know if it is for Conquest or any of the other modes as you can play each differently.
I like the presentation. It is crisp and clean and easy to read. The color schemes works well with her overall color as well.
Under Pros and Cons, I would put Easy to interrupt abilities or something like that. I played with her a couple days ago and Geb kept interrupting Life Tap and also her bear abilities. Really annoying and made me die once. Other than that, I agree with what you have listed and nothing else comes to mind.
Abilities sections- Maybe a brief explanation on when to use the abilities and what order you upgrade. I know you have it up above but always nice seeing it in that section as well. Just a suggestion, you rehash everything that you can get by just hovering over the icons. With you putting all the damages, her incoming nerfs (assuming there will be more) will probably change some of her stats. If you go more general wording for like duration and power/cost etc. it would be less work for you to edit for future revisions. Just a suggestion if you won't feel like keeping it absolutely up to date. If you remove the rehashing of descriptions, you could explain when and how to use abilities. Like for Energy Surge you would go off to the side and use it to hit the minion wave etc. Other than that I generally agree with your abilities upgrade. I am just not sure about upgrading her Shapeshift at the normal levels. I can see the point at Level 5 but other than that, it might be better to finish upgrading other abilities first.
Combos- Look good. For some reason the Shapeshift icon looks different than what is listed above. If you hover over it, it won't pull up anything. Curious if it is from somewhere else or not. You might want to include a combo where you use Heavy Charge as an escape. You don't always have to initiate with Heavy Charge and this gives you a chance to escape if you take heavy damage. Some explanations on when to use would be nice to see as well.
Items- I agree with most of the items selected, I wouldn't get Chronos' Pendant since you can get CDR from other protection items. She is better full tank with maybe Gem of Isolation as only powerish item.
Presentation is nice. It could be beneficial if you could segregate the different items out. Like put the Starter's in one section, then Boots, then Defensive options, Offensive options etc. With them all together, it makes it seem really long and hard to pick out certain items. By the way, really like Stone of Binding on her. So many of her abilities proc the passive like all 5 hits of Life Tap. I would maybe consider adding Hide of the Urchin as well. The health and mana it provides helps out a lot with her mana issues. Also you could maybe consider putting in Breastplate of Valor. Granted both these items are more selfish for a support. But her abilities provide so much support, that these items make her stronger, which in turn helps your teammates out, just in a different way.
Overall, the item choice chapter seems like a lot of scrolling down, which can be a little more difficult to read and get through it all. You could use some spoilers to shorten things up. For some of my guides, Zerostrike helped me out and produced some code that puts your main choice first, then in a spoiler underneath you can input other items that you can potentially pick up.
In my Eset guide it looks like this.
If you like it and want to use it, just let me know.
Overall, you have a nice start here. I am sure Branmuffin will comment more on the items and such, but I thought I would beat him to the punch with this. Let me know what you think and you can take my suggestions however you want. If I have anything else to add, I will do so.
Thank you for your comment again, I appreciate all of the feedback. As i told Bran, I will take the next few days to implement the changes, and refine the guide. I really look forward to the journey ahead for this guide and to see where it can go!
In the Reinforced Shoes part, you write 30 Protections, but the max it gives is 18 Protections, am I wrong?
However, nice guide for the new goddess, voted! I really like the style and especially the combos section, but maybe going more in-depth wouldn't hurt :)
The Protections on Reinforced Shoes was an error on my end, and I will get that fixed.
I'm pretty sure that when the effect procs, it applies to both druid and bear abilities, not to only the stance you're currently in. If I'm wrong, then you're right, the passive feels definitely wasted on her.
Also, I don't see the difference between Artio, Hel and Ullr in regard to possible Cooldown reductions lol
For:
**EDIT ~ Only the Healing was Nerfed, thanks Lopix for clarifying!**
I think slighty reducing Maul Prey's damage won't hurt too much, maybe it was a bit too powerful.
Now I just hope they don't destroy Entangling Vines lol
I'm right there with you. I could see HiRez taking this Goddess and over Nerfing her to unviability. I expect more "balancing" to happen in Patch 4.17, but I believe it'll be more tweaks to Maul Prey.
This is a much needed step-back, but I assure all of you that this Guide will be back to regular updates come Season 5.
Welcome to pay 2 win.
This is what you see in most larger MOBA communities, and with competitive games in general. Overwatch, DoTA2/LoL, CoD, etc., etc.
I definitely understand the other aspects, some of which will definitely change come Season 5, but for the community, I think it's best if you just work on muting or otherwise trying to brush off ****py people. You can always stay active here...I think overall that our SF community is pretty chill.
Ganesha
Hades
Kumbhakarna
Nox
Ymir
This is the list of Gods that immediately popped into my head based off of my experiences w/ Artio; does anyone have any suggestions on other Gods that may be a difficult match-up?
Thanks for the continuous help and support!