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Swap Warrior Tabi with any Additional or Situational item after getting Elixir of Speed.
Long-time no see. Stuke here with another guide. Today, we are looking at the golden boy of Greek mythology, the seemingly indestructible and almost completely perfect, Achilles.
Note: you don't have to follow this guide to the smallest detail, these are suggestions on how to play Achilles. I encourage you to look at the comment section below and see other suggestions.
A good soldier needs to be prepared for the fight and this passive allows that to happen. While you're in the fountain, you can hit the left mouse button and either wear or take off your armor which can give you one of two stat increases. When wearing your armor, you gain an increase to your protections and health or you can show off your sick body and gain a boost to your power and movement speed {which will be referred to as Shirt vs Skin form). Depending on how the fight is going, what role you're in or what you like looking at, you decide if you want to hit harder or take hits better.
When it comes to building Achilles, I prefer to build a balance between my offense and defense, and throughout a fight, I like to take my shirt off or put it back on if I'm dominating or getting dominated. If you want to go Shirt, this provides a good amount of defense. Going Skin, there's a good amount there to bring the pain. Once again, this depends on the role you want as what you wear will affect how your playstyle. For Solo, you wear your shirt as much or little as you want but it's best if you at least put it on for the late game. For Jungle, focus on skin mode with more aggressive high damage items. Here is a selection of items that can synergize with Achilles that could be a nice addition to your build.
To sum this all up, Achilles is a beautiful man with a kit that complements his near god-like potential as a fighter. Pick the right attire for the situation or whatever playstyle you're going for, use your kit to apply constant damage and heal off all targets, and remember that you're INDESTRUCTIBLE (except for one tiny flaw).
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I normally go offensive until level 12-15 then defensive 15+ but I'm not sure if this is right.
https://www.reddit.com/r/Smite/comments/cyvxm5/complete_solo_guide_on_achilles_part_1_season_6/
https://www.reddit.com/r/Smite/comments/cywwl9/complete_solo_guide_on_achilles_part_2_matchups/
https://www.reddit.com/r/Smite/comments/cz5op1/complete_solo_guide_of_achilles_part_3_season_6/
Usually for Solo I just start armour-off /offensive stance. When I get further into the build I will then decide to either go offensive or defensive, if my build is a little on the squishy side, say I picked up beatstick, I may consider defensive stance, otherwise I would go offensive stance. The other time I consider stance switching is when I sell my boots item, and depending upon what I sold it for.
It's usually fine to just go offensive stance all game.
You really should have some notation at the top (notes) regarding the late-game replacement of Gladiator's Shield and Warrior Tabi.
Also no explanation of "situational" or "additional," and some items that might be functional aren't there, such as Oni Hunter's Garb, Brawler's Beat Stick, Hide of the Urchin, Midgardian Mail, etc.
This means consider him more like a support jungler like some other assassins in the support role are played. Don't go for the aura items so much and look for cheap items to help with your general damage output.
But unless you're playing with friends and already have a strategy in mind, I probably wouldn't ever choose him in a support role.
Only played him once so far (in Arena), and yeah...I didn't feel I did much, but I still got 25k damage while tanking a significant amount for my team and keeping him only with his shirt on...my damage was lowest on my team, but the highest ( Agni) was only 8k higher. Achilles' damage is perhaps too high, but it helps that his basic attacks are so slow.
(I built a bit wonky...didn't mean to go as much into physical protection, but was a bit brain dead. Probably could have foregone Frostbound Hammer though I did really like the slow for him. Also helps since he needs to weave basics in-between abilities, and doesn't have much CC in his kit other than that short stun with a long CD. At the mid-point of the match, I wanted a strong commitment into CDR, but as the only real tank, didn't want to get Jotunn's Wrath even though I had Frost and Urchin, so I just got BoV. Finished off with high power from Shifter's Shield and made the power count with Titan's Bane)
I did notice what feels to me like a lack of mobility in a teamfight. By this, I mean if you commit to using Combat Dodge in the middle of a fight, he's got almost nothing left and is then fully committed to finishing the fight, as there's no way in hell he's getting away. It's much, much better as a 1v1 tool for boxing, or as a pretty nice escape option...dodge an attack, counter, then dodge again. I like this balance just fine.
Also notice that the hit box for his ult seems pretty generous. Given the fact that he can adjust his aim before he dashes, I think a slightly narrower hit box would be good for balance.
So, your guide..."shirts vs. skins" is LOL. Well done, my friend. Like the humor you weave into the ability descriptions too.
On your example build, personally don't like it. I know it's meant as a cookie cutter, but when building decent amounts of protection, I don't like seeing Magi's Cloak. Yes, it provides good health (which you don't have in the rest of the build, so there IS that), but he's at least god a stun, some mobility, and additional delayed mobility in his ult if really, really needed, combined with the CC reduction also in his Radiant Glory. All said, I still feel like Magi's is a get out of jail for squishies, and this build is not a squishy's build. Instead, I'd probably point to Shifter's Shield or Masamune as a functional hybrid protection item, finishing up with something that has some health in it...maybe Shield of Regrowth, Stone of Gaia, or going for an earlier Hide of the Urchin and finishing with either Void Shield or Titan's Bane to get that pen.
You say his ult makes him CC immune, but I've heard that cripples prevent him from activating the ult...so I guess he's CC immune if already activated, but it's not a cleanse for ALL CC at least?
You might consider upgrading your Stages of the Game chapter..it's about as barebones as it gets, and personally doesn't provide anything all that helpful.
Finally, do you think Ratatoskr is a hard counter to him? He's so low to the ground, he can probably bite that tendon and truly cripple him for the remainder of the match. XD
All your mistake are belong to us!
You've done it in all of your guides...
Someone new in Smite might level Achilles's abilities in a wrong order...
For example 3>2>1...
Don't you thing that a guide on what ability one should level 1st is a needed asset?
Edit: I actually read some of your other guides, and those don't have builds either, so this is actually your style of guide. However, you are still missing an items section. Also, I like how you draw the god you are doing a guide on, very unique touch.