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Known as EpilepticRabbit or tradtrad100 amongst the online community I have written numerous guides for league of legends champions such as Tahm Kench, which received 1 million views, a guide for Trundle which has 600k views, I would say that I am in a good place to start, for a God build in Smite.
An avid player of ranked I reached Plat 1 in League of Legends I went from Bronze 3 to plat 1 in 3 seasons, before moving over to Smite where I hope to do the same.
A short extract from his lore telling the story of Xbalanque and the death of his twin Hunahpu.
Bumba's Mask: This item is what you want to buy since you will be jungling, it is essential as it gives you and gold for shared jungle clears and that is very important for getting gold at the start, in addition it means you will be able to tank more hits for your laner in the jungler and helps you sustain in general when jungling.
Warrior Tabi: These boots are quintessential over all the other boots available, due to the nature of your kit which gives you 4 damaging abilities you need as much physical power as possible.
Jotunn's Wrath: There's a reason why this item is staple on almost every physical damage God, it is because it gives a perfect mixture of stats from cooldown, damage, armour penetration and even mana which is awesome. You will want to buy this every game
Void Shield: This item is very strong against physical teams and is good in early skirmishes since it reduces damage from enemy auto attacks in addition to their hunter, jungler and usually solo. It is also a pseudo armour penetration which you don't have to be too close to proc so it will increase your damage dealt indirectly.
ItemisationMkay | ||||
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T H E C L O A K S |
Magi's Blessing
| Magi's Blessing is one of my favourite defensive items, this is because not only does it stop the crowd control that it going to hit you, but also gives you 1s of cc immunity, this may not seem like a lot but especially at lower levels where players just stack cc instead of chaining it, you have a good chance of mitigating more than one spells crowd control effect. Late in the game this can keep you alive if you misstep, however the downside is that it is quite weak in terms of raw stats and it won't save you if you do get caught.A tip is to always let it go down before using Purification. | ||
Mkay | ||||
Spirit Robe is pretty good of a solo defensive item due to the passive, however it works even better when paired with one of the other cloaks, it gives you indispensable crowd control reduction as well as cooldown reduction which can help you hit the cap of %40 (With Jotunn's Wrath and Hydra's Lament The damage mitigation after crowd control is very useful with Magi's Blessing and the stats go well with Hide of the Urchin. | ||||
Mkay | ||||
Hide of the Urchin is situational, the thing is it works very well if you are falling behind and can't quite get those kills, since you may get assists with your other spells or just a proximity assist, however it does cost quite a bit and the items that build into it are quite expensive for t2 items. It does give the best raw stats however which are only improved further by getting assists. The mana will contribute to damage with Transcendence. The downside is that as an assassin you are lumping quite a bit of your early gold into defenses and going down this path usually means you will have to build a second defensive item and play like an offtank | ||||
As with every character there will always be some downfalls and things that counter you, which is why you need to be wary of these, and how to counter or avoid them if necessary.
Now given that you are a character who relies on healing you can expect someone on the enemy team to get Curse, Brawler's Beat Stick or Divine Ruin. This means you should know when to fight or avoid them. Sprint is good vs Curse, especially for your team as it negates the slow portion. Gauntlet of Thebes partially counters the healing debuffs.
Another problem is your lack of mobility and cc, and therefore stickiness. This means you must be behind the enemy when ganking to give you some extra time to decide your plan of action, if you already don't have one. This also makes it harder to escape as you cannot jump walls or get that far away, but you can cancel some crowd control with Bat Out of Hell.
Another thing you should watch out for is enemy wards. You should be especially careful when ganking, counter jungling, or doing objectives in the jungle. Try to get your laners to drop a pink ward in the enemies jungle/behind them on the side of the lane which simultaneously wards both. Worst case scenario buy one yourself, and you may discover a ward, kill it and rush in; or come back later when you know it isn't warded. You get 50g for killing a ward so that means sentry wards actually cost 70 gold if you destroy and enemy ward. This cost becomes even less insignificant if you kill the enemy laner.
Great thanks to:
Branmuffin17 - For indepth review of guide, giving help with BBCoding and replying to messages swiftly to help improve the guide as quickly as possible.#
Change Log:
13/06/2016 - Updated divider links as they were taken down on site which I uploaded them to. Added new descriptions "The Cloaks" and "Things to watch out for" sections. Updated item build, build paths, descriptions and coding.
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Can tell you're familiar with guide-making, and welcome to SF. What you think of Smite compared to LoL?
With regard to your build...well, understand that I haven't even played him yet, so my feedback and opinion doesn't have any direct experience on him behind it.
That said, here are the basic points as I see it:
Yes I will work on removing the critical strike build since it does seem to be pretty inefficient, overall, since I did do quite well with them over some games but they seemed to be anomalies.
Reviewing what I put as the item's I will agree that Jotunn's Wrath should be swapped with Hydra's Lament which in turn will be swapped with Void Shield, leading to it being in 5th place and Void Shield in second.
However I will firmly stick with my choice of Magi's Blessing over Hide of the Urchin since it will be more about you for Magi's. This is because if you are playing an assassin and you get caught by a mage or a hard crowd control spell, it won't make a difference whether you have 300 extra hp and some resistances, the fact of the matter is, if you get caught you die.
That's how Magi's Blessing is better. On the other hand if your solo laner or Guardian are relatively squishy you may have to build Hide of the Urchin especially if you are getting assists. At this point you shouldn't be building expensive item's and should probably stick with Hydra's Lament early as it won't drain your little gold. This paired with a second defensive item such as Shifter's Shield will allow you to become a sort of off-tank.
Lastly the reason why I didn't put Hydra's Star on the list is that you have to build it into Hydra's Lament if you do, whereas with Morningstar you can still change it to Transcendence. However if you are set on building one specific item, you can itemize into it straight away.
As always, thanks for the review :)
EpilepticRabbit.
I can appreciate you sticking to your guns with Magi's, and your explanation is solid. I'm still not sure I'd build it on him in most situations, but at that point, it's personal preference...I just almost never build that item.
Not sure how it might fit in, but been hearing that Shield of Regrowth is also a functional item on him, since 2 of his abilities proc the passive. If you did build it, thinking it would take the place of Void Shield, but you'd still need a strong pen source of some type to replace that which Void provides.
Anyway, appreciate your positive attitude and for contributing to the site!