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General Health: 448 (+68) Mana: 283 (+43) Speed: 355 (+0) Range: 55 (+0) Attack/Sec: 0.88 (+0.95%) |
Regen HP5: 6.45 (+0.45) MP5: 5.21 (+0.41) Protection Magical: 30 (+0) Physical: 12 (+2.7) |
Basic Attack Damage: 33 (+1.45) 20% of Magical Power Progression: None . . . . |
Warlock's Sash Warlock's Sash It gives +50 Magical Power, +300 Health and +400 Mana which is good for early sustain and better wave clear. It's Passive gives you +6 Health and +.6 Magical power per stack, 5 Stacks per enemy kill and 1 stack per minion kill. This item is great for mages needing more power, Aphrodite is a great example of one. She can be murderous in some situations with enough power!
Shoes of Focus are a great mix with warlocks sash because of their mana boost. They grant +250 Mana, +40 Magical Power, +10% Cool down reduction and +18% Movement speed. This means the two Items together give Aphrodite 976 Mana which is great early game. The Cool down reduction is also good for Love Birds because this is the ability Aphrodite will be mainly using in this guide so the more it is available the better.
Shoes of the Magi are also great Starter shoes, they give +45 Magical power, +10 Magical Penetration and +18 Movement speed. These shoes are for more aggressive players, maybe if you are feeling a little confident you might build these to exterminate your enemies quicker ;P
Rod of Asclepius is a great healing item. It gives +75 magical power, +250 Health and +10% movement speed. It has two Passives. It gives Allies nearby and yourself regeneration, but while in combat, you provide 20% more additional healing yourself. Meaning that love birds will be more effective. Extra heals are great on Aphrodite because she can be kept alive longer. You don't really want to start feeding, so I recommend this item VERY much.
Book of Thoth is a great mid laning item. It gives +100 Magical power, +125 Mana and +15 MP5. It's passive is gaining 10 mana per stack, aswell as transforming 3% of your total mana into magical power. Aphrodite can build this because of the lack of mana sometimes. The more mana the better as I would say, as a really ability dependant player.
Breastplate of Valor is a good item because it provides +65 Physical protection, +300 mana, +10 MP5 and +20% CDR. So basically, it increases your mana pool, gives protections, increased mana regeneration and reduced cool down times which is really handy. Building this against Physical gods in the Duo or Solo lane would be really great as physical gods like Chaac or Ah Muzen Cab are really deadly at times.
Mantle of Discord is a Defensive item giving the buyer 60 Physical and Magical protections, and +15% Cool down reduction. Also, If you reach below 30% of your maximum health, it releases a shockwave stunning nearby enemies and granting yourself CC immunity for one second. Pretty neat if I do say so myself. I recommend building this item in either the Duo, solo and or Jungle roles.
Bulwark of Hope Is an item that gives +60 Magical Protection, +200 Health and +20% CDR. It also gives you a temporary health shield when you reach below 30% of your maximum health. So, It gives you more health in times when you are being chased for example by a Kali so you survive longer, and you may even get away alive :D.
the Spirit Robe is an Item granting the buyer +40 Physical and Magical Protection, +10% CDR and +20% CCR. You also gain 15% Damage mitigation when hit by a hard CC effect. Which is good because you can not take as much damage when being, for example dragged by a Khepri towards an Artemis.
Rod of Tahuti is an Item that gives +125 Magical damage and +30 MP5. It also increases your magical power by 25%. Amazing Damage Item.
Gem of Isolation gives +90 Magical power, +250 Health and +10% CCR. Enemies hit by your abilities when you buy this item, move slower by 25% for 2 seconds. This is a good Item to stop people from running away when they're low. For example you could stun them with Kiss and they would be slowed when they come back to being concious giving you time to use Love Birds and Back Off!
Divine Ruin is an item that gives +80 magical power and +10 penetration. It also reduces enemy healing and regeneration when hit by an ability. This would be a good item against a Ra for example, or even a Sylvannus, Guan Yu or Hel
Demonic Grip gives +60 Magical Power and +20% Attack Speed. your basic attacks also reduce your opponents' magical protections. So you could be rapidly hitting them with your staff while their protections were being reduced.
Void Stone is an item that gives +40 magical power and +60 magical protections. As well as reducing enemies magical protections by 20 in a 55 unit radius.
Ethereal Staff Is an item that gives +90 magical power, +200 Health and +20% CCR. Your abilities also deal damage equal to 5% of the targets maximum health. This item would be good to take down tanks like Sobek or Ymir or even Cabrakan while tanking a couple hits.
Chronos' Pendant Gives you massive CDR, 20% to be exact, while also taking away 1s from each of your abilities every 10 seconds.
Obsidian Shard is an Item that gives +60 Magical power and +33% Magical penetration.
Dynasty Plate Helm is a defensive item granting the buyer +15 Magical Penetration, +45 Magical power and +30 Physical Protection. This item is a good Jungling item as most other junglers are physical attackers.
Spear of Desolation is a Massive power boosting item, granting +80 magical power, +20 magical penetration and +10% CDR. Earning a kill or an assist while building this item subtracts 1s from each of your abilities.
So, Before we get into the Gameplay, let's talk about counter building. This is very important when playing most gods. For example, Let's say you are fighting a Tyr in the Solo lane, and he starts building frostbound, That slow might get you a lot of deaths, so try build an anti-slow item. Winged Blade for example. Or, someone is building Magical protections against you, build Obsidian Shard. The extra pen really is useful so don't ignore what your enemies are building, and build against them. This will give you a higher chance of Victory.
In late game, you all have a single role, no matter which role you are playing.
Defeat the Gold Fury, Defeat the portal demon, Back, Defeat the Fire giant and charge the enemy base. First, go kill the Gold fury. First ward around her from where enemies are more likely to come to invade try steal her from you.
Once you killed her, go to kill the Portal demon. Then you all retreat to base, buy your items and return using the handy portal the Portal demon left behind him. Then kill the Fire giant and charge the enemy Defenses if there are any left and Kill the titan
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Just wanted to throw out some comments...I will say that your core build structure looks generally solid, but in some cases I'd say some things could be adjusted.