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-High burst
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-High cooldown
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1. Death Scythe ♣ ♣ ♣ ♣ ♣ ♣ ♣ ♣ ♣ ♣ ♣ ♣ ♣ ♣ ♣ ♣ ♣ ♣ ♣ ♣ ♣ ♣ ♣ ♣ ♣ ♣ ♣ ♣ ♣ ♣ ♣ ♣ ♣ ♣ ♣ ♣ ♣ ♣ ♣ ♣ ♣ ♣ ♣ Thanatos flings his scythe at an enemy, dealing damage and an additional 10% of the target's max health against enemy gods. Enemies hit are slowed for 3s and heal Thanatos based on damage dealt. Consumes 5% of Thanatos' current HP when used. Ability Type: Projectile Damage: 100 / 170 / 240 / 310 / 380 (+60% of your Physical Power) Bonus Damage (Gods): 10% of Max Health Healing: 75% of damage dealt Slow: 20% Cost: 25 / 35 / 45 / 55 / 65 Cooldown: 13s Now Thanato's 1, Death Scythe, is the most amazing early game poke, and late game secure that I have ever seen. Against Gods like Aphrodite, His Soul Reap and Death Scythe combo will more than half hit her early game. This skill MUST be maxed first, as it will result in the best poke early game. That is if you can hit it. Another instance of use for this ability is during an unexpected brawl. You never want to use this ability when you are above 60% of your health, as it makes the lifesteal that it grants useless. Use it when you are nearly 50% of your health to boost it back up, though be weary when using this against hunters or assassins with range as good hunters will juke this ability with ease unless you are up close and personal. |
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2. Scent of Death ♣ ♣ ♣ ♣ ♣ ♣ ♣ ♣ ♣ ♣ ♣ ♣ ♣ ♣ ♣ ♣ ♣ ♣ ♣ ♣ ♣ ♣ ♣ ♣ ♣ ♣ ♣ ♣ ♣ ♣ ♣ ♣ ♣ ♣ ♣ ♣ ♣ ♣ ♣ ♣ ♣ ♣ ♣ Thanatos senses death, gaining immunity to slow effects and additional move speed and physical penetration for 6s. His speed bonus increases up to double when moving toward an enemy god within the instant kill health threshold of his ultimate. Consumes 5% of Thanatos' current HP when used. Ability Type: Buff Penetration: 15 / 20 / 25 / 30 / 35 Move Speed: 10 / 15 / 20 / 25 / 30% Bonus Speed (Low Health): 10 / 15 / 20 / 25 / 30% Cost: 20 / 25 / 30 / 35 / 40 Cooldown: 13s Scent of Death provides a nice buff to Thanatos when used, providing penetration, and movement speed. The movement speed is extremely nice early game when you have rushed Transcendence and not yet finished your Warrior Tabi or Ninja Tabi. This ability is maxed out second as it provides a nice chase along with decent penetration to make up for the early game lack of penetration items. |
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3. Soul Reap ♣ ♣ ♣ ♣ ♣ ♣ ♣ ♣ ♣ ♣ ♣ ♣ ♣ ♣ ♣ ♣ ♣ ♣ ♣ ♣ ♣ ♣ ♣ ♣ ♣ ♣ ♣ ♣ ♣ ♣ ♣ ♣ ♣ ♣ ♣ ♣ ♣ ♣ ♣ ♣ ♣ ♣ ♣ Thanatos swings his scythe, dealing physical damage and silencing enemies he hits. Thanatos moves at a reduced rate while swinging. Consumes 5% of Thanatos' current HP when used. Ability Type: Cone Damage: 100 / 150 / 200 / 250 / 300 (+70% of your Physical Power) Silence Duration: 1s Cost: 25 / 30 / 35 / 40 / 45 Cooldown: 15s Soul Reap is an nice ability that provides a nice silence, but thats about all. His silence duration does not increase when upgraded, only the cost and damage. As such upgrading this ability last is most likely your best choice as this ability should be used to cancel out invisible Loki's and to cancel out an opponents ability right before they use it (You can only know this based off of game sense). The reason why you max this skill last, is because the power this provides is not as useful as his other abilities. The main purpose of this ability is to silence his enemies and to cancel the abilities of other Gods. It also prevents Gods like Neith from using Backflip. |
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Ultimate. Hovering Death ♣ ♣ ♣ ♣ ♣ ♣ ♣ ♣ ♣ ♣ ♣ ♣ ♣ ♣ ♣ ♣ ♣ ♣ ♣ ♣ ♣ ♣ ♣ ♣ ♣ ♣ ♣ ♣ ♣ ♣ ♣ ♣ ♣ ♣ ♣ ♣ ♣ ♣ ♣ ♣ ♣ ♣ ♣ Thanatos flaps his wings and ascends for 5s, unable to be hit. While airborne, he moves unimpeded at an increased speed before diving to his target location, dealing damage. Enemies below a health threshold are instantly killed. All others are stunned. Consumes 10% of Thanatos' current HP when used. Ability Type: Ground Target Damage: 90 / 125 / 160 / 195 / 230 (+80% of your physical power) Kill Health Threshold: 24 / 28 / 32 / 36 / 40% Stun Duration: 1s Bonus Move Speed: 150% Radius: 15 Cost: 40 / 50 / 60 / 70 / 80 Cooldown: 90s Now his ultimate. It's stupid. It's amazing. Thanatos gains the ability to instantly execute a God when its bellow the threshold and his passive, Harvester of Souls allows him to see all enemies that are below this threshold. Additionally his Scent of Death allows him to move faster when he is moving towards a God below the execution threshold. Early game, using this to engage provides a great stun and sudden attack while late game, the 40% execution is classified by some as "Broken AF". |
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Warrior Tabi ♣ ♣ ♣ ♣ ♣ ♣ ♣ ♣ ♣ ♣ ♣ ♣ ♣ ♣ ♣ ♣ ♣ ♣ ♣ ♣ ♣ ♣ ♣ ♣ ♣ ♣ ♣ ♣ ♣ ♣ ♣ ♣ ♣ ♣ ♣ ♣ ♣ ♣ ♣ ♣ ♣ ♣ ♣ Cost:650 (1550) +40 Physical Power +18% Movement Speed Standard item, can be swapped with Ninja Tabi if you prefer the attack speed. |
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Breastplate of Valor ♣ ♣ ♣ ♣ ♣ ♣ ♣ ♣ ♣ ♣ ♣ ♣ ♣ ♣ ♣ ♣ ♣ ♣ ♣ ♣ ♣ ♣ ♣ ♣ ♣ ♣ ♣ ♣ ♣ ♣ ♣ ♣ ♣ ♣ ♣ ♣ ♣ ♣ ♣ ♣ ♣ ♣ ♣ Cost: 1350 (2300) +65 Physical Protection +300 Mana +10 MP5 +20% Cooldown Reduction A nice item that provides protection with a nice touch of cooldown reduction. Additionally a small boost in mana to help out Transcendence. This is good when the enemy has 3 or more physicals that do a lot of damage. In the case that they have more magicals, build Bulwark of Hope or Pestilence if they have a lot of healers or insane lifesteal (Against Gods like Ra or Hel. |
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The Executioner ♣ ♣ ♣ ♣ ♣ ♣ ♣ ♣ ♣ ♣ ♣ ♣ ♣ ♣ ♣ ♣ ♣ ♣ ♣ ♣ ♣ ♣ ♣ ♣ ♣ ♣ ♣ ♣ ♣ ♣ ♣ ♣ ♣ ♣ ♣ ♣ ♣ ♣ ♣ ♣ ♣ ♣ ♣ Cost: 1000 (2250) +30 Physical Power +25% Attack Speed PASSIVE - Basic attacks against an enemy reduce the target's Physical Protection by 12% for 3s (max 3 stacks). A nice item that reduces enemies physical protection while granting attackspeed and a little physical power, a solid item overall but can be swapped for items such as Qin's Sais if you prefer the percentage damage or Heartseeker if you prefer to do abusrd amount of damage with your 1. |
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Heartseeker ♣ ♣ ♣ ♣ ♣ ♣ ♣ ♣ ♣ ♣ ♣ ♣ ♣ ♣ ♣ ♣ ♣ ♣ ♣ ♣ ♣ ♣ ♣ ♣ ♣ ♣ ♣ ♣ ♣ ♣ ♣ ♣ ♣ ♣ ♣ ♣ ♣ ♣ ♣ ♣ ♣ ♣ ♣ Cost: 500 (2100) +25 Physical Power +10 Physical Penetration +10% Movement Speed PASSIVE – Every successful Basic Attack gives you 1 stack of Focus. At 5 stacks of Focus, your next Ability consumes the stacks and deals bonus Damage equal to 100% of your Physical Power to the first Enemy God hit. With the recent buff to Heartseeker it has become an overpowered item for Thanatos, at least statistically speaking. Heartseeker allows for you to do an extra 100% of your physical power as damage for the next ability after auto-attacking an enemy 5 times. The power that this gives Thanatos's 1, Death Scythe is insane. Though the reason why this isn't in the main build is because I personally don't use Heartseeker often but it is an extremely good option. Battle-tested. Affordable. Pretty damn over-powered. |
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Warrior Tabi ♣ ♣ ♣ ♣ ♣ ♣ ♣ ♣ ♣ ♣ ♣ ♣ ♣ ♣ ♣ ♣ ♣ ♣ ♣ ♣ ♣ ♣ ♣ ♣ ♣ ♣ ♣ ♣ ♣ ♣ ♣ ♣ ♣ ♣ ♣ ♣ ♣ ♣ ♣ ♣ ♣ ♣ ♣ Cost:650 (1550) +40 Physical Power +18% Movement Speed Standard item, can be swapped with Ninja Tabi if you prefer the attack speed. |
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Titan's Bane ♣ ♣ ♣ ♣ ♣ ♣ ♣ ♣ ♣ ♣ ♣ ♣ ♣ ♣ ♣ ♣ ♣ ♣ ♣ ♣ ♣ ♣ ♣ ♣ ♣ ♣ ♣ ♣ ♣ ♣ ♣ ♣ ♣ ♣ ♣ ♣ ♣ ♣ ♣ ♣ ♣ ♣ ♣ Cost: 800 (2300) +30 Physical Power PASSIVE - Basic attacks against an enemy reduce the target's Physical Protection by 12% for 3s (max 3 stacks). A great pen item as it provides percentage pen, but it can be swapped with The Crusher if you feel like more Cooldown is needed, or Brawler's Beat Stick if the enemy has too many healing Gods or too much Lifesteal. |
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Bloodforge -> Jotunn's Wrath ♣ ♣ ♣ ♣ ♣ ♣ ♣ ♣ ♣ ♣ ♣ ♣ ♣ ♣ ♣ ♣ ♣ ♣ ♣ ♣ ♣ ♣ ♣ ♣ ♣ ♣ ♣ ♣ ♣ ♣ ♣ ♣ ♣ ♣ ♣ ♣ ♣ ♣ ♣ ♣ ♣ ♣ ♣ Bloodforge Cost: 1400 (2850) +75 Physical Power +15% Physical Lifesteal PASSIVE - Killing an enemy god forges a shield from their blood with equal to 200 + 10 per player level for 20s. While the blood shield is active you gain +10% movement speed. Some prefer lifesteal, while others prefer the raw power, the shield on Bloodforge is nice as well but the CDR and power that Jotunn's Wrath gives is too good to pass up for most. |
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Qin's Sais -> The Executioner ♣ ♣ ♣ ♣ ♣ ♣ ♣ ♣ ♣ ♣ ♣ ♣ ♣ ♣ ♣ ♣ ♣ ♣ ♣ ♣ ♣ ♣ ♣ ♣ ♣ ♣ ♣ ♣ ♣ ♣ ♣ ♣ ♣ ♣ ♣ ♣ ♣ ♣ ♣ ♣ ♣ ♣ ♣ Qin's Sais Cost: 1450 (2700) +40 Physical Power +15% Attack Speed PASSIVE - On basic attack hits, deal Physical Damage equal to 4% of the target's maximum Health. This only affects gods. Qin's Sais gives more power than The Executioner and has the passive that allows for an additional 4% damage on basic attacks over The Executioner's reduction of physical protection. In this case it is more of a choice for the play style but I prefer the extra attack speed and reduced physical protection. |
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The Crusher -> Heartseeker ♣ ♣ ♣ ♣ ♣ ♣ ♣ ♣ ♣ ♣ ♣ ♣ ♣ ♣ ♣ ♣ ♣ ♣ ♣ ♣ ♣ ♣ ♣ ♣ ♣ ♣ ♣ ♣ ♣ ♣ ♣ ♣ ♣ ♣ ♣ ♣ ♣ ♣ ♣ ♣ ♣ ♣ ♣ The Crusher Cost: 750 (2300) +30 Physical Power +15% Attack Speed +15 Physical Penetration PASSIVE - Successfully hitting an enemy god with a basic attack will subtract 1s from all your abilities currently on cooldown. This effect can only occur once every 5s The Crusher gives the extra attack speed and penetration that Heartseeker does not but the mobility and the passive that Heartseeker gives is just pure overpowered on Thanatos. Being a hybrid between a brawler and an ability based God, this item fits perfectly and replacing it with The Crusher tends not to be the wisest decision. |
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Brawler's Beat Stick ♣ ♣ ♣ ♣ ♣ ♣ ♣ ♣ ♣ ♣ ♣ ♣ ♣ ♣ ♣ ♣ ♣ ♣ ♣ ♣ ♣ ♣ ♣ ♣ ♣ ♣ ♣ ♣ ♣ ♣ ♣ ♣ ♣ ♣ ♣ ♣ ♣ ♣ ♣ ♣ ♣ ♣ ♣ Cost: 650 (2200) +40 Physical Power +15 Physical Penetration PASSIVE - Enemies hit by your abilities have 40% reduced healing and regeneration for 8 seconds. (Doesn't stack with Divine Ruin.) A great anti-heal offensive item against Gods that either have insane Lifesteal or Gods that have their own healing such as Hercules. Provides nice power and decent penetration. |
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Hide of the Nemean Lion -> Breastplate of Valor ♣ ♣ ♣ ♣ ♣ ♣ ♣ ♣ ♣ ♣ ♣ ♣ ♣ ♣ ♣ ♣ ♣ ♣ ♣ ♣ ♣ ♣ ♣ ♣ ♣ ♣ ♣ ♣ ♣ ♣ ♣ ♣ ♣ ♣ ♣ ♣ ♣ ♣ ♣ ♣ ♣ ♣ ♣ Hide of the Nemean Lion Cost: 1250 (2200) +80 Physical Protection +200 Mana +20 MP5 PASSIVE - Reflects 25% of all Basic Attack damage back to the attacker as Physical Damage. Hide of the Nemean Lion reflects damage and has more physical protection but I prefer Breastplate of Valor as it provides cooldown reduction. Though this can be useful against hunters if they are consistent at landing their auto-attacks since just a little damage can be reflected back. |
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Gladiator's Shield -> Breastplate of Valor ♣ ♣ ♣ ♣ ♣ ♣ ♣ ♣ ♣ ♣ ♣ ♣ ♣ ♣ ♣ ♣ ♣ ♣ ♣ ♣ ♣ ♣ ♣ ♣ ♣ ♣ ♣ ♣ ♣ ♣ ♣ ♣ ♣ ♣ ♣ ♣ ♣ ♣ ♣ ♣ ♣ ♣ ♣ Gladiator's Shield Cost: 1050 (1700) +15 Physical Power +40 Physical Protection +10% Cooldown Reduction PASSIVE – Any time you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per ability. Gldiator's Shield is a nice alternative to Breastplate of Valor as it is cheaper and its passive allows a tad bit of sustain. Although the Cooldown Reduction and the Physical Protection is less, this item provides Physical Protection. Not a bad choice but Breastplate of Valor is considerably better in my opinion. |
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Bulwark of Hope -> Breastplate of Valor ♣ ♣ ♣ ♣ ♣ ♣ ♣ ♣ ♣ ♣ ♣ ♣ ♣ ♣ ♣ ♣ ♣ ♣ ♣ ♣ ♣ ♣ ♣ ♣ ♣ ♣ ♣ ♣ ♣ ♣ ♣ ♣ ♣ ♣ ♣ ♣ ♣ ♣ ♣ ♣ ♣ ♣ ♣ Bulwark of Hope Cost: 1300 (2550) +60 Magical Protection +200 Health +20% Crowd Control Reduction PASSIVE - When you take damage and are below 30% Health, you gain a Shield with health equal to 150 +10 per Player Level for 20s. Can only occur once every 60s. Bulwark of Hope provides that shield when low and allows for Asi's passive to go off while having that last bit of sustain. Also it is more effective against mages than Breastplate of Valor is. |
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Pestilence -> Breastplate of Valor ♣ ♣ ♣ ♣ ♣ ♣ ♣ ♣ ♣ ♣ ♣ ♣ ♣ ♣ ♣ ♣ ♣ ♣ ♣ ♣ ♣ ♣ ♣ ♣ ♣ ♣ ♣ ♣ ♣ ♣ ♣ ♣ ♣ ♣ ♣ ♣ ♣ ♣ ♣ ♣ ♣ ♣ ♣ Pestilence Cost: 925 (2150) +80 Magical Protection +200 Health AURA - The healing and regeneration of enemies within 55 units is reduced by 25%. Pestilence counters insane lifesteal and healing from God's like Bellona (lifesteal build) nicely, and gives magical protection to counter God's like Hel. Additionally provides a touch of health. Overall not a bad choice. |
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Aegis Amulet ♣ ♣ ♣ ♣ ♣ ♣ ♣ ♣ ♣ ♣ ♣ ♣ ♣ ♣ ♣ ♣ ♣ ♣ ♣ ♣ ♣ ♣ ♣ ♣ ♣ ♣ ♣ ♣ ♣ ♣ ♣ ♣ ♣ ♣ ♣ ♣ ♣ ♣ ♣ ♣ ♣ ♣ ♣ Using this item makes you invulnerable to damage for 2s , preventing you from taking action. You may still move. Cooldown 160s. Upgrade: - Cooldown decreases to 130s. Allows you to negative all damage for 2s, useful for avoiding damage from abilities such as Poseidon's Release The Kraken! |
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Hand of the Gods ♣ ♣ ♣ ♣ ♣ ♣ ♣ ♣ ♣ ♣ ♣ ♣ ♣ ♣ ♣ ♣ ♣ ♣ ♣ ♣ ♣ ♣ ♣ ♣ ♣ ♣ ♣ ♣ ♣ ♣ ♣ ♣ ♣ ♣ ♣ ♣ ♣ ♣ ♣ ♣ ♣ ♣ ♣ Using this item deals 300 (+10 per Level) damage to a single enemy Minion or Jungle Monster within 12 units. Target is always the one with highest max HP. Hand of the Gods' cooldown is reduced by 30s if you kill a Jungle Mob with it. Cooldown 120s. Upgrade: - Using this item also stuns all enemy gods in range. A great item built Jungling, as it allows for early game jungle camp clearing for stealing objectives such as Gold Fury and Fire Giant. The upgraded Hand of the Gods allows for a second of CC which can be vital in a CQC fight. |
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Some feedback of my own:
I'm a duel player from S2, that didn't play until the end of S3, and now am dedicating to S4 so I'm learning a lot! Thanks a lot for your input! Since I'm mainly a duel player, its a lot harder to create builds for conquest, but I've been getting into conquest lately though I've mainly been jungling as Susano, and it seems that Transcendance second item is a good for a jungler. Stacking it seems to be no problem if you can rotate well and get proper ganks. Since I originally planned this guide for Duel, Transcendance first item always seemed to be sort of a trademark for me XD Though I really thank you for your input and I'll continue to work on this guide as I learn more and the meta changes.
I see you've updated the guide once again. As I originally didn't provide much feedback, other than the parts where I talk about BB-coding, I hereby want to provide you feedback regarding your guide.
Let's begin:
Info
Build
That's all I have for now. I hope you continue to add more information to this guide, and look forward to you doing so. Keep up the good work!
P.S. perhaps remove those special icons you have as your rulers. They're something different, but they clutter the guide a bit. I suggest using the [table] or [rule] function instead.
Yours sincerely,
~Zero
(Run-on sentence, can be made a compound sentence by adding a conjunction.)
(These are names of items, and names need to be capitalized.)
(Run-on sentence.)
("Ide" is the 15th day of March, May, July, or October or the 13th day of any other month in the ancient Roman calendar.)
(Sentences need to end in punctuation.)
Unless Death Scythe can Crit like Ne Zha's Armillary Sash and Mercury's Made You Look, I really don't see the point of picking up any Crit Item.
I typically build:
Warrior Tabi
Jotunn's Wrath
Hydra's Lament
Hide of the Urchin
Titan's Bane / The Crusher / Brawler's Beat Stick -- (Depends on Team Comp)
Spirit Robe
This gives you a tremendous amount of Survivability and Sustain, Max CDR, High Penetration.
One of these would be nanoyam's guide. It has BB-coding in it, but also tackles a much wider topic: what you need to know to create a guide. Very useful information. You can find it here.
The second one would be Zilby's guide. It isn't really a guide to teach you how to BB-code, but rather just hands some templates to you. Useful if you don't understand or don't want to learn BB-code but still want a nice looking guide. You can find it here.
Last but not least, there's my guide to BB-coding. It gives in-depth information on all currently available types of BB-coding on the site. You can find it here.
Also, welcome to SMITEfire! We hope you'll stick around and that we may see amazing guides being made by you! ^~^
~Zero